Posts: 69
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Post by rusty100 on Mar 16, 2014 22:44:33 GMT 10
started his jacket. messed some things up, work in progress. new custom bump maps and everything too!
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Posts: 189
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Post by marcelo20xx on Mar 17, 2014 0:22:44 GMT 10
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Ada... Ada Wong :D
Posts: 9,900
Original Join Date: Aug 21, 2008
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Post by EvilLord on Mar 17, 2014 8:36:59 GMT 10
do any of you know where the Weapon textures are ?
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Posts: 200
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Post by metroidguy on Mar 17, 2014 8:55:46 GMT 10
i know
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Posts: 189
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Post by marcelo20xx on Mar 17, 2014 8:58:05 GMT 10
Weapon inventory textures:
2e000001 3b000001
Weapon ingame textures begins at: 20000000
Examine models begin at: 430000a0 and up
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Posts: 200
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Post by metroidguy on Mar 17, 2014 9:05:14 GMT 10
Weapon inventory textures: 2e000001 3b000001 Weapon ingame textures begins at: 20000000 Examine models begin at: 430000a0 and up but i've moded those 3 and when i equip my moded gun it shows the same texture (same texture of the original weapon) thats being held by Leon.
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Posts: 189
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Post by marcelo20xx on Mar 17, 2014 9:09:24 GMT 10
Forgot to tell you that these two: 2e000001 3b000001, correspond to the english language only
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Posts: 200
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Post by metroidguy on Mar 17, 2014 9:13:40 GMT 10
Forgot to tell you that these two: 2e000001 3b000001, correspond to the english language only i use english language so thats not the problem.
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Posts: 189
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Post by marcelo20xx on Mar 17, 2014 9:51:45 GMT 10
Sorry then man if those textures aren't the correct ones, right now I don't have further interest on modding weapons until we can mod their models too
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Posts: 69
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Post by rusty100 on Mar 17, 2014 14:07:36 GMT 10
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Ada... Ada Wong :D
Posts: 9,900
Original Join Date: Aug 21, 2008
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Post by EvilLord on Mar 17, 2014 17:36:12 GMT 10
Weapon inventory textures: 2e000001 3b000001 Weapon ingame textures begins at: 20000000 Examine models begin at: 430000a0 and up Thanks Brah
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Posts: 200
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Post by metroidguy on Mar 17, 2014 21:45:04 GMT 10
Weapon inventory textures: 2e000001 3b000001 Weapon ingame textures begins at: 20000000 Examine models begin at: 430000a0 and up Thanks Brah you will still be missing 1 more weapon texture though, the texture of the gun that leon holds when you equip that gun.
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Posts: 189
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Post by marcelo20xx on Mar 17, 2014 22:04:29 GMT 10
You're welcome...
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Posts: 69
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Post by rusty100 on Mar 17, 2014 22:33:06 GMT 10
I started to mod the weapons and they weren't taking effect in-game. Then I noticed they only took effect when Leon is holding them in the Inventory. I was using the 2xxxxxx files. Where are the in-game world weapon textures?
The way this game works is ridiculous. Different model for inventory, examine, leon preview, and in-game. All using their own texture file. And every time leon changes his outfit slightly, there's a whole new set of identical textures.
Imagine how small this game could be if things actually shared a texture.
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Posts: 189
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Post by marcelo20xx on Mar 17, 2014 22:54:39 GMT 10
Ok, since I am seeing too many where is XXX texture request I will post a batch script that will make the life easier for anyone looking for textures:
"./quickbms.exe" -F "*.pack.lfs" "./script.txt" "path to your RE4\BIO4\ImagePackHD" "./output"
save the file as unpackbatch.cmd
where script.txt is:
comtype xmemdecompress get name basename log MEMORY_FILE 0 0 goto 0x10 get chunks long append for i = 0 < chunks get zsize short get size short if size = 0 math size = 0x10000 endif get offset long math offset + 0x13 clog MEMORY_FILE offset zsize size next i append get size asize MEMORY_FILE log name 0x00 size MEMORY_FILE
Then download and install XnView...profit?
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