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gridning hard working on a fan game - Resident Evil Remix
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Post by Mr.Curious on Dec 19, 2016 13:19:40 GMT 10
how do I convert a TGA to DDS file with transparency?
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Post by Deleted on Dec 19, 2016 13:29:38 GMT 10
dxt5 with alpha, for add transparency, use in mtl file, map_D texture name.tga
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Post by Deleted on Dec 19, 2016 13:39:42 GMT 10
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Post by Deleted on Dec 19, 2016 13:47:48 GMT 10
no need, just open the shortcut or open the folder inside (PaintDotNet.exe)
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Post by Deleted on Dec 19, 2016 13:52:11 GMT 10
execute how administrador
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gridning hard working on a fan game - Resident Evil Remix
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Post by Mr.Curious on Dec 19, 2016 13:55:44 GMT 10
I found a properly workingin installer for paint.net HERE . I also have photoshop, compressionator, Ifranview and milkshape, so i think i have the tools i need.
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Post by Deleted on Dec 19, 2016 13:59:25 GMT 10
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gridning hard working on a fan game - Resident Evil Remix
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Post by Mr.Curious on Dec 19, 2016 14:01:14 GMT 10
in your video at 2:15 you say:
"My case I save all Textures in format DDS dxt5, and texture big, I saved in DXT1"
what do you mean when you say "texture Big"?
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Post by Deleted on Dec 19, 2016 14:02:01 GMT 10
texture with great resolution, I saved in dxt1 for have the smaller size in byte
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gridning hard working on a fan game - Resident Evil Remix
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Post by Mr.Curious on Dec 19, 2016 14:10:57 GMT 10
my game will not load and i think it is because the texture files are not placed or configured properly.
Which files to use for TGA and which files for DDS?
Son of Persia said in is intrcutions that:
All diffuse textures must be in DXT1 DDS format without alpha (must save your textures in DXT5 and then compress/convert them to DXT1 using a tool such as AMD compressonator).
This tells me that all texures with a transperancy are supposed to be in DDS format?
2- All specular/bump textures must be in 32-bit TGA format with alpha
This seems strange considering that all the specular/bump textures that are extracted from teh original LFS archive are actually DDS files. Is it actually the other way around? I found that the TGA files I imported into Milkshape were fine with transperancy.
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gridning hard working on a fan game - Resident Evil Remix
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Post by Mr.Curious on Dec 19, 2016 14:20:17 GMT 10
Could someone please look at THIS small batch of .tga fies and tell me which files are diffuse and which are specular/bump?
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Post by Deleted on Dec 19, 2016 14:23:22 GMT 10
No, the transparent textures must is in tga, diffuse textures must is in dds dxt1, like I said I did the mod of my way and didn't have a mistake, I want you to the part where I edit the MTL and when I create a new bin file
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Post by Deleted on Dec 19, 2016 14:52:26 GMT 10
all specular textures are gray, all textures bumps are blue, I have not looked at his file: but if u are not able to convert the mod, you send me it that I convert
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Post by Deleted on Dec 19, 2016 15:10:45 GMT 10
I looked your textures and all are diffuse, and not have specular textures or bumos.
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gridning hard working on a fan game - Resident Evil Remix
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Post by Mr.Curious on Dec 19, 2016 15:27:49 GMT 10
Thank you for taking the time to look at those tga files.
I am really confused what diffuse means, and what spec/bump means.
42 & 43 seem to be diffuse, because they have transparencies. Is this right ?
I loaded them as 0042.tga and 0043.tga into Milkshape, and the rest are dds. Will this still work ?
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