Post by JTeghius Kittius on Mar 3, 2014 11:49:15 GMT 10
Hello.. this is a thing!
Beware of all the SPOILERZ YO! (the game is about 10 years old but ok...!)
yes.. so re4 Ultimate HD! let's get modding!
here's a list of what what ".ifs file" is, this is just like how re5,re6 and revs had the ARC lists!
feel free to post your findings!
where possible i've used lists on the old forums. in each section the contributors/old authors have been credited
if anything is incorrect please inform me and i will make updates!
special thanks to: The Chief, bluerose5, Mr.Curious for contributiong
SUPER SPECIAL THANKS TO: original authors of the topics where at least half of this list is taken from:
Taro_8, Parser, leon_me_kennedy1438, zaia & bocodamondo on the old forums
TO BE EDITED AND UPDATED....!
Beware of all the SPOILERZ YO! (the game is about 10 years old but ok...!)
yes.. so re4 Ultimate HD! let's get modding!
here's a list of what what ".ifs file" is, this is just like how re5,re6 and revs had the ARC lists!
feel free to post your findings!
where possible i've used lists on the old forums. in each section the contributors/old authors have been credited
if anything is incorrect please inform me and i will make updates!
special thanks to: The Chief, bluerose5, Mr.Curious for contributiong
SUPER SPECIAL THANKS TO: original authors of the topics where at least half of this list is taken from:
Taro_8, Parser, leon_me_kennedy1438, zaia & bocodamondo on the old forums
{Stage list}
Stage list
Steam\steamapps\common\Resident Evil 4\BIO4\
S0
r002 = debug room
r003 = debug room
r004 = debug room
r015 = doesn't work
S1
r100 = The first village area.
r101 = The main village
r102 = The underground area (after using the insignia key)
r103 = The farm past the main village
r104 = The area you wake up in with Luis
r105 = The chief's house
r106 = The road to the old house (running from the first boulder)
r107 = The area after using the two hexagon pieces
r108 = The graveyard
r109 = The El Gigante area
r10A = The swamp (place past El gig area)
r10B = Del Lago area
r10C = Area past Del Lago (night time)
r10D = Merchant place in the cave in the Del Lago area
r10E = The save room in the El Gig area
r10F = The lifts (near the end of the village)
r111 = The Main Village (night time)
r112 = The underground area (night time)
r113 = The farm past the main village (night time)
r117 = The church
r118 = The graveyard (night time)
r119 = El Gig area (night time)
r11A = The swamp (night time)
r11B = Del Lago area (night time)
r11C = Cabin area (Luis and Leon defend the cabin)
r11D = Split road, Camp (Bella sisters are here)
r11E = Split road, long road (Escape from El Gigante)
r11F = Torture barn (Mendez boss fight)
S2
r200 = Village to Castle Road (Cutscene, Escaping to the castle)
r201 = Main Castle Entrance (Cutscene, Salazar's introduction)
r202 = Castle Catapult road
r203 = Castle Front Door (Cutscene, Luis forgets the drug) (Ashley is spawned instantly here)
r204 = Ceremonial Chamber (Cutscene, Ashley gets kidnapped behind wall) (end of chapter 3-1)
r205 = Novistador Sewers
r206 = Luis' death area (Cutscene at start, Luis gets wang-paled) (end of chapter 3-3)
r207 = Platinum and Gold Sword Room (radio call at start)
r208 = Large room with enemies (protect Ashley while she uses the cranks)
r209 = Machine Gun Room (Red Zealot runs away to a machine gun) (Later, zealots with rocket launchers hide behind a painting)
r20A = Outdoor area (Free Broken Butterfly)
r20B = Garden Maze
r20C = Dining Room (shoot the bottle in the painting)
r20D = Ashley Area 1 (crawl under tables)
r20E = Ashley Area 2 (knights and picture puzzle)
r20F = Lifting Bridge room
r210 = Dragon room entrance (Leon tells Ashley to wait)
r211 = Grail offering Room
r212 = Queens Grail room (digger breaks through wall)
r213 = Novistador Hive (Cutscene, Ashley gets carried away by Novistadors)
r214 = Rotating Bridge outside clock tower
r215 = Salazar sends Leon down the pit then changes area
r216 = Kings grail room (knights appear)
r217 = Clock Tower (crates block the gears)
r218 = Tower (before Leon is sent down the pit) (two Garradors here)
r219 = Transport Cart
r21A = Underground Mines
r21B = Mines (Mine cart ride)
r21D = Novistador Cave
r220 = Save point after Verdugo
r221 = Verdugo Area
r222 = Dragon room
r223 = Mines (before two El gig area)
r224 = Furnace (two el gig area)
r225 = Outdoor area (offering to the lion) (after Novistador cave)
r226 = Giant Statue Room
r227 = Tower of death (cutscene, Leon impales Salazar's hand)
r228 = Salazar Boss room
r229 = Below pit (after Salazar sends Leon down the pit) (before Verdugo room)
r22A = Final area (Ada waits for Leon)
r22C = Target practice area
S3
r300: first island place (meet the First JJ)
r301: the army place over the other one (where you meet rocket launching soldiers)
r303: the the place in (where is a creepy soldier & the guy in fire)
r304: where you meet the first armored ganado and ashley in TV
r305: the guys where throwing dynamtie and arrows of where from a locked door
r306: central room (between first regenerator, cold room, and trash room)
r307: labo room (meet the first regenerator)
r308: cold room (infrared scope & regenerator)
r309: the other labo (meet the first iron maiden with key card)
r30a: the communication sender, final room in assigment ada
r30b: trash room ( with the big grab hand) (where leon and ashley jumps down)
r30c: the room where ashley is ,she and 2 big armored guys
r30d: the long way, befor the truck( many locked doors & 2 regenrators)
r30e: the room after ashleys jail
r30f: the truck room (first)
r310: trash ,down, you meet here 2 iron maidens
r311: the room after 2 irons maiden, where is a big ball , active it to smash a wall for the door
r312: little merchant room, the little room behinde the big truck room door
r315: you waked up in the room after the truck but after cutscene you goes to saddler and he takes ashley end of chapiter 5-2
r316: the room where saddler steals ashley ,, after seconds you go the room behinde where merchant is
r317: leon vs. krauser knife battle room
r318: laser room
r31a: the cave befor, the cave room befor u3(it) where merchant is
r31b: u3(it) area
r31c: krauser area
r31d: are after u3, and befor krauser, the place where some soldiers are camping
r320: big battle area (the place after krauser area)
r321: the room after big battle are, the place where mike get killed... MIIIIIIIIKE!!!!
r325: the place after r321, where leon tryes to kill ada
r326: the creepiest room in the entire game, where the thing in the trash is, and the blind regenerator
r327: the room after r326, where is the last big fight with ganados, meet the 3rd JJ
r329: (where ada fights saddler room) geting ashley away with (cutscene)
r330: the laser operation room, (TAKE OUT THE DAM PARASITE OF BODYS)
r331: the room befor big saddler battle
r332: saddler area
r333: the last place in the game.
r334: second truck place
S4
r400 = Mercs Village
r402 = Mercs Castle
r403 = Mercs Island
r404 = Mercs Waterworld
S5
r500 = Seperate Ways 1st stage (main village)
r501 = Seperate Ways room after using insignia key (merchant here)
r502 = Seperate Ways cemetary (day time)
r503 = Seperate Ways church
r504 = Seperate Ways main village again
r505 = Seperate Ways farm
r506 = Seperate Ways room with merchant. (room where leon finds insignia key in main campaign)
r507 = Seperate Ways area after farm (area with cutscene of leon and luis taken away)
r508 = Seperate Ways ?
r509 = Seperate Ways the cabin
r50a = Seperate Ways el gigante area
r50b = Seperate Ways bella sister area (hut where leon would fight mendez)
r50c = Seperate Ways ?
r50d = seperate ways area where ada uses the hook shot to get the hourglass key item (leon finds broken butterfly here)
r50e = Seperate Ways hedge maze
r50f = Seperate Ways ?
r510 = Seperate Ways castle room where leon gets a free rocketlauncher ada sees AI leon here
r512 = Seperate Ways island tunnel 1st stage of ada ch4
r513 = Seperate Ways ship yard
r514 = Seperate Ways outside area connected to 512
r515 = Seperate Ways area with leons crashed bulldozer
r516 = Seperate Ways room connected to 515
r517 = Seperate Ways cutscene saving leon
r518 = Seperate Ways island outside area 1st stage of ada ch5
r519 = Seperate Ways area where mike's chopper is shot down
r51a = Seperate Ways ?
r51b = Seperate Ways area before krauser fight
r51C = Seperate Ways Krauser Boss area
r51D = Seperate Ways Saddler Boss area
r51E = Seperate Ways final area
S6
r600 = crash
r60A = crash
r60B = crash
r60C = crash
r60d
r60e
r60f
r601
r602
r603
r604
r605
r606
r607
r608
r609
r61a
S7
r700 = nope
r701 = nope
r702 = nope
r703 = nope
Stage list
Steam\steamapps\common\Resident Evil 4\BIO4\
S0
r002 = debug room
r003 = debug room
r004 = debug room
r015 = doesn't work
S1
r100 = The first village area.
r101 = The main village
r102 = The underground area (after using the insignia key)
r103 = The farm past the main village
r104 = The area you wake up in with Luis
r105 = The chief's house
r106 = The road to the old house (running from the first boulder)
r107 = The area after using the two hexagon pieces
r108 = The graveyard
r109 = The El Gigante area
r10A = The swamp (place past El gig area)
r10B = Del Lago area
r10C = Area past Del Lago (night time)
r10D = Merchant place in the cave in the Del Lago area
r10E = The save room in the El Gig area
r10F = The lifts (near the end of the village)
r111 = The Main Village (night time)
r112 = The underground area (night time)
r113 = The farm past the main village (night time)
r117 = The church
r118 = The graveyard (night time)
r119 = El Gig area (night time)
r11A = The swamp (night time)
r11B = Del Lago area (night time)
r11C = Cabin area (Luis and Leon defend the cabin)
r11D = Split road, Camp (Bella sisters are here)
r11E = Split road, long road (Escape from El Gigante)
r11F = Torture barn (Mendez boss fight)
S2
r200 = Village to Castle Road (Cutscene, Escaping to the castle)
r201 = Main Castle Entrance (Cutscene, Salazar's introduction)
r202 = Castle Catapult road
r203 = Castle Front Door (Cutscene, Luis forgets the drug) (Ashley is spawned instantly here)
r204 = Ceremonial Chamber (Cutscene, Ashley gets kidnapped behind wall) (end of chapter 3-1)
r205 = Novistador Sewers
r206 = Luis' death area (Cutscene at start, Luis gets wang-paled) (end of chapter 3-3)
r207 = Platinum and Gold Sword Room (radio call at start)
r208 = Large room with enemies (protect Ashley while she uses the cranks)
r209 = Machine Gun Room (Red Zealot runs away to a machine gun) (Later, zealots with rocket launchers hide behind a painting)
r20A = Outdoor area (Free Broken Butterfly)
r20B = Garden Maze
r20C = Dining Room (shoot the bottle in the painting)
r20D = Ashley Area 1 (crawl under tables)
r20E = Ashley Area 2 (knights and picture puzzle)
r20F = Lifting Bridge room
r210 = Dragon room entrance (Leon tells Ashley to wait)
r211 = Grail offering Room
r212 = Queens Grail room (digger breaks through wall)
r213 = Novistador Hive (Cutscene, Ashley gets carried away by Novistadors)
r214 = Rotating Bridge outside clock tower
r215 = Salazar sends Leon down the pit then changes area
r216 = Kings grail room (knights appear)
r217 = Clock Tower (crates block the gears)
r218 = Tower (before Leon is sent down the pit) (two Garradors here)
r219 = Transport Cart
r21A = Underground Mines
r21B = Mines (Mine cart ride)
r21D = Novistador Cave
r220 = Save point after Verdugo
r221 = Verdugo Area
r222 = Dragon room
r223 = Mines (before two El gig area)
r224 = Furnace (two el gig area)
r225 = Outdoor area (offering to the lion) (after Novistador cave)
r226 = Giant Statue Room
r227 = Tower of death (cutscene, Leon impales Salazar's hand)
r228 = Salazar Boss room
r229 = Below pit (after Salazar sends Leon down the pit) (before Verdugo room)
r22A = Final area (Ada waits for Leon)
r22C = Target practice area
S3
r300: first island place (meet the First JJ)
r301: the army place over the other one (where you meet rocket launching soldiers)
r303: the the place in (where is a creepy soldier & the guy in fire)
r304: where you meet the first armored ganado and ashley in TV
r305: the guys where throwing dynamtie and arrows of where from a locked door
r306: central room (between first regenerator, cold room, and trash room)
r307: labo room (meet the first regenerator)
r308: cold room (infrared scope & regenerator)
r309: the other labo (meet the first iron maiden with key card)
r30a: the communication sender, final room in assigment ada
r30b: trash room ( with the big grab hand) (where leon and ashley jumps down)
r30c: the room where ashley is ,she and 2 big armored guys
r30d: the long way, befor the truck( many locked doors & 2 regenrators)
r30e: the room after ashleys jail
r30f: the truck room (first)
r310: trash ,down, you meet here 2 iron maidens
r311: the room after 2 irons maiden, where is a big ball , active it to smash a wall for the door
r312: little merchant room, the little room behinde the big truck room door
r315: you waked up in the room after the truck but after cutscene you goes to saddler and he takes ashley end of chapiter 5-2
r316: the room where saddler steals ashley ,, after seconds you go the room behinde where merchant is
r317: leon vs. krauser knife battle room
r318: laser room
r31a: the cave befor, the cave room befor u3(it) where merchant is
r31b: u3(it) area
r31c: krauser area
r31d: are after u3, and befor krauser, the place where some soldiers are camping
r320: big battle area (the place after krauser area)
r321: the room after big battle are, the place where mike get killed... MIIIIIIIIKE!!!!
r325: the place after r321, where leon tryes to kill ada
r326: the creepiest room in the entire game, where the thing in the trash is, and the blind regenerator
r327: the room after r326, where is the last big fight with ganados, meet the 3rd JJ
r329: (where ada fights saddler room) geting ashley away with (cutscene)
r330: the laser operation room, (TAKE OUT THE DAM PARASITE OF BODYS)
r331: the room befor big saddler battle
r332: saddler area
r333: the last place in the game.
r334: second truck place
S4
r400 = Mercs Village
r402 = Mercs Castle
r403 = Mercs Island
r404 = Mercs Waterworld
S5
r500 = Seperate Ways 1st stage (main village)
r501 = Seperate Ways room after using insignia key (merchant here)
r502 = Seperate Ways cemetary (day time)
r503 = Seperate Ways church
r504 = Seperate Ways main village again
r505 = Seperate Ways farm
r506 = Seperate Ways room with merchant. (room where leon finds insignia key in main campaign)
r507 = Seperate Ways area after farm (area with cutscene of leon and luis taken away)
r508 = Seperate Ways ?
r509 = Seperate Ways the cabin
r50a = Seperate Ways el gigante area
r50b = Seperate Ways bella sister area (hut where leon would fight mendez)
r50c = Seperate Ways ?
r50d = seperate ways area where ada uses the hook shot to get the hourglass key item (leon finds broken butterfly here)
r50e = Seperate Ways hedge maze
r50f = Seperate Ways ?
r510 = Seperate Ways castle room where leon gets a free rocketlauncher ada sees AI leon here
r512 = Seperate Ways island tunnel 1st stage of ada ch4
r513 = Seperate Ways ship yard
r514 = Seperate Ways outside area connected to 512
r515 = Seperate Ways area with leons crashed bulldozer
r516 = Seperate Ways room connected to 515
r517 = Seperate Ways cutscene saving leon
r518 = Seperate Ways island outside area 1st stage of ada ch5
r519 = Seperate Ways area where mike's chopper is shot down
r51a = Seperate Ways ?
r51b = Seperate Ways area before krauser fight
r51C = Seperate Ways Krauser Boss area
r51D = Seperate Ways Saddler Boss area
r51E = Seperate Ways final area
S6
r600 = crash
r60A = crash
r60B = crash
r60C = crash
r60d
r60e
r60f
r601
r602
r603
r604
r605
r606
r607
r608
r609
r61a
S7
r700 = nope
r701 = nope
r702 = nope
r703 = nope
{Enemy list}
location for these files: Steam\steamapps\common\Resident Evil 4\BIO4\Em
Enemies
Em10 – ganado
Em11 – female ganado
Em12 – Fat female ganado (I think)
Em13 – Ganado
Em14 – J.J. (that prick with minigun)
Em15 – yet another Ganado
Em16 – Ganado
Em18 – merchant
Em19 – zelot
Em1a – zelot
Em1b – zelot
Em1c – Garrador (that blind wolverine guy)
Em1d – whoah another one EDIT: Garrador w/armor (The Flash)
Em1e – looks like one of the water world ganados
Em1f – doctor Salvatore (that maniac with chainsaw)
Em20 – big bad Ganado with armor and hammer (I think its one of water world ganados) EDIT: big guy w/hammer in island chapter (The Flash)
Em21 – wolf
Em22 – evil wolf
Em23 – crow
Em24 – snake (unfortunately not the solid one)
Em25 – facehugger parasite
Em26 – cow
Em27 – fish
Em28 – chicken
Em29 – ITS BAT(man)
Em2a – bear trap + explosives trap
Em2b – el gigante
Em2c = Verdrugo
Em2d = Novistadors
Em2e – spider
Em2f – lake monster (del lago)
Em31 – dunno, Salazars tentackle?
Em32 – IT?
Em35 – chief mendez
Em36 – I think its regenerator
Em38 – mutated Salazar? (normal one probobly is here too)
Em39 – krauser (mutated one is also here)
Em3a – stationary flamethrower?
Em3b – truck
Em3c – knight armor
Em3e – no idea what this is. It looks like broken oar
Em3f – sadler
Em44 – some Ganado
Em4b – stationary cannon
Em4e – stationary minigun
Em81 – some tentacle, it looks same as em31
location for these files: Steam\steamapps\common\Resident Evil 4\BIO4\Em
Enemies
Em10 – ganado
Em11 – female ganado
Em12 – Fat female ganado (I think)
Em13 – Ganado
Em14 – J.J. (that prick with minigun)
Em15 – yet another Ganado
Em16 – Ganado
Em18 – merchant
Em19 – zelot
Em1a – zelot
Em1b – zelot
Em1c – Garrador (that blind wolverine guy)
Em1d – whoah another one EDIT: Garrador w/armor (The Flash)
Em1e – looks like one of the water world ganados
Em1f – doctor Salvatore (that maniac with chainsaw)
Em20 – big bad Ganado with armor and hammer (I think its one of water world ganados) EDIT: big guy w/hammer in island chapter (The Flash)
Em21 – wolf
Em22 – evil wolf
Em23 – crow
Em24 – snake (unfortunately not the solid one)
Em25 – facehugger parasite
Em26 – cow
Em27 – fish
Em28 – chicken
Em29 – ITS BAT(man)
Em2a – bear trap + explosives trap
Em2b – el gigante
Em2c = Verdrugo
Em2d = Novistadors
Em2e – spider
Em2f – lake monster (del lago)
Em31 – dunno, Salazars tentackle?
Em32 – IT?
Em35 – chief mendez
Em36 – I think its regenerator
Em38 – mutated Salazar? (normal one probobly is here too)
Em39 – krauser (mutated one is also here)
Em3a – stationary flamethrower?
Em3b – truck
Em3c – knight armor
Em3e – no idea what this is. It looks like broken oar
Em3f – sadler
Em44 – some Ganado
Em4b – stationary cannon
Em4e – stationary minigun
Em81 – some tentacle, it looks same as em31
{player list}
location for these files: Steam\steamapps\common\Resident Evil 4\BIO4\Em\
Players
Pl00 – leon with jacket
Pl01 – Ashley
Pl02 – Ada EDIT:NPC Ada
pl03–Ashley Graham Beta Costume
pl04–Unused Red Jacket (With other unused textures from a beta sadler)
Pl04 – luis sera
Pl05 – Ashley 2nd outfit
Pl06 – hunk
Pl07 – policeman
Pl08 – leon without jacket
Pl09 – leon with tactical vest
Pl0a – krauser (I think its that playable one) EDIT: merc Krauser (The Flash)
Pl0b – looks like ada but the body is different EDIT: merc ada (The Flash)
Pl0c – assignment ada
Pl0d – Wesker
Pl0e – water scouter
Pl0f – motor boat
Pl10 – RPD leon
pl11 - ashley
pl12–Jill Valentine Red Dress (The same head from Remake)
pl14–Luis Sera with mustache
Pl16 – ada EDIT:Playable Ada in separete ways
Pl17 – Ashley knight
Pl19 – leon mafia outfit
Pl21 – NPC Ashley
location for these files: Steam\steamapps\common\Resident Evil 4\BIO4\Em\
Players
Pl00 – leon with jacket
Pl01 – Ashley
Pl02 – Ada EDIT:NPC Ada
pl03–Ashley Graham Beta Costume
pl04–Unused Red Jacket (With other unused textures from a beta sadler)
Pl04 – luis sera
Pl05 – Ashley 2nd outfit
Pl06 – hunk
Pl07 – policeman
Pl08 – leon without jacket
Pl09 – leon with tactical vest
Pl0a – krauser (I think its that playable one) EDIT: merc Krauser (The Flash)
Pl0b – looks like ada but the body is different EDIT: merc ada (The Flash)
Pl0c – assignment ada
Pl0d – Wesker
Pl0e – water scouter
Pl0f – motor boat
Pl10 – RPD leon
pl11 - ashley
pl12–Jill Valentine Red Dress (The same head from Remake)
pl14–Luis Sera with mustache
Pl16 – ada EDIT:Playable Ada in separete ways
Pl17 – Ashley knight
Pl19 – leon mafia outfit
Pl21 – NPC Ashley
{Weapon list}
files found in: \Steam\steamapps\common\Resident Evil 4\BIO4\Em
wep01 - Punisher
wep02 - handgun
wep03 - red9
wep04 - blacktail
wep05 - brken butterfly
wep06 - killer7
wep07 - shotgun
wep08 - striker
wep09 - bolt action rifle
wep10 - semi-auto rifle
wep11 - TMP
wep12 - chicago typewriter
wep13 - rocket launcher
wep14 - mine thrower
wep15 - hand canon
wep16 - knife
wep17 - matilda
wep18 - red9 with stock
wep19 - hand grenade
wep20 - tmp (with stock and silencer)
wep21 - rifle with scope
wep22 - incendiary grenade
wep23 - flash grenade
wep24 - rifle with scope (thermal?)
wep25 - PRL
wep26 - (krausers?) knife
wep27 - different tmp (krauser?)
wep28 - krauser's bow
wep29 - custom TMP (HUNK)
wep30 - all hand models
wep31 - semi auto rifle with scope
wep32 - semi auto rifle with thermal scope
wep33 - riot gun
wep34 - no bin or tpl files
wep35 - no bin or tpl files
wep36 - no bin or tpl files
wep37 - no bin or tpl files
wep38 - punisher (ada's)
wep39 - TMP Ada
wep40 - semi-auto rifle ada
wep41 - grenade (unsure which type)
wep42 - hand models (nno TPL files)
wep43 - unknown gun with silencer
wep48 - ada's shotgun
wep49 - chicago typewriter with barrel magazine
wep50 - ada's crossbow
wep51 - PRL142 (inventory model)
wep52 - PRL142 (ingame model)
wep54 - Blacktail (Ada)
wep54 - Chicago Typewriter (Ada)
files found in: \Steam\steamapps\common\Resident Evil 4\BIO4\Em
wep01 - Punisher
wep02 - handgun
wep03 - red9
wep04 - blacktail
wep05 - brken butterfly
wep06 - killer7
wep07 - shotgun
wep08 - striker
wep09 - bolt action rifle
wep10 - semi-auto rifle
wep11 - TMP
wep12 - chicago typewriter
wep13 - rocket launcher
wep14 - mine thrower
wep15 - hand canon
wep16 - knife
wep17 - matilda
wep18 - red9 with stock
wep19 - hand grenade
wep20 - tmp (with stock and silencer)
wep21 - rifle with scope
wep22 - incendiary grenade
wep23 - flash grenade
wep24 - rifle with scope (thermal?)
wep25 - PRL
wep26 - (krausers?) knife
wep27 - different tmp (krauser?)
wep28 - krauser's bow
wep29 - custom TMP (HUNK)
wep30 - all hand models
wep31 - semi auto rifle with scope
wep32 - semi auto rifle with thermal scope
wep33 - riot gun
wep34 - no bin or tpl files
wep35 - no bin or tpl files
wep36 - no bin or tpl files
wep37 - no bin or tpl files
wep38 - punisher (ada's)
wep39 - TMP Ada
wep40 - semi-auto rifle ada
wep41 - grenade (unsure which type)
wep42 - hand models (nno TPL files)
wep43 - unknown gun with silencer
wep48 - ada's shotgun
wep49 - chicago typewriter with barrel magazine
wep50 - ada's crossbow
wep51 - PRL142 (inventory model)
wep52 - PRL142 (ingame model)
wep54 - Blacktail (Ada)
wep54 - Chicago Typewriter (Ada)
{Movies}
This folder seems to contain the pre-rendered cutscenes. files found in: \Steam\steamapps\common\Resident Evil 4\BIO4\movie
the cutscene names are based and the stage name.
pretty much all of these seem to be the Seperate ways cutscenes and a few main game ones...
these are not .ifs files these files are a so called .sfd file
when i've figured out enough specific cutscenes i will list them in this section
This folder seems to contain the pre-rendered cutscenes. files found in: \Steam\steamapps\common\Resident Evil 4\BIO4\movie
the cutscene names are based and the stage name.
pretty much all of these seem to be the Seperate ways cutscenes and a few main game ones...
these are not .ifs files these files are a so called .sfd file
when i've figured out enough specific cutscenes i will list them in this section
{Ranking}
This folder seems to contain the files for the leaderboards. files found in: \Steam\steamapps\common\Resident Evil 4\BIO4\Ranking
Language files for the leaderboards and for the upload function of the leaderboard
This folder seems to contain the files for the leaderboards. files found in: \Steam\steamapps\common\Resident Evil 4\BIO4\Ranking
Language files for the leaderboards and for the upload function of the leaderboard
{Title}
This folder seems to contain the files for the titlescreen/press start screen. files found in: \Steam\steamapps\common\Resident Evil 4\BIO4\Title
Language files for the Press Start screen
these are in a different folder but i'll list them here: Chapter screens for various languages.
files found in: \Steam\steamapps\common\Resident Evil 4\BIO4\SS\*language folder*
*language folders: eng, esp, fra, ger, ita, jpn.
includes chapter end screens for leon and ada.
This folder seems to contain the files for the titlescreen/press start screen. files found in: \Steam\steamapps\common\Resident Evil 4\BIO4\Title
Language files for the Press Start screen
these are in a different folder but i'll list them here: Chapter screens for various languages.
files found in: \Steam\steamapps\common\Resident Evil 4\BIO4\SS\*language folder*
*language folders: eng, esp, fra, ger, ita, jpn.
includes chapter end screens for leon and ada.
{Inventory/map}
This folder seems to contain the files for the inventory. files found in: \Steam\steamapps\common\Resident Evil 4\BIO4\SS\item
\Steam\steamapps\common\Resident Evil 4\BIO4\SS\item
idm000 - Amo case 0
idm00b - Drug vial
idm00a - Egg 2
idm00c - Herb vial 1
idm00e - Grenade 1
idm00e - Salazar Family Insignia
idm0a0 - Mine-Darts
idm0a1 - Spinel
idm0a3 - Gallery key
idm0a4 - Hexagonal Emblem right
idm0a5 - Hexagonal Emblem left
idm0a6 - Hexagonal Emblem combined
idm0a7 - Castle Gate Key
idm0a7 - Herb vial 2
idm0aa - Scope (Mine Thrower)?
idm0b8 - Butterfly Lamp (no Jewels)
idm0b9 - Eye Jewel (Green)
idm0ba - Eye Jewel (Red)
idm0bb - Eye Jewel (Blue)
idm0bc - Butterfly Lamp w/(G)
idm0bd - Butterfly Lamp w/(R)
idm0be - Butterfly Lamp w/(B)
idm0bf - Butterfly Lamp w/(G,R)
idm0c0 - Butterfly Lamp w/(G,B)
idm0c1 - Butterfly Lamp w/(R,B)
idm0c2 - Butterfly Lamp w/(R,G,B)
idm0c3 - Prison Key
idm0c4 - Golden/Platimnum Sword
idm0c5 - Infrared Scope
idm0c6 - Elegant Mask (no Gems)
idm0c7 - Gem (Green)
idm0c8 - Gem (Red)
idm0c9 - Gem (Purple)
idm0ca - Elegant Mask w/(G)
idm0cb - Elegant Mask w/(R)
idm0cc - Elegant Mask w/(P)
idm0cd - Elegant Mask w/(G,R)
idm0ce - Elegant Mask w/(G,P)
idm0cf - Elegant Mask w/(R,P)
idm0d0 - Elegant Mask w/(R,G,P)
idm0d1 - Golden Lynx (no Stones)
idm0d2 - Stone (Green)
idm0d3 - Stone (Red)
idm0d4 - Stone (Blue)
idm0d5 - Golden Lynx w/(G)
idm0d6 - Golden Lynx w/(R)
idm0d7 - Golden Lynx w/(B)
idm0d8 - Golden Lynx w/(G,R)
idm0d9 - Golden Lynx w/(G,B)
idm0da - Golden Lynx w/(R,B)
idm0db - Golden Lynx w/(G,R,B)
idm01a - Amo case 1
idm001 - Grenade 2
idm01b - Hourglass
idm01c - Herbs 1
idm01d - Stone Tablet
idm01e - Lion Ornament
idm01f - Goat Ornament
idm002 - Grenade 3
idm02a - Killer7
idm02b - Killer7 w/Silencer
idm02c - Shotgun
idm02d - Striker
idm02e - Rifle
idm02f - Rifle (semi-auto)
idm003 - Matilda
idm03a - Moonstone (Right half)
idm03b - Insignia Key
idm03c - Round Insignia
idm03d - False Eye
idm03e - Custom TMP
idm03f - Silencer (Handgun) 1
idm004 - Amo case 2
idm005 - Health Spray
idm05a - Elegant Headdress
idm05b - Antique Pipe
idm05c - Gold Bangle w/ Pearls
idm05d - Amber Ring
idm05e - Beerstein (No Catseye)
idm05f - Catseye 1
idm006 - Herbs 2
idm06a - Amo case 3
idm06b - Rifle w/Scope
idm06c - Rifle (semi-auto) w/ Scope
idm06d - Rocket Launcher 1
idm06e - Grail 1
idm06f - Grail 2
idm007 - Amo case 3
idm07a - Blue Moonstone
idm07b - Key to the Mine
idm008 - Egg 2
idm08a - Brass Pocket Watch 1
idm08b - Old Key
idm08c - Camp Key
idm08d - Dynamite
idm08e - Lift Activation Key (Separate Ways)
idm08f - Gold Bangle
idm009 - Egg 3
idm09a - Crown
idm09b - Crown Jewel
idm09c - Royal Insignia
idm09d - Crown with Jewels
idm09e - Crown with an insignia
idm09f - Salazar Family Crown
idm010 - Ada Crossbow
idm011 - Arrow case or Bowgun Bolts case
idm012 - Herb vial 3
idm013 - Herb vial 4
idm014 - Herb vial 5
idm015 - Herb vial 6
idm016 - Herb vial 7
idm017 - Rocket Launcher 2
idm018 - Amo case 4
idm019 - Herbs 3
idm020 - Amo case 4
idm021 - Punisher
idm022 - Scope (Mine Thrower)?
idm023 - Handgun
idm024 - Handgun (with Silencer)
idm025 - Red9 *many morph obj included*
idm026 - Red9 w/stock *many morph obj included*
idm027 - Blacktail
idm028 - Mine Thrower
idm029 - Broken Butterfly
idm030 - TMP
idm031 - Activation Key 1
idm032 - TMP w/ Stock
idm033 - Activation Key 1
idm034 - Chicago Typewriter
idm035 - Rocket Launcher 3
idm036 - Mine Thrower + Scope
idm037 - Handcannon
idm038 - Knife
idm039 - Serpent Ornament
idm040 - unknown object
idm041 - P.R.L. 412
idm042 - Stock (Red9)
idm043 - Stock (TMP)
idm044 - Scope (Rifle)
idm045 - Scope (semi-auto rifle)
idm046 - Mine Cartridge
idm047 - Shotgun (Ada's)
idm051 - Rifle (semi-auto) w/ Infrared Scope
idm052 - Krauser's Bow
idm053 - Chicago Typewriter w/foregrip
idm056 - Velvet Blue
idm057 - Emerald
idm058 - Pearl Pendant 1
idm059 - Brass Pocket Watch 2
idm060 - Catseye (Red)
idm061 - Catseye (Yellow)
idm062 - Beerstein w/(G)
idm063 - Beerstein w/(R)
idm064 - Beerstein w/(Y)
idm065 - Beerstein w/(G,R)
idm066 - Beerstein w/(G,Y)
idm067 - Beerstein w/(R,Y)
idm068 - Beerstein w/(G,R,Y)
idm069 - Moonstone (Left half)
idm070 - Staff of Royalty
idm072 - Arrow case or Bowgun Bolts case
idm074 - Card Key 1
idm076 - Catseye (green)
idm077 - Ruby
idm080 - Golden/Platimnum Sword
idm081 - Iron Key (Separate Ways)
idm082 - Stone of Sacrifice
idm083 - Card Key 2
idm084 - Card Key 3
idm085 - Piece of the Holy Beast, Panther
idm086 - Piece of the Holy Beast, Serpent
idm087 - Piece of the Holy Beast, Eagle
idm088 - Jet-ski Key
idm089 - Pearl Pendant 2
idm090 - Elegant Perfume Bottle
idm091 - Mirror w/ Pearls & Rubies
idm092 - Card Key 4
idm093 - Elegant Chessboard
idm094 - Riot Gun
idm095 - Black Bass
idm096 - Hourglass w/ gold decor 2
idm097 - Black Bass 2
idm098 - Illuminados Pendant
idm099 - Rifle + Scope
\Steam Games\steamapps\common\Resident Evil 4\BIO4\SS\cmn
itm00 - Amo box 1
itm0e - Grenade/flash/incendiary
itm01 - Grenade/flash/incendiary
itm1a - Grenade/flash/incendiary
itm02 - Grenade/flash/incendiary
itm04 - Amo box 2
itm05 - Health Spray
itm06 - Herb plant 1
itm6a - Amo box 3
itm07 - Amo box 4
itm18 - Amo box 5
itm19 - Herb plant 2
itm20 - Amo box 6
itm46 - unknown Object (case)?
itm72 - Arrow case or Bowgun Bolts case
itm78 - Pesetas
itm95 - Black Bass 1
itm97 - Black Bass 2
This folder seems to contain the files for the Map, more inventory related files and files for saving/loading. files found in: \Steam\steamapps\common\Resident Evil 4\BIO4\SS\cmn
NowLoading.fix.lfs - now loading screen
save_e.dat.lfs - english save menu
save_f.dat.lfs - french save menu
save_g.dat.lfs - german save menu
save_i.dat.lfs - italian save menu
save_j.dat.lfs - japanese save menu
save_s.dat.lfs - spanish save menu
map_obj *number* .dat.lfs - map parts
it looks if the map files are doubled up. they can also be found in:
\Steam\steamapps\common\Resident Evil 4\BIO4\SS\esy
This folder seems to contain the files for the inventory. files found in: \Steam\steamapps\common\Resident Evil 4\BIO4\SS\item
\Steam\steamapps\common\Resident Evil 4\BIO4\SS\item
idm000 - Amo case 0
idm00b - Drug vial
idm00a - Egg 2
idm00c - Herb vial 1
idm00e - Grenade 1
idm00e - Salazar Family Insignia
idm0a0 - Mine-Darts
idm0a1 - Spinel
idm0a3 - Gallery key
idm0a4 - Hexagonal Emblem right
idm0a5 - Hexagonal Emblem left
idm0a6 - Hexagonal Emblem combined
idm0a7 - Castle Gate Key
idm0a7 - Herb vial 2
idm0aa - Scope (Mine Thrower)?
idm0b8 - Butterfly Lamp (no Jewels)
idm0b9 - Eye Jewel (Green)
idm0ba - Eye Jewel (Red)
idm0bb - Eye Jewel (Blue)
idm0bc - Butterfly Lamp w/(G)
idm0bd - Butterfly Lamp w/(R)
idm0be - Butterfly Lamp w/(B)
idm0bf - Butterfly Lamp w/(G,R)
idm0c0 - Butterfly Lamp w/(G,B)
idm0c1 - Butterfly Lamp w/(R,B)
idm0c2 - Butterfly Lamp w/(R,G,B)
idm0c3 - Prison Key
idm0c4 - Golden/Platimnum Sword
idm0c5 - Infrared Scope
idm0c6 - Elegant Mask (no Gems)
idm0c7 - Gem (Green)
idm0c8 - Gem (Red)
idm0c9 - Gem (Purple)
idm0ca - Elegant Mask w/(G)
idm0cb - Elegant Mask w/(R)
idm0cc - Elegant Mask w/(P)
idm0cd - Elegant Mask w/(G,R)
idm0ce - Elegant Mask w/(G,P)
idm0cf - Elegant Mask w/(R,P)
idm0d0 - Elegant Mask w/(R,G,P)
idm0d1 - Golden Lynx (no Stones)
idm0d2 - Stone (Green)
idm0d3 - Stone (Red)
idm0d4 - Stone (Blue)
idm0d5 - Golden Lynx w/(G)
idm0d6 - Golden Lynx w/(R)
idm0d7 - Golden Lynx w/(B)
idm0d8 - Golden Lynx w/(G,R)
idm0d9 - Golden Lynx w/(G,B)
idm0da - Golden Lynx w/(R,B)
idm0db - Golden Lynx w/(G,R,B)
idm01a - Amo case 1
idm001 - Grenade 2
idm01b - Hourglass
idm01c - Herbs 1
idm01d - Stone Tablet
idm01e - Lion Ornament
idm01f - Goat Ornament
idm002 - Grenade 3
idm02a - Killer7
idm02b - Killer7 w/Silencer
idm02c - Shotgun
idm02d - Striker
idm02e - Rifle
idm02f - Rifle (semi-auto)
idm003 - Matilda
idm03a - Moonstone (Right half)
idm03b - Insignia Key
idm03c - Round Insignia
idm03d - False Eye
idm03e - Custom TMP
idm03f - Silencer (Handgun) 1
idm004 - Amo case 2
idm005 - Health Spray
idm05a - Elegant Headdress
idm05b - Antique Pipe
idm05c - Gold Bangle w/ Pearls
idm05d - Amber Ring
idm05e - Beerstein (No Catseye)
idm05f - Catseye 1
idm006 - Herbs 2
idm06a - Amo case 3
idm06b - Rifle w/Scope
idm06c - Rifle (semi-auto) w/ Scope
idm06d - Rocket Launcher 1
idm06e - Grail 1
idm06f - Grail 2
idm007 - Amo case 3
idm07a - Blue Moonstone
idm07b - Key to the Mine
idm008 - Egg 2
idm08a - Brass Pocket Watch 1
idm08b - Old Key
idm08c - Camp Key
idm08d - Dynamite
idm08e - Lift Activation Key (Separate Ways)
idm08f - Gold Bangle
idm009 - Egg 3
idm09a - Crown
idm09b - Crown Jewel
idm09c - Royal Insignia
idm09d - Crown with Jewels
idm09e - Crown with an insignia
idm09f - Salazar Family Crown
idm010 - Ada Crossbow
idm011 - Arrow case or Bowgun Bolts case
idm012 - Herb vial 3
idm013 - Herb vial 4
idm014 - Herb vial 5
idm015 - Herb vial 6
idm016 - Herb vial 7
idm017 - Rocket Launcher 2
idm018 - Amo case 4
idm019 - Herbs 3
idm020 - Amo case 4
idm021 - Punisher
idm022 - Scope (Mine Thrower)?
idm023 - Handgun
idm024 - Handgun (with Silencer)
idm025 - Red9 *many morph obj included*
idm026 - Red9 w/stock *many morph obj included*
idm027 - Blacktail
idm028 - Mine Thrower
idm029 - Broken Butterfly
idm030 - TMP
idm031 - Activation Key 1
idm032 - TMP w/ Stock
idm033 - Activation Key 1
idm034 - Chicago Typewriter
idm035 - Rocket Launcher 3
idm036 - Mine Thrower + Scope
idm037 - Handcannon
idm038 - Knife
idm039 - Serpent Ornament
idm040 - unknown object
idm041 - P.R.L. 412
idm042 - Stock (Red9)
idm043 - Stock (TMP)
idm044 - Scope (Rifle)
idm045 - Scope (semi-auto rifle)
idm046 - Mine Cartridge
idm047 - Shotgun (Ada's)
idm051 - Rifle (semi-auto) w/ Infrared Scope
idm052 - Krauser's Bow
idm053 - Chicago Typewriter w/foregrip
idm056 - Velvet Blue
idm057 - Emerald
idm058 - Pearl Pendant 1
idm059 - Brass Pocket Watch 2
idm060 - Catseye (Red)
idm061 - Catseye (Yellow)
idm062 - Beerstein w/(G)
idm063 - Beerstein w/(R)
idm064 - Beerstein w/(Y)
idm065 - Beerstein w/(G,R)
idm066 - Beerstein w/(G,Y)
idm067 - Beerstein w/(R,Y)
idm068 - Beerstein w/(G,R,Y)
idm069 - Moonstone (Left half)
idm070 - Staff of Royalty
idm072 - Arrow case or Bowgun Bolts case
idm074 - Card Key 1
idm076 - Catseye (green)
idm077 - Ruby
idm080 - Golden/Platimnum Sword
idm081 - Iron Key (Separate Ways)
idm082 - Stone of Sacrifice
idm083 - Card Key 2
idm084 - Card Key 3
idm085 - Piece of the Holy Beast, Panther
idm086 - Piece of the Holy Beast, Serpent
idm087 - Piece of the Holy Beast, Eagle
idm088 - Jet-ski Key
idm089 - Pearl Pendant 2
idm090 - Elegant Perfume Bottle
idm091 - Mirror w/ Pearls & Rubies
idm092 - Card Key 4
idm093 - Elegant Chessboard
idm094 - Riot Gun
idm095 - Black Bass
idm096 - Hourglass w/ gold decor 2
idm097 - Black Bass 2
idm098 - Illuminados Pendant
idm099 - Rifle + Scope
\Steam Games\steamapps\common\Resident Evil 4\BIO4\SS\cmn
itm00 - Amo box 1
itm0e - Grenade/flash/incendiary
itm01 - Grenade/flash/incendiary
itm1a - Grenade/flash/incendiary
itm02 - Grenade/flash/incendiary
itm04 - Amo box 2
itm05 - Health Spray
itm06 - Herb plant 1
itm6a - Amo box 3
itm07 - Amo box 4
itm18 - Amo box 5
itm19 - Herb plant 2
itm20 - Amo box 6
itm46 - unknown Object (case)?
itm72 - Arrow case or Bowgun Bolts case
itm78 - Pesetas
itm95 - Black Bass 1
itm97 - Black Bass 2
This folder seems to contain the files for the Map, more inventory related files and files for saving/loading. files found in: \Steam\steamapps\common\Resident Evil 4\BIO4\SS\cmn
NowLoading.fix.lfs - now loading screen
save_e.dat.lfs - english save menu
save_f.dat.lfs - french save menu
save_g.dat.lfs - german save menu
save_i.dat.lfs - italian save menu
save_j.dat.lfs - japanese save menu
save_s.dat.lfs - spanish save menu
map_obj *number* .dat.lfs - map parts
it looks if the map files are doubled up. they can also be found in:
\Steam\steamapps\common\Resident Evil 4\BIO4\SS\esy
{EVD}
EVD files contains the cinematic models or cut scene
EVD files contains the cinematic models or cut scene
{Important looking/Others}
there is a folder called Debug (location: Steam\steamapps\common\Resident Evil 4\BIO4\debug)
now this folder does not contain .ifs files but it has a .dat file, a .GC, a .ps2 and a config file with options not accesable in other config file/ the game's options.
there is a folder called Debug (location: Steam\steamapps\common\Resident Evil 4\BIO4\debug)
now this folder does not contain .ifs files but it has a .dat file, a .GC, a .ps2 and a config file with options not accesable in other config file/ the game's options.
TO BE EDITED AND UPDATED....!