RE2 Remake... What do you think it should be... Aug 11, 2016 5:52:16 GMT 10 Beefy Busch, seda, and 1 more like this
Post by Rtoo on Aug 11, 2016 5:52:16 GMT 10
There were also crowds of enemies where they'd fly and inflict poison so even with auto aim you were a sitting duck in a crowded room. Basically no mechanic in any game is 100% perfect because it comes down to the developer's time of testing and the player's own knowledge to master the mechanic's effectiveness as well.
We're definately at odds here:P. I find Code Veronica the worst of mainline fixed camera RE games and for many reasons that you actually mentioned.
Bandersnatch's reach for example- it allows it to attack you offscreen, in fact during the very intoduction to this monster in the 4:3 realeases you couldn't even see it after the cutscene because it was beyonfd the edge of the screen. That combined with the fact that they were silent until they engaged you allowed them to score cheap shots at your expense. They are placed in such a way that I find it imposible to avoid damage from them unless you know beforehand that the next room is going to contain a bandersnatch and prepare accordingly. And that's just poor game design to me. The same goes for other ranged enemies- any situation where you cannot see a moster attacking you (unless it uses some kind of camoflage of course) when it's right in front of your character is just bad. And you running into zombies, I reckon due to them being right beyond the edge of the screen, is just another example of this.
In regards of the poison enemies if we have in mind the same location (that is the t-shaped corridor with a staircase in the antarctic base filled with moths). Thats probably the most bullshit room in the entire game- as you enter it walking down the stairs the camera is located in such a way that it's hard to tell where the moths are in relation to your character- which makes defending yourself agianst them that much harder. But if these things don't bother you and you like the game than all the better. To me this game along with RE3 is a prime example why the series needed a change of somesort to stay relevant.