Sad, my PC comming die!
Posts: 1,009
Original Join Date: Oct 8, 2012
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Post by Darknessvaltier on Dec 24, 2015 11:14:32 GMT 10
Copy the lod name of mesh, copy the skin modifier, export your model to 3ds, delete your model, import the 3ds again, paste the skin modifier, paste the lod name i everything fixed It worked but know in game the model is invisable you changed the LOD to 255?
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Posts: 69
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Post by user619 on Dec 25, 2015 1:49:57 GMT 10
It worked but know in game the model is invisable you changed the LOD to 255? yes and only some of the parts of the model I am trying to port to resident evil 5 has appeared in game. I just tried a different model and only two or three parts of that model appeared in game and the rest is invisible. I don't know what else to do please help?
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Sad, my PC comming die!
Posts: 1,009
Original Join Date: Oct 8, 2012
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Post by Darknessvaltier on Dec 25, 2015 3:25:50 GMT 10
you changed the LOD to 255? yes and only some of the parts of the model I am trying to port to resident evil 5 has appeared in game. I just tried a different model and only two or three parts of that model appeared in game and the rest is invisible. I don't know what else to do please help? try swap to another part of model, another LOD name, because some meshes can't export, this is a bug of script
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Posts: 69
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Post by user619 on Dec 25, 2015 7:28:59 GMT 10
yes and only some of the parts of the model I am trying to port to resident evil 5 has appeared in game. I just tried a different model and only two or three parts of that model appeared in game and the rest is invisible. I don't know what else to do please help? try swap to another part of model, another LOD name, because some meshes can't export, this is a bug of script Ok I was able to make it work in game but the texture is the problem. I have a model that has two textures and the mesh has 9 different parts when I try to attach them together in 3ds max and than I do everything else and ingame I get the model being blurry. Is there any way to fix that and is there a way to do all of this with every model or is it limited to a couple of textures and meshes?
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Sad, my PC comming die!
Posts: 1,009
Original Join Date: Oct 8, 2012
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Post by Darknessvaltier on Dec 25, 2015 11:19:32 GMT 10
try swap to another part of model, another LOD name, because some meshes can't export, this is a bug of script Ok I was able to make it work in game but the texture is the problem. I have a model that has two textures and the mesh has 9 different parts when I try to attach them together in 3ds max and than I do everything else and ingame I get the model being blurry. Is there any way to fix that and is there a way to do all of this with every model or is it limited to a couple of textures and meshes? send me a screenshot please
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Posts: 69
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Post by user619 on Dec 26, 2015 0:40:26 GMT 10
Ok I was able to make it work in game but the texture is the problem. I have a model that has two textures and the mesh has 9 different parts when I try to attach them together in 3ds max and than I do everything else and ingame I get the model being blurry. Is there any way to fix that and is there a way to do all of this with every model or is it limited to a couple of textures and meshes? send me a screenshot please I found out that the model I was trying to port to RE5 has some problems I did try a different model and it worked. I tried another model and the same thing happened in game the model looks blurry I think it has to do with the skin wrapping part. I followed your tutorial several times with the same model and I still end up with the same results. I want to know If its possible to add a model that has a lot of textures?
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Posts: 14
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Post by JC Lover on Jan 20, 2016 4:02:49 GMT 10
i have a question guys if u dont mind. how to use an XNA model for modding in RE5? because 3Ds max does not support it :/
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Deleted
Deleted Member
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Post by Deleted on Jan 20, 2016 4:38:18 GMT 10
JC Lover try to find dr emuler xna tool with this tool you are able to open a xna model repose it in T form and save as obj. and then open in 3dmax!! in case you can´t find this tool ask and i up it for you!
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Posts: 14
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Post by JC Lover on Jan 20, 2016 4:50:37 GMT 10
that would be great if u up it bro
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Posts: 104
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Post by STARS_Redfield on Feb 2, 2016 6:04:13 GMT 10
Hello, I want to download & install 3DS Max 2012, But I can't find that specific version in the internets (I'm only finding 2016 to 2013 ._. )
I'd like to import the Resident Evil 0 STARS handgun & replace the 909 by it in RE6 and Replace both M92F & Wesker Samurai Edge in RE5
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Posts: 77
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Post by Misagi on Feb 2, 2016 7:09:32 GMT 10
Hello, I want to download & install 3DS Max 2012, But I can't find that specific version in the internets (I'm only finding 2016 to 2013 ._. ) I'd like to import the Resident Evil 0 STARS handgun & replace the 909 by it in RE6 and Replace both M92F & Wesker Samurai Edge in RE5 The RE5 script does work with 3DS Max 2016.
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Posts: 104
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Post by STARS_Redfield on Feb 2, 2016 21:07:56 GMT 10
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Posts: 77
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Post by Misagi on Feb 2, 2016 22:13:06 GMT 10
1. Extract the .arc file desired (uWp29.arc = Samurai Edge) using the OLD Arc Tool. 2. Browse the extracted folder and search for pawn/wp/wp29/wp2900 (copy it wherever you want) 3. Download the last MAX Script v0-31e. 4. Start 3DS Max. 5. Go to Scripting -> Run script and then start RE5 (unoffical)-v0-31e.ms. 6. Click on Import model -> search for the wp2900.mod you copied earlier. 7. Profit ? ***Also you can't open others models than RE5 with the RE5 MAX Script.***
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Posts: 759
Original Join Date: Oct 7 2013
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Post by JoJo on Feb 3, 2016 0:07:37 GMT 10
1. Extract the .arc file desired (uWp29.arc = Samurai Edge) using the OLD Arc Tool. 2. Browse the extracted folder and search for pawn/wp/wp29/wp2900 (copy it wherever you want) 3. Download the last MAX Script v0-31e. 4. Start 3DS Max. 5. Go to Scripting -> Run script and then start RE5 (unoffical)-v0-31e.ms. 6. Click on Import model -> search for the wp2900.mod you copied earlier. 7. Profit ? ***Also you can't open others models than RE5 with the RE5 MAX Script.*** Make sure you use the right script for the right game. RE6 Script wont work with RE5. c:
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Posts: 104
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Post by STARS_Redfield on Feb 3, 2016 2:36:01 GMT 10
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