✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
|
Post by FluffyQuack on Dec 27, 2016 14:35:13 GMT 10
Download: www.fluffyquack.com/tools/re7pak.rarSource code: www.fluffyquack.com/tools/source/re7pak.rarIt can extract everything from the PAK file. The PAK format does not directly store any filenames, so good luck going through the extracted files. I started working on a way to import files back into the PAK file, but there's a small bug and I stopped working on it once I realized I'm pretty sure I have to figure out how the checksum hash is calculated for each file. I don't have a lot of interest in RE7, so I'm not sure if I'll continue working on this program. For people who are looking into making their own tools, there's a couple of things which needs to be looked into: header.unknown1 - This could be a checksum hash of the PAK file. If so, it's possible it has to be updated each time you modify the PAK file. entry.unknown1 - I'm very sure this is a checksum hash of the file data (there's identical files with an identical hash), this is probably used to check file integrity. entry.unknown2 - This is probably a hash of the filepath. It would be extremely useful to find a way to get a real filepath for each file, but I'm not sure how to go about it. Maybe there's one file in the PAK container which acts as a manifest?
|
|
sed.akoson@gmail.com
Posts: 651
|
Post by seda on Dec 27, 2016 22:54:05 GMT 10
thank you very much Our Dear Genius FluffyQuack
for all of your awesome and perfect tools and all of your efforts that crown really does belong to you
|
|
I WON'T DO ANY REQUESTS AT THE MOMENT
Posts: 555
Original Join Date: Feb 22 2012
|
Post by ZERO on Dec 30, 2016 16:28:51 GMT 10
I don't have a lot of interest in RE7, so I'm not sure if I'll continue working on this program. Hi mate how is it going? Thanks for your work mate we really appreciate. I know what you mean by I am not so interested I really do. I just have a small request if it is possible. Can you add a dictionary "meaning a text file where we can add the names to the corresponding files" to your arctool and to the re7 pak tool? That way if we find some stuff and if you don't want to update the tools which I understand we can add our own findings to the missing files. That way if in a future you want to update these tools you will have the dictionary and you would save a lot of time trying to find those files yourself. Just saying and thanks mate have a great one.
|
|
I WON'T DO ANY REQUESTS AT THE MOMENT
Posts: 555
Original Join Date: Feb 22 2012
|
Post by ZERO on Dec 30, 2016 17:08:38 GMT 10
there is a guy in xentax that posted a script to unpack the files and gets almost all the names but it gets dat files. There is another guy whose has a noesis script too but he would not share it. However if you want the files just to see what is what you can use ninjaripper it really works textures will need some work lol
|
|
Ada... Ada Wong :D
Posts: 9,898
Original Join Date: Aug 21, 2008
|
Post by EvilLord on Dec 31, 2016 0:04:05 GMT 10
there is a guy in xentax that posted a script to unpack the files and gets almost all the names but it gets dat files. There is another guy whose has a noesis script too but he would not share it. However if you want the files just to see what is what you can use ninjaripper it really works textures will need some work lol NICE where can i get that script can you post a link to it ?
|
|
✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
|
Post by FluffyQuack on Dec 31, 2016 14:43:35 GMT 10
I don't have a lot of interest in RE7, so I'm not sure if I'll continue working on this program. Hi mate how is it going? Thanks for your work mate we really appreciate. I know what you mean by I am not so interested I really do. I just have a small request if it is possible. Can you add a dictionary "meaning a text file where we can add the names to the corresponding files" to your arctool and to the re7 pak tool? That way if we find some stuff and if you don't want to update the tools which I understand we can add our own findings to the missing files. That way if in a future you want to update these tools you will have the dictionary and you would save a lot of time trying to find those files yourself. Just saying and thanks mate have a great one. I think it's more likely I'll go back to MT Framework tools and work more on them than any RE7 tools to be honest. I don't have a lot of time for modding projects, and I definitely don't have a lot of motivation to mod RE7. But it looks like other programmers are more interested in RE7 so hopefully it won't take long before we get robust tools.
|
|
Keeping calm and go ahead
Posts: 413
|
Post by Arthas Menethil on Dec 31, 2016 16:00:37 GMT 10
Is it possible that convert first person to third person?
|
|
Resident Button Modder
Posts: 4,533
Original Join Date: Nov 1, 2009
|
Post by DarkSamus on Dec 31, 2016 18:09:35 GMT 10
Is it possible that convert first person to third person? lol, Seriously doubt it will happen.
|
|
Keeping calm and go ahead
Posts: 413
|
Post by Arthas Menethil on Dec 31, 2016 18:36:03 GMT 10
Is it possible that convert first person to third person? lol, Seriously doubt it will happen. I remember someone modify RE6 to first person,if RE7 keep a whole body,it should be possible to convert to third person
|
|
Reskinner & Graphic Designer
Posts: 901
|
Post by Frank Alcantara on Dec 31, 2016 23:55:14 GMT 10
lol, Seriously doubt it will happen. I remember someone modify RE6 to first person,if RE7 keep a whole body,it should be possible to convert to third person This is not such a simple thing to do. But I think someone could do it! OH COME OOON... That's not impossible, people.
|
|
Resident Button Modder
Posts: 4,533
Original Join Date: Nov 1, 2009
|
Post by DarkSamus on Jan 1, 2017 1:29:00 GMT 10
Hey if someone does it then cool, but the game does feel built for FP Not sure how well it would work in TP.
Anyway, that's just my opinion.
|
|
I WON'T DO ANY REQUESTS AT THE MOMENT
Posts: 555
Original Join Date: Feb 22 2012
|
Post by ZERO on Jan 1, 2017 1:54:37 GMT 10
I remember someone modify RE6 to first person,if RE7 keep a whole body,it should be possible to convert to third person This is not such a simple thing to do. But I think someone could do it! OH COME OOON... That's not impossible, people. Yeah I would love that too. I don't suffer from motion sickness but still I could not bare to play an hour resident evil survivor games. However I think this time that would not be possible due to the fact that previous resident evil games were different. Example re 1 to 6 the camera coordinates were fixed in a point away from the pl ones. Even though RE code veronica had an option for first person and third the coordinates were different. This time the coordinates for the camera are fixed in the pl head D: Meaning messing with them will cause a lot of bugs and maybe won't even be possible to do.
|
|
Posts: 548
Original Join Date: Oct 28, 2009
|
Post by Syndeh on Jan 1, 2017 3:36:34 GMT 10
having a third person option would make this game at least a bit appealing. but judging from this the attempt for a third person mod probably is pointless because you are just flying hands... v-jolt.tumblr.com/image/154102993332Maybe you can do a model swap but even then, will the chara have animations? Propably not v_v
|
|
Reskinner & Graphic Designer
Posts: 901
|
Post by Frank Alcantara on Jan 1, 2017 8:32:41 GMT 10
DarkSamus Do you have any news of Wilsonso? Will he go back to Modding?
|
|
Resident Button Modder
Posts: 4,533
Original Join Date: Nov 1, 2009
|
Post by DarkSamus on Jan 1, 2017 9:20:54 GMT 10
DarkSamus Do you have any news of Wilsonso? Will he go back to Modding? I have as much clue as you do.
|
|