SetMode : Enraged Mad Dog ---> SetMode : Ok
Posts: 367
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Post by CodeMan02Fr on Feb 6, 2015 3:27:51 GMT 10
also can someone try some rig test on jill ponytail or face to ensure that the 1.1.3 fixed the export bugs correctly as i reaffect weights .
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First of my name, Queen of Joke Mods, Mother of memes
Posts: 2,569
Original Join Date: May 12, 2009
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Post by JTeghius Kittius on Feb 6, 2015 4:48:20 GMT 10
also can someone try some rig test on jill ponytail or face to ensure that the 1.1.3 fixed the export bugs correctly as i reaffect weights . didn't work for me the model part "selected" when it gave this error was what replaced Jill BSAA's face.
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SetMode : Enraged Mad Dog ---> SetMode : Ok
Posts: 367
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Post by CodeMan02Fr on Feb 6, 2015 5:25:52 GMT 10
try commenting the line "if bc<1 then (bc=1)" by adding "--" before it
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Ada... Ada Wong :D
Posts: 9,900
Original Join Date: Aug 21, 2008
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Post by EvilLord on Feb 6, 2015 5:33:45 GMT 10
also can someone try some rig test on jill ponytail or face to ensure that the 1.1.3 fixed the export bugs correctly as i reaffect weights . didn't work for me the model part "selected" when it gave this error was what replaced Jill BSAA's face. you sure cuz it worked perfectly fine for me and the face of BSAA exported just fine (like i said i used 0.1.1.3) and its ada face here is a pic also im using 3ds max 2012 64x version so im not sure why jteghs doesn't work for me it works fine as you can see :3
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First of my name, Queen of Joke Mods, Mother of memes
Posts: 2,569
Original Join Date: May 12, 2009
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Post by JTeghius Kittius on Feb 6, 2015 5:54:14 GMT 10
didn't work for me the model part "selected" when it gave this error was what replaced Jill BSAA's face. you sure because it worked perfectly fine for me and the face of BSAA exported just fine (like i said i used 0.1.1.3) and its ada face here is a pic also im using 3ds max 2012 64x version so im not sure why jteghs doesn't work for me it works fine as you can see :3 mine wasn't a cutscene model though. and i also used 1.1.3 also your definition of "fine" is a tad stretched but whatever
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Ada... Ada Wong :D
Posts: 9,900
Original Join Date: Aug 21, 2008
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Post by EvilLord on Feb 6, 2015 9:18:46 GMT 10
you sure because it worked perfectly fine for me and the face of BSAA exported just fine (like i said i used 0.1.1.3) and its ada face here is a pic also im using 3ds max 2012 64x version so im not sure why jteghs doesn't work for me it works fine as you can see :3 mine wasn't a cutscene model though. and i also used 1.1.3 also your definition of "fine" is a tad stretched but whatever Okay Okay Here is your second Proof Used Her ponytail mesh ANd her face mesh to redo my head and hair mod Pics in game :3 so Jtegh once again you can see you are wrong also you owe me an apology :3 ANYHOW Codeman if you can read me I used the 0.1.1.3 tool you released today ? or yesterday im not sure and it export her hair and her face perfectly fine In game and in cutscene as i provided pics for that SO maybe you should have a look at that and see what went wrong ^_^ thanks again for the fix i could finally fix my ada mod thanks Codeman ^_^
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First of my name, Queen of Joke Mods, Mother of memes
Posts: 2,569
Original Join Date: May 12, 2009
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Post by JTeghius Kittius on Feb 6, 2015 18:26:13 GMT 10
so Jtegh once again you can see you are wrong also you owe me an apology i owe you nothing. anyway i'll see this afternoon if i can improve my rachael mod.
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Ada... Ada Wong :D
Posts: 9,900
Original Join Date: Aug 21, 2008
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Post by EvilLord on Feb 7, 2015 5:09:52 GMT 10
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Posts: 572
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Post by Rtoo on Feb 7, 2015 5:51:35 GMT 10
Hmm... RE4 models blend really well with this game...
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First of my name, Queen of Joke Mods, Mother of memes
Posts: 2,569
Original Join Date: May 12, 2009
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Post by JTeghius Kittius on Feb 7, 2015 6:49:50 GMT 10
Hmm... RE4 models blend really well with this game... re4 and remake did come out at around the same time. so model quality is not that different especially given that remaster only has improved textures. the models aren't that much higher poly than GC's...
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SetMode : Enraged Mad Dog ---> SetMode : Ok
Posts: 367
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Post by CodeMan02Fr on Feb 7, 2015 7:18:02 GMT 10
now times for you to make re4 modding an prehistorical matter by releasing 100 time much and better mods for rehd
evilord> Awasome job , looks like ada was originally in this game ^^
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Ada... Ada Wong :D
Posts: 9,900
Original Join Date: Aug 21, 2008
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Post by EvilLord on Feb 7, 2015 8:19:40 GMT 10
now times for you to make re4 modding an prehistorical matter by releasing 100 time much and better mods for rehd
evilord> Awasome job , looks like ada was originally in this game ^^ thanks mate i tried my best ;D
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Posts: 1,735
Original Join Date: Jul 27, 2007
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Post by George on Feb 7, 2015 16:55:58 GMT 10
Hey codeman i test your last script the version 0.1.1.4 but i get an error on this lod:
Mesh_021_c31f201c_LODx255_MatID:112_Group:0_DisplayMode:67
From Chris BSAA (Lod of Arms) with the follow error message:
--No"*" function for undefined
Line 1493 ws=bit.floatAsInt(w1*32767.0)
The rest was exported fine but in game it seems that the new hair was rejected didn't appear in game and i get the same result with script 0.1.1.3
This was on ingame model.
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SetMode : Enraged Mad Dog ---> SetMode : Ok
Posts: 367
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Post by CodeMan02Fr on Feb 8, 2015 4:08:21 GMT 10
Hey codeman i test your last script the version 0.1.1.4 but i get an error on this lod: Mesh_021_c31f201c_LODx255_MatID:112_Group:0_DisplayMode:67 From Chris BSAA (Lod of Arms) with the follow error message: --No"*" function for undefined Line 1493 ws=bit.floatAsInt(w1*32767.0) The rest was exported fine but in game it seems that the new hair was rejected didn't appear in game and i get the same result with script 0.1.1.3 This was on ingame model. basically this error is because w1 is undefined in maxscript, here we have: fvf = c31f201c and only 2 supported bones (i just noticed w2 is not even calculated so i will fix this too lol) that is to say bonecount=1 or bonecount=2 i will check the model data to check exactly how many bones it support for this fvf and add so more checks.
thanks for reporting this bug
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Ada... Ada Wong :D
Posts: 9,900
Original Join Date: Aug 21, 2008
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Post by EvilLord on Feb 8, 2015 8:57:17 GMT 10
also codeman if possible please check rigging with the tool because for some reason i have some problems with it now xD like weird ass stretching which i don't know how to fix =\ PS: here is my problem so far whatever i do even i tried rigging it to the body it does this all the time its like its rigged to the Nothingness but i checked every bone and its not its rigged to teh proper bone and its not exporting right and IM GETTING MISSED OF AND I WILL KILL SOMEONE so Codeman if you can help me please do because my head will explode xD
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