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Post by cymatix on Apr 5, 2020 12:47:01 GMT 10
It works for me initally but after playing for about 4-5 minutes it seems to break. I tested just after the first typewriter, killed a few zombies and then it stopped working. I couldn't even run through doors! Not sure, maybe I messed something up when editing, but if you got it working that's awesome. Someone else on Nexusmods had the same issue with their method though (not sure if they used HxD or not).
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Post by cymatix on Apr 7, 2020 1:24:39 GMT 10
There's now a fix for the interactables breaking thanks to Praydog's RE3 mod framework. Download RE3.zip from Praydog's github, put dinput8.dll in same folder as re3.exe and then perform the hex edit with HxD.
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Post by rancid on Apr 7, 2020 3:10:20 GMT 10
Since now with the framework we can edit the .exe, does anyone know the hex values or the old patch to fix the lighting on the game for this mod?: www.nexusmods.com/residentevil32020/mods/61?tab=description (Improved Global Lighting and Disable Vignette). Those 2 changes actually fix the graphics in the game for the most part, and you can't use that mod along the framework. Thanks!
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Post by cymatix on Apr 7, 2020 6:41:24 GMT 10
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"Welcome to the family, son!"
Posts: 622
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Post by C.O.G.S on Apr 7, 2020 18:19:06 GMT 10
I've been using the new offset value for two days now, and I haven't been having any problems at all, but now I know that's probably because I've also been using RE Framework as well
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Post by roze on Apr 16, 2020 13:30:19 GMT 10
Since now with the framework we can edit the .exe, does anyone know the hex values or the old patch to fix the lighting on the game for this mod?: www.nexusmods.com/residentevil32020/mods/61?tab=description (Improved Global Lighting and Disable Vignette). Those 2 changes actually fix the graphics in the game for the most part, and you can't use that mod along the framework. Thanks! The vignette bytes are the same as shared by jackfuste on WSGF for RE2 over a year ago, simply packaged in CF and presented as self-authored. 8B 87 3C 01 00 00 89 83 DC 00 00 00 to 31 C0 90 90 90 90 89 83 DC 00 00 00
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Post by meatsafemurderer on Apr 16, 2020 20:30:56 GMT 10
The vignette bytes are the same as shared by jackfuste on WSGF for RE2 over a year ago, simply packaged in CF and presented as self-authored. 8B 87 3C 01 00 00 89 83 DC 00 00 00 to 31 C0 90 90 90 90 89 83 DC 00 00 00 I've not tested it in RE3 but in RE2 that caused quite the eyesore in terms of visual bugs, which is why 3Dmigoto is usually used to remove the vignette by patching the shader assembly directly. There's also other stuff you can do with 3Dmigoto that you can't do with .exe patches (atleast not easily), like tweaking the strength of the sharpening to better suit your tastes, removing the color-grading, replacing the tonemapping or adding temporal dithering to nuke color banding from orbit. When you know what you're doing with it 3Dmigoto is actually really powerful, especially against living things. What we really need is to patch the .exe directly to remove the checks so that this animation patch doesn't rely on external tools like REframework.
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Post by roze on Apr 17, 2020 2:02:45 GMT 10
The vignette bytes are the same as shared by jackfuste on WSGF for RE2 over a year ago, simply packaged in CF and presented as self-authored. 8B 87 3C 01 00 00 89 83 DC 00 00 00 to 31 C0 90 90 90 90 89 83 DC 00 00 00 I've not tested it in RE3 but in RE2 that caused quite the eyesore in terms of visual bugs, which is why 3Dmigoto is usually used to remove the vignette by patching the shader assembly directly. There's also other stuff you can do with 3Dmigoto that you can't do with .exe patches (atleast not easily), like tweaking the strength of the sharpening to better suit your tastes, removing the color-grading, replacing the tonemapping or adding temporal dithering to nuke color banding from orbit. When you know what you're doing with it 3Dmigoto is actually really powerful, especially against living things. Some of the players of RE2 wanted to inject both 3dmigoto and the framework but it reportedly did not work. The Nexus patcher for vignette and global lighting does not change any other bytes compared to the ones I shared, so any of the potential issues would be applicable to both. The AOB allowing to remove the anti-cheat checks is found in this table and then included in every other solution I'm aware of - the Nexus tools, Frans Bouma's camera tools and Helifax' 32:9 script. 48 ?? ?? 49 ?? ?? ?? ?? 0F 94 C1 48 ?? ?? ?? 00 0F 85 ?? ?? ?? ?? 84 C9 75 +18 changed to EB in every instance The framework seems to rely on these patterns to achieve it.
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Post by tohell on Apr 17, 2020 6:13:45 GMT 10
Can someone please upload the bps patch for RE2 again?
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Deleted
Deleted Member
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Post by Deleted on Nov 29, 2020 22:50:55 GMT 10
anybody know the new HEX values for disabling sharpening effect after the latest patch for RE 2 Remake ?
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Majini Killer
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Post by Fullbuster23 on Feb 1, 2021 13:08:21 GMT 10
As you may know, the game updates the zombies at distance less frequently (probably to save CPU time). I spent an entire afternoon attempting to figure how to disable this, so I thought I'd share. Please note that I've not tested this extensively. Don't blame me if the game breaks as a result of this.
EDIT: Updated the offset/instructions for the latest update (as of December 17, 2019). This only works for this latest update(e.g. the one that added Jill's letter). I'm not interested in making it work in older or cracked versions.
You can either patch manually or use a patcher application.
Note: The patched executable MUST be named re2.exe like the original file.
Method 1) Applying the patch manually:
Open the .exe with an hex editor and at replace the following at offset 0x4CBF29.
If you are using HxD, you can go to "Search, Go To...", use offset 4CBF29 (make sure 'hex' and Search relative to begin' is enabled').
44 8B C5
With:
45 31 C0
Method 2) Applying the patch using an application:
Download the patch at:
Remember to overwrite original file, otherwise it won't work (make a backup if you want)
anyone know if this works with today patch? I have found only one result for 44 8B C5 with the newest exe Update: yeah changed that and it didn't worked unfortunate.
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Post by mentok on Feb 3, 2021 4:14:20 GMT 10
Bump! Does anyone know the new Hex Values that need to be changed? It really sucks that Capcom's stupid advertising is ruining the game again!
(As a temporary workaround: You can delete or rename the Steamapi64.dll and start the game without Steam, if you haven't updated it yet)
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Majini Killer
Posts: 247
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Post by Fullbuster23 on Feb 3, 2021 4:23:38 GMT 10
Bump! Does anyone know the new Hex Values that need to be changed? It really sucks that Capcom's stupid advertising is ruining the game again! Turned out that was beeing stupid, there are various results for 44 8B C5 I just needed to hit F3 or Find the next one in HxD So here we go If you are using HxD, you can go to "Search, Go To...", use offset 4EA8C9 (make sure 'hex' and Search relative to begin' is enabled'). 44 8B C5 With: 45 31 C0
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Post by mentok on Feb 3, 2021 4:32:10 GMT 10
Thank You! I saw your post, that it didn't seem to fix it and halted the Update.
And everyone makes mistakes!
Will update and edit the Exe then.
Thx again!
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Post by ascendo on Feb 3, 2021 10:34:20 GMT 10
Thank you Fullbuster23, we'd be screwed with out you. I hate to think that you are having to manually test each offset. Hopefully you have an easier method.
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