Posts: 58
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Post by humenspider7 on May 9, 2016 4:01:03 GMT 10
Hey, I was wondering if anyone still active here would be willing to help assist me with making mods. I've been following tutorials off other sites, but I've been stuck with texture assigning to a model in Milkshape. Since there isn't many modders left, I wanted to start making some to upload here.
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sed.akoson@gmail.com
Posts: 651
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Post by seda on May 9, 2016 13:20:48 GMT 10
Hey, I was wondering if anyone still active here would be willing to help assist me with making mods. I've been following tutorials off other sites, but I've been stuck with texture assigning to a model in Milkshape. Since there isn't many modders left, I wanted to start making some to upload here. hi dear humenspider7if your object already has a texture and uv data,? and just milkshape can't show it.? so fixing this kind of issue isn't very hard to do (actually ms3d is very easy to use, so don't worry) the only thing you have to do is selecting every part of your model one by one in groups tab and then go to materials tab and for each part add a new material (by pressing the new button in that tab) now you can see a white sphere, so now just press the first <none> button and browse for the correct texture for the group that you have chosen already now press the assign button and in that moment i hope you can say tada! but if your object doesn't has uv data it's better to use blender or 3ds max or ... for uv mapping because the ms3d isn't very good for such thing like that and if your model has a good topology it's not very hard to do just need patient so good luck...
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Posts: 58
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Post by humenspider7 on May 11, 2016 6:44:06 GMT 10
Hey, I was wondering if anyone still active here would be willing to help assist me with making mods. I've been following tutorials off other sites, but I've been stuck with texture assigning to a model in Milkshape. Since there isn't many modders left, I wanted to start making some to upload here. hi dear humenspider7 if your object already has a texture and uv data,? and just milkshape can't show it.? so fixing this kind of issue isn't very hard to do (actually ms3d is very easy to use, so don't worry) the only thing you have to do is selecting every part of your model one by one in groups tab and then go to materials tab and for each part add a new material (by pressing the new button in that tab) now you can see a white sphere, so now just press the first <none> button and browse for the correct texture for the group that you have chosen already now press the assign button and in that moment i hope you can say tada! but if your object doesn't has uv data it's better to use blender or 3ds max or ... for uv mapping because the ms3d isn't very good for such thing like that and if your model has a good topology it's not very hard to do just need patient so good luck... Issue with that is selecting a group. Constantly, the material I assign does not go into a group, or if it does, it for some reason goes to another group rather than the one I select. It's as if it doesn't select that group at all. I managed to create one model fully and assigned textures, however it took forever as I had to reset. The model only had about 3 textures, face hair and body, but the body had multiple groups using the same texture, so it constantly kept assigning body to face or body to hair. Once I finished that with minor errors, I ported it to RE 4, and that failed. The model was just some big blob for some reason.
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sed.akoson@gmail.com
Posts: 651
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Post by seda on May 11, 2016 18:39:07 GMT 10
This can have different reasons dear humenspider7 maybe Missed up uv data-Disruption in normals-transparency issue-textures format- doubled triangles- ms3d's bug... (textures must be 32bit tga without compression) (and of course and unfortunately ms3d has some problems too) but just as a guess First and foremost, it is advisable that you make sure everything is correct. So do exactly what I say: in tools menu select model cleaner and just wait after it's done, right click in 3d view and choose textured mod and set transparency to depth sorted triangles now press ctrl+a now ctrl+shift+h and then ctrl+shift+f and ctrl+shift+a and now if the issue still exist take a wavefront OBJ export exactly in your model's folder with a simpled name like 123.obj now close ms3d by task manager ( ms3d has a little buffer overflow issue) now run it again and import that 123.obj and test textures assigning again on that file I hope this method will work but If it doesn't work, so this means the uv data unfortunately are clumsy and it need remapping...
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