✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,995
|
Post by Mr.Curious on Sept 14, 2018 17:09:53 GMT 10
CUTSCENE SUPPORT BEING ADDED
UPDATE: Hello just a little update here. Decided to take this a little further and add cutscene support. Very happy to announce that there will be cutscenes added to this mod! There are still many shortcomings in the cutscenes themselves (no facial animations yet and some enemy animations I cant fix), but I thought this would be better than nothing. There will be some improvements in the days to come. All dialogue taken from Resident Evil Remaster and edited by Mr.Curious. Project inspired by the great work of the Master Modder Infernal. I have already completed some other cutscenes as well, but don't want to spoil all of the surprises just yet!Happy Modding!
|
|
I started RE:2 Modding.
Posts: 507
|
Post by 3getu841 on Sept 15, 2018 15:34:15 GMT 10
CUTSCENE SUPPORT BEING ADDED
UPDATE: Hello just a little update here. Decided to take this a little further and add cutscene support. Very happy to announce that there will be cutscenes added to this mod! There are still many shortcomings in the cutscenes themselves (no facial animations yet and some enemy animations I cant fix), but I thought this would be better than nothing. There will be some improvements in the days to come. All dialogue taken from Resident Evil Remaster and edited by Mr.Curious. Project inspired by the great work of the Master Modder Infernal. Great ! This is a very hard work to do. Keep on going
|
|
|
Post by Frostwolf on Sept 15, 2018 22:47:54 GMT 10
Wow, this is amazing, keep it up..
|
|
✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,995
|
Post by Mr.Curious on Sept 16, 2018 7:45:50 GMT 10
New In-Game Weapons to be added Proud to present a new weapon for RE4UHD fans. Behold the Flame Thrower!
Credits to Gabriel Gantz for porting the gun model, David Flores for the flame effect, and to @raz0r for the enemy catching fire effect.
This will become available for with the the Resident Evil UHD project
Happy Modding!
|
|
Posts: 382
Original Join Date: Jun 4 2012
|
Post by david flores on Sept 17, 2018 10:56:26 GMT 10
|
|
sed.akoson@gmail.com
Posts: 651
|
Post by seda on Sept 17, 2018 13:06:45 GMT 10
Ohhhhhhhhh my god
I can't believe what i have seen just now
Please accept my apologies for this late congratulations
Unfortunately I can't be online as before (cause of my new job)
You are more than amazing my dear brother
Keep your unbelievable incredible modding up
|
|
✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,995
|
Post by Mr.Curious on Sept 17, 2018 15:55:35 GMT 10
seda dear brother. I missed you. Thank you for your kinds words. I am always thinking of your kind heart when I make this project. Please stay in touch with us all. david flores - yes my friend. Well done a good job from everyone involved. @raz0r and I worked on some more updates today: - changed the size of the ss_pzzl model so it doesn't look mini like the TMP (it is 2x5 now, up from 2x3) - added animation support for other animations so enemies catch fire while on the ground. - updated all MDT entries so all descriptions are present. Happy Modding!
|
|
Fight with intelligence not negligence.
Posts: 90
|
Post by Cixon on Sept 18, 2018 0:21:42 GMT 10
neeeeed!
|
|
Enjoy!
Posts: 1,266
Original Join Date: Nov 21, 2012
|
Post by Mister T on Sept 18, 2018 1:11:49 GMT 10
Great performance indeed!
|
|
|
Post by Frostwolf on Sept 18, 2018 2:54:02 GMT 10
Amazing, keep up the great work
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Sept 18, 2018 8:28:22 GMT 10
xD
|
|
RE5 Co-op Mercs Highscore: 220,000pts +100 combo
Posts: 84
|
Post by breezerHOG on Sept 18, 2018 8:41:41 GMT 10
very cool but its so OP! it should do less damage and the fire should last longer or even burn the ground for a bit, would love to see it catch onto trees, walls or even ceilings (specifically in the village, not so much in the castle)
|
|
✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,995
|
Post by Mr.Curious on Sept 18, 2018 10:30:30 GMT 10
very cool but its so OP! it should do less damage and the fire should last longer or even burn the ground for a bit, would love to see it catch onto trees, walls or even ceilings (specifically in the village, not so much in the castle) yes less damage for sure. those things are being worked on. As for other stuff cathcing fire, well that's an incredible amount of work beyond what you even know. I was thinking along the same lines,but to be honest we are dealing wiht a very old game that isnt meant for this kind of stuff. Theres all kinds of issues that come to mind, especially with ETM models, like how do you make one object use different effect depending on which gun it is hit by? lots of coding and creatingnew effects. Wayyyy too much work for me right now on top of making dozens and dozens of new rooms for this project. This is why games have teams of people working all day, sometimes hundreds of them. Too much work for me !
|
|
RE5 Co-op Mercs Highscore: 220,000pts +100 combo
Posts: 84
|
Post by breezerHOG on Sept 18, 2018 11:27:29 GMT 10
oh I know it would be next to impossible to have dynamic burning, but it would be amazing maybe fire could catch from one enemy to another if they are still walking side by side (and not insta-gibbed)? or damage the player like when you get to close to incendiary grenades? at least the incendiary grenades last for a few seconds on the ground, I want the fire to feel menacing lol!
|
|
✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,995
|
Post by Mr.Curious on Sept 18, 2018 12:22:11 GMT 10
- or damage the player like when you get to close to incendiary grenades? I like this idea
Yes the fire should be menacing.
|
|