Post by Mr.Curious on Dec 19, 2016 19:54:34 GMT 10
finally got everything looking scaled peroperly (i had made a mistake by not saving a file after scaling the model).. ANyways,. theres a few bugs like the cut scene where Leon is on the radio with the woman at the base. His face & vest are showing when the cuts scens appear when I use binoculars etc.. I need to make those files transparent.
Do you know where those files are stored?
Last Edit: Dec 19, 2016 19:56:43 GMT 10 by Mr.Curious
When you extract the original model of the re4 uhd will be extracted a MTL file too right?
for example: If you extract the pl08_008 model, it will extract the files pl08_008.obj pl08_008.smd pl08_008.mtl
and in case you're going to open the mtl pl08_008.mtl and arquuvo you will paste in your file MTL that you exported from milkshape, however you should not delete the names you've got inside of the original pl08_008.mtl mtl
how you use the transparent texture you should do so:
The textures difuses have that have format DDS Exemples:
Post by Mr.Curious on Dec 22, 2016 17:35:04 GMT 10
Thank you Markos, but I'm confused.. Your MTL file example above has reference two file types In one entry: TGA and DDS.
map_Kd 0039.dds Map_D 0039.tga
I do not understand why you have two different file types for one entry in yout MTL file when there is only one type of file being used. AM i supposed to have two copies of the same texture in my pack file both TGA and DDS? 0039.tga & 0039.dds?
Please explain. I am still not able to get transparency working.
Last Edit: Dec 22, 2016 17:50:23 GMT 10 by Mr.Curious
What is the story behind fixpiers.TPL, at one point of time, it just appears and nothing is mentioned about it. Was original umnodified Leon TPL file used or were there some modifications applied to the file?
I'm trying to replace ganados with ashley in very first location of the game, trying with body only for now. I replaced en12_440.bin with ashley pl01_000.bin, which previously was generated with the tool after modifying mtl file. I put Ashley's textures to 00000012 and renamed them with the numbers starting from 80 (put to a 00000012 folder and repacked). the thing is, no matter what i'm doing the body is textured wrong (wrong textures), i tried original TPL en12_441.tpl, tried ashleys TPL with manually modified entries at the end of the file to 12 00 00 00 xx (where values where increased by adding 80 (0x50 hex)) .
I also wonder why do generator tool generated entries for 1-8 textures if Leon doesn't exists in smc file, why it generated rest of the textures with number starting from 30 is another mystery. If i point out my numbered textures in MilkShape, for e.g. Ashleys upper body is 0095.dds, milkshape will generate mtl with upper body texture numbered properly, which means as 95, but still, texturing is wrong.
Could you check if you would be able to to swap Ashley's body (pl01_000.bin/pl01_001.tpl) with ganado (en12_440.bin/en12_441.tpl - changes will be visible when you skip cutscene) with proper texturing?
specopsvalentine: DarkSamus Then how do ppl put mods onto their consoles? I know a lot of ppl who have rapid fire on RE5 for PS4. I wanna know if one can replace Sheva with Jill for console.
Jul 14, 2020 11:38:47 GMT 10
DarkSamus: No idea, I don't own a modern console. PS3 is my newest console and I have never tried to mod any games for it.
Jul 14, 2020 12:45:43 GMT 10
nikexvlone: any weapons mod for resident evil 4 steam edition?
Jul 14, 2020 16:29:09 GMT 10