Posts: 28
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Post by lukong1515 on Nov 27, 2016 4:10:19 GMT 10
I actually wish this was for RER2 too, so I can use Blender 2.78. But I guess I'm just going to have to
1. Retrieve ".arc" file from "nativePCNext" using ARC List 2. Drop ".arc" file on rev2.bat with Arctools.exe in folder to unpack ".arc" file 3. Import ".mod" file into 3DSmax 2014 with RER2-Mod-v0.3.ms, MT_FRAMEWORK.ms & mrl_editor.ms plugins installed 4. Export into ".fbx" or ".obj" 5. Import into Blender (Fix Problems like UV/Texture Map, Place Bones properly) 6. Export in ".fbx" or ".obj" 7. Import into 3DSmax 8. Export into ".mod" > place back into ".arc" folder 9. Repack by dropping ".arc" folder on rev2.bat with ArcTools.exe in folder 10. Place ".arc" file where it came from in "nativePCNext" > Start Game?
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↑ ↑ ↓ ↓ ← → ← → B A
Posts: 744
Original Join Date: Jan 18 2011
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Post by DeⓧiaZ on Mar 5, 2019 21:50:47 GMT 10
Help please, I'm having problems with exporting model to RE6: I don't understand what does those error messages mean. Thanks in advance!
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Welcome To The Party, Pal !!!
Posts: 247
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Post by ReiKaz on May 24, 2019 9:46:19 GMT 10
Same for me, just did factory default, put .py in desktop folder and installed addon from file. Imported .mod and zoom out, model in blender.
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Posts: 296
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Post by BeltwayEX on Dec 19, 2023 15:41:02 GMT 10
I always wondered why all the scripts were done into 3dmax when blender is far easier to use, plus it can be accesed for more people
Until today i found out this existed
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