RE4 UHD - Modding importer and exporter Video Tutorial
Dec 19, 2016 12:10:48 GMT 10
david flores, DeⓧiaZ, and 5 more like this
Post by Deleted on Dec 19, 2016 12:10:48 GMT 10
INTRODUCTION
RESIDENT EVIL 4 ULTIMATE HD EDITION MODDING TUTORIAL BY --MarKosRC™-- AND SON OF PERSIA, WITH CONVERT MODEL RE4 2007 TO RE4 UHD
THANK YOU >>>(3getu841)<<<FOR TEACHING ME HOW TO CREATE TRANSPARENT BIN FILES
AND I REALLY APPRECIATE THE WORK THE >>>(SON OF PERSIA)<<< FOR HAVING CREATED THE TOOLS TO IMPORT CUSTOMIZED MODEL FOR RE4 UHD AND ETC....
This is my way to make mods to this game, I hope I have helped all you.
Hi, l'm Marcos and l am Brazilian, l'm going to teach
you how to creat a mod for Resident evil 4 Ultimate HD,
and in this tutorial l'm going to teach my way to make
mods for this game, let's go
The model does not can go more than 20000 polygons and 255 bones ok
up to 18000 and 19000 poligono model will be very good in the game.
not passing more than 200000 of polygons, your model will work perfectly
If spending more than 200000 your custom model will crash the game
Just a reminder it the textures in DDS format and TGA,
That is DDS for texture diffuse and TGA for Textures, Bump and especuliar and
Transparency.
Exemple:
map_Kd Diffuse texture here, DDS texture
map_Ks especuliar Texture, I use bump texture here in TGA
map_Bump Bump Texture, and here I use the normal bump in TGA
map_D diffuse texture transparent, here use the diffuse texture in TGA
Exemple:
newmtl Hairtest_piers.dds
illum 2
Kd 0.800000 0.800000 0.800000
Ka 0.200000 0.200000 0.200000
Ks 0.000000 0.000000 0.000000
Ke 0.000000 0.000000 0.000000
Ns 0.000000
map_Kd Hairtest_piers.dds
map_Ks Hairtest_specular.tga
map_Bump Hairtest_bump.tga
map_D Hairteste_Transparency.tga
or if you just want to transparency or bumps
Exemple Transparency
newmtl Hairtest_piers.dds
illum 2
Kd 0.800000 0.800000 0.800000
Ka 0.200000 0.200000 0.200000
Ks 0.000000 0.000000 0.000000
Ke 0.000000 0.000000 0.000000
Ns 0.000000
map_Kd Hairtest_piers.dds
map_D Hairteste_Transparency.tga
Exemple bumps, specular:
newmtl Hairtest_piers.dds
illum 2
Kd 0.800000 0.800000 0.800000
Ka 0.200000 0.200000 0.200000
Ks 0.000000 0.000000 0.000000
Ke 0.000000 0.000000 0.000000
Ns 0.000000
map_Kd shirt_piers.dds
map_Ks shirt_specular.tga
map_Bump shirt_bump.tga
FOR HELP ABOUT LEON
Necessary
pl08_000-------body /cuerpo
pl08_002-------head /cabeza
pl08_004-------face / cara
pl08_005-------hair / pelo
pl08_006-------sheath knife / vaina de cuchillo
pl08_007-------neck / cuello
pl08_008-------full head / cabeza completo
pl08_009-------knife / cuchillo
pl08_010-------probably any cuts / probablemente alguno corte
pl08_012-------cable knife cuchillo cable
pl08_014-------right hand / mano derecha
pl08_015-------left hand / mano izquierda
pl08_016-------hand / mano
pl08_017-------hand / mano
pl08_018-------hand / mano
pl08_019-------hand / mano
pl08_020-------hand / mano
pl08_021-------hand / mano
pl08_102-------hand / mano
pl08_108-------hand / mano
pl08_110-------rpg ammo / municion rpg
pl08_114-------RPG / rpg
pl08_115-------RADIO / radio
MODEL USED IN THE TUTORIAL IS Piers Nivans RE6 Bar Outfit_by Adngel
18 steps Vídeo Tutorial
Part 1°--00:38--import the model into xnalara and then export as OBJ
Part 2°--01:50--import the model in Milkshape 3D and Add the textures as you do in RE4 2007
Part 3°--03:15--export the model in SMD format and then import the SMD model again
Part 4°--04:04--Extract LFS files
Part 5°--04:52--Extract UDAS
Part 6°--05:21--identify model and textures from tpl
Part 7°--07:58--Extract models from BIN files
Part 8°--08:51--import the model, and adjust with the custom model that you want to put in RE4 UHD
Part 9°--16:09--rigg the model using Rigo-Matic
Part 10°--18:53--Fix rigg error for that mod be better
Part 11°--26:38--export the custom model fixed bones in format SMD and OBJ
Part 12°--28:02--Edit the file MTL
Part 13°--35:23--Convert the custom model for BIN
Part 14°--41:32--Use the TCS to rename textures of deal with him and repack textures, all right.
Part 15°--46:47--Create transparent BIN files for use in head, neck, hair, etc.
Part 16°--52:51--Rename the Bin transparent with the name of the head, hair, face and etc....
Part 17°--55:42--Repack the files and textures files UDAS. PACK files or PACK.YZ2
Part 18°--56:24--test the custom mod
01:04:02 finally result
VÍDEO:
To convert mod of RE4 2007 to RE4 UHD by Son Of Persia
1- First extract the RE4 UHD model you want to replace (according to RE4_UHD_Model_Extract_Guide.txt file).
2- Drag and drop your RE4 2007 PMD model to PMD_Extractor.exe tool and wait for model SMD file to be
exported.
3- Put both extracted SMD files in the same folder as RE4_2007_UHD_Skeleton_Changer.exe tool.
4- Open Skeleton_Changer.bat file in a text editor and change it's content like this:
RE4_2007_UHD_Skeleton_Changer.exe RE4_UHD_Model.smd RE4_2007_Model.smd
For example if you want to change the skeleton of pl08 in RE4 2007 to pl08 in RE4 UHD put this command in Skeleton_Changer.bat :
RE4_2007_UHD_Skeleton_Changer.exe pl08_000.smd pl080a.smd
5- Double click on Skeleton_Changer.bat file and wait for a new SMD file to be generated.
This new SMD file contains the faces/vertices of RE4 2007 model and skeleton structure of RE4 UHD model.
It's name is in this format : RE4_2007_Model_changed.smd
6- Replacing the TGA textures to DDS:
Import your model RE4_2007_Model_changed.smd. in milkshape 3D, go in material and click on the textures and change without creating new material, do it with all the textures of your model.
7- now watch the Part 11,12,13,14,15,16,17,18 of the video to understand how to make their model of RE4 2007 to RE4 UHD
8- Congratulations. You successfully converted your beloved model to RE4 UHD format.