I WON'T DO ANY REQUESTS AT THE MOMENT
Posts: 555
Original Join Date: Feb 22 2012
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Post by ZERO on Sept 21, 2014 15:55:51 GMT 10
This is really nice i will take my time for fully read all the steps and see what stuff i can port here. This will be epic. And don't worry I won't post any mods until they are fully working. I'm just excited about this. I won't do any mods until son of persia finish his tool set. Thanks
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SetMode : Enraged Mad Dog ---> SetMode : Ok
Posts: 367
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Post by CodeMan02Fr on Sept 21, 2014 16:09:45 GMT 10
CONGRATS!!! you did it man, hell yes
for the mesh model limitations you are limited this way : maximum vertice count: 65536 assuming you use only trianglelist 3 vertices per faces gives you 65536 divided by 3 so you get max 21845 faces per group. using the tristrip or trifan list you can "compress" the indices array and get more triangle with a max value of 32768 faces. This is due because of the unsigned short they use for storing data just like in milkshape3d.
anyway good job, even if i can't get your toolset from mediafire for now.
a cool tool to add to your toolset could be a re4 2007 pmd to re4 uhd bin files , a so called format converter to convert all the old hard work from previous game to this one (just an idea).
seems i will need to work on level collision data a little more lol.
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I WON'T DO ANY REQUESTS AT THE MOMENT
Posts: 555
Original Join Date: Feb 22 2012
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Post by ZERO on Sept 21, 2014 16:50:21 GMT 10
a cool tool to add to your toolset could be a re4 2007 pmd to re4 uhd bin files , a so called format converter to convert all the old hard work from previous game to this one (just an idea). I have not tested that yet but I think it will work just with the pmd to smd because once is smd can be inserted into the re hud game it will need some work with the textures but the process is the same.
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✫Advanced Coder✫
Posts: 751
Original Join Date: Feb 15 2010
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Post by Son of Persia on Sept 21, 2014 20:27:32 GMT 10
Congratulations to zero.
For being the first one who carefully read and preformed the steps. Excellent job.
To be honest I personally did not think any one can port a model this soon .
Your hard work is commendable dude.
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Always on a quest...
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Original Join Date: Apr 6, 2013
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Post by ΛLISTΞR on Sept 21, 2014 20:29:31 GMT 10
could you atleast maybe answer my question?
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Random Modder
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Post by Snipz on Sept 21, 2014 21:18:00 GMT 10
ZERO shouldn't she replace Ada since she's female XD Also good job on the port! seems very soon we may have some mods to try out from peoples! So thank you to Son of Persia for his time and effort into making this tool! I hope to see more things from you!
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I WON'T DO ANY REQUESTS AT THE MOMENT
Posts: 555
Original Join Date: Feb 22 2012
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Post by ZERO on Sept 21, 2014 21:40:30 GMT 10
Congratulations to zero.
For being the first one who carefully read and preformed the steps. Excellent job.
To be honest I personally did not think any one can port a model this soon .
Your hard work is commendable dude. Thank you mate it is hard really hard if we don't have patience but it is possible. One more thing You and codeman are right I try to port a high poly 3d model and the game crashed even before starting. Then I try again with a regular 3d model and it worked but for some reason the game crashes randomly here and then not in the same spot but it is weird. I tried the merce el pueblo and the game crashed not right away but like in pre cut scenes like the in game actions when it loads more enemies or when something is about to happen and needs to load it. The higest number of faces I recomend is 20000 I mess up around with several 3d models and this number is the most acceptable. Thanks again mate Check your pm box
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I WON'T DO ANY REQUESTS AT THE MOMENT
Posts: 555
Original Join Date: Feb 22 2012
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Post by ZERO on Sept 21, 2014 21:41:55 GMT 10
could you atleast maybe answer my question? Check your pm box and yes milkshape is the way but for some reason it will crash once in a while we have to find out why xd
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✫Advanced Coder✫
Posts: 751
Original Join Date: Feb 15 2010
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Post by Son of Persia on Sept 21, 2014 21:44:34 GMT 10
New version is out. Try it zombie ali.
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I WON'T DO ANY REQUESTS AT THE MOMENT
Posts: 555
Original Join Date: Feb 22 2012
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Post by ZERO on Sept 21, 2014 21:52:27 GMT 10
ZERO shouldn't she replace Ada since she's female XD Also good job on the port! seems very soon we may have some mods to try out from peoples! Thanks however there are some problems with something I need to work this out. Also I wont release any mods for re 4 hd until son of persia finish his tool and I find out what is what. I don't want to spoil, to take the opportunity out to others of modding this game. So I will take it slow xd
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Random Modder
Posts: 1,511
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Post by Snipz on Sept 21, 2014 21:53:36 GMT 10
ZERO shouldn't she replace Ada since she's female XD Also good job on the port! seems very soon we may have some mods to try out from peoples! Thanks however there are some problems with something I need to work this out. Also I wont release any mods for re 4 hd until son of persia finish his tool and I find out what is what. I don't want to spoil, to take the opportunity out to others of modding this game. So I will take it slow xd Thats fair enough I just wondered XD Good luck on your findings :3/
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Resident Button Modder
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Post by DarkSamus on Sept 22, 2014 9:54:26 GMT 10
Great work sonofpersia. Looking forward to seeing the mods people come up with now.
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Always on a quest...
Posts: 3,751
Original Join Date: Apr 6, 2013
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Post by ΛLISTΞR on Sept 22, 2014 22:07:24 GMT 10
Been messing with this all day yesterday and i have been able to port many models i will share some pics later but ive ported Claire re2 re1 remake Jill and jill re3
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Post by cevow on Sept 23, 2014 2:04:51 GMT 10
Ah, beautiful. Thank you again, Son of Persia.
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SetMode : Enraged Mad Dog ---> SetMode : Ok
Posts: 367
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Post by CodeMan02Fr on Sept 23, 2014 4:00:08 GMT 10
could you atleast maybe answer my question? Check your pm box and yes milkshape is the way but for some reason it will crash once in a while we have to find out why xd try to put this dll in the milkshape folder, it may fix some crash due to dds textures bugs.
http://1drv.ms/1poF6E1
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