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Post by Welsh on Feb 4, 2015 11:19:53 GMT 10
I don't think updating the textures would be difficult. I started a similar project, a full-poly mansion, about a year ago. The idea was to combine the GC remake with the Wii Umbrella Chronicles. DXP and a few others helped out. In this case, Capcom mostly used commercial libraries, material from Spain (same as Devil May Cry) and a few random textures from Biohazard 1~3. I noticed that the HD4 team found at least five of them, but they won't share anything.
I found the base for roughly 60~95% of the textures in each room of Umbrella Chronicles. It varies, case by case, but the laboratory is almost done with an updated resolution of 4x. (a higher resolution is possible, but not really necessary).
DXP, did you check out the remaster yet? If so, do you known how many rooms are rendered in 3D or if there are any additional assets?
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Post by bllizard on Feb 4, 2015 14:17:52 GMT 10
taking a look at the 3d rooms used for the remaster, despite not using UC levels, even it's textures are still pretty low quality. i.imgur.com/0dcNFLg.jpgi.imgur.com/Qpx2SvF.jpgi.imgur.com/bMclHAJ.jpgAnd the strange gamma levels, not making it look any better. Has anyone seen the footage of Grim Fandango recreated in UE4? check it out. capcom should be pointed in this direction for the remakes of RE0,2 and 3.
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Post by Welsh on Feb 5, 2015 9:36:55 GMT 10
Bllizard, did you try using TexMod to extract the textures?
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Post by 80t on Feb 5, 2015 10:39:47 GMT 10
Bllizard, did you try using TexMod to extract the textures? Why using TexMod since the textures can be extracted with ArcTool... ?
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Post by Welsh on Feb 5, 2015 12:12:29 GMT 10
Didn't know that. Could you upload a few stage textures? Also, can anyone confirm how many rooms are full-poly?
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Post by 80t on Feb 5, 2015 12:32:37 GMT 10
Didn't know that. Could you upload a few stage textures? Also, can anyone confirm how many rooms are full-poly? I would estimate around 15 ~ 20 rooms... ? (about 50 ~ 60 screens... ) But that's just merely a guess... Here are some random textures
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Post by bllizard on Feb 6, 2015 11:52:01 GMT 10
Bllizard, did you try using TexMod to extract the textures? I took snap shots of content that was already extracted. i was examining it. Really? i counted only two rooms in full 3D. the rest like the out door areas use 3d assets (grass and trees) on top of 2d backdrops. ======== ======= ======= The texture detail from the Remaster is better than UC but it's still low quality. Capcom could have done so much more with the pc and the current gen versions...especially if they would have used UE4.
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Post by Welsh on Feb 7, 2015 7:13:44 GMT 10
Sorry for the late reply. Thanks 80t! There's some really interesting stuff in there. I'm surprised that Capcom used the same watercolor-type filter as HD4 to upscale the room model textures. You know, like the tiger statue and stuff like that.
The other two rooms are great though. I'm guessing those textures are the originals that Production Studio 4 created. Resolution is great. Please let me know if you find anything else.
Ugh, really? Can you confirm this? Someone said earlier that the attic is full 3D. I really hope that there are a few additional rooms.
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Post by bllizard on Feb 7, 2015 10:10:32 GMT 10
Hmmmm, Story wise (if you save Chris) the game takes you through about 94% of the rooms. Using all the keys and lock picking doors should get you the rest. Outfit room, both snake battles, the cottage, underwater research facility, laboratory, mining area, and outdoor leading to cottage use the original 2d backdrops.
The only two places I noticed that were in full 3d was the resting place for the masks and the room with the birdcage and swinging chandelier. The area that uses the next to most 3d content is outside, which use 3d grass and some trees in 3d. Still Not all trees are 3d.
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IMO, if possible, using umbrella chronicles content is worth it. From there you could realease it as a mod and then a gradual remastering could take place after.
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Post by Welsh on Feb 8, 2015 2:43:51 GMT 10
I disagree. If there was some kind of award for modding, HD4 should have won the best project for 2014. (2015 too at the rate they're going) I don't think anybody can match the quality.
The only problem I have with it personally is as follows:
1) They won't cooperate with outside projects, which is depressing considering they have exclusive material related to GC Bio. 2) I don't think it's necessary to upscale the background textures to super-high resolutions considering the quality is mostly beyond current generation platforms. (surpasses even Bio6). They might be better off using Bio6 as a reference. 3) They're recreating a whole bunch of textures when the original source material is available. I love the "HD restorations", but many of the "HD recreations" are available. They just haven't found them. It leaves the window open for others to create a more complete version. 4) A lot of the stuff they're recreating is available in sections of the Japanese guide books and archives. They should just scan and edit them in photoshop. The quality would still be a lot better. 5) I don't know if this is possible, but it would be interesting to see updated lighting and shadows, as well as a new translation.
That being said, it's the best Bio-related modding project out there. They're constantly releasing updates and sticking to their schedule which gives me hope that the complete patch will be available soon. I really think they could have worked with Capcom on this one, which is a missed opportunity.
FluffyQuack, do you know how many BG textures are in the GC version? Also, are tress and plants the only new rendered 3D objects?
The polygon count for 3D objects can be updated using the pre-rendered backgrounds as a base. It would be nearly impossible to recreate the game without UC. Even with the GC version, Umbrella Chronicles, and HD remaster it would be extremely difficult to recreate the game in full-poly. The laboratory is almost complete, and most of the rooms from the mansion and dormitory could be recreated without too much trouble. However, the underground and outside areas would kill the project.
An updated version of Umbrella Chronicles's "Mansion Incident" is defiantly possible. Or some kind of hybrid. Worst case scenario, I bet we could update the quality of the HD remaster by at least 35%~40%. I just don't know if there would be an interest in a mod with such a low percentage. Maybe the HD4 team would be interested in helping out after the conclusion of their project.
Well, that sucks.
Does anyone have the textures from Lost in Nightmares extracted? I suspect some of the textures are recycles from remake, but haven't been able to confirm this.
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Post by 80t on Feb 8, 2015 3:21:55 GMT 10
Something buggers me about the BG's in this game... They are all 1920x1440p, but... They're also all having top/bottom black bars... So the real image data isn't perfect 4:3 ratio... I would imagine that was a decision based on the BG's upscaling algorithms used in the process... Removing the top/bottom black bars, leaves you with an image of 1920x1344 pixels... 1344p is exactly 3 times the height of the original GC BG's (512x448p) 448*3=1344p This being "upscale algorithm friendly" So, somewhere along the line, the BG's are first cropped, then resampled to proper 4:3 ratio... and that's kinda weird... Player models and all 3D assets in-game (not Loading Doors and Inventory Menu though) seem to be affected by this "not so much 4:3" to proper 4:3 ratio resampling... It's like the game it's cropping BG's to 1920x1344, overlaying (of course with correct Z-order) 3D scene/assets "on top" at the same 1920x1344 imposed resolution, scale the result to proper 4:3 1920x1440, then resample again to whatever User Set resolution (in the game settings... ) Well, how would I end up reaching such conclusion... ? By running the game Windowed at 1920x1080 with "Wide" option and no Anti-Aliasing. By doing so, and having in mind that the game renders at 1920x1440 (panning) we are making sure that we are avoiding any up/down sampling/scaling That would result in every 3D assets being "perfectly aliased". Not the case though... While every 3D asset inside the Inventory Screen (Examine Object 3D View) has perfectly aliased edges, you can see (take SS and zoom without any interpolation) that everything in the Rooms like Player Models and other 3D objects (Player Models it's easier to spot since it's just bigger, thus has more edges spanning along the screen) suffer from some kind of resampling artefacts as a side effect of that weird 1344p to 1440p resampling imposed by the BG's themselves... (1440p image with black bars top/bottom cropped to 1344p... ) This is just some weird design CAPCOM pulled off this time...
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Post by Mr. Bunny on Feb 11, 2015 13:59:11 GMT 10
I don't think updating the textures would be difficult. I started a similar project, a full-poly mansion, about a year ago. The idea was to combine the GC remake with the Wii Umbrella Chronicles. DXP and a few others helped out. In this case, Capcom mostly used commercial libraries, material from Spain (same as Devil May Cry) and a few random textures from Biohazard 1~3. I noticed that the HD4 team found at least five of them, but they won't share anything. I found the base for roughly 60~95% of the textures in each room of Umbrella Chronicles. It varies, case by case, but the laboratory is almost done with an updated resolution of 4x. (a higher resolution is possible, but not really necessary). DXP, did you check out the remaster yet? If so, do you known how many rooms are rendered in 3D or if there are any additional assets? I have some Bio 2 and 3 textures, but probably you already have them.
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Post by bllizard on Feb 11, 2015 17:24:08 GMT 10
I was a little bored and decided to import Jill and the mansion into UE4. it's kinda basic though. i.picpar.com/kDnb.pngi.picpar.com/jDnb.pngthe textures for the mansion hall is a lot, so i just imported the base mesh. Ps - i have no plans of doing the Remake through UE4, not when it's already on PC, i was just curious. I don't think updating the textures would be difficult. I started a similar project, a full-poly mansion, about a year ago. The idea was to combine the GC remake with the Wii Umbrella Chronicles. DXP and a few others helped out. In this case, Capcom mostly used commercial libraries, material from Spain (same as Devil May Cry) and a few random textures from Biohazard 1~3. I noticed that the HD4 team found at least five of them, but they won't share anything. I found the base for roughly 60~95% of the textures in each room of Umbrella Chronicles. It varies, case by case, but the laboratory is almost done with an updated resolution of 4x. (a higher resolution is possible, but not really necessary). DXP, did you check out the remaster yet? If so, do you known how many rooms are rendered in 3D or if there are any additional assets? I have some Bio 2 and 3 textures, but probably you already have them. Interesting. parasite eve!!!!!!!!! now that's a game i have really been thinking about doing for 2 years now. Or at least something similar to it, and make it %85 close, using different names and characters colors. (changeable of course in game.) anyways i was going to call it something like Project Evil. It's been on my mind for so long because that game needs a remake so much.
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Post by 80t on Feb 11, 2015 18:59:11 GMT 10
Interesting. parasite eve!!!!!!!!! now that's a game i have really been thinking about doing for 2 years now. Or at least something similar to it, and make it %85 close, using different names and characters colors. (changeable of course in game.) anyways i was going to call it something like Project Evil. It's been on my mind for so long because that game needs a remake so much. PE2... Finished it few weeks ago. What a great game. So much fun. I would give someone else's left nut for a PE2 Remake... Hell, even both! I'd still have mines so it's ok...
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Post by Welsh on Feb 12, 2015 8:47:27 GMT 10
Good eye! I have that texture, but I didn't think it appeared until later games. Interesting they used commercial libraries for 2.
As far as Parasite Eve 2 goes, I got a chance to talk to the director a while back. That sign, the garbage box at the motel, the wallpaper and even carpet in the shower scene all appear in Bio, in addition to a few others. The reason for this is that a lot of the designers quit Capcom after 2 for various reasons (mostly salary), and moved to Square. The director said those elements were used without his permission. Even Pierce is just a modified Leon texture. On the other hand, most of the unique signs in Bio are developer signatures or stamps and they appear in other Capcom games as well. "Fireboy" is one example.
Keep in mind that the writer of Bio1, main character and enemy designer of Bio1 and 2, and the guy who designed the courtyard and laboratory (and scrapped tower) of 1, and a lot of the stages in 2 all worked on Parasite Eve 2. It was made by the core design team.
I'd love to see a remake of 2 using pre-rendered backgrounds in the same style as remake. DXP is doing an awesome job, but the 320x240 backgrounds are a huge limitation. I guess it would be possible to mod the PC version of Bio3 and use 640x480 backgrounds that are higher-resolution than GC Biohazard, but only Mark Grass has made any progress with that and it's a long way off.
Does anyone know if the enemy textures of HD remaster are better than GC, or just upscaled? Same for Bravo Team?
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