✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Feb 17, 2021 23:52:44 GMT 10
Released new version (2.240): www.patreon.com/posts/45158985I highly recommend everyone upload to this version as the "Downloads" feature will most likely stop working soon in older versions. But it will work fine in this new version. More info in the Patreon link. I just got this manager, but so far nothing is working for RE4. I downloaded some mods and put them into the game/re4 mod file, launched the game using the mod manager, activated them using the mod manager, and started a new game but none of the mods worked properly. I then tried to use the trainer, and it also didn't work. I tried activating it both at the main menu and while in game. A lot of the trainers in the mod manager don't work anymore, unfortunately, because Capcom has patched a lot of the games. As for RE4 mods not working, I'm not sure why. It's possible those mods aren't packaged to work well with the mod manager. You can expect practically all RE Engine mods to be installable using the mod manager, but I think it's much more uncertain when it comes to games made using other engines.
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Post by zeveral on Feb 19, 2021 8:19:24 GMT 10
I just got this manager, but so far nothing is working for RE4. I downloaded some mods and put them into the game/re4 mod file, launched the game using the mod manager, activated them using the mod manager, and started a new game but none of the mods worked properly. I then tried to use the trainer, and it also didn't work. I tried activating it both at the main menu and while in game. A lot of the trainers in the mod manager don't work anymore, unfortunately, because Capcom has patched a lot of the games. As for RE4 mods not working, I'm not sure why. It's possible those mods aren't packaged to work well with the mod manager. You can expect practically all RE Engine mods to be installable using the mod manager, but I think it's much more uncertain when it comes to games made using other engines. Additionally, a lot of RE4 mods were made for the original release, not the steam version, so they just won't work. I think there's a tutorial on converting mods from the old to the new version, but haven't messed around with it at all. On a different note, has the mod manager changed how it handles .rar files? I've noticed a few of the mods I have won't work as .rar files, the mod manager either says it's an empty file, or it just copies all the content of the file over to the game's directory (as if I just extracted the mod to the directory). Running the program as admin doesn't make a difference, but extracting them to a normal directory works fine. The most lightweight mod I use that is impacted is a hairstyle mod for RE3R Jill: www.nexusmods.com/residentevil32020/mods/425?tab=files&file_id=1497
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Feb 20, 2021 3:37:00 GMT 10
Additionally, a lot of RE4 mods were made for the original release, not the steam version, so they just won't work. I think there's a tutorial on converting mods from the old to the new version, but haven't messed around with it at all. On a different note, has the mod manager changed how it handles .rar files? I've noticed a few of the mods I have won't work as .rar files, the mod manager either says it's an empty file, or it just copies all the content of the file over to the game's directory (as if I just extracted the mod to the directory). Running the program as admin doesn't make a difference, but extracting them to a normal directory works fine. The most lightweight mod I use that is impacted is a hairstyle mod for RE3R Jill: www.nexusmods.com/residentevil32020/mods/425?tab=files&file_id=1497I haven't changed how RAR mods are loaded in a very long time. That Jill mod RAR file doesn't get loaded correctly because the mod manager can't find the mod's "root" directory. The mod manager uses 3 different methods for finding the root directory: - If modinfo.ini exists then its location is always the root directory
- If there's a directory with the same name as the RAR file, then that is the root directory
- If both of the above are false, then the mod manager assumes the RAR starts at root directory
That Jill mod RAR file has a directory which is supposed to be the root directory, but the mod manager fails to recognize it as such. In general, I recommend all mod authors to add a modinfo.ini file as it always makes it easy for the mod manager to figure out the root directory, and also, it's just nice to have information about the mod in the mod manager itself.
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Post by lelouchvibritannia on Feb 20, 2021 5:08:10 GMT 10
I just got this manager, but so far nothing is working for RE4. I downloaded some mods and put them into the game/re4 mod file, launched the game using the mod manager, activated them using the mod manager, and started a new game but none of the mods worked properly. I then tried to use the trainer, and it also didn't work. I tried activating it both at the main menu and while in game. A lot of the trainers in the mod manager don't work anymore, unfortunately, because Capcom has patched a lot of the games. As for RE4 mods not working, I'm not sure why. It's possible those mods aren't packaged to work well with the mod manager. You can expect practically all RE Engine mods to be installable using the mod manager, but I think it's much more uncertain when it comes to games made using other engines. i installed the mods manually, but I think you're right that the mods weren't packaged in a way the manager could install properly.
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Deleted
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Post by Deleted on Mar 6, 2021 15:05:22 GMT 10
Fluffy can you help on why the model swaps are not working for RE5. I installed the GE patch 1.2 via your manager and I run Windows 10. What can be wrong?>
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Mar 7, 2021 8:38:28 GMT 10
Fluffy can you help on why the model swaps are not working for RE5. I installed the GE patch 1.2 via your manager and I run Windows 10. What can be wrong?> You should ask the author of the model swap mods you're trying to install.
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Deleted
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Post by Deleted on Mar 7, 2021 11:41:36 GMT 10
Fluffy can you help on why the model swaps are not working for RE5. I installed the GE patch 1.2 via your manager and I run Windows 10. What can be wrong?> You should ask the author of the model swap mods you're trying to install. Hi , I mean the model swap in your trainer, can't get it to work
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Posts: 99
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Post by ryx46 on Mar 13, 2021 7:10:23 GMT 10
Hi, I used your RE6 trainer to swap Helena's costume. But her limbs and body disappeared, anyway to fix this?
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Mar 20, 2021 1:50:42 GMT 10
You should ask the author of the model swap mods you're trying to install. Hi , I mean the model swap in your trainer, can't get it to work Unfortunately, the RE6 trainer in my mod manager only works with a specific version of the game. Unless you can find a way to downgrade your game, the trainer is unlikely to work. Hi, I used your RE6 trainer to swap Helena's costume. But her limbs and body disappeared, anyway to fix this? This sounds like a problem with shaders. Levels only contain specific shaders which make it so only specific costumes will work. I don't think anyone has found a perfect solution to this.
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Deleted
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Post by Deleted on Mar 20, 2021 2:08:51 GMT 10
Hi , I mean the model swap in your trainer, can't get it to work Unfortunately, the RE6 trainer in my mod manager only works with a specific version of the game. Unless you can find a way to downgrade your game, the trainer is unlikely to work. It doesn't work for RE5 Gold either. I have the current steam version.
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Post by kshatria on Apr 3, 2021 21:20:27 GMT 10
hi, i just want to say this mod is really great, i just recently make my own mod pack downloaded from this site. i might even re-upload them here, who knows.
and so my question is, is there a way to make mod file to run bat file when enable and disable (on 2 different bat file)? since i just notice there's more than copy-paste file, some mod also need to either rename/move/delete some file for it to works. so far i just make 2 bat file and had to manually click it to properly install then my 2nd question, can i add 2 or more screenshot at once? is it even possible to change pictures after x second? sometimes just 1 picture are not enough 3rd, how to add multiple text, there's so much room in description but i dont know how to write more text in it and lastly, is there any manual to make rar file to support this mod tools? i know i havent read much, even compiling mod to support this program already used much time lol
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Post by playere on Apr 29, 2021 23:56:37 GMT 10
Here's a collection of old executables which is compatible with my trainer (no guarantees these executables will work with your game install as I'm not sure if other assets need to be different too): mega.nz/#!oRcWhIzb!j09E_0zhksqbAmDR2bMKkX2g4kJE55xg2of1XVmd5_I the link is not working , i will really appreciate if someone re-upload it ,thanks.
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on May 1, 2021 8:44:05 GMT 10
hi, i just want to say this mod is really great, i just recently make my own mod pack downloaded from this site. i might even re-upload them here, who knows. and so my question is, is there a way to make mod file to run bat file when enable and disable (on 2 different bat file)? since i just notice there's more than copy-paste file, some mod also need to either rename/move/delete some file for it to works. so far i just make 2 bat file and had to manually click it to properly install then my 2nd question, can i add 2 or more screenshot at once? is it even possible to change pictures after x second? sometimes just 1 picture are not enough 3rd, how to add multiple text, there's so much room in description but i dont know how to write more text in it and lastly, is there any manual to make rar file to support this mod tools? i know i havent read much, even compiling mod to support this program already used much time lol 1. Are you asking for the mod manager to run a batch file alongside a mod install? That's not supported. 2. Only one screenshot. Maybe I'll support multiple screenshots in the future. One problem with the current screenshot system is that it can cause a minor stutter as you cycle between screenshots. 3. That's added via the modinfo.ini 4. What do you mean? If you're uncertain how to structure the RAR files for the mod manager, just download any mod via the mod manager and use those for reference. Here's a collection of old executables which is compatible with my trainer (no guarantees these executables will work with your game install as I'm not sure if other assets need to be different too): mega.nz/#!oRcWhIzb!j09E_0zhksqbAmDR2bMKkX2g4kJE55xg2of1XVmd5_I the link is not working , i will really appreciate if someone re-upload it ,thanks. I've got no idea why my mega account got shut down. Here are the executables, though I think you need older versions of more assets for some of these to work: cdn.discordapp.com/attachments/449840053049360388/837820689654087720/trainer-executables.rar (password is "fluffers")
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Post by bleedredstars on May 10, 2021 4:53:41 GMT 10
Do you know which was the last version of ModManager that didn't require you to exit game every time to change mods? I'm sure this is necessary with the newer games, but for RE6 I used to be able to switch in game at will between Mercs rounds.
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on May 25, 2021 19:07:26 GMT 10
Do you know which was the last version of ModManager that didn't require you to exit game every time to change mods? I'm sure this is necessary with the newer games, but for RE6 I used to be able to switch in game at will between Mercs rounds. Add this to the config.cfg file: CheckIfGameIsRunningForModInstalls: 0 At one point I had this behaviour vary based on the game, but then I decided to just make it do the check for all games to reduce the chances of user error. Note that this disables the check for all games in the mod manager.
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