✫Advanced Coder✫
Posts: 751
Original Join Date: Feb 15 2010
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Post by Son of Persia on Sept 27, 2014 22:51:03 GMT 10
Just a little more polish to BIN Tools. In first post. Enjoy it.
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"Hey, I'm not going anywhere. I'm the only cop left alive in this building!"
Posts: 457
Original Join Date: Nov 4, 2011
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Post by Scout on Sept 28, 2014 0:20:06 GMT 10
Just a little more polish to BIN Tools. In first post. Enjoy it. Polish? oooOOoOOOo shiny.
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Posts: 40
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Post by cevow on Sept 28, 2014 15:23:14 GMT 10
So.. about inventory itens.. do we have a vertex/poly limit? Increasing it to about 370 makes the game crash already :/
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✫Advanced Coder✫
Posts: 751
Original Join Date: Feb 15 2010
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Post by Son of Persia on Sept 28, 2014 18:51:32 GMT 10
So.. about inventory itens.. do we have a vertex/poly limit? Increasing it to about 370 makes the game crash already :/ unfortunately you're right. High poly inventory items make the game crash but you can use hp items for weapons/examine objects (about 3-4000 poly would work). Sad to see this damn port still holds poly limitations of 9 years ago.
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Posts: 40
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Post by cevow on Sept 28, 2014 23:16:37 GMT 10
Yeah, really sad.. Is there a chance of someone bypass those limitations or this is simply impossible in every way?
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✫Advanced Coder✫
Posts: 751
Original Join Date: Feb 15 2010
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Post by Son of Persia on Sept 28, 2014 23:29:42 GMT 10
I don not think so.
These limitations are imposed by game engine and therefore you must have access to engine source code to be able to bypass them. You can also edit the items and lower their poly count for using in inventory.
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✫Advanced Coder✫
Posts: 751
Original Join Date: Feb 15 2010
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Post by Son of Persia on Sept 28, 2014 23:30:42 GMT 10
Oops!!! Double post. Deleted.
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Posts: 40
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Post by cevow on Sept 28, 2014 23:36:45 GMT 10
I see. Thank you man ^^
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Posts: 300
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Post by NEGAARMAX on Oct 2, 2014 10:58:51 GMT 10
It's possible add specular maps without editing the model in 3dmax and operated on the game. if possible how can I do it?
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I WON'T DO ANY REQUESTS AT THE MOMENT
Posts: 555
Original Join Date: Feb 22 2012
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Post by ZERO on Oct 2, 2014 11:43:58 GMT 10
It's possible add specular maps without editing the model in 3dmax and operated on the game. if possible how can I do it? Hi NEGAARMAX nice to see your work here men. I think it is possible. You will have to try it and is kind of hard at the beginning. If you unpack the udas and extract the.bin and get the smd dont touch anything follow the tut and the smd file add the textures you want to add, bump maps, specular, alpha channels whatever and just export it to .obj then get only the mlt from the obj and generate the .bin files with the original smd and the new mlt. That will create the new textures or whatever. Try to mess with this a few times but follow the tut really carefully. Hope this helps.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Oct 2, 2014 21:47:44 GMT 10
It's possible add specular maps without editing the model in 3dmax and operated on the game. if possible how can I do it? Hi NEGAARMAX nice to see your work here men. I think it is possible. You will have to try it and is kind of hard at the beginning. If you unpack the udas and extract the.bin and get the smd dont touch anything follow the tut and the smd file add the textures you want to add, bump maps, specular, alpha channels whatever and just export it to .obj then get only the mlt from the obj and generate the .bin files with the original smd and the new mlt. That will create the new textures or whatever. Try to mess with this a few times but follow the tut really carefully. Hope this helps. Ashley's belt :3
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Posts: 321
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Post by albert on Oct 3, 2014 1:03:06 GMT 10
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✫Advanced Coder✫
Posts: 751
Original Join Date: Feb 15 2010
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Post by Son of Persia on Oct 3, 2014 2:55:31 GMT 10
Wow. Thanks a lot dear albert .
Really did not expect such amount of cookies at once. I may become diabetic dude .
And another breaking news...
Finally collision data is here.
Take a look and tell me what you think now?
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Posts: 147
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Post by infern4l on Oct 3, 2014 4:01:37 GMT 10
Awesome news, Here r103 eat file it match also for sat i'm erase almost all data except ground and cube , i tried somehow move it in different directions but no luck . Looks like in file there more data for polygons, i got it but has no physical actions with. Data for cube 00 00 00 00 00 00 00 00 00 00 00 00 00 00 CA C5 00 00 EB C2 00 00 8F C6 00 00 91 C5 00 00 EB C2 00 00 8F C6 00 00 CA C5 00 00 75 44 00 00 8F C6 00 00 91 C5 00 00 75 44 00 00 8F C6 00 00 CB C5 00 00 75 44 00 00 9E C6 00 00 96 C5 00 00 75 44 00 00 9E C6 00 00 CB C5 00 00 EB C2 00 00 9E C6 00 00 96 C5 00 00 EB C2 00 00 9E C6 00 00 09 46 Link to eat yadi.sk/d/JSbZ0nx3bnSo8
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✫Advanced Coder✫
Posts: 751
Original Join Date: Feb 15 2010
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Post by Son of Persia on Oct 3, 2014 4:30:55 GMT 10
Thanks for your cooperation man.
The only remaining part is the data at the end of SAT, EAT files(in addition to vertices/faces data). I don't know(for now) what it is. Do you have any idea?
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