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Post by DarkSamus on Oct 14, 2016 11:45:52 GMT 10
Shotgun time...
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Ada... Ada Wong :D
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Post by EvilLord on Oct 14, 2016 20:54:49 GMT 10
Telephone Time....
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レッドフィールド
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Post by Beefy Busch on Oct 15, 2016 0:18:07 GMT 10
You do remember how when old characters started they were bitten, slashed, clawed, cut, ect. and were fine, bar the mildly anoying limp remedied by the convenient appliance of weed? You're looking for realism in a series which had little of it to begin with. That's true, that the series has never been wholly realistic, (no game can be really), but I mean we've seen the protagonist get the "Hostel" torture porn treatment before in other games, (Outlast, Heavy Rain etc.) and it's frankly unoriginal and uninspired, which further validates the in-authenticity of the direction RE7 is going. Do I really need to know how vulnerable the character I'm playing as is, by being strapped down in a pointless cut-scene, while some young Meg Mucklebones, decides to sketch with a knife?, or play the game and if I make a mistake and get wholloped on the head and die.
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From my experience, yes.
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Post by sharontubul on Oct 15, 2016 0:40:23 GMT 10
This looks sub-par. Any other news?
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Post by Rtoo on Oct 15, 2016 7:56:05 GMT 10
That's true, that the series has never been wholly realistic, (no game can be really), but I mean we've seen the protagonist get the "Hostel" torture porn treatment before in other games, (Outlast, Heavy Rain etc.) and it's frankly unoriginal and uninspired, which further validates the in-authenticity of the direction RE7 is going. Do I really need to know how vulnerable the character I'm playing as is, by being strapped down in a pointless cut-scene, while some young Meg Mucklebones, decides to sketch with a knife?, or play the game and if I make a mistake and get wholloped on the head and die. Well then, I suppose I'm fortunate I didn't play those games- Heavy Rain looked like shit to me from the very first tech demo they showed, and Outlast so far got me frustrated with how scripted it is, so I'm not even an hour into the game. Did they really state that they aim for realism or authenticy with this game? I don't follow the news so feel free to call me out on my ignorance, but from what I can tell they want the game to be immersive above all else, which to me is something entirely different. I can get immersed playing a NES game if it's exceptonally made, and we all know how realistic or authentic those are. The scene from that clip- isn't it from that demo that's basically a proof of concept and not part of the game? Not that the finished product won't have spots like this, but shouldn't we stick with what we know actually is in the game? Situations where you fuck up and get instakilled for your trouble? Well that just screams Alien Isolation to me. It also has moments where control is taken from you (or it turns into a cutscene with button inputs to pass off as gameplay) so it can show off something "cool" even though it's at it's best when it introduces stuff while allowing you to react to it in your own way. I know you like that game which is surprising to me that you give this one so much flak for doing basically the same thing, although less subtly (but then again subtlety was never RE's strongest point).
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レッドフィールド
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Post by Beefy Busch on Oct 15, 2016 8:48:01 GMT 10
That's true, that the series has never been wholly realistic, (no game can be really), but I mean we've seen the protagonist get the "Hostel" torture porn treatment before in other games, (Outlast, Heavy Rain etc.) and it's frankly unoriginal and uninspired, which further validates the in-authenticity of the direction RE7 is going. Do I really need to know how vulnerable the character I'm playing as is, by being strapped down in a pointless cut-scene, while some young Meg Mucklebones, decides to sketch with a knife?, or play the game and if I make a mistake and get wholloped on the head and die. Well then, I suppose I'm fortunate I didn't play those games- Heavy Rain looked like shit to me from the very first tech demo they showed, and Outlast so far got me frustrated with how scripted it is, so I'm not even an hour into the game. Did they really state that they aim for realism or authenticy with this game? I don't follow the news so feel free to call me out on my ignorance, but from what I can tell they want the game to be immersive above all else, which to me is something entirely different. I can get immersed playing a NES game if it's exceptonally made, and we all know how realistic or authentic those are. The scene from that clip- isn't it from that demo that's basically a proof of concept and not part of the game? Not that the finished product won't have spots like this, but shouldn't we stick with what we know actually is in the game? Situations where you fuck up and get instakilled for your trouble? Well that just screams Alien Isolation to me. It also has moments where control is taken from you (or it turns into a cutscene with button inputs to pass off as gameplay) so it can show off something "cool" even though it's at it's best when it introduces stuff while allowing you to react to it in your own way. I know you like that game which is surprising to me that you give this one so much flak for doing basically the same thing, although less subtly (but then again subtlety was never RE's strongest point). I agree alot with what you said. I haven't played Heavy Rain or Outlast and doubt I ever will. My primary gripe is basically the torture porn screams Outlast and thus makes me think the game will not be as subtle and spooky as it comes across (or tries to). Again RE has never been a realistic series but then why go with a style that puts everyday "real"-esque people in otherwise fucked up situations? And you could argue that inconsistency has been consistent in RE. Will we have cut scenes similar to the demo, or god forbid some QTE's thrown in the mix? Anyway my main point is a game doesn't have to have your limbs sliced up and graphically strewn around to be scary. Call of Cthuhlu: Dark Corners of the Earth and Amnesia: The Dark Descent proved that much. Any game that does is deriving from Hollywood which RE has been doing for so long how. Ironically Alien Isolation was just that but said "not canon" to Aliens 2 and the subsequent movies and did better than half the movies anyway in capturing the atmosphere. I want RE7 to flow, and like you said: "introduce stuff while allowing you to react to it in your own way", if possible. Alien Isolation for the most part had this, it didn't stilt you with needless in your face cut scenes to the extent that RE has come to be famous for. RE6 is littered with them and its idea of horror is throwing it in your face. Yes I do like Alien Isolation very much and yes it did have that Dark Souls like trial and error mechanic, but then what I meant was more so to allow the players to interact more and if need be, get whacked in the face for taking risks. The Evil Within released the same year as Alien Isolation, and is about as subtle as a neon pink clothed person is at a goth tea party. So when you compare the two in my mind, Alien Isolation is the better horror game because it relies on subtlety, despite it being obvious what your are hiding from. I want RE7 to be good, so I'm gonna give the devs and directors flack because saying they "want to return to their roots" doesn't mean they necessarily will if they continue with the non-subtlety. They already ditched the well known characters and the third person camera, so why not ditch some other things in the process that actually did contribute to them to taking the direction they did with RE7.
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Resident Button Modder
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Post by DarkSamus on Oct 15, 2016 10:26:41 GMT 10
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Ada... Ada Wong :D
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Post by EvilLord on Oct 15, 2016 10:55:20 GMT 10
yeah i was just going to post that XD and yeah I HOPE ITS REAL x3 if so i cant wait for me HD REMAKES x3
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Post by Rtoo on Oct 16, 2016 7:00:39 GMT 10
I agree alot with what you said. I haven't played Heavy Rain or Outlast and doubt I ever will. My primary gripe is basically the torture porn screams Outlast and thus makes me think the game will not be as subtle and spooky as it comes across (or tries to). Again RE has never been a realistic series but then why go with a style that puts everyday "real"-esque people in otherwise fucked up situations? And you could argue that inconsistency has been consistent in RE. Will we have cut scenes similar to the demo, or god forbid some QTE's thrown in the mix? Anyway my main point is a game doesn't have to have your limbs sliced up and graphically strewn around to be scary. Call of Cthuhlu: Dark Corners of the Earth and Amnesia: The Dark Descent proved that much. Any game that does is deriving from Hollywood which RE has been doing for so long how. Ironically Alien Isolation was just that but said "not canon" to Aliens 2 and the subsequent movies and did better than half the movies anyway in capturing the atmosphere. I want RE7 to flow, and like you said: "introduce stuff while allowing you to react to it in your own way", if possible. Alien Isolation for the most part had this, it didn't stilt you with needless in your face cut scenes to the extent that RE has come to be famous for. RE6 is littered with them and its idea of horror is throwing it in your face. Yes I do like Alien Isolation very much and yes it did have that Dark Souls like trial and error mechanic, but then what I meant was more so to allow the players to interact more and if need be, get whacked in the face for taking risks. The Evil Within released the same year as Alien Isolation, and is about as subtle as a neon pink clothed person is at a goth tea party. So when you compare the two in my mind, Alien Isolation is the better horror game because it relies on subtlety, despite it being obvious what your are hiding from. I want RE7 to be good, so I'm gonna give the devs and directors flack because saying they "want to return to their roots" doesn't mean they necessarily will if they continue with the non-subtlety. They already ditched the well known characters and the third person camera, so why not ditch some other things in the process that actually did contribute to them to taking the direction they did with RE7. Hmmm... To be perfectly honest I don't get the feeling this game tries to be subtle at all. In fact the violence is more in your face (pun half intended) than ever. Seeing how from the very start there were exploding or lopped off heads, arms blasted off, people gutted or eaten alive and so on the shock value isn't all that increased when compared to the previous games. In regards of "regular" people being protagonists as opposed to the existing cast- I think it was a choice of creating characters that would fit this style of game vs. creating a game that would fit the existing characters. Would karate knowing quip spewing boulder punchers be fitting PC's in a game of this type? And it's not like they were like that from the beginning- Chris and Jill were regular police officers- they may have been part of some special unit but they still were pretty much just everymen cops out of their element in the end. I get the feeling that the whole secrecy is starting to hurt this game real bad. With so little information people are starting to create their own version of it in their heads, basically setting themselves up for dissapointment or making unfair comparisons. My expectations are subdued- if anything it looks nothing like the last two games and, for better or worse, I couldn't be more happy about it. As for Evil Within- I only played the demo, but I had infinatelly more fun with it then while playing the entirety of Revelations 2.
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Post by EdgeStylez on Oct 16, 2016 9:45:20 GMT 10
That save room theme is great, with a farm house touch.
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Post by LuciaGTAVI on Oct 17, 2016 0:24:03 GMT 10
I'm not sure that i can get the "scare" feeling on any games these days. Scary for me was Alien Isolation and Amnesia, the idea that "it will catch you" kept my heart rate up, not the moment it caught me or some blood screen forced cutscene, [Outlast 2 spoiler] ball crushing like Outlast 2 Demo Outlast was somewhat scary, but it was fairly limited to it. I'd give the game more props if it featured no weapons at all, being helpless, to be honest. The idea that you can kill or even repel the evil with weapons is a total game breaker for me.
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Post by Beefy Busch on Oct 17, 2016 1:12:46 GMT 10
I'm not sure that i can get the "scare" feeling on any games these days. Scary for me was Alien Isolation and Amnesia, the idea that "it will catch you" kept my heart rate up, not the moment it caught me or some blood screen forced cutscene, [Outlast 2 spoiler] ball crushing like Outlast 2 Demo Outlast was somewhat scary, but it was fairly limited to it. I'd give the game more props if it featured no weapons at all, being helpless, to be honest. The idea that you can kill or even repel the evil with weapons is a total game breaker for me. Alien Isolation did have weapons though, some repelled the big mofo, others were more so to kill other baddies. Plus having no weapons would limit the game mechanics to be very simple. If anything RE has always provided options to players when dealing with enemies, even bosses. Some strategies worked better than others though. You could run, fight, counter an enemy, QTE and plop a grenade in their orifice, of course with the action side thrown out the window I imagine combat will be more emulative of Alien Isolation and/or the earlier RE's. Sneak/Run past or use limited resources to kill a foe. Now if the enemies were like an un-killable crimson heads where they always come back after some time of being KOed than that could work in the game's favor.
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Post by LuciaGTAVI on Oct 17, 2016 5:53:49 GMT 10
I'm not sure that i can get the "scare" feeling on any games these days. Scary for me was Alien Isolation and Amnesia, the idea that "it will catch you" kept my heart rate up, not the moment it caught me or some blood screen forced cutscene, [Outlast 2 spoiler] ball crushing like Outlast 2 Demo Outlast was somewhat scary, but it was fairly limited to it. I'd give the game more props if it featured no weapons at all, being helpless, to be honest. The idea that you can kill or even repel the evil with weapons is a total game breaker for me. Alien Isolation did have weapons though, some repelled the big mofo, others were more so to kill other baddies. Indeed, but not until very late in the game (talking about Alien). What would you suggest to make a game scarier, especially RE7?
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Post by Johnny Valentine on Oct 17, 2016 6:46:06 GMT 10
Alien Isolation did have weapons though, some repelled the big mofo, others were more so to kill other baddies. Indeed, but not until very late in the game (talking about Alien). What would you suggest to make a game scarier, especially RE7? A freaking real Nemesis or Mr. X (voice, music and sounds made magic with those, also their horrible/lifeless looks) not this farmer wannabe´s that even smile when they got you wtf... I think that could help
I do not feel afraid of monsters when they have facial "expresions" same happened with RE6 Zombies a lifeless looks would have been scarier
than their >=( faces when they attack
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Post by Deleted on Oct 17, 2016 6:50:57 GMT 10
I think the core problem with RE7 with me is that you can't "make it good" without totally deconstructing it and building something new.
I look at RE7 and I just see an Outlast clone with shades of Texas Chainsaw Massacre, except with none of the redeeming qualities of either game nor the redeeming qualities of RE itself.
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