Deleted
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Post by Deleted on Aug 11, 2017 6:32:55 GMT 10
In my case I was just reducing the amount of polignos not excluding parts of the model and etc, but in the case of the gun, I'll cut half of the gun as the picture above shows, a part of that grenade has been cut, so if I let My Hydra cut in half because I know that the background of the briefcase will give impression that the gun is complete, being what you only see half of the gun on briefcase: Thanks Mr.Curious for idea and thanks Son of persia for your attention I'll still correct the texture of the weapon in the inventory: Already the gun on the wep works normal
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Post by Deleted on Aug 12, 2017 11:05:33 GMT 10
Well guys, it looks like it worked, I had to cut the gun in half and add it to the bottom of the case:
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Post by Deleted on Aug 27, 2017 10:51:36 GMT 10
Have you thought about creating a script to import and export the re4 uhd bin models with 3ds max?
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Post by estefan on Sept 3, 2017 13:33:04 GMT 10
Do you know how to, how do I say it? open a character's txd file in both gameplay and cutscene models so it can be edited on RE4 UHD? Do you know what are the txd file names for Leon, ashley and ada? If you could answer any of these 2 questions It would be FANTASTIC,
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,995
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Post by Mr.Curious on Sept 3, 2017 16:26:29 GMT 10
Do you know how to, how do I say it? open a character's txd file in both gameplay and cutscene models so it can be edited on RE4 UHD? Do you know what are the txd file names for Leon, ashley and ada? If you could answer any of these 2 questions It would be FANTASTIC, are you talking about their names in the lower left corner in the HUD ?
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Post by estefan on Sept 4, 2017 13:33:15 GMT 10
No hud at all, I mean the ultimate hd release that came out on steam in 2014, its an hd re release of the 2007 re 4 for steam, I just needed to know where to find and how to open the costume files of Leon, ashley and ada to edit their textures myself. If I'm coming off as confusing I apologize I just joined my first thread like yesterday, If anyone can answer my 2 questions above that d be greatly appreciated
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,995
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Post by Mr.Curious on Sept 4, 2017 16:09:15 GMT 10
No worries =) Player and enemy models can be found in BIO4\Em\ folder. Please refer to the ULTIMATE LFS LIST for each individual model name.
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Post by estefan on Sept 10, 2017 12:27:57 GMT 10
Thanks for that info, now I used the tools to extract the model files and when I finally reach BIN format I can't extract the files to edit on photoshop
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,995
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Post by Mr.Curious on Sept 10, 2017 14:53:00 GMT 10
Thanks for that info, now I used the tools to extract the model files and when I finally reach BIN format I can't extract the files to edit on photoshop Sorry friend but BIN files are not edited with Photoshop. BIN files are for 3D models that contain info like vertex position and bone weights. I suggest you read that tutorial again and learn about BIN models and exporting them to SMD format. Good luck.
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Post by estefan on Sept 14, 2017 14:21:20 GMT 10
Sorry to bother you, I fail to understand the language that tutorial speaks (metaphorically) if you want this will be the last question, lets say I wanted to cover story Leon's fingers with the rest of the glove texture or add some sleeve texture for ada, which folder am I supposed to open ?
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,995
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Post by Mr.Curious on Sept 14, 2017 14:23:40 GMT 10
Sorry to bother you, I fail to understand the language that tutorial speaks (metaphorically) if you want this will be the last question, lets say I wanted to cover story Leon's fingers with the rest of the glove texture or add some sleeve texture for ada, which folder am I supposed to open ? BIO4/ImagePackHD in there are the pack files which you will need the YZ2 tool to open/repack. These pack files contain the textures for all the models in the game. That being said... You simply can not do any of this without understanding the principles set out in the tutorial by Son of Persia. These are the essentials for modding. Without being able to comprehend how that process works you will not be able to mod any of the things you mentioned.
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Post by alfonso on Nov 26, 2017 16:34:20 GMT 10
Where can I get the Z2Ytool?
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Post by alfonso on Nov 26, 2017 16:36:43 GMT 10
Forget it, I found it. Sorry
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Post by raphi on Jan 11, 2018 15:37:30 GMT 10
Hey ! It worked perfectly and I could extract Salazar's final form. However I'd like to know if it was possible to extract models animations from the game or if I have to recreate all of them by myself if I want to use it on source ?
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✫Advanced Coder✫
Posts: 751
Original Join Date: Feb 15 2010
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Post by Son of Persia on Jan 17, 2018 21:40:50 GMT 10
Hello.
Unfortunately it is not possible to extract this game's animations yet.
But a toolset is under developement and in near future you'll get your hands on it.
Cheers.
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