Majini Killer
Posts: 247
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Post by Fullbuster23 on Dec 18, 2021 2:06:01 GMT 10
Game got updated today, here is the updated offset. (somehow it didn't change offset this time and I'm fine with that ) Full FPS animations Zombies for dez 17th, 2021 re2.exeIf you are using HxD, you can go to "Search, Go To...", use offset 4EA8C9 (make sure 'hex' and Search relative to begin' is enabled'). 44 8B C5 With: 45 31 C0 BTW: You can also disable the Vignette. Disable the vignette by opening re2.exe with a hex editor and search for >8B 87 3C 01 00 00 89 83 DC 00 00 00 replace with >31 C0 90 90 90 90 89 83 DC 00 00 00
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Sleeping
Posts: 454
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Post by SAMI on Dec 18, 2021 4:30:32 GMT 10
Game got updated today, here is the updated offset. (somehow it didn't change offset this time and I'm fine with that ) Full FPS animations Zombies for dez 17th, 2021 re2.exeIf you are using HxD, you can go to "Search, Go To...", use offset 4EA8C9 (make sure 'hex' and Search relative to begin' is enabled'). 44 8B C5 With: 45 31 C0 BTW: You can also disable the Vignette. Disable the vignette by opening re2.exe with a hex editor and search for >8B 87 3C 01 00 00 89 83 DC 00 00 00 replace with >31 C0 90 90 90 90 89 83 DC 00 00 00 Thanks for updating! Does disabling vignette using this method cause the bug with volumetric lighting? Had tried some other methods in the past to remove vignette and it messed up the volumetric lighting on some scenes.
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Majini Killer
Posts: 247
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Post by Fullbuster23 on Dec 18, 2021 5:05:42 GMT 10
Game got updated today, here is the updated offset. (somehow it didn't change offset this time and I'm fine with that ) Full FPS animations Zombies for dez 17th, 2021 re2.exeIf you are using HxD, you can go to "Search, Go To...", use offset 4EA8C9 (make sure 'hex' and Search relative to begin' is enabled'). 44 8B C5 With: 45 31 C0 BTW: You can also disable the Vignette. Disable the vignette by opening re2.exe with a hex editor and search for >8B 87 3C 01 00 00 89 83 DC 00 00 00 replace with >31 C0 90 90 90 90 89 83 DC 00 00 00 Thanks for updating! Does disabling vignette using this method cause the bug with volumetric lighting? Had tried some other methods in the past to remove vignette and it messed up the volumetric lighting on some scenes. Yes, it has the same issue volumetric lighting.
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Post by ascendo on Dec 28, 2021 18:40:27 GMT 10
Fullbuster23Thank you again for keeping us updated with the hex edits.
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Majini Killer
Posts: 247
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Post by Fullbuster23 on Jun 15, 2022 7:53:45 GMT 10
I can't find it anymore capcom seems to have made a improvement though, or is just me.
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Post by alvareztago on Jun 15, 2022 19:43:05 GMT 10
if someone finds a fix, please, post it here. I`ll be checking out every day. Thanks guys!
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Majini Killer
Posts: 247
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Post by Fullbuster23 on Jun 16, 2022 6:31:20 GMT 10
if someone finds a fix, please, post it here. I`ll be checking out every day. Thanks guys! RE Framewrok can remove the vigntte at least, unfortunate RE Framework seems to come with a AA off or extra sharpenning enabled bu default, or maybe it is broking the AA from the game bc when I run with it the game is a mess of jagges and shimering all over the place, not worth use it with those issues, unless there is a way to disable/fix it. github.com/praydog/REFramework-nightly/releases/tag/latest
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Post by lolgotyertags on Jun 17, 2022 4:08:47 GMT 10
if someone finds a fix, please, post it here. I`ll be checking out every day. Thanks guys! RE Framewrok can remove the vigntte at least, unfortunate RE Framework seems to come with a AA off or extra sharpenning enabled bu default, or maybe it is broking the AA from the game bc when I run with it the game is a mess of jagges and shimering all over the place, not worth use it with those issues, unless there is a way to disable/fix it. github.com/praydog/REFramework-nightly/releases/tag/latestalvareztago means the zombies FPS fix, Not the Praydog mods. Also +1, I'd like the zombies FPS fix also, The new update has reverted them back to stuttery animations until you get closer.
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Post by alvareztago on Jun 17, 2022 4:53:11 GMT 10
lolgotyertags is right on the money there! but hey, guys, Capcom made the old version available on steam, witch means, zombies frames fix as well as any mods you used to run before will now go back to normal. I`m still waiting for the new version zombie fix tho, I have a fairly good rig myself that`s more the capable of running RT but, I rather play RT off and full frame rate zombies than the other way around so, if you guys come across a fix somewhere, please, let us know. I`m also checking on NexusMods daily so, if I find anything I`ll post it here. =D
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Post by tonyv on Jul 3, 2022 18:50:01 GMT 10
So, good news!
Capcom has offered the chance to rollback to the DX11 "last gen" versions without ray tracing through the Beta settings!
This means that the old offset for RE2 AND RE3 for uncapping zombies has been reverted back!
However, I'm still hoping that someone can figure out the figures in the "current gen" DX12 RT versions are, just so we can have both! So, if anyone is still testing the new versions, I salute your hard work and hope to hear good news!
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Post by marker on Dec 30, 2022 15:50:01 GMT 10
Any update on the 30fps animation fix for DX12?
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Majini Killer
Posts: 247
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Post by Fullbuster23 on Dec 31, 2022 1:31:22 GMT 10
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Post by marker on Jan 1, 2023 17:53:15 GMT 10
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Majini Killer
Posts: 247
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Post by Fullbuster23 on Jan 4, 2023 2:10:42 GMT 10
maybe it's, I have not tested it.
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Post by marker on Jan 4, 2023 2:15:50 GMT 10
maybe it's, I have not tested it.
I tried, no luck. It's not for dx12 version.
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