Posts: 1,154
Original Join Date: Oct 27, 2011
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Post by Kernelzilla on Jun 15, 2015 2:15:06 GMT 10
I solved broken textures because i think on blend mesh before I deleted skin wrap, so i will follow your way even its working well in noesis. Now its not broken but i have other problem.. I didnt rigg her neck yet. If i export only sheva's body i dont got errors but jill's old body there ( yeah i know why) So i need to export full but then i got this error Once when i did with broken textures (because of wrong choose face deformation) i hadnt that problem. I did just same. But i now with good textures i cant export... I have sheva's body and legs different part because its from sheva nude so i can choose her textures well. Anyway about textures i havent any problem. Now my only problem is to export but is not neccesary re-export the original parts (i'm talking about jill's head) , just export the useless old meshes and the new one's. p.s: if u have the same error post a full pic of 3dmax.
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Posts: 366
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Post by mangakagirl on Jun 15, 2015 3:17:39 GMT 10
KernelzillaI just wanna make sheva nude for jill so i can modify her without her jacket... Broken textures I was thinking i solved but not.. Same error happend to me once when i wanted to remove her necklace and solved to not change ''skin'' modify. But to add to jill's body i must change it and add new one... Rigging problems no problem, i can solve them i know few how to do. But that broken texture...
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Posts: 1,154
Original Join Date: Oct 27, 2011
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Post by Kernelzilla on Jun 15, 2015 3:37:07 GMT 10
KernelzillaI just wanna make sheva nude for jill so i can modify her without her jacket... Broken textures I was thinking i solved but not.. Same error happend to me once when i wanted to remove her necklace and solved to not change ''skin'' modify. But to add to jill's body i must change it and add new one... Rigging problems no problem, i can solve them i know few how to do. But that broken texture... u export to 3ds ur mesh and re-import again? cuz if u delete something in some mesh u must make this to avoid bugs like that.
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Posts: 366
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Post by mangakagirl on Jun 15, 2015 3:45:46 GMT 10
KernelzillaI just wanna make sheva nude for jill so i can modify her without her jacket... Broken textures I was thinking i solved but not.. Same error happend to me once when i wanted to remove her necklace and solved to not change ''skin'' modify. But to add to jill's body i must change it and add new one... Rigging problems no problem, i can solve them i know few how to do. But that broken texture... u export to 3ds ur mesh and re-import again? cuz if u delete something in some mesh u must make this to avoid bugs like that. I opened .mod of sheva in 3ds max. I choose only Lod1. And i took chest,leg,shoes. I made '' convert editable mesh'' to can atach parts each other. (so it deleted skin modify but even i dont do this, i must delete ''skin'' modify to can add jill's with skin wrap'' ). When i finished to atach, i save 3ds.max file. Then in new file i import jill's .mod. Then i choose ''import>merge'' and i took sheva's file .max and i took only ''chest, legs etc.'' parts i atach before. It ask me if i wanna import same lod group (lod1) i said 'NO' and took only parts i choosen (leg,chest) Then i start to make this .mod file and export... So i export sheva as .max only once. then import to jill's .mod. Maybe for this? This is add sheva's body on Jill. But i can try to add jill's head to sheva's body but hair animation i dont know how to add...
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Posts: 1,154
Original Join Date: Oct 27, 2011
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Post by Kernelzilla on Jun 15, 2015 3:58:36 GMT 10
u export to 3ds ur mesh and re-import again? cuz if u delete something in some mesh u must make this to avoid bugs like that. I opened .mod of sheva in 3ds max. I choose only Lod1. And i took chest,leg,shoes. I made '' convert editable mesh'' to can atach parts each other. (so it deleted skin modify but even i dont do this, i must delete ''skin'' modify to can add jill's with skin wrap'' ). When i finished to atach, i save 3ds.max file. Then in new file i import jill's .mod. Then i choose ''import>merge'' and i took sheva's file .max and i took only ''chest, legs etc.'' parts i atach before. Then i start to make this .mod file and export... So i export sheva as .max only once. then import to jill's .mod. Maybe for this? yep u make something bad. Never but never mix the scenes. i added u in steam to help u.
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Enjoy!
Posts: 1,266
Original Join Date: Nov 21, 2012
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Post by Mister T on Jun 27, 2015 16:14:49 GMT 10
I opened .mod of sheva in 3ds max. I choose only Lod1. And i took chest,leg,shoes. I made '' convert editable mesh'' to can atach parts each other. (so it deleted skin modify but even i dont do this, i must delete ''skin'' modify to can add jill's with skin wrap'' ). When i finished to atach, i save 3ds.max file. Then in new file i import jill's .mod. Then i choose ''import>merge'' and i took sheva's file .max and i took only ''chest, legs etc.'' parts i atach before. Then i start to make this .mod file and export... So i export sheva as .max only once. then import to jill's .mod. Maybe for this? yep u make something bad. Never but never mix the scenes. i added u in steam to help u. Would it not be better to make a video tutorial about how to rig and export new characters into Resident Evil 5?
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Posts: 366
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Post by mangakagirl on Jun 30, 2015 8:05:58 GMT 10
yep u make something bad. Never but never mix the scenes. i added u in steam to help u. Would it not be better to make a video tutorial about how to rig and export new characters into Resident Evil 5? Im noob on modding but i would like to make a video to explain some basics ^_^ I will do when im free
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Post by GoGoJune on Jul 2, 2015 14:35:41 GMT 10
Hi, I have a question. Earlier this script worked perfectly with DMC4, now with version Special Edition, it became impossible to import.Who knows what is the reason?
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Posts: 1,735
Original Join Date: Jul 27, 2007
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Post by George on Jul 3, 2015 1:08:21 GMT 10
Hi, I have a question. Earlier this script worked perfectly with DMC4, now with version Special Edition, it became impossible to import.Who knows what is the reason? Sorry but that script will not work with the special edition of dmc4 since uses an updated version of MT Framework the format is diferent , this script only works with Normal Edition/RE5/Lost planet.
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Post by bio91 on Jul 24, 2015 16:57:06 GMT 10
Help in cut scenes flying shadows, how to get rid of them.
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Posts: 2,101
Original Join Date: Apr 6 2012
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Post by -IronSoul- on Jul 25, 2015 13:58:08 GMT 10
we can't get rid of those shadows, seems like dx9 have some sort of special feature that the exported meshes can't handle (gold edition ps3 converted models had the same issues on dx9)
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Posts: 3
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Post by bio91 on Jul 30, 2015 21:17:55 GMT 10
With the upgrade of the script version RE5 (unoffical) -v0-31e can embed a game in static objects but Chris and others pass through them, wondering what to do, you can not pass that Chris Then you can change the location
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Ada... Ada Wong :D
Posts: 9,900
Original Join Date: Aug 21, 2008
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Post by EvilLord on Jul 30, 2015 22:16:34 GMT 10
we can import stages now ? O:
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Always on a quest...
Posts: 3,756
Original Join Date: Apr 6, 2013
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Post by ΛLISTΞR on Jul 31, 2015 2:01:44 GMT 10
Yes stages can be imported now but without changing the collision there useless and i cant see a collision tool coming anytime soon
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