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Post by auddy07 on Mar 4, 2016 2:28:29 GMT 10
But they can be modded to be longer correct? Using that hex editor (at least that's what I've been seeing around here). I mean if all else fails we just won't be able to mod it fully the way we want to and can work around it I guess, but I'd rather have all the options. I used to code all the time in college, so as long as I have the tools to do the job and maybe a few tutorials then I can hopefully figure it out.
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Posts: 24
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Post by auddy07 on Mar 5, 2016 13:02:56 GMT 10
Double post/update. So looking at the arcs, I see lots of efl files. What are those exactly?
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Posts: 24
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Post by auddy07 on Mar 23, 2016 13:17:08 GMT 10
Anyone know where/how to change the credits in the game? Both the credits that get played on screen on the first cutscene and also at the end of the game, thanks!
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Never trust the dead to do a bullet’s job!
Posts: 649
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Post by Wesky on Mar 24, 2016 1:16:05 GMT 10
Anyone know where/how to change the credits in the game? Both the credits that get played on screen on the first cutscene and also at the end of the game, thanks! probally is some file inside of gameresource_e.arc search opening all files with orange's MSG tool
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A human, posing as God...? How Ridiculous.
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Post by berialwiglaf on May 24, 2016 1:55:29 GMT 10
I wanted to know the answer to that same question, I tried renaming and relocating Rebecca's and Sheva's ARCs but nothing happened, did you find a way to swap the character models without using the mod manager? The trainer does not run in my PC and I don't know why
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Posts: 294
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Post by BeltwayEX on Jun 7, 2016 10:56:28 GMT 10
I was trying to search the ARC wich contains the TimeBonus using the Albam script done by the user form here, but I couldnt find it :c BUT...I found some interesting things
{Stages} s606 Seems is the cutscene stage where Sheva ask for what happened to Jill, there is a large sky and reflected items s607 savanha cloudy (?) s609 Wesker boat from away s610 Stage in the "sky high skirmish" , part of the plane, clouds and volcano from far s611 Ending cutscene sky s612 Boat with tricell secret chamber
{Enemy} uEm0e strange cropse uEm6d small bat uEm6f zopilote uEm8c uroboros wesker part (no tecture) UEm8c uroboros thing uEm42 excella urboros uEm43 U8 missing textures uEm46 irving part no texture uEm60 Goat uEm87 Irving squishy uEm88 Josh uEm98 Blonde Chris uEm3401 coccoon (reaper) uEm4501 hanging corpses(Ndesu Belt) uEmc1 to 4 irving parts uEmc5 U8 little son uEmc6 Hand Grenade
{Stage Items} uOm001c bunch of majinis uOm001e Control panel uOm08a8 wood bridge half uOm08aC /fence broken fence uOm008b0-9[lifts] uOm08ba Gas canister uOm08bd wood box uOm08fa bsaa emblem uOm0019 figure base uOm0034 corpse with bones uOm088a PA/Mines/Prison chest uOm088b Village chest uOm088d Experimental facility chest uOm091adsP flowers uOm094f hanging clothes uOm095kick BOULDER uOm0100/101/102 doors uOm0131 Broken truck gatling w/bones uOm0224 Spotlight uOm1303 truck uOm0f900 deadspencer uOm01306 hoover uOm01321 irving boat UoM0200 Celling trap(LIN) UoM0206 Spencer Agents w/bones UoM0703 A tstrange texture, blue rays, found on Ex facility too UoM0859 Breakable wall UoM0886 Gas canister/bidon UoM0894 TV UoM0892 trolley car UoM0912 minecart UoM0913-919 doors UoM0927 crane UoM0936 slide wall UoM0952 lasser light (Temple) UoM0955 great tricell gate(last chapter) UoM0964 moving platform UoM0967 EX facility button UoM0968 EX facility spikes UoM0981 strange circle platform UoM0984 tricell small door UoM0987 tricell roofttop(Hangar ?) UoM0988 hangar upper(Where the rockets are) UoM1000- 1029 doors UoM1104 - windows UoM1301 Humvee UoM1308 Jill boat(Irving Cutscene) UoMde99 corpse with pants andbones UoMde9a dead bsaa member UoM1312 chair that can move
{Utilery tems} utl050 Injection PG67A/W utl0304 FirstAidSpray utl0301 green herb utl0302 red herb utl0423 jewel collar utl0427 Africa's Star (is this the star points?) utl0608 combo time sandclock
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Post by KamiA on Jun 9, 2016 23:06:27 GMT 10
I was trying to search the ARC wich contains the TimeBonus using the Albam script done by the user form here, but I couldnt find it :c BUT...I found some interesting things
I think time bonus is uOm0100
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Posts: 3
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Post by somusexbomb on Aug 26, 2016 7:42:49 GMT 10
HEY PLEASE HELP ME I WANNA USE THE MOD MANAGER BUT IT GIVES ERROR THAT TRAINER CANT START RE5DX9.EXE IS MISSING??
WHAT TO DO I WANNA USE THIS MOD
PLEASE HELP.
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Posts: 9
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Post by belladonna on Sept 25, 2016 20:20:35 GMT 10
Does anybody know where the Cutscene model of the M92F (first handgun) is? Half of the game's cutscenes use my modded one, while the other half have a different one. I'd like to just replace both (it irritates me).
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Posts: 128
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Post by tomazm on Sept 24, 2017 0:38:46 GMT 10
Does anyone know the arc name of the explosive barrel of mercenaries?
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Post by KamiA on Sept 24, 2017 0:59:50 GMT 10
Does anyone know the arc name of the explosive barrel of mercenaries? uOm0886.arc
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Posts: 128
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Post by tomazm on Sept 25, 2017 5:45:29 GMT 10
Does anyone know the arc name of the explosive barrel of mercenaries? uOm0886.arc thank you
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Posts: 144
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Post by cracko128 on Jan 17, 2018 3:23:25 GMT 10
Anyone know the arc for the big man with mask in village , i don't find
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Post by KamiA on Jan 17, 2018 4:17:46 GMT 10
Anyone know the arc for the big man with mask in village , i don't find uEm24 = Giant Village Majini (The tall dudes with the big maces)
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Posts: 144
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Post by cracko128 on Jan 17, 2018 7:35:39 GMT 10
Thanks
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