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Post by STARS_Redfield on Feb 3, 2016 7:59:35 GMT 10
I came back, I managed to do something despite the errors (they are not catastrophic in fact). I managed to export the lower part of the Samurai Edge (Grip + Barrel + Magazine) from RE0 and I've imported this in the Wesker Samurai Edge in 3DS Max imgur.com/Ght2wwbPROBLEM, everytime I do a modification (Rotation, Scale & Position) the item return to its initial position and that is very annoying x) How can I change my modification and avoid a return to initial state ?
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Post by Misagi on Feb 3, 2016 18:11:09 GMT 10
I came back, I managed to do something despite the errors (they are not catastrophic in fact). I managed to export the lower part of the Samurai Edge (Grip + Barrel + Magazine) from RE0 and I've imported this in the Wesker Samurai Edge in 3DS Max imgur.com/Ght2wwbPROBLEM, everytime I do a modification (Rotation, Scale & Position) the item return to its initial position and that is very annoying x) How can I change my modification and avoid a return to initial state ? Looks like there's a mesh that acts like a 'root' you'll have to find that mesh and unlink it.
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Posts: 104
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Post by STARS_Redfield on Feb 3, 2016 19:21:42 GMT 10
I managed to solve the problem, (well I think xD) Thanks But the Re0 Samurai Edge part don't work well with the RE5 Samurai Edge part, there is gaps or clipping So I got another Idea, merging the Lower part of M92F from RE5 with the Samurai Edge upper part. Here I would like to cut all the Red part of the blue mesh, so I choose "Editable mesh" on the right window, then "Polygon", I draw the cut section then pressed "supr" key of my keyboard, but the entire mesh is deleting How Can I just cut one part of meshes ? imgur.com/AAVGUOT
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Post by Misagi on Feb 3, 2016 20:04:51 GMT 10
How Can I just cut one part of meshes ? When I want to remove a single part of a mesh I usually use Editable mesh -> Element -> Hold CTRL key then click on the part(s) I want to remove. Then you'll have the choice to delete or detach
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Post by STARS_Redfield on Feb 3, 2016 20:08:17 GMT 10
Ok', i'll give a try, thanks
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Posts: 104
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Post by STARS_Redfield on Feb 3, 2016 22:12:05 GMT 10
It works, here is what I get first, I've deleted many parts of the M92F: imgur.com/627ulYuAnd The, I added the upper part of the Samurai Edge+ Grip & Magazine imgur.com/0Trl6OENo I must merge the meshes, How can I do ? I have 2 LodGroup1 2 LodGroup2 2 LodGroup 252...
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Post by Misagi on Feb 3, 2016 22:22:39 GMT 10
Everything about merging and exporting is explained in Darknessvaltier 's video: Good luck, I hope you'll success
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Post by STARS_Redfield on Feb 3, 2016 22:50:23 GMT 10
Thanks, I was looking that video but it was too fast and not explained ^^
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Posts: 104
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Post by STARS_Redfield on Feb 3, 2016 23:29:19 GMT 10
I'm a bit confused with the skin wrapper part of the video
At my point, I'm modifying the M92F and added Samurai Edge parts
But each of those weapons have 3 meshes group
When I want to skin Wrapp, I need to chosse something, must I choose the Samurai Edge LodGroup1, apply the 0.001 skin wrap & then Add the M92F LodGroup1 Meshes (and doing this for all the other LodGroup) ?
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Never trust the dead to do a bullet’s job!
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Post by Wesky on Feb 3, 2016 23:51:52 GMT 10
I'm a bit confused with the skin wrapper part of the video At my point, I'm modifying the M92F and added Samurai Edge parts But each of those weapons have 3 meshes group When I want to skin Wrapp, I need to chosse something, must I choose the Samurai Edge LodGroup1, apply the 0.001 skin wrap & then Add the M92F LodGroup1 Meshes (and doing this for all the other LodGroup) ? man just select lodgroup1 and select the important meshes of ldgroup1 and hide unselected, import ur gun and after u scale goto skin wrap and click in add the important meshes of lodG1 and convert to skin!
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Posts: 104
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Post by STARS_Redfield on Feb 4, 2016 0:09:03 GMT 10
Thanks for answering So, because I've edited the model of M92F, hiding and deliting all the undesired part, I guess i've already selected the important meshes and hide unselected ? The imported samurai Edge already get the same scale and same position as the M92F, so that was also easy to do ^^ Then I clicked on the Imported Gun LodGroup1, then Skin Wrapp, I made the 0.001 for Distance infl+Click 'Add' and selected all the M92F LodGroup1 Meshes before clicking 'Convert to skin' After that, when I click 'hide unselected' but everything disappear when I do that x) What have I done wrong ?
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Never trust the dead to do a bullet’s job!
Posts: 650
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Post by Wesky on Feb 4, 2016 1:30:06 GMT 10
Thanks for answering So, because I've edited the model of M92F, hiding and deliting all the undesired part, I guess i've already selected the important meshes and hide unselected ? The imported samurai Edge already get the same scale and same position as the M92F, so that was also easy to do ^^ Then I clicked on the Imported Gun LodGroup1, then Skin Wrapp, I made the 0.001 for Distance infl+Click 'Add' and selected all the M92F LodGroup1 Meshes before clicking 'Convert to skin' After that, when I click 'hide unselected' but everything disappear when I do that x) What have I done wrong ? first dont delete nothing exept the mesh u will replace second create an group with all meshes of ur samurai edge after all hide unselected andur samurai wont desappers!
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Posts: 104
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Post by STARS_Redfield on Feb 4, 2016 4:16:53 GMT 10
I've reworked the 2 originals meshes, I've seen that I've deleted too much ^^ So, I'm back at the same points, after doing the Skin Wrapp, i'm unable to make the "Make unique", it's greyed out
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Posts: 759
Original Join Date: Oct 7 2013
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Post by JoJo on Mar 31, 2016 8:57:48 GMT 10
Hey darknessvaltier. Thanks for your tutorial, it's great. When you get to the texturing part, you're using a batch. PC-re5.Batch Could someone, or you, tell me where you can get this batch? :-D Thanks in advance. Darknessvaltier Inside the ZIP should be all the RE Game batches. FluffyQuack made this. Download
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Sad, my PC comming die!
Posts: 1,009
Original Join Date: Oct 8, 2012
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Post by Darknessvaltier on Apr 8, 2016 9:33:47 GMT 10
Hey guys. Does anyone know if the UVs of a custom model can be custom, or do they need to fit in the UV space of the original models? The reason I'm asking is because I just tried to replace only the diffuse texture of a model, and my custom model turned black. This tells me that this is not a normal problem, or a specular problem, but a texture coordinate problem. --> Darknessvaltier you need import the model in 3ds max, cut skin modifier of the part you want, apply unwarp UVW, edit UVs, after done convert it to editable mes, paste the skin modifier and export only the modified mesh
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