sed.akoson@gmail.com
Posts: 651
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Post by seda on Oct 3, 2015 13:17:15 GMT 10
i cant say anything...
just:
WOOOOOOOOOOOOOOOOOOOOOOOW
you are awesome ...
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Posts: 39
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Post by ernet888 on Oct 5, 2015 20:19:50 GMT 10
Could u replace Jester Luis to Nero?
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Posts: 126
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Post by LegalSoul on Oct 5, 2015 20:46:21 GMT 10
Could u replace Jester Luis to Nero? I like Nero, but I don't think that crossing dmc3 dante with dmc4 nero is a good a idea.
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Posts: 39
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Post by ernet888 on Oct 5, 2015 23:26:13 GMT 10
I also don't think that Jester is Luis
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Posts: 392
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Post by jhon paz on Oct 8, 2015 2:42:51 GMT 10
You can do it in Spanish version Firstly, I don't understand why don't you just change the game language to English in Steam? And if you still have some problems with that, then you can do it by yourself: To replace Espanol files with the ones from the mod you need to: Go to the ImagePackHD folder from the mod .rar file. Then find all the files in th ImagePackHD folder, that have this pattern: ******01 (the file name ends with 01, for example 33000001.pack ). 01 in the end of the file name means English language. 02 is Francais 03 is Deutsch 04 is Italiano 05 is Espanol So you need to rename all files ending with 01 so they need to end with 05 ( for example 33000001.pack needs to be renamed to 33000005.pack ) And then Replace all these files in your BIO4\ImagePackHD folder. That should do the trick. But make backups before that. If you will have problems then I will make it later when I will have some free time, but now I can't. try not work please help mod interesting for my help
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Posts: 126
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Post by LegalSoul on Oct 10, 2015 3:23:26 GMT 10
try not work please help mod interesting for my help Well, I still don't understand why don't you just change the language it can be done in a very simple way.. the mod was made for English language and some texts textures will be stretched badly in Spanish, and some objects won't be present, RE4UHD file structure is very VERY bad, you can't just replace files for a language, you need to repack all the stuff again and again for even a smallest change. If we are talking about full translation then I have to replace and repack about a half of those files from the mod, that's madness and doesn't worth time wasting. Texts textures have different length and I won't repaint all the textures for all languages cause it's really time consuming, but okay, here are those files renamed to show in Spanish version, just put the backup.bat from here in BIO4 folder and run it (obligatory!) and then copy and replace all the files from this archive and then from this archive into your ImagePackHD folder. But there will be stretched textures by all means. Just switch the language to English if you want to have the full mod. If you still have problems - PM me and we'll talk there to not flood this thread.
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Posts: 126
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Post by LegalSoul on Oct 10, 2015 3:30:00 GMT 10
Here's a small update. I decided to bring some more things from DMC3. So now you can have Stars as Herbs, Reb orbs as pesetos, full pizzas as first aid sprays and some more sounds replacement like the enter-in-the-door sound. They are again stored in every location, and I've replaced them all in the main story and mercs, so the size is big, but this brings some amazing DMC3 atmosphere The links are updated in the first main post.
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✫Advanced Coder✫
Posts: 751
Original Join Date: Feb 15 2010
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Post by Son of Persia on Oct 10, 2015 11:04:48 GMT 10
Here's a small update. I decided to bring some more things from DMC3. So now you can have Stars as Herbs, Reb orbs as pesetos, full pizzas as first aid sprays and some more sounds replacement like the enter-in-the-door sound. They are again stored in every location, and I've replaced them all in the main story and mercs, so the size is big, but this brings some amazing DMC3 atmosphere The links are updated in the first main post. congratulations on your dedication and dilligence again man. Your efforts are just incredible. Just keep it up. Some DMC 4(my favourite title) characters and material would be awsome as your next 8 month project...
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Posts: 392
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Post by jhon paz on Oct 10, 2015 15:15:44 GMT 10
Question personal message: as I apply your new patch to Spanish version please help'm sorry thousand fanatic devil may cry 3
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Posts: 126
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Post by LegalSoul on Oct 10, 2015 16:54:43 GMT 10
Question personal message: as I apply your new patch to Spanish version please help'm sorry thousand fanatic devil may cry 3 Last answer to all the guys with Spanish, Italiano, French and all other languages questions. All other languages WILL HAVE NOT full support in this mod. They will have some wrong textures. Just Switch To The English. That's All. The mod will not be translated for other languages because it requires very very much work. If you don't know how to switch the language to English you can PM me.
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Posts: 382
Original Join Date: Jun 4 2012
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Post by david flores on Oct 11, 2015 13:14:50 GMT 10
great update =). I like the changes, my respects.
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Posts: 3
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Post by ridge on Dec 4, 2015 6:11:04 GMT 10
First of all, I enjoy this mod very much and thank you for making it. But I was wondering if you can possibly make a addon/download file to get rid of the model enemies and revert them back to the original files, because I just find the enemy models a bit wonky, and would simply prefer the base game models. Thanks again!
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Posts: 126
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Post by LegalSoul on Dec 4, 2015 21:35:14 GMT 10
First of all, I enjoy this mod very much and thank you for making it. But I was wondering if you can possibly make a addon/download file to get rid of the model enemies and revert them back to the original files, because I just find the enemy models a bit wonky, and would simply prefer the base game models. Thanks again! Hi, thanks. Yes, the enemies were really made more like for fun purposes. Unfortunately I can't find any free time currently to make such archive that will replace them back. But you can replace the original enemies by yourself. Just check this post of mine residentevilmodding.boards.net/post/52119/thread where I name all the enemies models archives. So just replace those em**.udas files (or em**.udas.lfs files) with the original ones the backup folder. And it should be fine. The textures ImagePackHD packs should be already fine and don't need any replacements, cause they still contain the original texture data. Also remember that .lfs file has bigger priorty (for example: if you accidentally will have em12.udas and em12.udas.lfs in Em folder, the game will read the .lfs one). So just keep that in mind.
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Post by ridge on Dec 5, 2015 8:51:31 GMT 10
First of all, I enjoy this mod very much and thank you for making it. But I was wondering if you can possibly make a addon/download file to get rid of the model enemies and revert them back to the original files, because I just find the enemy models a bit wonky, and would simply prefer the base game models. Thanks again! Hi, thanks. Yes, the enemies were really made more like for fun purposes. Unfortunately I can't find any free time currently to make such archive that will replace them back. But you can replace the original enemies by yourself. Just check this post of mine residentevilmodding.boards.net/post/52119/thread where I name all the enemies models archives. So just replace those em**.udas files (or em**.udas.lfs files) with the original ones the backup folder. And it should be fine. The textures ImagePackHD packs should be already fine and don't need any replacements, cause they still contain the original texture data. Also remember that .lfs file has bigger priorty (for example: if you accidentally will have em12.udas and em12.udas.lfs in Em folder, the game will read the .lfs one). So just keep that in mind. Alright, thank you for helping me. Good luck with future mods
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Resident Evil XD
Posts: 37
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Post by fabianxdd on Dec 13, 2015 14:57:48 GMT 10
WOW this amazing thanks
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