レッドフィールド
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Post by Beefy Busch on Jul 11, 2016 2:03:02 GMT 10
While we're on the subject of RE2 and non-combatants, had Claire any combat exprience prior the events of the game, because as far as I know Raccoon was the first time where she had to defend herself by shooting things. And, as you wrote, nobody cared about that back then so I'm surpised people care so much about that now. If I recall correctly combat in some form has been more or less confirmed in RE7, so you won't be running and standing still all the time. Also wasn't this, like, a valid strategy for avoiding shit in the first games? Damn, my memory must be playing tricks on me... I don't think she had any experience whatsoever... It was hinted, in DSC, that Chris was teaching her some of the things he learned. But, it was in DSC, so I'm not sure if that counts... What bothers me a lot, is that people are complaining about combat nowdays, whereas, in the past, they were perfectly fine with it. And, to make matters worse, huge number of those people are fans of previous games. Claire was also in RE: Code Veronica and she was doing some fancy shit, probably for dramatic effect. Anyway I think I've rambled about what disgruntles you , hereI believe they will have combat in the game, if anything it'll be like Alien Isolation (great game), but I doubt Capcom could achieve the same tension build up, even with ripping it off. But yeah, curious to say at least for now, I'll give it a shot unless the I get more info that puts me off it. I absolutely agree with you @commambershep
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Post by Frostwolf on Jul 11, 2016 8:04:04 GMT 10
My two primary issues with it are the direction (Blatant copy of popular first person horror games) and the lack of anything Resident Evil. What does this shitty little house in the middle of nowhere contribute to the overall plot, and it's probably NOT gonna tie up the quintillion loose hanging threads still in the series. Sad, but true, like you said there are no elements from "Resident Evil" Not sure if they will listen to the fans any longer. P.s we can take an example of "Warcraft" Lore where it was itself altered by the creators because of the fans, but here? Beh, let me guess, the fans aren't worth a peny.
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Post by Rtoo on Jul 11, 2016 8:36:01 GMT 10
Hmmm... A singleplayer horror adventure set in a derelict house on the outskirts (possibly) involving an outbreak of some sorts- sounds pretty Resident Evil to me...
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Post by ToCool74 on Jul 11, 2016 8:49:54 GMT 10
That's one, if not the main reason I almost screamed. My reaction to this was FUCK YOU! It is interesting how nobody cared for that in the past... But now, they are actually bothered for playing as characters who can fight back, and not as some incapable, crippled (no offense to people with disabilities) random person who's only means of progressing is running or standing still. I'm so passing this "game". You guys have fun, but I will wait for RE2 Remake and play that, if CRAPCOM doesn't shit on that too. While we're on the subject of RE2 and non-combatants, had Claire any combat exprience prior the events of the game, because as far as I know Raccoon was the first time where she had to defend herself by shooting things. If I remember correctly I think it was stated or mentioned in one of the files in one of the past games that she learned how to defend herself from Chris who himself was trained before the events of Resident Evil.
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Sleeping
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Post by SAMI on Jul 11, 2016 14:54:02 GMT 10
The game will be more or less Resident Evil. The only problem is 1st person view but who knows, maybe it will be switchable liks RE Rev.
The transition to new engine worries me. So far, Re4-6 felt very smooth. In some games- moving the mouse makes the camera feel stuttery. Hopefully its not the case in RE7.
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"May the odds never be in your favor, idiot." -Joanna Ceddia
Posts: 122
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Post by Hen on Jul 11, 2016 17:37:21 GMT 10
You know the gameplay we've seen is ONLY a teaser right? What we saw will not reflect the entire game Characters, location, setting are going to be entirely different, this was as they said, a teaser.It will still be first person, but everything we've seen so far is purely teasing, most likely them testing the engine out and showing us how it runs out & plays and also renders things. So freaking out now wont do any good
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Post by Adngel on Jul 11, 2016 22:07:46 GMT 10
The entire game is not reflected in the teaser, what does that mean?
- Popular characters are not in the demo, and they neither will be in the final game as have been told several times, there only will be some "easter eggs" about them. - Location and setting won't be that cabin, but they will still be isolated places with fewer enemies. - There will be combat in the final game, but it will stil be weakened making it a survival tool and not a fun mechanic. - The demo is a prologue of the game. - First person in the demo will remain in the actual game. - The teaser was maded to show how the actual game will be slow pacing to support the fear ambience. So the main game are going to be like that.
Most of us already know that the demo is not part of the final game, but it doesn't calm our dissatisfaction because is still hinted everywhere that the game will follow the same problems that we didn't like from the demo teaser. The only what helps me that difference between demo and game, is to make me wait for the TGS to see the conclusion, but at this date, after the demo and the interviews, I can't have high hopes for it anymore.
I see it simple, this game is not for me, I could bear with the new characters and story, but the 1st person and slow pacing are a mortal combo for me.
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Post by Deleted on Jul 12, 2016 1:53:20 GMT 10
People trying to defend it with "it's just a teaser!" and "THE OLD GAMES WERE SLOW PACED AND COMBAT WASN'T THE MAIN FOCUS THERE" are missing a few things.
1) The old games were third person. You could see your character at all times; this was a big part of it for people. Also, you had full situational awareness of everything in your field of view. Idk about you guys but being limited to first person puts a dampener on the experience, makes it harder to take in the environment. Maybe first person is so capcom can crap out on making a decent environment?
2) The slower, spookier pacing is bad imo. The originals had a slow pacing, yeah, but you were given breathers and prep time. Going with a "constant spooky" atmosphere takes those away, and will probably shit on a lot of people's desire to play. The originals had perfect pacing, I think 7 is going to shit on that
3) No returning characters. This is a big thing for everyone, and what's killing it for me personally. Part of this series is the familiarity of the cast and the narm they bring. No Chris? No Leon? No Barry? No women at all so far? Eh.
4) Combat. The fact it's just a "survival tool" and not something you need to do is kind of shit. For comparison, I imagine RE7 won't have boss battles, whereas the originals did. I know it's conjecture, but I highly see how RE7 with its ridiculous setup is going to accommodate bosses. The fact it's just an afterthought and not an important mechanic basically reinforces my belief that this is just a glorified walking simulator
I don't usually write wall of texts but the "It's just like classic RE!" was bugging me.
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Post by Rtoo on Jul 12, 2016 4:37:09 GMT 10
People trying to defend it with "it's just a teaser!" and "THE OLD GAMES WERE SLOW PACED AND COMBAT WASN'T THE MAIN FOCUS THERE" are missing a few things. 1) The old games were third person. You could see your character at all times; this was a big part of it for people. Also, you had full situational awareness of everything in your field of view. Idk about you guys but being limited to first person puts a dampener on the experience, makes it harder to take in the environment. Maybe first person is so capcom can crap out on making a decent environment? 2) The slower, spookier pacing is bad imo. The originals had a slow pacing, yeah, but you were given breathers and prep time. Going with a "constant spooky" atmosphere takes those away, and will probably shit on a lot of people's desire to play. The originals had perfect pacing, I think 7 is going to shit on that 3) No returning characters. This is a big thing for everyone, and what's killing it for me personally. Part of this series is the familiarity of the cast and the narm they bring. No Chris? No Leon? No Barry? No women at all so far? Eh. 4) Combat. The fact it's just a "survival tool" and not something you need to do is kind of shit. For comparison, I imagine RE7 won't have boss battles, whereas the originals did. I know it's conjecture, but I highly see how RE7 with its ridiculous setup is going to accommodate bosses. The fact it's just an afterthought and not an important mechanic basically reinforces my belief that this is just a glorified walking simulator I don't usually write wall of texts but the "It's just like classic RE!" was bugging me. !. While in the old games you were indeed able to see your characters at all time your awareness was limited to what the current camera angle showed you: in Code Veronica Bandersnatches would often attack you offscreen and there are situations where you would bump into enemies as the angle was switching just because they were out of frame before the switch. IF this game is like the demo most of the time you will be in closed spaces so there won't be a need for the extended field of view provided by a regular TPP camera. Being first person will actually have the opposite effect of what you wrote- they have to put extra effort when building the enviroments because you'll be able to come closer than ever to inspect it and judge wetherit looks like shit or not. 2. The design of old RE games actually encouraged slow and careful approach- the obscuring nature of camera angles always had you guessing what was beyond the edge of the screen. When you go for seconds you breeze trough these games (but it can be said about almost any game really) since you know the locations of every enemy and puzzle piece. Using Alien Isolation as an example the pace is slow untill you find effective means to defend yourself- in that case the flamethrower allowed you to move more recklesly, because you could just scare the alien away should it popup considering of course you had enough fuel. And in any RE game a simple hangun is most of the time more than enough to get you going at a comfortable pace. 3. This will be more subjective than anything else, but, oh well: Revelations 2 ruined Claire, RE6's Leon was boring as fuck, and Chris is overplayed after being in 2 sequels one after the other. Jake is a DMC character, Piers is dead, it seems that you can't have Serry without Jake so it's better to not have her at all, and the rest of RE6 cast was so bland that I won't mind if they don't return. I like the BSAA Africa guys, but unless they make another action game I don't see them as horror game protagonits. Still these characters are so disconnected from everything thats around them that they look bored whenever a new monster appears before them. To me the main plot of RE ended with 5- 6 was more or less selfcontaned and Revelations to used whatever spraps of lore they could find to a horrible effect. As far as I'm concerned these guys can sit this one out. Also with the FPP camera there's always this mistery of who you're playing at- maybe there will be some "shocking" reveal at the end where you find out that you were playing asWesker all along. 4. I played REmake quite recently for the first time ever and I'm pretty sure that theres no possibility to kill every single monster with firearms. If you get trigger happy too early you may not have the resources for that inevetible boss battle (and you make corpses for the crimson heads and considering that kerosine is even more scarce it's certainly not a good tactic). So while the game doesn't explicitly tell you to consevre ammo it is designed in such a way, that it teaches you to avoid combat when not necessary. In recent RE games most of the time you just headshot a dude, do a context malee and then knife him to death (or in the case of RE6 just malee them all the way). Knife runs are possible in old RE games but it's still more about fighting a select number of oponents, wheras nowadays many times progression is stopped untill you clear all the enemies in the vicinity. So having the option to choose your battles brings more depth to the gameplay and is welcome after the action bonanza of RE6. And I think nowhere has it been stated that the combat in RE7 will be optional and you can go through the game without a fight.
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Post by southbeatz on Jul 12, 2016 7:34:57 GMT 10
The problem with this changing so much into survival with seemingly so much less action, sure it's a demo and things could be different but if he demo is to gauge how it will be then let's go with that, then the replay value might be reasonably low compared to previous RE games. I can play a lot of the RE games over and over and enjoy them because they're simply fun to me but many of the survival horror games I've played, although fun, once completed, there just isn't much fun to be had even on a second play through. One that comes to mind would be The Evil Within, I'm not sure if it would be survival horror but I'd assume it might fit that category. As the game progressed, there were more weapons and ammo but still reasonably limited.
For me personally, I would not want to play that game through again for hours to get all of those weapons again to be able to start enjoying the game more again because until that point, it was a lot of slow paced, more stealth oriented, smart game play which was great for the first play through but past that first play through I just don't think it would be viable for multiple replays and have the game be truly enjoyable. I'm afraid this will be the case with RE7 if RE7 ends up being anything like the demo is showing it to be. Once we play through a game, mostly all we have left is the combat, achievements, multiplayer, things like that but games that focus heavily on survival often slow the pace to such an extent that playing through again just isn't always appealing enough.
I don't think this will hurt RE7 sales because most of us will want to play it at least once anyways and I doubt Capcom will care if we can have fun playing it 50 times over and over or not but I think people should be heard and let Capcom know that the game needs a proper balance. Many people wants slightly less action but they didn't want 90% of the action removed. I think RE4 was really solid but personally I'd like to see the set up of RE5 with the extra inventory to store weapons, multiple playable characters that can share the weapons but just tone back the action combat slightly from RE6 maybe back to how it was on RE5 or find an in between from RE4 and RE5 but add more of a spooky atmosphere. The beginning of Leon's campaign on RE6 I felt was pretty solid for the right atmosphere.
Capcom doesn't need to go over the top with all these insane bosses that never want to die or mega bosses or any of that bs. It can be simple, the games don't even need people like Chris, Leon, Jill etc anymore. It could use more common people but even common people can use guns and fight zombies and other such creatures. The series has limitless potential still so RE7 regardless of how positive or negative it ends up being, will just be a bump in the road but I hope it's not too horrible of a game because I'd hate to see a RE game that I only will play just one time then uninstall, that'd be a real shame.
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Post by Frostwolf on Jul 12, 2016 8:17:36 GMT 10
Like most of the people told here, everyone was waiting for something else like something from before "old elements" and so on, but guess it wont happen, because this should be all new game and not RE, so far (in the teaser) i haven't seen any RE elements (from other titles).
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Post by verdugo7 on Jul 12, 2016 9:47:38 GMT 10
People trying to defend it with "it's just a teaser!" and "THE OLD GAMES WERE SLOW PACED AND COMBAT WASN'T THE MAIN FOCUS THERE" are missing a few things. 1) The old games were third person. You could see your character at all times; this was a big part of it for people. Also, you had full situational awareness of everything in your field of view. Idk about you guys but being limited to first person puts a dampener on the experience, makes it harder to take in the environment. Maybe first person is so capcom can crap out on making a decent environment? 2) The slower, spookier pacing is bad imo. The originals had a slow pacing, yeah, but you were given breathers and prep time. Going with a "constant spooky" atmosphere takes those away, and will probably shit on a lot of people's desire to play. The originals had perfect pacing, I think 7 is going to shit on that 3) No returning characters. This is a big thing for everyone, and what's killing it for me personally. Part of this series is the familiarity of the cast and the narm they bring. No Chris? No Leon? No Barry? No women at all so far? Eh. 4) Combat. The fact it's just a "survival tool" and not something you need to do is kind of shit. For comparison, I imagine RE7 won't have boss battles, whereas the originals did. I know it's conjecture, but I highly see how RE7 with its ridiculous setup is going to accommodate bosses. The fact it's just an afterthought and not an important mechanic basically reinforces my belief that this is just a glorified walking simulator I don't usually write wall of texts but the "It's just like classic RE!" was bugging me. So no returning old character? For real? If that so,fuck that I'm not getting the game.
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Post by ThatGayModder™ on Jul 13, 2016 4:23:06 GMT 10
I'm so sorry guys but excuse me ??!!! What in the world makes a resident evil game The horror The camera Angles The returning characters The location The backstory The enemies So how can capcom label this as resident evil 7 if there is no fucking returning characters ?!?!?! I'm sorry but this is like making a grand theft auto game where you cant steal cars it's as simple as that Unless I see a returning character I won't buy the game and I stand by that And to be fair I don't think resident evil fans will either but I think this will attract more of the horror gamers that play the evil within and until dawn
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Post by Rtoo on Jul 13, 2016 7:37:03 GMT 10
The horror The camera Angles The returning characters The location The backstory The enemies Might I ask you to elaborate more on that, because I don't think I understand you. As far as far as I'm concerned: The horror was gone (and long forgotten) by the time RE5 released. Would argue that it was never there, but, eh, whatever. Camera angles are absent since RE4 and there's no sign of return. As for the characters it's gonna be tricky. I wonder if people would moan so much if Elsa was actually a protagonist of RE2 so there wouldn't be any connections between the new cast and the old. Additionaly since every more recent RE was coop they've been shoving new characters into peoples faces all the time and I don't recall any criticisms towards that. Actually if it weren't for Adas involvement Loen could easily be written off from his campaign in RE6 due to it's story revolving around Helena, but since there also had to be the shodown between him and Chris so at least he's not as useless in the other campaigns. Given that this game will finally be singleplayer again it's not at all that surprising that there's going to be another new protagonist- they were introducing them for years now. The location: err, Raccoon City? Gone in RE3, don't know what you mean by this. As for the backstory, hmm, Umbrella's gone (before the events of RE4 if I remember correctly) and so is Wesker so every loose end from RE1 to 5 is more or less tied up. With the enemies, well, we don't even know what kind of enemies there will be in RE7 so I don't know what issue do you have there with- if previous games are any indication it'll probably be some monsters either created by a virus or parasite.
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"May the odds never be in your favor, idiot." -Joanna Ceddia
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Post by Hen on Jul 13, 2016 8:04:58 GMT 10
To be fair, Resident Evil 2 had no returning characters lmao It was an entirely new part of the story for the series, and so will 7
They reference Umbrella in the game, and they also mention a new villian group "The Family"
That and the game is nowhere near anything to spectate on what the full release will be like Maybe wait a bit before you judge Capcom, we have literally zero information to go onto RE7
Besides
>First Person >New Engine >"The Family" >Mentions Umbrella >Capcom Staff said they are not attempting to copy PT
The gameplay was not final, and was certainly not of the ACTUAL game itself, things will change and we will found out more stuff when the time comes.
Maybe you should all relax for a bit and just wait till we hear more about the game and try to avoid arguing more about it considering our lack of information for the said game ATM.
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