Sad, my PC comming die!
Posts: 1,009
Original Join Date: Oct 8, 2012
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Post by Darknessvaltier on Aug 14, 2015 13:28:47 GMT 10
This is a tutorial explaining everything on text file, including the hotkeys i used in 3ds max works to all RE Note: on final of the video i told to rename the PL0100.mod to your mod, and on video i wrong and rename the NewMod file ¬¬ my bad, the correct is rename the PL0100 not NEWMODSorry my bad english, i from Brazil trying to help everyone (: Special Thanks to: Maliwei777 (Script Creator) and MarioKart64 (Script edited)on final of the video i don't show the model, because i don't have money to buy the armor " because this i release this screenshot to show the model, this is just one tutorial, because this i don't rig perfect, just this video to explain how to mod
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Posts: 759
Original Join Date: Oct 7 2013
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Post by JoJo on Aug 14, 2015 13:43:27 GMT 10
How are people going to learn if your video is private? c:
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Sad, my PC comming die!
Posts: 1,009
Original Join Date: Oct 8, 2012
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Post by Darknessvaltier on Aug 14, 2015 13:54:59 GMT 10
How are people going to learn if your video is private? c: Sorry fixed
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Enjoy!
Posts: 1,266
Original Join Date: Nov 21, 2012
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Post by Mister T on Aug 14, 2015 18:06:09 GMT 10
Finally! You are my Hero! Could you upload this Re5 script you have used in your videos too? I can´t find it with google...
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Sad, my PC comming die!
Posts: 1,009
Original Join Date: Oct 8, 2012
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Post by Darknessvaltier on Aug 14, 2015 18:35:43 GMT 10
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Enjoy!
Posts: 1,266
Original Join Date: Nov 21, 2012
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Post by Mister T on Aug 14, 2015 19:09:11 GMT 10
Thanks I was a little bit confused about the guys you have credited for this script in your video!
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Enjoy!
Posts: 1,266
Original Join Date: Nov 21, 2012
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Post by Mister T on Aug 17, 2015 17:26:55 GMT 10
I did everything like you in your video except that my models has only LOD255 and after my export it happens that only a part of my model appears. I have 122 meshes from my new model, how can I reduce them? Combining some of them doesn´t seem to work...
This happens if I combine:
3DS shows me by export runtime error because my Net-TV-Index is out of reach: 13414
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Sad, my PC comming die!
Posts: 1,009
Original Join Date: Oct 8, 2012
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Post by Darknessvaltier on Aug 18, 2015 0:18:36 GMT 10
I did everything like you in your video except that my models has only LOD255 and after my export it happens that only a part of my model appears. I have 122 meshes from my new model, how can I reduce them? Combining some of them doesn´t seem to work... This happens if I combine: 3DS shows me by export runtime error because my Net-TV-Index is out of reach: 13414 What the model you trying to put on game?
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Enjoy!
Posts: 1,266
Original Join Date: Nov 21, 2012
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Post by Mister T on Aug 18, 2015 1:11:44 GMT 10
I did everything like you in your video except that my models has only LOD255 and after my export it happens that only a part of my model appears. I have 122 meshes from my new model, how can I reduce them? Combining some of them doesn´t seem to work... This happens if I combine: 3DS shows me by export runtime error because my Net-TV-Index is out of reach: 13414 What the model you trying to put on game? I have combined his arms into one mesh. then his metal into 1 mesh, his weakspots in front and back into 1 mesh and his metal blades into 1 mesh. Wesker has no changed mesh, so there are 49 meshes but why is this error showing up?
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Sad, my PC comming die!
Posts: 1,009
Original Join Date: Oct 8, 2012
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Post by Darknessvaltier on Aug 18, 2015 1:13:51 GMT 10
What the model you trying to put on game? Combine the model is the best thing you need do.... my models just have 3 or 2 parts (:
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Enjoy!
Posts: 1,266
Original Join Date: Nov 21, 2012
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Post by Mister T on Aug 18, 2015 2:35:09 GMT 10
This runtime error is only showing up if I combine meshes, the same by give excella (3 models) her sunglasses (3 sunglasses, every 1 mesh). I have written aman, maybe he can handle it... Thanks for your tutorial and help anyway! You are the best around!
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Post by jessiej on Aug 23, 2015 15:59:30 GMT 10
Hi, so, I Watched your tutorial, and am trying to make a mod on Chris and Piers from RE6 to replace asia with europe skin, and I did most of the things on your video, but get the white squares issue. Although i replaced model files and the MRL in Chris asia.arc it doesn't work, thought maybe i should alter something in data folder, but i don't think that's the case.
I think it's because Chris Europe textures are stored inside Chris europe arc, thought someone might give a tip.
steps I followed:
1) Unpack uPl02ChrisAsia.arc and uPl02ChrisEurope.arc
2) Copy stuff frome Europe to Asia.
3) Copy textures from inside uPl02ChrisEurope.arc to uPl02ChrisAsia.arc ( although there were none inside Asia before ).
4) Rename Europe Mrl,Mod,ctc from 0210 to 0200.
5) got white squares ingame on Chris Jacket area, boots, and pistol holster ( also Chris pants texture color is from Asia, not from europe, as well as armor color )
Am i missing something? Because I honestly looked everywhere. Need help pls.
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Sad, my PC comming die!
Posts: 1,009
Original Join Date: Oct 8, 2012
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Post by Darknessvaltier on Aug 28, 2015 8:37:47 GMT 10
Hi, so, I Watched your tutorial, and am trying to make a mod on Chris and Piers from RE6 to replace asia with europe skin, and I did most of the things on your video, but get the white squares issue. Although i replaced model files and the MRL in Chris asia.arc it doesn't work, thought maybe i should alter something in data folder, but i don't think that's the case. I think it's because Chris Europe textures are stored inside Chris europe arc, thought someone might give a tip. steps I followed: 1) Unpack uPl02ChrisAsia.arc and uPl02ChrisEurope.arc 2) Copy stuff frome Europe to Asia. 3) Copy textures from inside uPl02ChrisEurope.arc to uPl02ChrisAsia.arc ( although there were none inside Asia before ). 4) Rename Europe Mrl,Mod,ctc from 0210 to 0200. 5) got white squares ingame on Chris Jacket area, boots, and pistol holster ( also Chris pants texture color is from Asia, not from europe, as well as armor color ) Am i missing something? Because I honestly looked everywhere. Need help pls. on uPl02ChrisAsia.TXT you need copy everything and paste it on uPl02ChrisAsia.TXT before you pack the files
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Posts: 13
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Post by mlgnoscoper on Sept 11, 2015 20:09:34 GMT 10
Can i swap majini models with RE6 zombies?
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Posts: 171
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Post by WeskerRezo on Sept 22, 2015 4:54:22 GMT 10
Questen. and please answer. how can I make character as 3DS Model? I mean on 8:38 moment you imported Honoka Model That Is From Dead Or Alive And how You maked that file as 3DS File?
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