Posts: 28
|
Post by bllizard on Mar 1, 2015 17:05:24 GMT 10
Welsh Thank you so much for those Bio2 and Bio3 textures. I uploaded stages 2, 3, 4, 5, and also enemies and player textures from REmaster. link
And a little update... wow, can it run in the Remaster?
|
|
Posts: 24
|
Post by Welsh on Mar 2, 2015 9:45:00 GMT 10
No. Thank you Bunny. I really appreciate it. Looking at your file, I can't help but to be disappointed. In most cases, Capcom just upscaled the images with a filter. There are a few useful things like plant textures and some random objects, but for the most part it's such a let down. I was hoping for more data to create some kind of UC/GC/HD hybrid. Your recreation is pretty good though. If you're interested, I can send you some of the stuff I've been working on. Here's what I've got for the hall so far. Other areas are more complete. s000.tinyupload.com/index.php?file_id=05238492299785152110Also, did you ever rip Lost in Nightmares? I'd love to go through it.
|
|
Posts: 127
|
Post by Mr. Bunny on Mar 3, 2015 4:08:24 GMT 10
bllizard If I finish the model maybe I could replace some of the backgrounds, however I would need more information about the cameras (position and FOV). Welsh Unfortunately I don't have the Lost in Nightmares files so I can't help with that but I think CodeMan02Fr mentioned he has the models and textures so maybe he can help. And yes! I'd love to see what you've been working on
|
|
Posts: 24
|
Post by Welsh on Mar 5, 2015 6:47:11 GMT 10
Thanks Bunny. If you get a minute, could you rip the file, character select and warning screen? Thanks.
|
|
Posts: 28
|
Post by bllizard on Mar 5, 2015 9:33:06 GMT 10
bllizard If I finish the model maybe I could replace some of the backgrounds, however I would need more information about the cameras (position and FOV). Awesome, totally worth it if you do get it to work. This would be a mega game changer if you can get it to run. The POVs and FOVs I'm not sure, Collision data I think could help determine or help for adjustments. Just getting the area to boot is major progress. I was also thinking about blacking out or shrinking the 2d environments to implement and rebuild the landscapes using 3d assets. But I don't know how the remaster would react to the adjustments.
|
|
Posts: 24
|
Post by Welsh on Mar 5, 2015 10:40:14 GMT 10
I can help with the background textures, but my copy of photoshop expired. So you'll need an artist to edit each one properly. Here are two rooms that you can test with updated textures. The image with "A" at the end is the original Umbrella Chronicles texture, and "B" "C" etc. is the source image that Capcom used. I think you'd be wise to create a hybrid from all 3 versions. On average, every room is about 75~90% complete with original source image, or the same texture in a higher resolution from another Capcom game. I also found 95% of the paintings in the mansion. UC just used replaced them with random developer signatures so they don't match the backgrounds. Main Hall s000.tinyupload.com/index.php?file_id=05238492299785152110Spider Boss s000.tinyupload.com/index.php?file_id=08828467468025683136Plant 42 s000.tinyupload.com/index.php?file_id=80103740255316146415I can also help with the inventory items.
|
|
Posts: 28
|
Post by bllizard on Mar 12, 2015 7:30:24 GMT 10
|
|
Posts: 28
|
Post by bllizard on Mar 12, 2015 8:13:56 GMT 10
A couple more Screens.
|
|
Posts: 24
|
Post by Welsh on Mar 17, 2015 9:37:30 GMT 10
Good work Blizzard. If you get a chance, could you upload the remake files as well? Is the resolution better than the GC version? Thanks.
|
|
Posts: 9
|
Post by VirusPunk on Mar 20, 2015 8:28:02 GMT 10
How did you manage to whip those up so fast? Did you make all of those assets yourself or do they come with UE4?
|
|
Posts: 28
|
Post by bllizard on Mar 20, 2015 10:17:19 GMT 10
Good work Blizzard. If you get a chance, could you upload the remake files as well? Is the resolution better than the GC version? Thanks. Yeah. I haven't spent too much time examining the files of the remaster. I've been away for a while. the Remaster uses backdrops that are sharpened and stored in 4.3 format equivalent to 1080p, GC is 4.3 - 640x480. How did you manage to whip those up so fast? Did you make all of those assets yourself or do they come with UE4? The backdrops were from Epic's tech demos, showcasing the lighting and shader effects for objects and architecture. you can download the level sets from Epic's website and the Engine too for free. what i did was import Jill as a .FBX into the sets, just so that i can see how the collaboration would look. jill could be further enhanced with skin shaders, subsurface scattering, and hair effects... but this would require some extra talent to pull off, it's 100% possible though in Unreal engine 4. you can even set the environments to explode or be destructible. I used some sample props and set them to explode in the level. It took me some time to make it work. you can apply the same physics to all of the objects.
|
|
Posts: 28
|
Post by bllizard on Mar 20, 2015 10:25:57 GMT 10
you can also set the objects to blow up in heavy chunks too.
|
|
Posts: 24
|
Post by Welsh on Mar 28, 2015 5:33:48 GMT 10
Bunny, could you upload the files and warning screen when you get a chance? Thanks.
|
|
Posts: 127
|
Post by Mr. Bunny on Mar 29, 2015 21:39:26 GMT 10
Bunny, could you upload the files and warning screen when you get a chance? Thanks. Here you go. Unfortunately the warning screen was removed from REmaster so I didn't include it. link
|
|
Posts: 24
|
Post by Welsh on Mar 30, 2015 0:51:58 GMT 10
Thanks again Bunny. What about the difficulty select screen? Do you have that one ripped? Also, are there any plans to enhance the remaster further yet?
|
|