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Post by humenspider7 on Jan 8, 2017 15:57:32 GMT 10
Hi, I've been having trouble getting textures to show up on a mod. I use milkshape 3d to make an smd file that I convert into a PMD from the re4 sdk. Usually I hit to flip textures and it would show up in game properly, but for some reason no textures at all appear on the model. The model shows, completely white however. Anyone have an idea?
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Keep Calm and Install Mods
Posts: 116
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Post by guiasilencioso on Jan 8, 2017 18:14:27 GMT 10
Did you move the textures to the same folder as the model goes right? Or maybe you didn't assign them on Milkshape 3D , i often get this problem where you have to assign textures to a specific material , for example:
Group_01 Material_01 'The texture will only show up on Group_01 if i assign it to this material' Material_02
Hope it helps
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Posts: 58
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Post by humenspider7 on Jan 9, 2017 2:54:24 GMT 10
I've assigned it to the material properly and in the correct folder. What I did was reconvert the textures to tga because the model included the png and tga version. Those that converted from png to tga worked, but there's another issue now. The body texture shows only the outfit, yet when I apply it on milkshape and hit ignore alpha channel, it properly applies to the skin and whatnot. But when I view the texture, it's only the outfit and the same when I put it in game.
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Keep Calm and Install Mods
Posts: 116
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Post by guiasilencioso on Jan 9, 2017 5:17:58 GMT 10
Saving the .tga with 8Bits/Channel turns off transparency , 16 is fine too but 32 allows Alpha Channels , i had the same problem with a skin i was making , i never tested this method but in theory it will work.
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Posts: 58
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Post by humenspider7 on Jan 9, 2017 5:43:43 GMT 10
Is there any way to do it without photoshop?
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Keep Calm and Install Mods
Posts: 116
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Post by guiasilencioso on Jan 9, 2017 18:46:24 GMT 10
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sed.akoson@gmail.com
Posts: 651
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Post by seda on Jan 9, 2017 23:14:35 GMT 10
I've assigned it to the material properly and in the correct folder. What I did was reconvert the textures to tga because the model included the png and tga version. Those that converted from png to tga worked, but there's another issue now. The body texture shows only the outfit, yet when I apply it on milkshape and hit ignore alpha channel, it properly applies to the skin and whatnot. But when I view the texture, it's only the outfit and the same when I put it in game. hi there are few things that you should be sure about it 1 : make sure that you've assigned the *.tga ones to the object when you are taking a smd export (maybe ms3d is still using png ones on the model) 2 : make sure that RLE COMPRESSION isn't active in your images converter's options ( re4's engine is able to handle 32bit codding too but just without RLE c-codec) 3 : make the texture's name simple, preferably dos mod, i mean 8.3 mode (just as an example: leonface.tga) ...
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