Currently out of business.
Posts: 586
|
Post by zakizakizaki on Sept 30, 2019 16:50:02 GMT 10
KamiA, understand me, please. I love hardcore gaming, but it seems that it's more trash;) I believe, that it will be patches with fixes The only trash in here - is you. Chapter 3-2 was made perfectly fine (but co-op actions). All you have to do is not move trash box too far, so you can avoid it by climbing on ladder/run as fast as you can. If you can't beat it on veteran, so change the difficulty. Jesus.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Sept 30, 2019 17:04:43 GMT 10
Been outta the loop, KamiA. Will be downloading later on today. Can't wait. RE5's one of my favorite RE games. Love the work. True difficulty that requires adaptation. I just have one question, but could you release some info on HP values and hitzone damage reduction for the creatures in the mod? I'd love to optimize my gameplay more, and find more efficient ways to deal with the creatures.
|
|
Chris & Jill are partners...Forever!
Posts: 16
|
Post by alexious94 on Sept 30, 2019 18:03:32 GMT 10
KamiA, understand me, please. I love hardcore gaming, but it seems that it's more trash;) I believe, that it will be patches with fixes The only trash in here - is you. Chapter 3-2 was made perfectly fine (but co-op actions). All you have to do is not move trash box too far, so you can avoid it by climbing on ladder/run as fast as you can. If you can't beat it on veteran, so change the difficulty. Jesus.No need insult me. I just want to say, that need fixes for this chapters. Especially fix alligators. Do you enjoy die because of QTEs many times, really? I beated all chapters of Nightmare mod with fresh start. And i want to do it and to Night Terror, when it will be finish
|
|
Currently out of business.
Posts: 586
|
Post by zakizakizaki on Sept 30, 2019 19:34:03 GMT 10
No need insult me. I just want to say, that need fixes for this chapters. Especially fix alligators. Do you enjoy die because of QTEs many times, really? I beated all chapters of Nightmare mod with fresh start. And i want to do it and to Night Terror, when it will be finish If you don't want to be insulted - be nice and fair to others. It's okay to leave the comments/feedback for the new chapter, since it was released recently. There might be some bugs and issues, but not in the way you did that. "Fucking chapter 3-2!","seems that it's more trash;)". Ugh, go team. Do you know anything about respecting modders? Think about it at the free time.
|
|
|
Post by KamiA on Oct 1, 2019 1:06:59 GMT 10
What did you do? Fucking chapter 3-2! Record your gameplay of walkthrough this chapter. And no trainer and no cheats. Did you play on this chapter? How have time for 1:30 seconds to Josh's boat? It's np hardcore, it's trash! I want to beat without trainer and cheats. I beated your Nightmare mod without trainer and i liked it... Where is balance? There you go: And for record, I did test every single stage 20+ times on Veteran (renamed to Professional for reason). If you want it easier, just say that. I appreciate all feedback but no need to call it trash.
|
|
|
Post by KamiA on Oct 1, 2019 1:19:31 GMT 10
Been outta the loop, KamiA. Will be downloading later on today. Can't wait. RE5's one of my favorite RE games. Love the work. True difficulty that requires adaptation. I just have one question, but could you release some info on HP values and hitzone damage reduction for the creatures in the mod? I'd love to optimize my gameplay more, and find more efficient ways to deal with the creatures. Town Majini has 2400 HP. Wetland Majini has 3000 HP. Army Majini has 3000-4000 HP. These are not concrete though, I adjust them as I see fit. For example, some ranged majini may have lower HP. The same adjustment goes for all bosses. Most of them have vary 10000-30000 HP. By the way, you can directly view all HP if you use Raz0r's trainer. I didn't change any hitzone except for Reynard where his head take the same damage as body.
|
|
https://youtu.be/x8NjAFVlNHE
Posts: 32
|
Post by Albert Wesker on Oct 1, 2019 7:00:04 GMT 10
Who will challenge Albert Wesker will be destroyed
|
|
|
Post by KamiA on Oct 3, 2019 5:20:51 GMT 10
Hey zakizakizaki CixonIf you have time, I need you to help me test this stage (chapter 2-1 storage room) s118.arcIt has an experimental script to detect co-op play. Can you help me confirm if it works as described here? 1. If it's co-op, nothing happen. 2. If it's not co-op, characters will die instantly.
|
|
Fight with intelligence not negligence.
Posts: 90
|
Post by Cixon on Oct 3, 2019 12:32:56 GMT 10
Hey zakizakizaki Cixon If you have time, I need you to help me test this stage (chapter 2-1 storage room) s118.arcIt has an experimental script to detect co-op play. Can you help me confirm if it works as described here? 1. If it's co-op, nothing happen. 2. If it's not co-op, characters will die instantly. My experience using only your NT patches and new experimental stage: Game-mode: Veteran/Normal Offline Test - As soon as I spawned in, I noticed Boss Jill Zipped standing there frozen, holding nothing and then, AI and I died instantly. I was able to avoided death with quick rocket shot that got us to be in animation state to avoid death. This allowed me to wander around the room. Upon doing this trick, I heard Jill move around even though she was frozen indefinitely. Online Test - Same experience except, no instant death.
|
|
Currently out of business.
Posts: 586
|
Post by zakizakizaki on Oct 4, 2019 6:24:19 GMT 10
Hey zakizakizaki Cixon If you have time, I need you to help me test this stage (chapter 2-1 storage room) s118.arcIt has an experimental script to detect co-op play. Can you help me confirm if it works as described here? 1. If it's co-op, nothing happen. 2. If it's not co-op, characters will die instantly. Agreed. I've tried the same way as Cixon did, so.. Also, can't really say much about online, but I'll test it on the weekends and tell you ASAP.
|
|
|
Post by KamiA on Oct 4, 2019 18:12:36 GMT 10
Cixon zakizakizaki Thank you two for testing. Here is a co-op fix for chapter 3-2, see if it works. 3-2 co-op fixOil Field Refinery : - If co-op, "Look it's Irving" cutscene should play almost immediately. Sorry, but I can't allow extra challenge here because Irving will prevent co-op action including the door at the end. - If not co-op, everything is the same. Oil Field Indoor :- The elevator action should be fixed now, I think. - If co-op, Josh (at the safe room) is removed so that you should be able to do co-op action. - If not co-op, everything is the same. Oil Field Dock :- If co-op, Josh is still here, but the co-op pushable box is already moved to the middle. - If not co-op, everything is the same. Also added extra script to teleport AI partner if they get stucked so you don't have to worry about it anymore. If things are working as describe, I will fix a few more stuff then update the mod at the main post.
|
|
Chris & Jill are partners...Forever!
Posts: 16
|
Post by alexious94 on Oct 4, 2019 18:29:28 GMT 10
Guys, i have two questions. 1. In chapter 3-2 there is dropping item "Hand-to-hand" from dying executioner. How i can use it? Or is it will be fix and modify in the future releases? 2. In chapter 3-3, i think, there is one bug. If i restart control point before first the gates, chainsaw guy will be spawn in the Josh's boat. A similar bug also is to chapter 3-3 of Nightmare mod. P.S. Sorry for my rage.
|
|
|
Post by KamiA on Oct 4, 2019 19:44:02 GMT 10
Guys, i have two questions. 1. In chapter 3-2 there is dropping item "Hand-to-hand" from dying executioner. How i can use it? Or is it will be fix and modify in the future releases? 2. In chapter 3-3, i think, there is one bug. If i restart control point before first the gates, chainsaw guy will be spawn in the Josh's boat. A similar bug also is to chapter 3-3 of Nightmare mod. P.S. Sorry for my rage. 1. It gives a cool casual animation from chapter 1-1 when equipped, that is all to it. 2. That is intended since Nightmare mod. You want him to be deleted?
|
|
Chris & Jill are partners...Forever!
Posts: 16
|
Post by alexious94 on Oct 4, 2019 20:04:33 GMT 10
1. Ok. I'll test) 2. I don't know... Let him stay. It's nervously, but it's not critical, in my opinion
|
|
Fight with intelligence not negligence.
Posts: 90
|
Post by Cixon on Oct 4, 2019 21:59:18 GMT 10
Cixon zakizakizaki Thank you two for testing. Here is a co-op fix for chapter 3-2, see if it works. 3-2 co-op fixOil Field Refinery : - If co-op, "Look it's Irving" cutscene should play almost immediately. Sorry, but I can't allow extra challenge here because Irving will prevent co-op action including the door at the end. - If not co-op, everything is the same. Oil Field Indoor :- The elevator action should be fixed now, I think. - If co-op, Josh (at the safe room) is removed so that you should be able to do co-op action. - If not co-op, everything is the same. Oil Field Dock :- If co-op, Josh is still here, but the co-op pushable box is already moved to the middle. - If not co-op, everything is the same. Also added extra script to teleport AI partner if they get stucked so you don't have to worry about it anymore. If things are working as describe, I will fix a few more stuff then update the mod at the main post. Using same method as before for testing, here's results: Oil Field Refinery :
- ONLINE was the same, just no Irving challenge and cut-scene was immediate. - OFFLINE was kept the same. (Though I will miss the Irving challenge for Online.) Oil Field Indoor :
- Elevator action was fixed. Harder to time since it's {Spoiler} A+B (Xbox) - Josh was removed for ONLINE though, there's now two doors that I had to open to get to safe room. Normal door and LiN door. Also, the music is bugged for some reason in safe room..sounds really weird, looped audio que of something, demonstrated HERE. - OFFLINE, was kept the same. Oil Field Dock :
- ONLINE, everything was the same aside from the pushable object as mentioned and maybe chainsaw door. - OFFLINE, everything is the same. Script was very helpful in this.
|
|