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Post by Deleted on Mar 17, 2014 23:15:16 GMT 10
marcelo do you know where the leon face texture from coutscene is? i´m wanting to include it to my mod!!
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Post by marcelo20xx on Mar 17, 2014 23:36:33 GMT 10
02000000 and up, weapons in-game textures: This one correspond to the handgun in-game texture and is located inside 02000002 And inventory preview begins at 20000000: This one is located inside 20000002 and correspond to the handgun preview texture...
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Post by rusty100 on Mar 17, 2014 23:38:30 GMT 10
I don't get what your above script will do (also not sure how to use it?) I wasn't asking you, specifically, to tell me where everything is. I was just wondering if anybody knew, so it would make searching for them a lot easier. What exactly does the above script do?
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Post by marcelo20xx on Mar 17, 2014 23:42:22 GMT 10
Its a script that batch unpack all the packed *.lfs files so you don't unpack manually one by one with quickbms. Then you only need to use the other batch: unpack-all.bat bundled with the yz2tool and you have the whole texture packs in like 10 mins. Finally with XnView you can browse conveniently the newly created folders inside "output" for the tgas and dds that you are looking for. Sorry if I was rude...I didn't mean it
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Post by rusty100 on Mar 17, 2014 23:51:50 GMT 10
Oh cool, that sounds very useful. Thanks!
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Post by marcelo20xx on Mar 18, 2014 0:07:29 GMT 10
@izacky, Didn't have the time to check it myself but it seems that cutscenes textures packs begins at: 0d10b000, good luck because it seems a lot of trouble...
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Post by Deleted on Mar 18, 2014 0:11:29 GMT 10
@izacky, Didn't have the time to check it myself but it seems that cutscenes textures packs begins at: 0d10b000, good luck because it seems a lot of trouble... arigatou anyway!! i will start check it now! and let you now
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Post by Deleted on Mar 18, 2014 7:07:27 GMT 10
i can just be crazy. but i think that every cutscene have a respective folder full of textures to edit! for exemple, i open a folder with bitores ashley and leon faces,. and have that door that bitorez smash its knob! that must be that cutscene where leon fight bitorez and get him eye! sorry if i´d some mistake!! i learned english by myself!
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Post by marcelo20xx on Mar 18, 2014 7:41:21 GMT 10
Yeah, that's right. Every cutscene have it's own texture pack, that's why I wished you luck, talk about duplicating unnecessary textures by Capcom
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Post by DarkSamus on Mar 18, 2014 7:45:06 GMT 10
Its a script that batch unpack all the packed *.lfs files so you don't unpack manually one by one with quickbms. Then you only need to use the other batch: unpack-all.bat bundled with the yz2tool and you have the whole texture packs in like 10 mins. Finally with XnView you can browse conveniently the newly created folders inside "output" for the tgas and dds that you are looking for. Sorry if I was rude...I didn't mean it You can already unpack in bulk with the other script. I did it when we first got the script so I could go through all the files.
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Post by Deleted on Mar 18, 2014 7:57:36 GMT 10
you will have to wish luck to albert and chris aswell! they will need help to do a full texpack! what you think?
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Post by Deleted on Mar 18, 2014 8:01:45 GMT 10
hey marcelo this complete lfs list you create is just for english? couse i don´t wanna make throuble? and why your name is marcelo? are you brazilian too??
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Post by Deleted on Mar 18, 2014 8:03:15 GMT 10
so the worst part is that not even the name of tex is the same! edit one by one!
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Post by marcelo20xx on Mar 18, 2014 8:10:27 GMT 10
I am Italian-argentinian, and the list is for all the textures in the ImagePack folder, I clarified that packs of repeating textures correspond to specific languages, files of "repeating" textures ending in 01 are english, etc... DarkSamus yeah you are right, I didn't read your post
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Post by DarkSamus on Mar 18, 2014 21:48:49 GMT 10
1. Download QuickBMs 2. Create a new text document and paste the below into it... 3. Copy the LFS you want to extract to where you will do your modding work. 4. Open QuickBMs and choose the script you made with notepad in step 2 5. Next in BMS choose the .LFS file you want to edit 6. Choose the directory you want the file saved in. 7. You will now have a file that doesn't have the .LFS extention and is ready for FluffyQuacks YZ2tool tool. 8. Drag and drop the new file that QuickBMS created onto YZ2tool.exe and it will give you a folder containing files you can edit. 9. After editing drag and drop the edited folder onto the "repack-all" batch file for "YZ2tool" 10. Put the created file into the game where you got it from and remove the originally made Capcom .LFS file 11. Test your work. ^^Hope this helps. Follow this guide Rebecca
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