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Post by Blank_9 on Sept 28, 2020 22:23:48 GMT 10
I just tested it twice and got crashes both times, here's all i have from the log.txt:
Size of tdTexture: 0MB Size of menuButtonInfo: 2829KB Initialized menus. Initialized input. Initialized sound. Loaded textures. Mod manager initializing... Mod manager finished initialization! Fluffy Manager 5000 v2.220 (created by youtube.com/FluffyQuack) Using this Resident Evil 5 install: c:/program files (x86)/steam/steamapps/common/Resident Evil 5 Loaded Games\RE5\ModinfoCache.bin Wrote Games\RE5\ModinfoCache.bin Finished init. You're running the most up-to-date version of Fluffy Manager 5000. Disabled xlive code protection. Trainer activated!
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Oct 1, 2020 1:02:20 GMT 10
Maybe the trainer isn't compatible with the version of RE5 you're running. I can't remember what version of RE5 it was built to work with.
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Post by Blank_9 on Oct 4, 2020 22:20:12 GMT 10
Steam Gold Edition. Is there a way find specific version info?
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Oct 6, 2020 2:56:54 GMT 10
I don't think the game displays it. But RE5 got patched several times, and I probably made my trainer for an earlier version. You could look into using Razor's Ultimate Trainer for RE5, I think that works with the most recent version.
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Post by Blank_9 on Oct 13, 2020 6:05:08 GMT 10
Is there any way to debug trainers as they are running to find out what could be blocking them? I have run into issues with Razors in the past aswell.
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Nov 24, 2020 9:37:27 GMT 10
Released a new version of Fluffy Manager: www.patreon.com/posts/44222002It primarily contains a lot of bug fixes, but an important feature added is the ability to do auto-updating itself. So you'll never have to manually download a new version and extract it, it can now be done automatically from within the mod manager itself.
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Dec 18, 2020 9:54:06 GMT 10
Released new version (2.240): www.patreon.com/posts/45158985I highly recommend everyone upload to this version as the "Downloads" feature will most likely stop working soon in older versions. But it will work fine in this new version. More info in the Patreon link.
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Doing... something. :P
Posts: 28
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Post by Antonia71 on Dec 20, 2020 18:23:06 GMT 10
All downloaded and updated and shiny (a few times over the past week or so, actually). Honestly, I just wanted to pop in and say thanks. Seems like I keep finding more and more reasons to love this thing. Case in point, earlier tonight I was gearing up to *attempt* to repack some mods for my own use in 'FM Friendly format' (dir structure, modinfo, etc) to see if I can make some RE4 stuff behave before I start my run on that, but... It started bugging me that the manager had no wallpaper for RE4. Black screen was.. 'meh'. So, I edited the Wallpapers.pkg file (just to view structures and naming etc, not to actually change anything) and discovered to my delight, simply adding a "Wallpapers" folder under any supported game, then dropping in WallpaperXX.png/jpg files works like a charm. I do so dearly adore intelligently written programs. Handy tip for anyone else who didn't know and wanted to add more wallpapers for any of them, perhaps. The manager will randomize which wallpaper is in use each time you re-select a given game (or start up Fluffy Manager). So in theory, you could have like 100 different wallpapers for RE2 (or whatever) if, for whatever reason, you were that obsessed and diversity oriented. Obviously, to avoid "soft overwriting", you want to begin numbering sequences one number (or more) *higher* than the number of wallpapers Fluffy Manager already includes for a given game. This will be 02 for most of them, as far as I know. I know a few have zero, and I don't THINK any of them have more than one, but I could be wrong. Anyways... Kudos, thanks again, and awesome job, FluffyQuack.
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Dec 25, 2020 23:48:11 GMT 10
All downloaded and updated and shiny (a few times over the past week or so, actually). Honestly, I just wanted to pop in and say thanks. Seems like I keep finding more and more reasons to love this thing. Case in point, earlier tonight I was gearing up to *attempt* to repack some mods for my own use in 'FM Friendly format' (dir structure, modinfo, etc) to see if I can make some RE4 stuff behave before I start my run on that, but... It started bugging me that the manager had no wallpaper for RE4. Black screen was.. 'meh'. So, I edited the Wallpapers.pkg file (just to view structures and naming etc, not to actually change anything) and discovered to my delight, simply adding a "Wallpapers" folder under any supported game, then dropping in WallpaperXX.png/jpg files works like a charm. I do so dearly adore intelligently written programs. Handy tip for anyone else who didn't know and wanted to add more wallpapers for any of them, perhaps. The manager will randomize which wallpaper is in use each time you re-select a given game (or start up Fluffy Manager). So in theory, you could have like 100 different wallpapers for RE2 (or whatever) if, for whatever reason, you were that obsessed and diversity oriented. Obviously, to avoid "soft overwriting", you want to begin numbering sequences one number (or more) *higher* than the number of wallpapers Fluffy Manager already includes for a given game. This will be 02 for most of them, as far as I know. I know a few have zero, and I don't THINK any of them have more than one, but I could be wrong. Anyways... Kudos, thanks again, and awesome job, FluffyQuack . I'm glad you like the feature! I should note one quirk about this. If I recall, it will only choose wallpapers from one source if you add custom ones. For instance, if you have a custom wallpaper for RE2, it always choose the custom one rather than the one in Wallpapers.pkg. I think that behaviour would be easy for me to change, though.
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Post by damien13 on Jan 7, 2021 5:22:30 GMT 10
i resident evil 5 oynadım bu programı karakter değiştirici için kullandım Fluffymanager / trainer / 1P Jill Bsaa bilgisayar eğitmeni cilt değiştiricisini biçimlendirmeden önce çalışıyordu şimdi çalışmıyor lütfen bana yardım et ekran görüntüsü bağlantısı: (https://hizliresim.com/h1TUxF) (https://imgyukle.com/i/aUHfbp)
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Doing... something. :P
Posts: 28
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Post by Antonia71 on Jan 7, 2021 12:27:31 GMT 10
Minor (Tiny, really) bug report:
I recently replaced my dead GFX card in my desktop, so I was in the process of installing all my RE stuff there in addition to the lappy I'd been using, and while tinkering around with things, I noted that the singular pre-pack mod for Revelations 1 - Jill Business - gets twitchy about downloading a preview screenshot.
Fluffy Manager spits out something to the effect of, "Failed to download file: File is the wrong format. Expected JPG."
Note that it does this *after* the progress bar runs all the way through, as if it does download *something*, but for whatever reason it gets mad at the result and will not display it.
Obviously, not worth a release or anything, but given how often you tend to roll out fixes, patches, updates etc.. I figured it may as well get tossed on a to-do list somewhere. ^_^
Quick edit: I also see the same behavior on other mods, so it's probably something universal that got changed, unless you've recently altered lots of the ready-packed downloads.
Specifically, I was cleaning and updating some stuff for RE 2R and noted the following gave the same error: Ada the School Girl Lady Hunk and Witchy Girl
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Post by damien13 on Jan 8, 2021 15:35:42 GMT 10
Bilgisayarımı sıfırladığım adamlar bu program şimdi çalışmıyor biri bana yardım et lütfen Daha önce çalışıyordu, şimdi çalışmıyor
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Jan 16, 2021 7:28:35 GMT 10
Minor (Tiny, really) bug report: I recently replaced my dead GFX card in my desktop, so I was in the process of installing all my RE stuff there in addition to the lappy I'd been using, and while tinkering around with things, I noted that the singular pre-pack mod for Revelations 1 - Jill Business - gets twitchy about downloading a preview screenshot. Fluffy Manager spits out something to the effect of, "Failed to download file: File is the wrong format. Expected JPG." Note that it does this *after* the progress bar runs all the way through, as if it does download *something*, but for whatever reason it gets mad at the result and will not display it. Obviously, not worth a release or anything, but given how often you tend to roll out fixes, patches, updates etc.. I figured it may as well get tossed on a to-do list somewhere. ^_^ Quick edit: I also see the same behavior on other mods, so it's probably something universal that got changed, unless you've recently altered lots of the ready-packed downloads. Specifically, I was cleaning and updating some stuff for RE 2R and noted the following gave the same error: Ada the School Girl Lady Hunk and Witchy Girl Maybe those files are in a weird variant of JPG. I'll look into it.
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Post by Preem on Jan 30, 2021 23:07:20 GMT 10
Hey there Quack, thank you for bringing us the great mod manager throughout the RE series. Just want to let you know that I really appreciate your work, been enjoying playing RE with your mod manager! Many thanks! <3
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Post by lelouchvibritannia on Feb 16, 2021 0:48:24 GMT 10
Released new version (2.240): www.patreon.com/posts/45158985I highly recommend everyone upload to this version as the "Downloads" feature will most likely stop working soon in older versions. But it will work fine in this new version. More info in the Patreon link. I just got this manager, but so far nothing is working for RE4. I downloaded some mods and put them into the game/re4 mod file, launched the game using the mod manager, activated them using the mod manager, and started a new game but none of the mods worked properly. I then tried to use the trainer, and it also didn't work. I tried activating it both at the main menu and while in game.
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