Posts: 268
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Post by DINNER SUPREME on Jul 27, 2019 10:15:54 GMT 10
KamiA FluffyQuack Bingo! It works. Damn KamiA....It's exactly like the other time all over again LMFAO! All I gotta say is De....Ja....Vu KamiA lol. Also the "Slayers.arc" is actually what they call "Onslaught Mode" (I find this funny since I always bitterly called Onslaught Mode a fake, watered down Slayers mode lol) "Stand.arc" is Survivors which i guess stands for "Last Stand" or "Last Man Standing" mode (No pun intended) It's looking really good. I just have to troubleshoot this crash which seems to be specific to Melees as this is the only way I've gotten it....and it doesn't happen all the time. It's random. I think there's a "Melee Fix" I've heard of here. Perhaps that's the remedy. Also gotta check the other stages to see if anything of crashes that FluffyQuack had were stage specific maybe.....just to rule it out.
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Posts: 219
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Post by mechanicalpaladin on Aug 5, 2019 23:36:24 GMT 10
Hi FluffyQuack . Will there be a fix for the door skip functionality for the trainer that is compatible with the latest RE1HD release? I think the chinese patch broke it.
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✫Advanced Coder✫
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Post by FluffyQuack on Aug 6, 2019 2:06:09 GMT 10
Hi FluffyQuack . Will there be a fix for the door skip functionality for the trainer that is compatible with the latest RE1HD release? I think the chinese patch broke it. I'll see if I can fix this. If I haven't done it within some weeks, just make another reply so I get reminded about it.
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Posts: 183
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Post by Jill on Aug 6, 2019 12:17:40 GMT 10
kool split screen
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✫Advanced Coder✫
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Post by FluffyQuack on Aug 10, 2019 9:09:20 GMT 10
Hi FluffyQuack . Will there be a fix for the door skip functionality for the trainer that is compatible with the latest RE1HD release? I think the chinese patch broke it. Updated: www.fluffyquack.com/tools/modmanager.rarI only did the bare minimum, though. So this has door skip working for REHD and RE0, but I didn't bother to find new memory addresses for the other trainer functions in my REHD / RE0 trainers.
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Posts: 219
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Post by mechanicalpaladin on Aug 10, 2019 15:28:33 GMT 10
Updated: www.fluffyquack.com/tools/modmanager.rarI only did the bare minimum, though. So this has door skip working for REHD and RE0, but I didn't bother to find new memory addresses for the other trainer functions in my REHD / RE0 trainers. Thank you so much!
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
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Post by FluffyQuack on Sept 19, 2019 5:08:37 GMT 10
New version: www.fluffyquack.com/tools/modmanager.rarHas a bunch of minor bug fixes and tweaks. v2.114: - Fixed issue preventing the modinfo.ini from a mod in a folder from getting re-read when refreshing mod list. - Fixed a rare issue where the mod manager would show a mod twice in the mod list under very specific circumstances (related to replacing an installed mod with a new version in the mod directory and then uninstalling the old version). - The mod list now shows a message about no mods found when showing the mod list for a game with no mods. - Mod manager now defaults to showing the mod list menu whenever you change game. - The mod manager will now select the correct menu option if the user installs a large mod, moves mouse to another menu option while it installs, and then clicks without moving the mouse after mod is installed.
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First, I was known as Sectus. And then, well, I ended up here.
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Post by FluffyQuack on Nov 25, 2019 4:28:10 GMT 10
New version: www.fluffyquack.com/tools/modmanager.rarA whole bunch of changes, mostly related to SoulCalibur 6. v2.115: - Made the "Trainer" GUI button lead directly to the "Trainer functions" menu if the trainer has managed to hook into the game. - Mod manager will no longer display mod conflicts when hovering over an installed mod (might remove some stutter when browsing the mod list). - Mod manager will skip displaying mod conflicts when hovering over an uninstalled mod with an enormous amount of files (this removes a long stutter which would have happened when browsing the mod list with mods like that). - RE6: Fixed missing text in a few trainer options. - RE6: "Player stats" and "Lobby info" trainer menus have been combined into one called "Player info." - Added option to align menu button text in mod list to "left" or "middle." - Fixed alignment of the "checkmark" icon in the mod category management menus. - Mod categories in the "Tag filter" menu are now sorted alphabetically. - Added "Installed" category to the "Tag filter" menu. - "Tag filter" menu now shows quantity of mods currently using each category tag. - Clicking "Mod list" now always resets category tag selection to default (which is "all"). - Screenshot feature. Press F12 key to take a screenshot which will be saved as a PNG file in the "Screenshots" directory. - SC6: Added a trainer. Lets you change stage music and AI difficulty. - Fixed a minor issue where a "previous menu" menu button wouldn't work as intended if you opened the trainer menu while in the mod list menu. - Cleaned up the "Trainer options" menu. - SC6: Added a wallpaper for the game. - SC6: Added a feature to the trainer letting you force 1P and 2P to always be human-controlled. - SC6: Added a feature to the trainer letting you remove the inherent 1-frame input lag found in all offline modes. This was discovered thanks to WAZAAAAA and there's more information here: 8wayrun.com/threads/mod-to-reduce-offline-input-lag-on-pc-by-1-frame.20979/- When selecting game, the mod manager will now display quantity of installed mods for each game in parenthesis.
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Post by t2090 on Dec 21, 2019 2:32:12 GMT 10
Last Steam patch broke my 2nd run with Leon since i was using the trainer. Could there be an update, please! FluffyQuack
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Post by FluffyQuack on Dec 22, 2019 19:48:16 GMT 10
Last Steam patch broke my 2nd run with Leon since i was using the trainer. Could there be an update, please! FluffyQuack I should have a new version available within 1 or 2 weeks. There are several features I want to finish, and I haven't started updating the trainer yet. I could upload a WIP build once I've got the trainer updated, but I'm not sure when that will be.
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
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Original Join Date: Aug 31 2009
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Post by FluffyQuack on Dec 24, 2019 2:40:12 GMT 10
Last Steam patch broke my 2nd run with Leon since i was using the trainer. Could there be an update, please! FluffyQuack You can try this WIP version which should have a fully working trainer: fluffyquack.com/WIP/modmanager.rar
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Posts: 361
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Post by Wakka387 on Jan 4, 2020 11:13:10 GMT 10
Any chance support for Rev 2 could be fixed or did capcom screw that dream over with the update?
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
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Original Join Date: Aug 31 2009
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Post by FluffyQuack on Jan 4, 2020 20:07:57 GMT 10
Any chance support for Rev 2 could be fixed or did capcom screw that dream over with the update? Trainer stopped working after the last Rev 2 patch, but it only had one feature anyway if I recall. Which was removing the "low on health" effect. The other feature (enabling 2-player support) became obsolete as Capcom added official 2-player support.
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Posts: 361
Original Join Date: Nov 26 2007
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Post by Wakka387 on Jan 5, 2020 5:46:14 GMT 10
Any chance support for Rev 2 could be fixed or did capcom screw that dream over with the update? Trainer stopped working after the last Rev 2 patch, but it only had one feature anyway if I recall. Which was removing the "low on health" effect. The other feature (enabling 2-player support) became obsolete as Capcom added official 2-player support. oh, would there be any way to script/add in a feature to unlock characters or bonuses? Such as the raid mode characters
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Post by jhondick on Jan 5, 2020 16:23:38 GMT 10
Any chance you can update this for Resident Evil 6 1.1.0 update? I can't get 1.0.6 to run anymore since I accidentally updated the game.
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