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Post by Zombie0 on Feb 11, 2019 13:15:26 GMT 10
First, you're like a week late to this party. I've already been told to go fuck myself, so you don't need to chime in and parrot it. Second, yeah, I'm pretty sure it WAS how the game was designed to be played. Why? Because most people who play this game aren't going to want to toggle the flashlight on and off. Let me first point you to Battlefield 4, and the TacLight accessory you can put onto your guns, versus the Flashlight attachment. Most people who use the Flashlight often don't realize that it's on. They forget- and in some cases, don't even know- how to turn the Flashlight off. It gives them away when they try to flank around behind enemy players. Meanwhile, only a tiny vocal minority hate the automated TacLight; a Flashlight that only comes on when you ADS, and automatically turns off when you stop aiming. That tiny minority of people who cry about the TacLight only ever say that they want to manually control when the light comes on and off, and those same people just equip- and rarely use- the Flashlight. Next, let me direct you to the one giant argument that everyone and their mother loves to point out and hide behind; console controls. When Metal Gear Solid came out on PS1, you needed to press Select to use the CODEC in order to contact your support team. When the game was remade on the GameCube, there was only one central button; the Start button. To work around this, you held down Start+A to bring up your Codec. So if Capcom REALLY wanted you to be able to control the flashlight, what would have stopped them from binding it to a button combo like Aim+Select / Back or Aim+X / A? You call people naive for thinking game developers designed a game to be experienced a certain way, but yeah, that's exactly why they automated the flashlight. It's why the flashlights were all automated in RE4, RE5, RE6, Umbrella Chronicles, Revelations 1 & 2, and while I haven't played RE7, I'm willing to bet that there's an automated flashlight in that one too. So yeah, I'm pretty sure it was designed that way because they want you to play the game, not micro-manage miscellaneous items outside of your normal inventory. And besides, the lighting of the game is fine to the point there's basically no environment in the entire game where the flashlight is 100% necessary. So if I decided to use this mod after all, I'd probably go the entire game never using a flashlight at all. That said, it's a nice luxury when it does come out. The argument that "a game was designed to be experienced a certain way" is basically in opposition to concept of mods by themselves though, which goes full circle. I don't think we design mods to respect the experience, but to explore new ones. My experience in the RPD turned out to be positively different now that I had to think to turn my light on to see my targets. I will also disagree with the idea that "there is no environment in the entire game where the flashlight is 100% necessary" since that depends on your luminosity settings when you launched the game (and the game encourage it to be very very dark). So it's subjective. Also, you're wrong regarding Revelations 2: Moira's flashlight had a manual toggle. I know in the end that they made an automated light to save us the trouble, but back in the days things like flashlight or lantern had to be toggled manually. Silent Hill(s), Alone in the Dark New Nightmare, the classic Tomb Raider, Obscure 1, Alan Wake, they all had manual toggles for our source of light. This mod just respect the same spirit. Some people do like to care about micro-managing resources, especially in a hostile and dangerous environment like Raccoon City. You're right. How stupid of me to forget one mechanic that barely anyone remembers, from a game that just as few people remember. No, really. I should be a shamed as I beat RER2. Ignore RE4, RE5, RE6, and RER1, because I fucked up and forgot about Moira in RER2. Argument's broken. I lose. Yeah, that's sarcasm, mostly derived from the fact that I never started any arguments. Now, if people would just let it be, I already said I was told to piss off, so I'm trying to do that. I said my shit, and people thought I was slapping their mothers over Christmas dinner, so leave me alone.
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Post by nchabb on Feb 11, 2019 14:12:09 GMT 10
You're right. How stupid of me to forget one mechanic that barely anyone remembers, from a game that just as few people remember. No, really. I should be a shamed as I beat RER2. Ignore RE4, RE5, RE6, and RER1, because I fucked up and forgot about Moira in RER2. Argument's broken. I lose. Yeah, that's sarcasm, mostly derived from the fact that I never started any arguments. Now, if people would just let it be, I already said I was told to piss off, so I'm trying to do that. I said my shit, and people thought I was slapping their mothers over Christmas dinner, so leave me alone. Okay... Why are you being passive-agressive with me? The two times I responded to you I've tried to be extremely friendly . Sorry if I came across the wrong way... And you're free to be "left alone" by not responding if it's such an issue... The choice is yours. People keep responding because you reply to them with new additional points (as your last post) while also asking to be left alone right after... It's a bit contradictory and hard to follow, but you do you...
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Post by sablicious on Feb 11, 2019 17:13:56 GMT 10
I spoke too soon -- the game worked with the mod for hours, flawlessly, yesterday... But, today, it's again crashing the game on start-up -_-
Any change of increasing the 15-second 'hook delay' to 20 or 30? (...assuming that that's the issue)
PS: For those wowsers / brand shills who have some pathological disposition against people customising games the games THEY play, the way THEY like (*referring to the "way the game 'should' be played" war that threatens to derail this thread) -- if one is using a "reshade" (esp. a darker one), the flashlight toggle is essential. Why? Because Capcom's hair-brained auto-toggle is so poorly implemented, that it's near useless when the game is played with actual darkness--versus the 'film set night time' that the game comes with by default.
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Post by Zombie0 on Feb 12, 2019 1:40:50 GMT 10
You're right. How stupid of me to forget one mechanic that barely anyone remembers, from a game that just as few people remember. No, really. I should be a shamed as I beat RER2. Ignore RE4, RE5, RE6, and RER1, because I fucked up and forgot about Moira in RER2. Argument's broken. I lose. Yeah, that's sarcasm, mostly derived from the fact that I never started any arguments. Now, if people would just let it be, I already said I was told to piss off, so I'm trying to do that. I said my shit, and people thought I was slapping their mothers over Christmas dinner, so leave me alone. Okay... Why are you being passive-agressive with me? The two times I responded to you I've tried to be extremely friendly . Sorry if I came across the wrong way... And you're free to be "left alone" by not responding if it's such an issue... The choice is yours. People keep responding because you reply to them with new additional points (as your last post) while also asking to be left alone right after... It's a bit contradictory and hard to follow, but you do you... People keep responding because they see one comment, and ignore the multiple pages that follow, thinking they're the first to respond. I deal with this same shit on YouTube. As for the person who responded after you, they can go fuck themselves too. Believe it or not, I do mod my games as well. I just wanted to see why people liked this particular mod as I didn't see its necessity.
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Post by bigtinz on Feb 12, 2019 3:03:59 GMT 10
Why did you come back here to talk more shit? Stop trying to turn this mod thread into a shit flinging contest. You got an answer to your question pages ago, and now you're just arguing with anyone that responds to you.
You really need to calm down. You're bringing a bunch of anger and aggression into a place that has none. You mention this happens to you elsewhere. Have you considered that YOU are the common theme?
Folks, don't quote Zombie, it just summons his rage back to the thread and further pollutes the forum. Zombie, go outside and get some fresh air and sunlight.
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Post by Zombie0 on Feb 12, 2019 9:52:42 GMT 10
Why did you come back here to talk more shit? Stop trying to turn this mod thread into a shit flinging contest. You got an answer to your question pages ago, and now you're just arguing with anyone that responds to you.
You really need to calm down. You're bringing a bunch of anger and aggression into a place that has none. You mention this happens to you elsewhere. Have you considered that YOU are the common theme?
Folks, don't quote Zombie, it just summons his rage back to the thread and further pollutes the forum. Zombie, go outside and get some fresh air and sunlight. You apparently know exactly why I kept coming back here, but you obviously don't get why I say what I do. I don't talk shit, I simply return to sender. You're the one who needs to calm down because if you could, you'd realize that I never instigated any aggression. But just like everywhere else, the only who ever gets in trouble is the one who pushes back. I never got a decent answer, but I gave up already, as I've said multiple times. Eat a dick, mod how you want, and stop being a crybaby bitch just because someone dared to ask what makes people tick.
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Patching up a lot of bite wounds rn, I think we are running out of pain killers.
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Post by Marvin Undercline on Feb 12, 2019 10:09:23 GMT 10
Okay... Why are you being passive-agressive with me? The two times I responded to you I've tried to be extremely friendly . Sorry if I came across the wrong way... And you're free to be "left alone" by not responding if it's such an issue... The choice is yours. People keep responding because you reply to them with new additional points (as your last post) while also asking to be left alone right after... It's a bit contradictory and hard to follow, but you do you... People keep responding because they see one comment, and ignore the multiple pages that follow, thinking they're the first to respond. I deal with this same shit on YouTube. As for the person who responded after you, they can go fuck themselves too. Believe it or not, I do mod my games as well. I just wanted to see why people liked this particular mod as I didn't see its necessity. Here is my reason for using it, there are some sections where the auto-flashlight feature isn't used correctly in my opinion. So in cases like those, I rather have control over it than let it do it automatically for me, also It just feels better to control whether you want darkness or light in certain scenarios. Like for example, I rather look at Sherry when I talk to her without shining light on her face which happen at a certain part of the game.
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Post by nchabb on Feb 12, 2019 12:28:38 GMT 10
I never got a decent answer, Wat? You got plenty: To answer to Zombie0, I think people who like to play games want to actually PLAY the game. Automatic things can be just very annoying, and breaks the player liberty. If all is automatic, better go watch a movie you know ? That's the feeling and frustration that the player can experience, especially for those who grow up and are used to play games with a lot of freedom. Nobody likes to be treated like a dumb person, we all know when to perform an action, no need of useless assistance. Hope my reply will be enough to answer your question (and don't listen to hateful people, your curiosity is legitimate and deserves an appropriate response). And to bounce on that, sometime there are areas in which the flashlight would be useful (or completely pointless) and we can't control how we "see". It happened a lot in Shadow of the Tomb Raider: There were actual crypts completely pitch black and the flashlight wasn't triggering. Devs took a habit of deciding for us what is dark enough to justify additional lighting and what isn't, but we all have different visions, different monitors, different settings and different needs. One shoe to fit them all doesn't always work. While I personally think REmake2 did a good enough job with the flashlight (to a point I never felt restricted), I will gladly take this mod anyway for an extra immersive touch (when I'm trying to hide from Mr. X in a room for example). Thank you SkacikPL for this mod. People like options, freedom, and choice. Player agency is incredibly important and this community works hard to provide that. The answer is basically "because we can." Each individual user has their own reasons for wanting each individual mod. As I mentioned previously, I enjoyed the game thoroughly without this mod, and it hasn't made a massive difference to the game overall, but it's a great addition nonetheless. From my perspective, it doesn't need questioning any further than that. [...] [...] if I'm immersed in the story and characters, and actively playing the game "as though I'm Leon/Claire," then that is a form of roleplaying. As such, it is me, the player, not the AI-controlled avatar on-screen, who should be choosing when to activate the flashlight. I even added that flashlight control is reminiscent of dozens of survival horror games, from Silent Hill, to Evil Within, Obscure, Alone in the Dark New Nightmare, Tomb Raider (Legend, Underworld, the classics). There are tons of games out there that give us the freedom over light control despite the control itself not bringing anything at all "technically" to the game. Tons of games that give us the control for the sake of giving us control, to favorise player agency. Just because REmake2 and many other (RE) games were designed without that option, it doesn't mean it's justified, unquestionable and not warrant of being toyed with mods. After all, Revelations 2 gave us that option in spite of all the other entries before. Sometime design decisions are just arbitral decisions, nothing more, and I speak from experience. Game mechanics are always subject to change and updates. In all, the overall experience wouldn't have been that much different with a manual light toggle by default, it just happens that the option Capcom went for is the one I favor the least. Beside, automatism isn't always a perfect and ideal solution neither. We have to manually climb on surfaces after all, imagine if it was automatic too and you had no says on that! On the subject of mods themselves: Like changing Claire's hair color, or altering skins, tofu zombies, using cheat engine to force the adaptive difficulty up, mods are meant to give us difference perspective, different kind of experiences and to play with the game's rules and designs to explore new routes. That's it.And I, and many other, just happens to enjoy being in control of how we see, why, where, and there's nothing more than that. Ever since I've used the flashlight mod, my experience has been positively more immersive to me. I like the act of entering a dark room and having to manually toggle my flashlight on. It give a sense of connection and unity with how I approach the unknown. I am the one lighting up my flashlight to look around before I venture in. It's all me. So I'm a bit puzzled you questioned beyond that point anyway. Sometime, the answer is just "because".
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Post by soundofdarkness on Feb 12, 2019 12:37:56 GMT 10
What should i put in the .txt if i want flashlight to numpad 1 ? Oh well Yeah, I'd like to know too. Don't know why uxot wants to know but I'm part of the rare sub-species of players who use the cursor keys instead of WASD. So using any key to the left of return/enter or right shift complicates things. I tried entering Num0 in the text file but that doesn't work.
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Post by nchabb on Feb 12, 2019 12:47:22 GMT 10
Yeah, I'd like to know too. Don't know why uxot wants to know but I'm part of the rare sub-species of players who use the cursor keys instead of WASD. So using any key to the left of return/enter or right shift complicates things. I tried entering Num0 in the text file but that doesn't work. I originally wanted to reply but I was afraid of giving you dumb suggestions. Have you tried: - Numpad1 - Numpad 1 - Num1 - Num 1 - Pad1 - Pad 1 - 97 (which is the key value for numpad1) - 79 (apparently another key code for numpad1?)
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Post by SkacikPL on Feb 13, 2019 1:34:57 GMT 10
You won't be able to bind it to a "complex" key with my mod because i only read first character of the setting text file. If you need that kind of keybind then use Praydog's RE2 framework version of this mod.
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Post by soundofdarkness on Feb 14, 2019 3:29:15 GMT 10
Thanks for your answer. Ok, then I'll switch to the framework version.
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Post by weirdoutworld on Feb 15, 2019 12:18:44 GMT 10
Is it possible to bind the First Person Enable/Disable function to a mapped toggle key just like the flashlight?
Pretty please?!
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Post by clarionhorn on Feb 15, 2019 12:40:18 GMT 10
Why did you come back here to talk more shit? Stop trying to turn this mod thread into a shit flinging contest. You got an answer to your question pages ago, and now you're just arguing with anyone that responds to you.
You really need to calm down. You're bringing a bunch of anger and aggression into a place that has none. You mention this happens to you elsewhere. Have you considered that YOU are the common theme?
Folks, don't quote Zombie, it just summons his rage back to the thread and further pollutes the forum. Zombie, go outside and get some fresh air and sunlight. i'm going to confess. i responded to him knowing exactly what would happen.
i think you nailed it on the head with the bolded text. he likes to play the victim whenever he gets checked for holding stupid beliefs
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Post by nchabb on Feb 15, 2019 20:58:12 GMT 10
As expected, this doesn't work anymore. :>
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