Posts: 1,735
Original Join Date: Jul 27, 2007
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Post by George on Feb 3, 2015 10:28:49 GMT 10
I have some really noob questions but can someone tell me where to install this script? like what folder? and is this script compatible with 3ds max 2015? Sorry for noob questions I dont know how will work on max 2015 since every one here make the mods (myself include) on max 2012 some in max 2011 so back to your question you dont need to install anything just make click on MAX Script and then Run Script from there just select the file where ever you have it and should open by now.
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SetMode : Enraged Mad Dog ---> SetMode : Ok
Posts: 367
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Post by CodeMan02Fr on Feb 3, 2015 23:44:37 GMT 10
updated script another time, hope this fix the ponytail problem this time ... -->Here<--
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SetMode : Enraged Mad Dog ---> SetMode : Ok
Posts: 367
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Post by CodeMan02Fr on Feb 5, 2015 4:03:30 GMT 10
ok so today i tried to do my first body mod and failed lol
but !
i finally now know why we got errors on export for example for the ponytail.
all export are based on bonecount equal to 1, 2, 3 or 4 but what if this count in max is >4 ? it crash because the script don't handle it actually lol i will try to add the necessary fix tomorrow for all the vertices format and also rewrite the script to reduce it's size drastically.
i also noticed that the mesh must not be optimised that is to say vertexcount = UVcount else the mesh export will fail like a shit (will see if i found some maxscript functions to fix this too later)
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SetMode : Enraged Mad Dog ---> SetMode : Ok
Posts: 367
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Post by CodeMan02Fr on Feb 6, 2015 1:20:09 GMT 10
Added new version in first post 1.1.4 alpha give me feedback on export problems (especially the ponytail lol)
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Ada... Ada Wong :D
Posts: 9,900
Original Join Date: Aug 21, 2008
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Post by EvilLord on Feb 6, 2015 1:38:39 GMT 10
Added new version in first post 1.1.4 alpha give me feedback on export problems (especially the ponytail lol) it gives me an unknown error when i try to extract xD i think it was --argument count error: fixbone wanted 11, got 1 thats with the 0.1.1.4 XD the 0.1.1.3 is working fine when i export Jill BSAA fully with no problem xD also that is when I dont touch the model at all and want to make the model parts to zero so Go figure PS: seems like every jill model so far i tried (the cutscenes ones) export fully with 1.1.3 script i actually am happy now cuz i can fix my ada mod i think ;D
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SetMode : Enraged Mad Dog ---> SetMode : Ok
Posts: 367
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Post by CodeMan02Fr on Feb 6, 2015 2:16:50 GMT 10
thanks for feedback on 1.1.4 basically i just optimised code size, i try to find out the problem, i may have missed something lol
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SetMode : Enraged Mad Dog ---> SetMode : Ok
Posts: 367
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Post by CodeMan02Fr on Feb 6, 2015 2:24:00 GMT 10
ok script 1.1.4 updated seems it needed semicolons in function call can you retest it please ?
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First of my name, Queen of Joke Mods, Mother of memes
Posts: 2,569
Original Join Date: May 12, 2009
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Post by JTeghius Kittius on Feb 6, 2015 2:39:40 GMT 10
tried v0.1.1.4 and the fix of v0.1.1.4: (this happened when exporting over jill stars which even when broken ingame before did just export)
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SetMode : Enraged Mad Dog ---> SetMode : Ok
Posts: 367
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Post by CodeMan02Fr on Feb 6, 2015 2:44:17 GMT 10
strange it works fine on max2009 lol maybe the parenthesis ?
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Posts: 4
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Post by lxlhunter on Feb 6, 2015 2:46:56 GMT 10
I just downloaded the new script and I'm still getting the "fixbones wanted 11, got 1" that EvilLord had when trying to export.
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SetMode : Enraged Mad Dog ---> SetMode : Ok
Posts: 367
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Post by CodeMan02Fr on Feb 6, 2015 2:48:32 GMT 10
reuploaded a version without parenthesis. please redowload and test 1.1.4
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Posts: 4
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Post by lxlhunter on Feb 6, 2015 2:53:33 GMT 10
Now I get a new error. "--Unable to convert: undefined to type: Integer"
Edit: If the line in the script that is highlighted is where the error came from, then the error was on line 1652. If that helps.
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First of my name, Queen of Joke Mods, Mother of memes
Posts: 2,569
Original Join Date: May 12, 2009
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Post by JTeghius Kittius on Feb 6, 2015 2:58:08 GMT 10
reuploaded a version without parenthesis. please redowload and test 1.1.4 on line 1823: --no ""*"" function for undefined
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SetMode : Enraged Mad Dog ---> SetMode : Ok
Posts: 367
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Post by CodeMan02Fr on Feb 6, 2015 2:58:21 GMT 10
hum seems max 2012 maxscript is broken lol
ok so i will just drop the code optimisations to keep compatibility between 3dsmax versions grrr
so just delete this alpha version and use the 1.1.3 version until i found a workaround if there is any.
edit : made both files identical to avoid later problems so 1.1.4 is now the same as 1.1.3
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Posts: 4
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Post by lxlhunter on Feb 6, 2015 3:00:34 GMT 10
I get the exact same error when using max 9.
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