Post by davidgameplaysyt on Mar 23, 2020 15:58:59 GMT 10
Hi guys, today I will teach you how to put enemy drops in Resident Evil 4 2007 With Hxd Editor, well before you start remember about How to add more items in Resident Evil 4, we will do the same procedures, that is, we need to use the gca extractor, datextract , datrepack and Hxd Editor too
They remember how to put more than one item or add more than one item, but this time it will do something different, we will use the gca, datextractor, datrepack and Hxd Editor, we only extract any stxxx.dat and Rxxx.dat, so Once you have obtained such a folder with the name Rxxx.dat, that is, r100.dat or r101.dat, it depends on which .dat file you chose. One thing, I am not like other users who make it more difficult, boys do not do that, because it is worse. No offense, now if we start
Well, once you have obtained the Rxxx.dat, you want to start dropping, it is very easy, we will use the link that I will leave below the comment.
link:https://www.mediafire.com/file/5gahzocgh8tf1au/Enemy_Drops.rar/file
Once this file is extracted, the only thing they will do is grab any esl file, that is, emleon00.esl, emleon01.esl, etc.
And once an emleomx.esl is selected, already selected, we will do the following
One thing to see the images if or if you need to right click to open a window or a tab, is that the images are not placed sorry.
I explain, what is marked in yellow, is where we are going to click and this will appear.
we give a click where it is marked in yellow.
and from there we will look for the file that we want to put drop, but eye must be emleon00.esl up to emleon07.esl, that is emleon01.esl, emleon02.esl etc.
also works on separate ways assignment ada in mercenaries.
When we have already selected the esl file that we want our enemy to have an object, we will look for any enemy but be careful, not the code but the row, which is marked in yellow.
To put a Drops if or if, you need to look at the row number, this is also part of the Crzock tool sorry if I misspelled, it is also the same with bio_ita, which is different just put in in 1 and ets the number of this row, if you want to learn that, eye if it complicates them with hxd editor I recommend this link, and credits to Hexmoddin
residentevilmodding.boards.net/thread/12427/items-left-enemies-2007
Once we have obtained the row that we want to put the drop, we will open the ita file of our rxxx.
once our ita file has been opened, where it is marked with yellow there are different codes which I will tell you, right now.
If the value is 00 = the element always appears
If the value is 02 = the item does not appear until the box, the barrel is destroyed.
If the value is 01 = it will not appear unless you defeat the enemy
thanks to MrCurious
To place a drop you must put 01 and the enemy's hexadecimal code you will be asking yourself, how can I know the enemy code? Well, this is not connected to the ets file, but to the esl file itself, to do this, I will leave a link where it has a hexadecimal mathematical calculator, which if we put any number there, it turns us into a hexadecimal number, and that hexadecimal number is, the enemy's code is said esl file.
I'm not one of those lazy people who give an explanation and then publish it. I'm not one of those people and I don't want to offend anyone, but it's true.
well remember where you mark where you mark with yellow color, in the program on the line no, well there are going to select the enemy, for example I will select this.
tip: When you want to add an enemy drop, always go to line N0 Or better said number, which indicates the line where the enemy is potted this worked in all esl files.
What is marked with orange color, is the enemy that I am going to select.
Once the enemy has been selected, we are going to use this page which I will comment on, which works the same, with the numbers of the row N0, what this does is to convert the row in N0 into a hexadecimal number.
es.calcuworld.com/calculadoras-matematicas/calculadora-hexadecimal/
for example the enemy that I want to put, is in row 3, that is, N0 and row 3, another example, NO and row 4
What I like on this page is that if we put a hexadecimal value it converts it to a decimal and we will know what line the enemy is in, sorry if I wrote it wrong, it is that for example, the spinel drops a bird, which if we look for line 16 is the bird line, so if we put the hexadecimal that appears, we put in the hexadecimal line and it turns it into a decimal, I'm going to show you an image.
Once our code is ready, what we must do is the following, for example if we put it in the column, 3, then that number will appear as a hexadecimal number, as shown in the image, such as if we put in the decimal 10 column we will get hexadecimal, a, then, you just put that number or letter.
When it comes to a small number, for example, mine touched 3, just put 01 03, or for example, 01 0a, etc. One thing they are wondering Why 01? It is the drop code, and 03 is the enemy code.
once we will save our changes and test it.
Thanks for watching my tutorial, and if you don't understand I'll leave you my channel and my Discord, if you need anything just talk to me about these 2 social networks, thanks for all of you guys.
Thank you for, MrCurious and Hexmoddin, for helping with your publications, they really helped me a lot, a departure from DavidGameplays, both for you and your family.
my youtube channel:
www.youtube.com/channel/UCVm_GNjyb5zZxPZgOAK2JKg?view_as=subscriber
My discord: DavidGameplaysYT#1877
Do not know how to add more items in Resident Evil4?
Take it easy, my other post will help you.
residentevilmodding.boards.net/thread/12325/more-items-resident-evil-explained
They remember how to put more than one item or add more than one item, but this time it will do something different, we will use the gca, datextractor, datrepack and Hxd Editor, we only extract any stxxx.dat and Rxxx.dat, so Once you have obtained such a folder with the name Rxxx.dat, that is, r100.dat or r101.dat, it depends on which .dat file you chose. One thing, I am not like other users who make it more difficult, boys do not do that, because it is worse. No offense, now if we start
Well, once you have obtained the Rxxx.dat, you want to start dropping, it is very easy, we will use the link that I will leave below the comment.
link:https://www.mediafire.com/file/5gahzocgh8tf1au/Enemy_Drops.rar/file
Once this file is extracted, the only thing they will do is grab any esl file, that is, emleon00.esl, emleon01.esl, etc.
And once an emleomx.esl is selected, already selected, we will do the following
One thing to see the images if or if you need to right click to open a window or a tab, is that the images are not placed sorry.
I explain, what is marked in yellow, is where we are going to click and this will appear.
we give a click where it is marked in yellow.
and from there we will look for the file that we want to put drop, but eye must be emleon00.esl up to emleon07.esl, that is emleon01.esl, emleon02.esl etc.
also works on separate ways assignment ada in mercenaries.
When we have already selected the esl file that we want our enemy to have an object, we will look for any enemy but be careful, not the code but the row, which is marked in yellow.
To put a Drops if or if, you need to look at the row number, this is also part of the Crzock tool sorry if I misspelled, it is also the same with bio_ita, which is different just put in in 1 and ets the number of this row, if you want to learn that, eye if it complicates them with hxd editor I recommend this link, and credits to Hexmoddin
residentevilmodding.boards.net/thread/12427/items-left-enemies-2007
Once we have obtained the row that we want to put the drop, we will open the ita file of our rxxx.
once our ita file has been opened, where it is marked with yellow there are different codes which I will tell you, right now.
If the value is 00 = the element always appears
If the value is 02 = the item does not appear until the box, the barrel is destroyed.
If the value is 01 = it will not appear unless you defeat the enemy
thanks to MrCurious
To place a drop you must put 01 and the enemy's hexadecimal code you will be asking yourself, how can I know the enemy code? Well, this is not connected to the ets file, but to the esl file itself, to do this, I will leave a link where it has a hexadecimal mathematical calculator, which if we put any number there, it turns us into a hexadecimal number, and that hexadecimal number is, the enemy's code is said esl file.
I'm not one of those lazy people who give an explanation and then publish it. I'm not one of those people and I don't want to offend anyone, but it's true.
well remember where you mark where you mark with yellow color, in the program on the line no, well there are going to select the enemy, for example I will select this.
tip: When you want to add an enemy drop, always go to line N0 Or better said number, which indicates the line where the enemy is potted this worked in all esl files.
What is marked with orange color, is the enemy that I am going to select.
Once the enemy has been selected, we are going to use this page which I will comment on, which works the same, with the numbers of the row N0, what this does is to convert the row in N0 into a hexadecimal number.
es.calcuworld.com/calculadoras-matematicas/calculadora-hexadecimal/
for example the enemy that I want to put, is in row 3, that is, N0 and row 3, another example, NO and row 4
What I like on this page is that if we put a hexadecimal value it converts it to a decimal and we will know what line the enemy is in, sorry if I wrote it wrong, it is that for example, the spinel drops a bird, which if we look for line 16 is the bird line, so if we put the hexadecimal that appears, we put in the hexadecimal line and it turns it into a decimal, I'm going to show you an image.
Once our code is ready, what we must do is the following, for example if we put it in the column, 3, then that number will appear as a hexadecimal number, as shown in the image, such as if we put in the decimal 10 column we will get hexadecimal, a, then, you just put that number or letter.
When it comes to a small number, for example, mine touched 3, just put 01 03, or for example, 01 0a, etc. One thing they are wondering Why 01? It is the drop code, and 03 is the enemy code.
once we will save our changes and test it.
Thanks for watching my tutorial, and if you don't understand I'll leave you my channel and my Discord, if you need anything just talk to me about these 2 social networks, thanks for all of you guys.
Thank you for, MrCurious and Hexmoddin, for helping with your publications, they really helped me a lot, a departure from DavidGameplays, both for you and your family.
my youtube channel:
www.youtube.com/channel/UCVm_GNjyb5zZxPZgOAK2JKg?view_as=subscriber
My discord: DavidGameplaysYT#1877
Do not know how to add more items in Resident Evil4?
Take it easy, my other post will help you.
residentevilmodding.boards.net/thread/12325/more-items-resident-evil-explained