Post by JTeghius Kittius on Mar 27, 2015 6:55:00 GMT 10
original z6 topic by Wizard here
Feel free to post any of your findings, and I'll update the main post.
UPDATED WITH GE ARCS
Character ARC List :
CHRIS:
uPl00ChrisPlain.arc = Chris with Jacket costume (Start of game)
uPl00ChrisNormal.arc = Normal BSAA Costume (No vest's)
uPl00ChrisArmorA.arc = BSAA Costume + Melee Vest
uPl00ChrisArmorB.arc = BSAA Costume + Bullet Vest
uPl00ChrisArmorF.arc = BSAA Costume + Melee + Bullet Vest's
uPl00ChrisCos1.arc = Safari Costume
uPl00ChrisCos2.arc = S.T.A.R.S Costume
uPl00ChrisCos3.arc = Warrior Costume
uPl00ChrisCos4 - Chris Heavy Metal
upl00ChrisEp1 - Chris Lost in nightmares
SHEVA:
uPl01ShebaPlain.arc = Sheva with basic gear (Start of Game)
uPl01ShebaNormal.arc = BSAA Costume (No Vest's)
uPl01ShebaArmorA.arc = BSAA Costume + Melee Vest
uPl01ShebaArmorB.arc = BSAA Costume + Bullet Vest
uPl01ShebaArmorF.arc = BSAA Costume + Melee + Bullet Vest's
uPl01ShebaCos1.arc = Tribal Costume
uPl01ShebaCos2.arc = Clubbin Costume
uPl01ShebaCos3.arc = Business Costume
uPl01ShebaCos4 - Sheva FairyTale
JILL:
uPl02JillCos1.arc = BSAA Costume
uPl02JillCos2.arc = Battle Suit costume
Upl02JillCos3 - Jill Desperate Escape
Upl02JillCos4 - Jill Lost In nightmares
WESKER :
uPl03WeskerCos1.arc = Midnight Costume
uPl03WeskerCos2.arc = S.T.A.R.S Costume
JOSH:
uPl04Josh.arc = Josh (AI Partner)
Upl04JoshCos1- Chris Lost in nightmares (unused) Josh mercenaries Reunion (untextured)
Upl04JoshCos2- Josh Desperate Escape
DLC characters :
Upl05ExcellaNormal = Excella merc reunion
Upl06BarryNormal = Barry merc reunion
Upl07RebeccaNormal = Rebecca merc reunion
KIRK
uEm95Kirk.arc = Kirk (Helps in Cut-scene's, voice over headset)
Chapter End ARC List :
ChapterEnd11.arc = Result Screen for Chapter 1-1
ChapterEnd12.arc = Result Screen for Chapter 1-2
ChapterEnd21.arc = Result Screen for Chapter 2-1
ChapterEnd22.arc = Result Screen for Chapter 2-2
ChapterEnd23.arc = Result Screen for Chapter 2-3
ChapterEnd31.arc = Result Screen for Chapter 3-1
ChapterEnd32.arc = Result Screen for Chapter 3-2
ChapterEnd33.arc = Result Screen for Chapter 3-3
ChapterEnd41.arc = Result Screen for Chapter 4-1
ChapterEnd42.arc = Result Screen for Chapter 4-2
ChapterEnd51.arc = Result Screen for Chapter 5-1
ChapterEnd52.arc = Result Screen for Chapter 5-2
ChapterEnd53.arc = Result Screen for Chapter 5-3
ChapterEnd61.arc = Result Screen for Chapter 6-1
ChapterEnd62.arc = Result Screen for Chapter 6-2
ChapterEnd63.arc = Result Screen for Chapter 6-3
Benchmark ARC List :
BenchResource.arc = Text, RE5 logo and backgrounds of the Benchmark
s800.arc = First stage of Variable Benchmark
s801.arc = Second stage of Variable Benchmark
s802.arc = Third stage of Variable Benchmark
s804.arc = Fixed Benchmark Stage
Figures(Trophy Collectibles) ARC List :
fig01.arc = Chris BSAA
fig02.arc = Sheva BSAA
fig03.arc = Josh
fig04.arc = Jill (Brainwashed)
fig05.arc = Wesker
fig06.arc = Excella
fig07.arc = Irving
fig08.arc = Spencer
fig09.arc = DeChant
fig10.arc = Dave
fig11.arc = Kirk
fig12.arc = Reynard
fig13.arc = Majini (Town A)
fig14.arc = Majini (Town B )
fig15.arc = Majini (Town C)
fig16.arc = Majini (Town D)
fig17.arc = Majini (Cephalo)
fig18.arc = Majini (Agitator)
fig19.arc = Majini (Wetlands A)
fig20.arc = Majini (Wetlands B )
fig21.arc = Majini (Wetlands C)
fig22.arc = Giant Majini
fig23.arc = Majini (Base A)
fig24.arc = Majini (Base B )
fig25.arc = Majini (Duvalia)
fig26.arc = Reaper
fig27.arc = Big man Majini
fig28.arc = Executioner Majini
fig29.arc = Chainsaw Majini
fig30.arc = Gatling gun Majini
fig31.arc = Motorcycle Majini
fig32.arc = Uroboros
fig33.arc = Licker
fig34.arc = Kipepeo
fig35.arc = Bui kichwa
fig36.arc = Adjule
fig37.arc = Crocodile
fig38.arc = Uroboros Aheri
fig39.arc = U-8
fig40.arc = Popokarimu
fig41.arc = Ndesu
fig42.arc = Irving (Transformed)
fig43.arc = Chris (Rare)
fig44.arc = Sheva (Rare)
fig45.arc = Jill (Rare)
fig46.arc = Wesker (Rare)
The Mercenaries ARC List
MerceResource.arc = Mercenaries Menus - Text, Background Images
MerceResult01.arc = Public Assembly result screen
MerceResult02.arc = The Mines result screen
MerceResult03.arc = Village result screen
MerceResult04.arc = Ancient Ruins result screen
MerceResult05.arc = Experimental Facility result screen
MerceResult06.arc = Missile Area result screen
MerceResult07.arc = Ship Deck result screen
MerceResult08.arc = Prison result screen
S400.arc = Public Assembly Level
S401.arc = The Mines Level
S402.arc = Village Level
S403.arc = Ancient Ruins Level
S404.arc = Experimental Facility Level
S405.arc = Missile Area Level
S406.arc = Ship Deck Level
S407.arc = Prison Stage Level
VERSUS ARC LIST
VersusResource.arc = Versus Images, portires..etc
VersusResult01.arc = Result Screen for Public Assembly
VersusResult02.arc = Result Screen for The Mines
VersusResult03.arc = Result Screen for Village
VersusResult04.arc = Result Screen for Ancient Ruins
VersusResult05.arc = Result Screen for Missie Area
VersusResult06.arc = Result Screen for Experimental Facility
VersusResult07.arc = Result Screen for Ship Deck
VersusResult08.arc = Result Screen for Prison
RECORDS SCREEN
ViewerResource.arc
Enemy ARC's
Em0b = Spiders (The little harmless spiders on the walls)
Em0c = Flying Las Plagas Monster
Em0d = The tall parasite
Em10 = Basic Town Majini
Em11 = Female Town Majini
Em12 = Village Majini
Em13 = Big Man Majini
Em14 = Army Majini
Em1D & Em1E = Friendly Majini in start of the game.
Em20 = Axe Executioner
Em21 = Agitator Majini, The black dude with the microphone
Em22 = Chainsaw Majini
Em23 = Big muscler black dude with the Gatling gun.
Em24 = Giant Village Majini (The tall dudes with the big maces)
Em26 = Prison Axe Executioner
Em30 = Dogs
Em31 = Different type of Dogs
Em32 = Lickers
Em34 = Reaper
Em40 = Uroboros
Em41 = Uroboros Mkono
Em42 = Uroboros Aheri
Em43 = Mutated Irving
Em44 = Bat
Em45 = El Gignate (The giant golem in end of 2-3)
Em50 = Motorcycle Model
Em52 = Majini on a Motorcycle
Em61 = Crow
Em62 = Chicken!
Em65 = Snake
Em66 = Crocodile
Em6c = Rat
Em6d = Small Flying Boat
Em70 = Giant Spider
Em71= Small Bird
Em80 = Wesker from 5-3
Em81 = Wesker with Coat from 6-3
Em82 = Uroboros Wesker
Em83 = Boss Jill, with zipper still up (No Device)
Em84 = Just boss Jill, unzipped, Device showing
Em97Butcher = The butcher shop guy, Reynard
Em92 = Allyson
Em92Wife = Allyon again (Same exact as above)
GE DLC:
uEm27.arc - LiN Guardian monster
uEm27_orig.arc - same Guardian from LiN
Story Mode / Campaign Stages/Levels
Stages:
CHAPTER 1-1:
1-1 Civilian Checkpoint - S100
1-1 Back Alley 1/2 - S115
1-1 Back Alley 1/2 (first action) - S116
1-1 Public Assembly (Executioner) - S114
CHAPTER 1-2:
1-2 Public Assembly - (S114?)
1-2 Urban District - S102
1-2 Abandoned Building - S117
1-2 Furnace Facility (Uroboros) - S103
CHAPTER 2-1:
2-1 Storage Facility - S118
2-1 The Bridge - S104
2-1 The Port - S113
2-1 Shanty Town (Chainsaw Majini) - S105
2-1 Train Yard - S106
CHAPTER 2-2::
2-2 Train Station - S119
2-2 The Mines - S107
2-2 Mining Area (Popokarimu) - S108
CHAPTER 2-3:
2-3 Savanna - S109
2-3 The Port (Night) (Ndesu) - S111
CHAPTER 3-1:
3-1 Marshlands - S200
3-1 Village (Giant Majini x2) - S202
CHAPTER 3-2:
3-2 Execution Ground - S201
3-2 Oil Field - Refinery (Chainsaw Majini x2) - S207
3-2 Oil Field - Control Facility (Chainsaw Majini) - S203
3-2 Oil Field - Dock - S209
CHAPTER 3-3:
3-3 Oil Field - Drilling Facilities - S204
3-3 Patrol Boat (Irving) - S205
CHAPTER 4-1:
4-1 Caves - S313
4-1 Ancient Village - S300
4-1 Labyrinth (Popokarimu) - S301
CHAPTER 4-2:
4-2 Worship Area - S302
4-2 Pyramid - S303
4-2 Underground Garden - (S312? - no enemies)
CHAPTER 5-1:
5-1 Underground Garden - (S312?)
5-1 Progenitor Virus House - S305
5-1 Experimental Facility (U-8) - S304
CHAPTER 5-2:
5-2 Experimental Facility - (S304?)
5-2 Power Station - S310
5-2 Experimental Facility Passage - S316
5-2 Missile Area 1st Floor (Reaper) - S307
5-2 Uroboros Research Facility (Uroboros Mkono) - S308
CHAPTER 5-3:
5-3 Uroboros Research Facility - (S308?)
5-3 Missile Area 2nd Floor (Reapers) - S314
5-3 Moving Platform - S315
5-3 Monarch Room Entrance - S311
5-3 Monarch Room (Jill & Wesker) - S309
CHAPTER 6-1:
6-1 Ship Deck - S500
6-1 Ship Hold (Gatling Gun Majini) - S501
CHAPTER 6-2:
6-2 Main Deck - (S503? - no enemies)
6-2 Bridge - S504
6-2 Bridge Deck (Uroboros Aheri) - S511
CHAPTER 6-3:
6-3 Bridge Deck (Uroboros Aheri - dead) - (S511?)
6-3 Bridge (Uroboros Aheri - dead) - S512
6-3 Engine Room (Reapers and Gatling Gun Majini) - S505
6-3 Hangar (Wesker) - S506
6-3 Volcano (Uroboros Wesker) - S508
GOLD DLC ARCS
s700.arc - Lost in Nightmares first stage (mansion entrance, dining room, etc)
s701.arc - Lost in Nightmares second stage (underground prison)
s702.arc - DE 1st stage
s703.arc - DE 2nd stage (huge area)
s704.arc - DE 3rd stage (last stand)
s705.arc - LIN 3rd stage (maze)
s706.arc - LIN 4th stage (wesker)
Weapons
PLAYER WEAPONS:
wp00 = Nothing, (In Hex: 00, spawns nothing)
wp01 = Chris's Knife (In Hex: 01)
wp02 = M92F Handgun (In Hex: 02)
wp03 = VZ61 Machine Gune (In Hex: 03)
wp04 = Itcha M37 (SG) Shotgun (In Hex: 04)
wp05 = S75 Rifle (In Hex: 05)
wp06 = Hand Grenade (In Hex: 06)
wp07 = Incendiary Grenade (In Hex: 07)
wp08 = Flash Grenade (In Hex: 08)
wp09 = SIG 556(MG) Machine Gun. (In Hex: 09)
wp10 = H&K P8 Handgun (In Hex: 10)
wp11 = SIG P226 Handgun (In Hex: 11)
Wp13 - H&K MP5A3
Wp15 - Gatling Gun [Chris's]
Wp16 - Benelli M3 Super 90
Wp17 - Striker shotgun
Wp19 - Hydra
Wp20 - Dragunov
Wp22 = Stun Rod
Wp23 - Silver tipped combat knife (mercs?)
Wp24 - Carbon black combat knife (mercs?)
Wp25 = Grenade Launcher (Explosive Rounds by Default)
Wp26 = Grenade Launcher (Acid Rounds by Default)
Wp27 = Grenade Launcher (Nitrogen Rounds by Default)
Wp29 - S.T.A.R.S. Samurai Edge (extracted folder, arc is 89)
Wp30 - Latern
Wp34 = LTD
Wp35 = RPG-7 NVS (Rocket Launcher used on Wesker in 6-3)
Wp36 = Rotten Egg
Wp37 = Hand-To-Hand, It is pick-able..when you have it equipped you cannot do anything other then walk like in 1-1, or run...is this what they use in 1-1 for that special "walk" animation?
Wp38 = dummy_wp38, Infinite ammo rocket launcher..used by enemy's?
Wp39 = Grenade Launcher (Flame Rounds by Default)
Wp0a = Proximity Mine (In Hex: 0A)
Wp0b - S&W Model 29 Revolver(In Hex: 0B)
Wp0c - Grenade Launcher (In Hex: 0C)
Wp0d - Rocket Launcher (In Hex: 0D)
Wp0e - Kukri Knife (In Hex: 0E)
Wp0f - Sheva's Longbow (In Hex: 0F)
Wp1a - L.Hawk
Wp1b - S&W Model 500 Revolver
Wp1c - PSG-1
Wp1d - AK-74
Wp1e - M93R Handgun
Wp1f - Px4 (Jills Handgun in Merc)
Wp2c = Irving Boat Boss Battle, Grenade launcher weapon...thing XD
Wp2d = Machine gun used on Jeep in 2-3 (DO NOT PICK-UP!)
Wp2e = 2nd Machine gun used on Jeep in 2-3 (DO NOT PICKUP)
Wp2f = Turret, used in 6-3 when 2 gatling gun majini come up.
Wp3a = Grenade Launcher (Flash Rounds by Default)
Wp3b = Grenade Launcher (Electric Rounds by Default)
Wp3c = White Egg
Wp3d = Brown Egg
Wp3e = Gold Egg
Wp3f = LCD's Special Effect explosion.. xD
Wp4a = Rifle Bullet Model
Wp4b = Submarine Rocket Model (Irving Boat Fight)
Wp4c = Rocket Model
Wp4d = Unfinished Bullet
Wp4e = Unfinished Bullet
Wp4f = Unfinished Bullet
ENEMY WEAPONS
Wp40 = Some kind of explosion..it goes off right on stage load. Probably an enemy weapon of some sort.
Wp41 = Some kind of water explosion..
Wp42 = Some kind of smokey explosion..
Wp43 = Nothing
Wp44 = Rocket Model
Wp45 = Arrow Model
Wp46 = A Bullet
Wp47 = A Bullet
Wp48 = A Bullet
Wp49 = A Bullet
Wp50 - Majini Axe
Wp51 - Majini Sickle
Wp52 = Cross by Majini Use
Wp53 - Enemy's Shovel
Wp54 = Dynamite Stick used by Majini
Wp55 - Kukri
Wp57 = Some kind of long bullet..looks like a Rifle bullet
Wp58 - Executioner's axe
Wp59 = Lead Pipe used by Majini
Wp60 = Wetland Majini Shield
Wp61 - Military Base Tactical Shield
Wp62 - Longbow again
Wp63 - Black mask
Wp64 - Skull thing
Wp65 = Stun Rod used by Military Base Majini
Wp68 = Rocket Launcher used by Military Base Majini
Wp69 = Hatchet used by Town Majini
Wp71 = Mining Pick used by Majini
Wp72 - Something spiky with chicken feet
Wp73 = Wrench, used by Town Majini
Wp74 - Tribal shield maybe
Wp75 = Megaphone, used by the Agitator Town Majini
Wp77 - Red Executioner's axe
Wp78 - Rock
Wp79 = Power Poll that Golem uses to beat on the Jeep with in 2-3
Wp80 = Explosive Arrow used by Wetland Majini Archers
Wp81 = Generic Silverhead Arrow Model
Wp83 = Rocket model, again
Wp84 = A Bullet
Wp85 = A Bullet
Wp86 = A Bullet
Wp87 = A Bullet
Wp88 = Missiles that Wesker throws at you in 6-3
Wp89 - S.T.A.R.S. Samurai Edge
Wp2d - PKM Light Machine Gun
Wp2e - Minigun parts
Wp5a = Beer Bottle, it says CAPCOM BEER on it XD
Wp5b - Chainsaw
Wp5c = Bottle on Fire (Molotov)
Wp5d = Gatling Gun's Majinis weapon.
Wp5e = Tiki Torch (Un-lit)
Wp5f = Wetland Majini Spear
Wp6a - AK-74 (Used by Military Base Majini)
Wp6c = Bottle on Fire (Molotov)
Wp6d = Grenades used by Military Base Majini
Wp6e = Flash Grenade used by Military Base Majini
Wp6f = Spear used by Wetland Majini
Wp7a - Red drum
Wp8a = Rocket Model again
Wp8b = Some kind of Bullet
Wp8c = I..have no idea, some kind of black..stick..thing
GE DLC
uWp7b.arc - Lost in Nightmares guardian's anchor
ITEMS
uIt0000.arc = White Glow effect from item drop?
uIt020e.arc = Grenade Launcher Ammo - Flame Rounds
uIt020f.arc = Grenade Launcher Ammo - Flash Rounds
TREASURES
uIt041a.arc = Antique Clock
uIt041b.arc = Chalice (Silver)
uIt041c.arc = Chalice (Gold)
uIt041d.arc = Idol (Silver)
uIt041e.arc = Idol (Gold)
uIt041f.arc = Ceremonial Mask
uIt045a.arc = Square Gems (Blue, Green, Yellow)
uIt045b.arc = Square Gems (Red, White)
uIt045e.arc = Oval Gems (Blue, Red, Yellow)
uIt045f.arc = Oval Gems (Blue, Green, Red) (Some are reu-sed)
MISC..:
uOmf201 = ladder, include motion
uOm0880 - Spear with metal tip
uom0881 - Wetlands Shield (environmental prop)
uom0882 - face mask (prop)
uom0883 - some kind of mask?
uom0884 - another different mask
uom0886 - barrel (explosive?)
uom0887 - some kind of hanging cloth/tarp
uom0923 - propellor
uOm1103.arc = window, include motion like jump through window
om130a - flatbed truck ch2-3
EVENTS (cutscenes) :
ev100_02.arc = stage 1-1 Magic Act
ev102_00.arc = stage 1-2 A Cry for Help
ev102_10.arc = stage 1-2 Damsel in Distress
ev103_20.arc = stage 1-2 Unidentified Threat
ev105_20.arc = stage 2-1 The Chainsaw Majini-1
ev105_21.arc = stage 2-1 The Chainsaw Majini-2
ev105_22.arc = stage 2-1 The Chainsaw Majini-3
ev106_90.arc = stage 2-1 To the Crash Site!
ev108_00.arc = stage 2-2 Irving's Great Escape
ev108_10.arc = stage 2-2 Terror from Above
ev108_20.arc = stage 2-2 Roll Out!
ev109_90.arc = stage 2-3 Shaking Off the Makini
ev111_00.arc = stage 2-3 Grand Resurgence
ev111_10.arc = stage 2-3 Delta Team's Distress
ev111_20.arc = stage 2-3 The Wetlands
ev114_00.arc = stage 1-1 Hospitality
ev114_20.arc = stage 1-1 Guardian Angel
ev114_50.arc = stage 2-1 <Majini suround>
ev115_00.arc = stage 1-1 The Butcher (Part 1)
ev115_10.arc = stage 1-1 The Butcher (Part 2)
ev116_00.arc = stage 1-1 First Encounter
ev117_10.arc = stage 1-2 A piece of the Puzzle
ev118_00.arc = stage 1-2 The Storage Facility
ev203_00.arc = stage 3-2 Josh to the Rescue
ev203_10.arc = stage 3-2 Splitting UP
ev204_00.arc = stage 3-3 Boat Majini Appear
ev205_20.arc = stage 3-3 A New Clue
ev209_20.arc = stage 3-2 Irving's Web
ev209_30.arc = stage 3-2 <Josh at boat waiting>
ev209_40.arc = stage 3-3 The Oil Field Aflame
ev300_30.arc = stage 3-1 <Tribal Majini jump out lake>
ev300_31.arc = stage 4-1 The Bridge Collapses
ev304_00.arc = stage 5-1 Experimental Facility
ev304_20.arc = stage 5-1 U-8 Repelled
ev304_90.arc = stage 5-2 U-8 Attacks
ev308_00.arc = stage 5-2 Uroboros
ev309_00.arc = stage 5-3 Two on Two
ev309_10.arc = stage 5-3 Old friends, New Enemies
ev309_30.arc = stage 5-3 Favor for a Friend
ev310_00.arc = stage 5-2 Monitored Communications
ev312_00.arc = stage 5-1 Underground Garden
ev313_00.arc = stage 4-1 The Docks
ev501_10.arc = stage 6-1 Medicine
ev503_00.arc = stage 6-2 A New Nightmare Begins
ev506_10.arc = stage 6-3 Wesker's Vulnerability
ev508_00.arc = stage 6-3 The Final Curtain
ev508_90.arc = stage 6-3 The Fall of Wesker
ev512_00.arc = stage 6-3 A Message from Jill
ev601_00.arc = stage 1-1 Welcome to Africa 1
ev601_10.arc = stage 1-1 Welcome to Africa 2
ev606_00.arc = stage 3-1 Shadows of the Past
ev607_00.arc = stage 3-3 The Patrol Boat
ev609_00.arc = stage 5-3 The Tanker
ev610_90.arc = stage 6-3 Sky-high Skirmish
ev611_00.arc = stage 6-3 Homeward Bound!
ev612_00.arc = stage 6-3 Rematch
ev613_00.arc = stage 6-1 Dreams of a Madman
ev614_00.arc = stage 4-1 Wesker's Return
ev615_00.arc = stage 2-1 Rendezvous
Feel free to post any of your findings, and I'll update the main post.
UPDATED WITH GE ARCS
Character ARC List :
CHRIS:
uPl00ChrisPlain.arc = Chris with Jacket costume (Start of game)
uPl00ChrisNormal.arc = Normal BSAA Costume (No vest's)
uPl00ChrisArmorA.arc = BSAA Costume + Melee Vest
uPl00ChrisArmorB.arc = BSAA Costume + Bullet Vest
uPl00ChrisArmorF.arc = BSAA Costume + Melee + Bullet Vest's
uPl00ChrisCos1.arc = Safari Costume
uPl00ChrisCos2.arc = S.T.A.R.S Costume
uPl00ChrisCos3.arc = Warrior Costume
uPl00ChrisCos4 - Chris Heavy Metal
upl00ChrisEp1 - Chris Lost in nightmares
SHEVA:
uPl01ShebaPlain.arc = Sheva with basic gear (Start of Game)
uPl01ShebaNormal.arc = BSAA Costume (No Vest's)
uPl01ShebaArmorA.arc = BSAA Costume + Melee Vest
uPl01ShebaArmorB.arc = BSAA Costume + Bullet Vest
uPl01ShebaArmorF.arc = BSAA Costume + Melee + Bullet Vest's
uPl01ShebaCos1.arc = Tribal Costume
uPl01ShebaCos2.arc = Clubbin Costume
uPl01ShebaCos3.arc = Business Costume
uPl01ShebaCos4 - Sheva FairyTale
JILL:
uPl02JillCos1.arc = BSAA Costume
uPl02JillCos2.arc = Battle Suit costume
Upl02JillCos3 - Jill Desperate Escape
Upl02JillCos4 - Jill Lost In nightmares
WESKER :
uPl03WeskerCos1.arc = Midnight Costume
uPl03WeskerCos2.arc = S.T.A.R.S Costume
JOSH:
uPl04Josh.arc = Josh (AI Partner)
Upl04JoshCos1- Chris Lost in nightmares (unused) Josh mercenaries Reunion (untextured)
Upl04JoshCos2- Josh Desperate Escape
DLC characters :
Upl05ExcellaNormal = Excella merc reunion
Upl06BarryNormal = Barry merc reunion
Upl07RebeccaNormal = Rebecca merc reunion
KIRK
uEm95Kirk.arc = Kirk (Helps in Cut-scene's, voice over headset)
Chapter End ARC List :
ChapterEnd11.arc = Result Screen for Chapter 1-1
ChapterEnd12.arc = Result Screen for Chapter 1-2
ChapterEnd21.arc = Result Screen for Chapter 2-1
ChapterEnd22.arc = Result Screen for Chapter 2-2
ChapterEnd23.arc = Result Screen for Chapter 2-3
ChapterEnd31.arc = Result Screen for Chapter 3-1
ChapterEnd32.arc = Result Screen for Chapter 3-2
ChapterEnd33.arc = Result Screen for Chapter 3-3
ChapterEnd41.arc = Result Screen for Chapter 4-1
ChapterEnd42.arc = Result Screen for Chapter 4-2
ChapterEnd51.arc = Result Screen for Chapter 5-1
ChapterEnd52.arc = Result Screen for Chapter 5-2
ChapterEnd53.arc = Result Screen for Chapter 5-3
ChapterEnd61.arc = Result Screen for Chapter 6-1
ChapterEnd62.arc = Result Screen for Chapter 6-2
ChapterEnd63.arc = Result Screen for Chapter 6-3
Benchmark ARC List :
BenchResource.arc = Text, RE5 logo and backgrounds of the Benchmark
s800.arc = First stage of Variable Benchmark
s801.arc = Second stage of Variable Benchmark
s802.arc = Third stage of Variable Benchmark
s804.arc = Fixed Benchmark Stage
Figures(Trophy Collectibles) ARC List :
fig01.arc = Chris BSAA
fig02.arc = Sheva BSAA
fig03.arc = Josh
fig04.arc = Jill (Brainwashed)
fig05.arc = Wesker
fig06.arc = Excella
fig07.arc = Irving
fig08.arc = Spencer
fig09.arc = DeChant
fig10.arc = Dave
fig11.arc = Kirk
fig12.arc = Reynard
fig13.arc = Majini (Town A)
fig14.arc = Majini (Town B )
fig15.arc = Majini (Town C)
fig16.arc = Majini (Town D)
fig17.arc = Majini (Cephalo)
fig18.arc = Majini (Agitator)
fig19.arc = Majini (Wetlands A)
fig20.arc = Majini (Wetlands B )
fig21.arc = Majini (Wetlands C)
fig22.arc = Giant Majini
fig23.arc = Majini (Base A)
fig24.arc = Majini (Base B )
fig25.arc = Majini (Duvalia)
fig26.arc = Reaper
fig27.arc = Big man Majini
fig28.arc = Executioner Majini
fig29.arc = Chainsaw Majini
fig30.arc = Gatling gun Majini
fig31.arc = Motorcycle Majini
fig32.arc = Uroboros
fig33.arc = Licker
fig34.arc = Kipepeo
fig35.arc = Bui kichwa
fig36.arc = Adjule
fig37.arc = Crocodile
fig38.arc = Uroboros Aheri
fig39.arc = U-8
fig40.arc = Popokarimu
fig41.arc = Ndesu
fig42.arc = Irving (Transformed)
fig43.arc = Chris (Rare)
fig44.arc = Sheva (Rare)
fig45.arc = Jill (Rare)
fig46.arc = Wesker (Rare)
The Mercenaries ARC List
MerceResource.arc = Mercenaries Menus - Text, Background Images
MerceResult01.arc = Public Assembly result screen
MerceResult02.arc = The Mines result screen
MerceResult03.arc = Village result screen
MerceResult04.arc = Ancient Ruins result screen
MerceResult05.arc = Experimental Facility result screen
MerceResult06.arc = Missile Area result screen
MerceResult07.arc = Ship Deck result screen
MerceResult08.arc = Prison result screen
S400.arc = Public Assembly Level
S401.arc = The Mines Level
S402.arc = Village Level
S403.arc = Ancient Ruins Level
S404.arc = Experimental Facility Level
S405.arc = Missile Area Level
S406.arc = Ship Deck Level
S407.arc = Prison Stage Level
VERSUS ARC LIST
VersusResource.arc = Versus Images, portires..etc
VersusResult01.arc = Result Screen for Public Assembly
VersusResult02.arc = Result Screen for The Mines
VersusResult03.arc = Result Screen for Village
VersusResult04.arc = Result Screen for Ancient Ruins
VersusResult05.arc = Result Screen for Missie Area
VersusResult06.arc = Result Screen for Experimental Facility
VersusResult07.arc = Result Screen for Ship Deck
VersusResult08.arc = Result Screen for Prison
RECORDS SCREEN
ViewerResource.arc
Enemy ARC's
Em0b = Spiders (The little harmless spiders on the walls)
Em0c = Flying Las Plagas Monster
Em0d = The tall parasite
Em10 = Basic Town Majini
Em11 = Female Town Majini
Em12 = Village Majini
Em13 = Big Man Majini
Em14 = Army Majini
Em1D & Em1E = Friendly Majini in start of the game.
Em20 = Axe Executioner
Em21 = Agitator Majini, The black dude with the microphone
Em22 = Chainsaw Majini
Em23 = Big muscler black dude with the Gatling gun.
Em24 = Giant Village Majini (The tall dudes with the big maces)
Em26 = Prison Axe Executioner
Em30 = Dogs
Em31 = Different type of Dogs
Em32 = Lickers
Em34 = Reaper
Em40 = Uroboros
Em41 = Uroboros Mkono
Em42 = Uroboros Aheri
Em43 = Mutated Irving
Em44 = Bat
Em45 = El Gignate (The giant golem in end of 2-3)
Em50 = Motorcycle Model
Em52 = Majini on a Motorcycle
Em61 = Crow
Em62 = Chicken!
Em65 = Snake
Em66 = Crocodile
Em6c = Rat
Em6d = Small Flying Boat
Em70 = Giant Spider
Em71= Small Bird
Em80 = Wesker from 5-3
Em81 = Wesker with Coat from 6-3
Em82 = Uroboros Wesker
Em83 = Boss Jill, with zipper still up (No Device)
Em84 = Just boss Jill, unzipped, Device showing
Em97Butcher = The butcher shop guy, Reynard
Em92 = Allyson
Em92Wife = Allyon again (Same exact as above)
GE DLC:
uEm27.arc - LiN Guardian monster
uEm27_orig.arc - same Guardian from LiN
Story Mode / Campaign Stages/Levels
Stages:
CHAPTER 1-1:
1-1 Civilian Checkpoint - S100
1-1 Back Alley 1/2 - S115
1-1 Back Alley 1/2 (first action) - S116
1-1 Public Assembly (Executioner) - S114
CHAPTER 1-2:
1-2 Public Assembly - (S114?)
1-2 Urban District - S102
1-2 Abandoned Building - S117
1-2 Furnace Facility (Uroboros) - S103
CHAPTER 2-1:
2-1 Storage Facility - S118
2-1 The Bridge - S104
2-1 The Port - S113
2-1 Shanty Town (Chainsaw Majini) - S105
2-1 Train Yard - S106
CHAPTER 2-2::
2-2 Train Station - S119
2-2 The Mines - S107
2-2 Mining Area (Popokarimu) - S108
CHAPTER 2-3:
2-3 Savanna - S109
2-3 The Port (Night) (Ndesu) - S111
CHAPTER 3-1:
3-1 Marshlands - S200
3-1 Village (Giant Majini x2) - S202
CHAPTER 3-2:
3-2 Execution Ground - S201
3-2 Oil Field - Refinery (Chainsaw Majini x2) - S207
3-2 Oil Field - Control Facility (Chainsaw Majini) - S203
3-2 Oil Field - Dock - S209
CHAPTER 3-3:
3-3 Oil Field - Drilling Facilities - S204
3-3 Patrol Boat (Irving) - S205
CHAPTER 4-1:
4-1 Caves - S313
4-1 Ancient Village - S300
4-1 Labyrinth (Popokarimu) - S301
CHAPTER 4-2:
4-2 Worship Area - S302
4-2 Pyramid - S303
4-2 Underground Garden - (S312? - no enemies)
CHAPTER 5-1:
5-1 Underground Garden - (S312?)
5-1 Progenitor Virus House - S305
5-1 Experimental Facility (U-8) - S304
CHAPTER 5-2:
5-2 Experimental Facility - (S304?)
5-2 Power Station - S310
5-2 Experimental Facility Passage - S316
5-2 Missile Area 1st Floor (Reaper) - S307
5-2 Uroboros Research Facility (Uroboros Mkono) - S308
CHAPTER 5-3:
5-3 Uroboros Research Facility - (S308?)
5-3 Missile Area 2nd Floor (Reapers) - S314
5-3 Moving Platform - S315
5-3 Monarch Room Entrance - S311
5-3 Monarch Room (Jill & Wesker) - S309
CHAPTER 6-1:
6-1 Ship Deck - S500
6-1 Ship Hold (Gatling Gun Majini) - S501
CHAPTER 6-2:
6-2 Main Deck - (S503? - no enemies)
6-2 Bridge - S504
6-2 Bridge Deck (Uroboros Aheri) - S511
CHAPTER 6-3:
6-3 Bridge Deck (Uroboros Aheri - dead) - (S511?)
6-3 Bridge (Uroboros Aheri - dead) - S512
6-3 Engine Room (Reapers and Gatling Gun Majini) - S505
6-3 Hangar (Wesker) - S506
6-3 Volcano (Uroboros Wesker) - S508
GOLD DLC ARCS
s700.arc - Lost in Nightmares first stage (mansion entrance, dining room, etc)
s701.arc - Lost in Nightmares second stage (underground prison)
s702.arc - DE 1st stage
s703.arc - DE 2nd stage (huge area)
s704.arc - DE 3rd stage (last stand)
s705.arc - LIN 3rd stage (maze)
s706.arc - LIN 4th stage (wesker)
Weapons
PLAYER WEAPONS:
wp00 = Nothing, (In Hex: 00, spawns nothing)
wp01 = Chris's Knife (In Hex: 01)
wp02 = M92F Handgun (In Hex: 02)
wp03 = VZ61 Machine Gune (In Hex: 03)
wp04 = Itcha M37 (SG) Shotgun (In Hex: 04)
wp05 = S75 Rifle (In Hex: 05)
wp06 = Hand Grenade (In Hex: 06)
wp07 = Incendiary Grenade (In Hex: 07)
wp08 = Flash Grenade (In Hex: 08)
wp09 = SIG 556(MG) Machine Gun. (In Hex: 09)
wp10 = H&K P8 Handgun (In Hex: 10)
wp11 = SIG P226 Handgun (In Hex: 11)
Wp13 - H&K MP5A3
Wp15 - Gatling Gun [Chris's]
Wp16 - Benelli M3 Super 90
Wp17 - Striker shotgun
Wp19 - Hydra
Wp20 - Dragunov
Wp22 = Stun Rod
Wp23 - Silver tipped combat knife (mercs?)
Wp24 - Carbon black combat knife (mercs?)
Wp25 = Grenade Launcher (Explosive Rounds by Default)
Wp26 = Grenade Launcher (Acid Rounds by Default)
Wp27 = Grenade Launcher (Nitrogen Rounds by Default)
Wp29 - S.T.A.R.S. Samurai Edge (extracted folder, arc is 89)
Wp30 - Latern
Wp34 = LTD
Wp35 = RPG-7 NVS (Rocket Launcher used on Wesker in 6-3)
Wp36 = Rotten Egg
Wp37 = Hand-To-Hand, It is pick-able..when you have it equipped you cannot do anything other then walk like in 1-1, or run...is this what they use in 1-1 for that special "walk" animation?
Wp38 = dummy_wp38, Infinite ammo rocket launcher..used by enemy's?
Wp39 = Grenade Launcher (Flame Rounds by Default)
Wp0a = Proximity Mine (In Hex: 0A)
Wp0b - S&W Model 29 Revolver(In Hex: 0B)
Wp0c - Grenade Launcher (In Hex: 0C)
Wp0d - Rocket Launcher (In Hex: 0D)
Wp0e - Kukri Knife (In Hex: 0E)
Wp0f - Sheva's Longbow (In Hex: 0F)
Wp1a - L.Hawk
Wp1b - S&W Model 500 Revolver
Wp1c - PSG-1
Wp1d - AK-74
Wp1e - M93R Handgun
Wp1f - Px4 (Jills Handgun in Merc)
Wp2c = Irving Boat Boss Battle, Grenade launcher weapon...thing XD
Wp2d = Machine gun used on Jeep in 2-3 (DO NOT PICK-UP!)
Wp2e = 2nd Machine gun used on Jeep in 2-3 (DO NOT PICKUP)
Wp2f = Turret, used in 6-3 when 2 gatling gun majini come up.
Wp3a = Grenade Launcher (Flash Rounds by Default)
Wp3b = Grenade Launcher (Electric Rounds by Default)
Wp3c = White Egg
Wp3d = Brown Egg
Wp3e = Gold Egg
Wp3f = LCD's Special Effect explosion.. xD
Wp4a = Rifle Bullet Model
Wp4b = Submarine Rocket Model (Irving Boat Fight)
Wp4c = Rocket Model
Wp4d = Unfinished Bullet
Wp4e = Unfinished Bullet
Wp4f = Unfinished Bullet
ENEMY WEAPONS
Wp40 = Some kind of explosion..it goes off right on stage load. Probably an enemy weapon of some sort.
Wp41 = Some kind of water explosion..
Wp42 = Some kind of smokey explosion..
Wp43 = Nothing
Wp44 = Rocket Model
Wp45 = Arrow Model
Wp46 = A Bullet
Wp47 = A Bullet
Wp48 = A Bullet
Wp49 = A Bullet
Wp50 - Majini Axe
Wp51 - Majini Sickle
Wp52 = Cross by Majini Use
Wp53 - Enemy's Shovel
Wp54 = Dynamite Stick used by Majini
Wp55 - Kukri
Wp57 = Some kind of long bullet..looks like a Rifle bullet
Wp58 - Executioner's axe
Wp59 = Lead Pipe used by Majini
Wp60 = Wetland Majini Shield
Wp61 - Military Base Tactical Shield
Wp62 - Longbow again
Wp63 - Black mask
Wp64 - Skull thing
Wp65 = Stun Rod used by Military Base Majini
Wp68 = Rocket Launcher used by Military Base Majini
Wp69 = Hatchet used by Town Majini
Wp71 = Mining Pick used by Majini
Wp72 - Something spiky with chicken feet
Wp73 = Wrench, used by Town Majini
Wp74 - Tribal shield maybe
Wp75 = Megaphone, used by the Agitator Town Majini
Wp77 - Red Executioner's axe
Wp78 - Rock
Wp79 = Power Poll that Golem uses to beat on the Jeep with in 2-3
Wp80 = Explosive Arrow used by Wetland Majini Archers
Wp81 = Generic Silverhead Arrow Model
Wp83 = Rocket model, again
Wp84 = A Bullet
Wp85 = A Bullet
Wp86 = A Bullet
Wp87 = A Bullet
Wp88 = Missiles that Wesker throws at you in 6-3
Wp89 - S.T.A.R.S. Samurai Edge
Wp2d - PKM Light Machine Gun
Wp2e - Minigun parts
Wp5a = Beer Bottle, it says CAPCOM BEER on it XD
Wp5b - Chainsaw
Wp5c = Bottle on Fire (Molotov)
Wp5d = Gatling Gun's Majinis weapon.
Wp5e = Tiki Torch (Un-lit)
Wp5f = Wetland Majini Spear
Wp6a - AK-74 (Used by Military Base Majini)
Wp6c = Bottle on Fire (Molotov)
Wp6d = Grenades used by Military Base Majini
Wp6e = Flash Grenade used by Military Base Majini
Wp6f = Spear used by Wetland Majini
Wp7a - Red drum
Wp8a = Rocket Model again
Wp8b = Some kind of Bullet
Wp8c = I..have no idea, some kind of black..stick..thing
GE DLC
uWp7b.arc - Lost in Nightmares guardian's anchor
ITEMS
uIt0000.arc = White Glow effect from item drop?
uIt020e.arc = Grenade Launcher Ammo - Flame Rounds
uIt020f.arc = Grenade Launcher Ammo - Flash Rounds
TREASURES
uIt041a.arc = Antique Clock
uIt041b.arc = Chalice (Silver)
uIt041c.arc = Chalice (Gold)
uIt041d.arc = Idol (Silver)
uIt041e.arc = Idol (Gold)
uIt041f.arc = Ceremonial Mask
uIt045a.arc = Square Gems (Blue, Green, Yellow)
uIt045b.arc = Square Gems (Red, White)
uIt045e.arc = Oval Gems (Blue, Red, Yellow)
uIt045f.arc = Oval Gems (Blue, Green, Red) (Some are reu-sed)
MISC..:
uOmf201 = ladder, include motion
uOm0880 - Spear with metal tip
uom0881 - Wetlands Shield (environmental prop)
uom0882 - face mask (prop)
uom0883 - some kind of mask?
uom0884 - another different mask
uom0886 - barrel (explosive?)
uom0887 - some kind of hanging cloth/tarp
uom0923 - propellor
uOm1103.arc = window, include motion like jump through window
om130a - flatbed truck ch2-3
EVENTS (cutscenes) :
ev100_02.arc = stage 1-1 Magic Act
ev102_00.arc = stage 1-2 A Cry for Help
ev102_10.arc = stage 1-2 Damsel in Distress
ev103_20.arc = stage 1-2 Unidentified Threat
ev105_20.arc = stage 2-1 The Chainsaw Majini-1
ev105_21.arc = stage 2-1 The Chainsaw Majini-2
ev105_22.arc = stage 2-1 The Chainsaw Majini-3
ev106_90.arc = stage 2-1 To the Crash Site!
ev108_00.arc = stage 2-2 Irving's Great Escape
ev108_10.arc = stage 2-2 Terror from Above
ev108_20.arc = stage 2-2 Roll Out!
ev109_90.arc = stage 2-3 Shaking Off the Makini
ev111_00.arc = stage 2-3 Grand Resurgence
ev111_10.arc = stage 2-3 Delta Team's Distress
ev111_20.arc = stage 2-3 The Wetlands
ev114_00.arc = stage 1-1 Hospitality
ev114_20.arc = stage 1-1 Guardian Angel
ev114_50.arc = stage 2-1 <Majini suround>
ev115_00.arc = stage 1-1 The Butcher (Part 1)
ev115_10.arc = stage 1-1 The Butcher (Part 2)
ev116_00.arc = stage 1-1 First Encounter
ev117_10.arc = stage 1-2 A piece of the Puzzle
ev118_00.arc = stage 1-2 The Storage Facility
ev203_00.arc = stage 3-2 Josh to the Rescue
ev203_10.arc = stage 3-2 Splitting UP
ev204_00.arc = stage 3-3 Boat Majini Appear
ev205_20.arc = stage 3-3 A New Clue
ev209_20.arc = stage 3-2 Irving's Web
ev209_30.arc = stage 3-2 <Josh at boat waiting>
ev209_40.arc = stage 3-3 The Oil Field Aflame
ev300_30.arc = stage 3-1 <Tribal Majini jump out lake>
ev300_31.arc = stage 4-1 The Bridge Collapses
ev304_00.arc = stage 5-1 Experimental Facility
ev304_20.arc = stage 5-1 U-8 Repelled
ev304_90.arc = stage 5-2 U-8 Attacks
ev308_00.arc = stage 5-2 Uroboros
ev309_00.arc = stage 5-3 Two on Two
ev309_10.arc = stage 5-3 Old friends, New Enemies
ev309_30.arc = stage 5-3 Favor for a Friend
ev310_00.arc = stage 5-2 Monitored Communications
ev312_00.arc = stage 5-1 Underground Garden
ev313_00.arc = stage 4-1 The Docks
ev501_10.arc = stage 6-1 Medicine
ev503_00.arc = stage 6-2 A New Nightmare Begins
ev506_10.arc = stage 6-3 Wesker's Vulnerability
ev508_00.arc = stage 6-3 The Final Curtain
ev508_90.arc = stage 6-3 The Fall of Wesker
ev512_00.arc = stage 6-3 A Message from Jill
ev601_00.arc = stage 1-1 Welcome to Africa 1
ev601_10.arc = stage 1-1 Welcome to Africa 2
ev606_00.arc = stage 3-1 Shadows of the Past
ev607_00.arc = stage 3-3 The Patrol Boat
ev609_00.arc = stage 5-3 The Tanker
ev610_90.arc = stage 6-3 Sky-high Skirmish
ev611_00.arc = stage 6-3 Homeward Bound!
ev612_00.arc = stage 6-3 Rematch
ev613_00.arc = stage 6-1 Dreams of a Madman
ev614_00.arc = stage 4-1 Wesker's Return
ev615_00.arc = stage 2-1 Rendezvous