✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
|
Post by FluffyQuack on Mar 10, 2014 5:39:16 GMT 10
Good to know textures are not compressed TPL are small textures (due Gamecube hardware limitations), you´ll find bump maps and packed textures for special effects inside these files. Inside UDAS you´ll find ,character´s models, animations and more TPL files with bump maps. Stage files are packed inside UDAS too. Do you think you can add support to texture files, UDAS and TPL in your arctool? If TPL files are textures, they couldn't be any larger than 16x16. I see that TPL files are much larger in the Wii version, so I think they removed the texture data from the TPL files and moved them to the texture pack files. It's the same thing with the UDAS files (though they're named differently on Wii), they're much smaller in this new version and I think that's because of how they moved texture data around. Don't expect me to do anything regarding UDAS files since I have no idea what to do with those. I assume they contain model data, and I've got no experience with that. I'll try to make a tool for the packed textures. It'll be a separate tool, not part of arctool. I foresee one challenge with this being that texture data is just bundled together in one place. So it'll be harder to figure out which texture belongs to which model.
|
|
Posts: 173
|
Post by darkinclegion on Mar 10, 2014 6:04:01 GMT 10
Good to know textures are not compressed TPL are small textures (due Gamecube hardware limitations), you´ll find bump maps and packed textures for special effects inside these files. Inside UDAS you´ll find ,character´s models, animations and more TPL files with bump maps. Stage files are packed inside UDAS too. Do you think you can add support to texture files, UDAS and TPL in your arctool? If TPL files are textures, they couldn't be any larger than 16x16. I see that TPL files are much larger in the Wii version, so I think they removed the texture data from the TPL files and moved them to the texture pack files. It's the same thing with the UDAS files (though they're named differently on Wii), they're much smaller in this new version and I think that's because of how they moved texture data around. Don't expect me to do anything regarding UDAS files since I have no idea what to do with those. I assume they contain model data, and I've got no experience with that. I'll try to make a tool for the packed textures. It'll be a separate tool, not part of arctool. I foresee one challenge with this being that texture data is just bundled together in one place. So it'll be harder to figure out which texture belongs to which model. COOL!! SOON WE WILL HAVE RESI 4 UHD RUNNING WITH 4K TEXTURES, REALISTIC WEAPON SOUNDS, REALISTIC MODELS, 100% WORKING ENB AND OTHER NEXT GEN STUFF!! LoL
|
|
Posts: 409
Original Join Date: Oct 25, 2009
|
Post by Martins on Mar 10, 2014 7:04:17 GMT 10
If TPL files are textures, they couldn't be any larger than 16x16. I see that TPL files are much larger in the Wii version, so I think they removed the texture data from the TPL files and moved them to the texture pack files. It's the same thing with the UDAS files (though they're named differently on Wii), they're much smaller in this new version and I think that's because of how they moved texture data around. Don't expect me to do anything regarding UDAS files since I have no idea what to do with those. I assume they contain model data, and I've got no experience with that. I'll try to make a tool for the packed textures. It'll be a separate tool, not part of arctool. I foresee one challenge with this being that texture data is just bundled together in one place. So it'll be harder to figure out which texture belongs to which model. UDAS are a bunch of packed files,not only model Data. If you could create an unpacker repacker for UDAS,things like model swap and stages swap could be possible. we could be able to create new mercs stages too. I do not want to bother you, but please take a look at the TPL files, some of them are still being used by the game.I ´m sure that we could greatly improve the graphical quality of the game if we could edit and resize these small textures
|
|
✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
|
Post by FluffyQuack on Mar 10, 2014 9:58:16 GMT 10
www.tzarsectus.com/temp/YZ2tool.exePeople can test that for the texture packs. I haven't confirmed if repacking works as I couldn't figure out a specific texture pack the game loads at start of the game. Usage: yz2tool.exe -x 000000a0.pack.yz2 yz2tool.exe -c 000000a0
Edit: Updated the program. The other texture format used is TGA. I think it only ever uses TGA and DDS files.
|
|
Resident Button Modder
Posts: 4,537
Original Join Date: Nov 1, 2009
|
Post by DarkSamus on Mar 10, 2014 10:33:20 GMT 10
If anyone finds the 360 buttons hidden in the files let me know please. FluffyQuackGreat work, everything I try to decompress is decompressing perfectly.
|
|
Posts: 409
Original Join Date: Oct 25, 2009
|
Post by Martins on Mar 10, 2014 10:46:11 GMT 10
www.tzarsectus.com/temp/YZ2tool.exePeople can test that for the texture packs. I haven't confirmed if repacking works as I couldn't figure out a specific texture pack the game loads at start of the game. Usage: yz2tool.exe -x 000000a0.pack.yz2 yz2tool.exe -c 000000a0
Edit: Updated the program. The other texture format used is TGA. I think it only ever uses TGA and DDS files. Some texture files don´t have the yz2 extension, it´s just .PACK, they are extracting fine but repacking makes the game crash
|
|
✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
|
Post by FluffyQuack on Mar 10, 2014 11:09:46 GMT 10
www.tzarsectus.com/temp/YZ2tool.exePeople can test that for the texture packs. I haven't confirmed if repacking works as I couldn't figure out a specific texture pack the game loads at start of the game. Usage: yz2tool.exe -x 000000a0.pack.yz2 yz2tool.exe -c 000000a0
Edit: Updated the program. The other texture format used is TGA. I think it only ever uses TGA and DDS files. Some texture files don´t have the yz2 extension, it´s just .PACK, they are extracting fine but repacking makes the game crash Did you try renaming it to just .pack? I couldn't see anything different between the files with and without "yz2".
|
|
Resident Button Modder
Posts: 4,537
Original Join Date: Nov 1, 2009
|
Post by DarkSamus on Mar 10, 2014 11:16:59 GMT 10
Any chance of an all in one unpacking/repacking tool?
Will make things a lot quicker.
|
|
Posts: 409
Original Join Date: Oct 25, 2009
|
Post by Martins on Mar 10, 2014 11:20:59 GMT 10
Some texture files don´t have the yz2 extension, it´s just .PACK, they are extracting fine but repacking makes the game crash Did you try renaming it to just .pack? I couldn't see anything different between the files with and without "yz2". Yes i tested, but Repacking it´s not working i tested it with several files, even for yz2 files, here´s an example: try to repack the file "0d11c000.pack.yz2" , packed textures for the cutscene in the cabin where Louis talk about Ahsley´s "ballistics"
|
|
✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
|
Post by FluffyQuack on Mar 10, 2014 12:18:04 GMT 10
Any chance of an all in one unpacking/repacking tool? Will make things a lot quicker. You mean extracting/repacking all texture packs at the same time? Yes i tested, but Repacking it´s not working i tested it with several files, even for yz2 files, here´s an example: try to repack the file "0d11c000.pack.yz2" , packed textures for the cutscene in the cabin where Louis talk about Ahsley´s "ballistics" So none of the repacked files work? I'm not properly replicating some of the padding in the files so I'll work on that.
|
|
Resident Button Modder
Posts: 4,537
Original Join Date: Nov 1, 2009
|
Post by DarkSamus on Mar 10, 2014 12:19:13 GMT 10
Yes FluffyQuack, that exactly. Will make digging through the files to find what I need (360 button prompts) far easier.
One tool to go from lfs>unpacked .dds/.tga files and then to reverse that process once we have finished our edits etc...
Also the ability to do them in bulk would be handy as well.
|
|
Posts: 409
Original Join Date: Oct 25, 2009
|
Post by Martins on Mar 10, 2014 12:30:05 GMT 10
So none of the repacked files work? I'm not properly replicating some of the padding in the files so I'll work on that. Thanks!
|
|
Always on a quest...
Posts: 3,751
Original Join Date: Apr 6, 2013
|
Post by ΛLISTΞR on Mar 10, 2014 13:04:03 GMT 10
sorry but how do you repack the yz2 files im able to extract but i cant repack D:
|
|
Resident Button Modder
Posts: 4,537
Original Join Date: Nov 1, 2009
|
Post by DarkSamus on Mar 10, 2014 13:10:26 GMT 10
^Same, I think I found the 360 button prompts but can't test it without being able to repack them.
|
|
Resident Button Modder
Posts: 4,537
Original Join Date: Nov 1, 2009
|
Post by DarkSamus on Mar 10, 2014 14:00:58 GMT 10
Confirmed I'm looking at the wrong buttons (art style doesn't match the ingame buttons), the search continues.
|
|