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Post by Deleted on Dec 19, 2016 18:27:53 GMT 10
you have to add new textures, and if your mode it is feminine, I recommend you convert to ada
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Post by Deleted on Dec 19, 2016 18:42:15 GMT 10
Watch the video of part 11 and will understand the import your model
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gridning hard working on a fan game - Resident Evil Remix
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Post by Mr.Curious on Dec 19, 2016 19:54:34 GMT 10
finally got everything looking scaled peroperly (i had made a mistake by not saving a file after scaling the model).. ANyways,. theres a few bugs like the cut scene where Leon is on the radio with the woman at the base. His face & vest are showing when the cuts scens appear when I use binoculars etc.. I need to make those files transparent.
Do you know where those files are stored?
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Post by Deleted on Dec 19, 2016 22:28:24 GMT 10
I'm sorry but I'm trying to create a list to just leave those parts transparent, now I'm without a notebook PC, I had to lend it to my friend.
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Post by Deleted on Dec 22, 2016 4:15:45 GMT 10
Not, not yet
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gridning hard working on a fan game - Resident Evil Remix
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Post by Mr.Curious on Dec 22, 2016 6:53:45 GMT 10
SO ai am trying to edit the MTL file to help make a transparency work, but it does not work. Here's the contents of the .MTL file that is exported from Milkhshape: newmtl 0039 illum 2 Kd 0.800000 0.800000 0.800000 Ka 0.200000 0.200000 0.200000 Ks 0.000000 0.000000 0.000000 Ke 0.000000 0.000000 0.000000 Ns 0.000000 map_Kd ..\Renamed_Textures\Pack_file_Textures\0039.tga
I have tried editing the file to look like this: newmtl 0039 illum 2Kd 0.800000 0.800000 0.800000Ka 0.200000 0.200000 0.200000Ks 0.000000 0.000000 0.000000Ke 0.000000 0.000000 0.000000Ns 0.000000 map_Kd ..\Renamed_Textures\Pack_file_Textures\0039.tgamap_D ..\Renamed_Textures\Pack_file_Textures\0039.tga(this did not work), so I tried this:newmtl 0039illum 2Kd 0.800000 0.800000 0.800000Ka 0.200000 0.200000 0.200000Ks 0.000000 0.000000 0.000000Ke 0.000000 0.000000 0.000000Ns 0.000000map_Kd ..\Renamed_Textures\Pack_file_Textures\0039.tgamap_D 0039.tga(and this did not work either). The file I am using is HERE
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Post by Deleted on Dec 22, 2016 13:25:29 GMT 10
When you extract the original model of the re4 uhd will be extracted a MTL file too right?
for example: If you extract the pl08_008 model, it will extract the files pl08_008.obj pl08_008.smd pl08_008.mtl
and in case you're going to open the mtl pl08_008.mtl and arquuvo you will paste in your file MTL that you exported from milkshape, however you should not delete the names you've got inside of the original pl08_008.mtl mtl
how you use the transparent texture you should do so:
The textures difuses have that have format DDS Exemples:
newmtl 0039 illum 2 Kd 0.800000 0.800000 0.800000 Ka 0.200000 0.200000 0.200000 Ks 0.000000 0.000000 0.000000 Ke 0.000000 0.000000 0.000000 Ns 0.000000 map_Kd 0039.dds (Texture Difusa) Map_D 0039.tga (Texture Alpha, Texture Transparent)
newmtl 0039 illum 2 Kd 0.800000 0.800000 0.800000 Ka 0.200000 0.200000 0.200000 Ks 0.000000 0.000000 0.000000 Ke 0.000000 0.000000 0.000000 Ns 0.000000 map_Kd 0039.dds Map_D 0039.tga
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gridning hard working on a fan game - Resident Evil Remix
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Post by Mr.Curious on Dec 22, 2016 17:35:04 GMT 10
Thank you Markos, but I'm confused.. Your MTL file example above has reference two file types In one entry: TGA and DDS.
map_Kd 0039.dds Map_D 0039.tga
I do not understand why you have two different file types for one entry in yout MTL file when there is only one type of file being used. AM i supposed to have two copies of the same texture in my pack file both TGA and DDS? 0039.tga & 0039.dds?
Please explain. I am still not able to get transparency working.
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Post by Deleted on Dec 23, 2016 0:03:33 GMT 10
I have these two entry because, I use the diffuse texture and texture transparent, if you just want to use the transparent texture, should use this name
map_D 0039.DDS or TGA
This (map_D) is for alpha transparency This (map_Ks) is for the normal RGB texture
can you pass me your mod that you are having error, and I record a video of your mod explaining the error. How about?
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gridning hard working on a fan game - Resident Evil Remix
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Post by Mr.Curious on Dec 23, 2016 7:35:24 GMT 10
Yes, I will upload today for you.
I will include the UDAS, and Pack file.
Sent you a PM
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Post by ryuhayabusa94 on Apr 30, 2017 18:02:21 GMT 10
I want to ask why my game folder doesnot contain pl08.udas, but only pl08.udas.lfs? How can I convert my modded pl08.udas into pl08.udas.lfs agian? Same question for texture package file too.
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gridning hard working on a fan game - Resident Evil Remix
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Post by Mr.Curious on May 19, 2017 12:13:34 GMT 10
I want to ask why my game folder doesnot contain pl08.udas, but only pl08.udas.lfs? How can I convert my modded pl08.udas into pl08.udas.lfs agian? Same question for texture package file too. Many RE4UHD files have an LFS extension which is simply a container like the Udas file (yes a container inside a container)! You have to open them up with the Quickbms tool first. This little program by Aluigi from Xentax is included in Son of Persia's RE4-model-importer-exporter-toolset. Read this tutorial thoroughly. It is very helpful, and explains everything you need to do. Cheers
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Post by sanjyuu on Jan 5, 2018 9:07:58 GMT 10
Hi!
What is the story behind fixpiers.TPL, at one point of time, it just appears and nothing is mentioned about it. Was original umnodified Leon TPL file used or were there some modifications applied to the file?
I'm trying to replace ganados with ashley in very first location of the game, trying with body only for now. I replaced en12_440.bin with ashley pl01_000.bin, which previously was generated with the tool after modifying mtl file. I put Ashley's textures to 00000012 and renamed them with the numbers starting from 80 (put to a 00000012 folder and repacked). the thing is, no matter what i'm doing the body is textured wrong (wrong textures), i tried original TPL en12_441.tpl, tried ashleys TPL with manually modified entries at the end of the file to 12 00 00 00 xx (where values where increased by adding 80 (0x50 hex)) .
I also wonder why do generator tool generated entries for 1-8 textures if Leon doesn't exists in smc file, why it generated rest of the textures with number starting from 30 is another mystery. If i point out my numbered textures in MilkShape, for e.g. Ashleys upper body is 0095.dds, milkshape will generate mtl with upper body texture numbered properly, which means as 95, but still, texturing is wrong.
Could you check if you would be able to to swap Ashley's body (pl01_000.bin/pl01_001.tpl) with ganado (en12_440.bin/en12_441.tpl - changes will be visible when you skip cutscene) with proper texturing?
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Post by Resident evil 4/Agung on Mar 6, 2019 19:47:15 GMT 10
texture pack for wong and ashley graham, help me dude already understand me but texture pack has wong I don't understand and ashley graham
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Post by girlgamer1998 on Sept 10, 2019 2:29:52 GMT 10
i cant edit mtl file.pls help me i dont understand.im so confused
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