Posts: 3,037
Original Join Date: Jun 9, 2010
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Post by Night Furious on Nov 28, 2014 23:16:47 GMT 10
Well, using FluffyQuack tool and others, I was got access to HD textures and models RE HD Remaster. I'm going to extract everything that I can and I hope this will be useful for modders and you can port/import them in RE4, RE5, RE REv, RE6 or at least use a high texture! MOD file of course also inside, but I do not know what program to use to show you a 3D model completely, so this will be a few examples of textures. I must admit that Capcom has a specific view on HD textures. Some really got more resolution and were improved, others were changed marginally. So there you go! DOWNLOAD: Resident Evil HD Remaster XBox 360 Characters Pack〡 RE HD Remaster PS3 PL folder
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Always on a quest...
Posts: 3,751
Original Join Date: Apr 6, 2013
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Post by ΛLISTΞR on Nov 29, 2014 6:09:52 GMT 10
Thanks dude this could be useful
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Posts: 3,037
Original Join Date: Jun 9, 2010
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Post by Night Furious on Nov 29, 2014 6:26:21 GMT 10
Thanks dude this could be useful No problem. I do not know if you can open character model (without errors), but textures, you can easily get them!
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Post by walter10h on Nov 29, 2014 6:39:25 GMT 10
Say... How do you extract the arc files from the game? I got the JAP Ps3 one.
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Post by MATTEO on Nov 29, 2014 9:12:48 GMT 10
Great work man !
My questions was on Jill RE3 textures , i was curious to know if Capcom changed (in better way) the textures UV .. and YES , more precision and localization for body , arms , neck and legs textures , where on GC version are a XXXXX. I'm happy .. on REmaster i will can do a more articulate textures work , YUP !!
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Posts: 2,101
Original Join Date: Apr 6 2012
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Post by -IronSoul- on Nov 29, 2014 10:06:54 GMT 10
if they changed the uv's i can't get a good view of the model, it looks damaged on noesis xD seems like they used the same structure of re5 but it's kinda different, more like the revelations one... PD, jill re3 skin textures: that can be reskined to make it look more natural, but i need an access on the model D:
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Ada... Ada Wong :D
Posts: 9,900
Original Join Date: Aug 21, 2008
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Post by EvilLord on Nov 29, 2014 11:48:10 GMT 10
if they changed the uv's i can't get a good view of the model, it looks damaged on noesis xD seems like they used the same structure of re5 but it's kinda different, more like the revelations one... PD, jill re3 skin textures: that can be reskinned to make it look more natural, but i need an access on the model D: you mean Re6 ? cuz thats how i got the textures working i used sectuses Arc tool and the Re6 texture convertion to see textures so maybe we can use the model plugin for noises that someone made for re6 xD
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Posts: 2,101
Original Join Date: Apr 6 2012
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Post by -IronSoul- on Nov 29, 2014 11:57:07 GMT 10
not sure, noesis actually can open the .mod file and about the texture tool work for re6 and rerev, tex to dds and vice versa, still wondering why the textures can't be used directly, stupid and sensual inf loading screen xD
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Posts: 3,037
Original Join Date: Jun 9, 2010
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Post by Night Furious on Nov 29, 2014 12:07:15 GMT 10
if they changed the uv's i can't get a good view of the model, it looks damaged on noesis xD seems like they used the same structure of re5 but it's kinda different, more like the revelations one... PD, jill re3 skin textures: Yes Felix, I also tried to load a model in Noesis and she looked damaged! There are several things a model has a different structure or this is a mistake unpacker, although I have not received any reports of error extraction. I think that Noesis just can not handle with new model, Capcom made changes. In addition, I have a PS3 version also and models have of different sizes. I mean that PS3 version character files have are larger size than in Xbox360. This may mean that PS3 has better texture than Xbox 360, if there is not some extra garbage. I will try to contact with FluffyQuack that would figure it out!
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Nov 29, 2014 21:12:11 GMT 10
not sure, noesis actually can open the .mod file and about the texture tool work for re6 and rerev, tex to dds and vice versa, still wondering why the textures can't be used directly, stupid and sensual inf loading screen xD Are you trying to use tex files from REmaster in a PC RE game? If so, that doesn't work because console files and PC files have different endian. They have to converted. Yes Felix, I also tried to load a model in Noesis and she looked damaged! There are several things a model has a different structure or this is a mistake unpacker, although I have not received any reports of error extraction. I think that Noesis just can not handle with new model, Capcom made changes. In addition, I have a PS3 version also and models have of different sizes. I mean that PS3 version character files have are larger size than in Xbox360. This may mean that PS3 has better texture than Xbox 360, if there is not some extra garbage. I will try to contact with FluffyQuack that would figure it out! I don't have access to PS3 files, so I have no idea if textures are of a different size there. I would be surprised if that's the case.
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Posts: 3,037
Original Join Date: Jun 9, 2010
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Post by Night Furious on Nov 29, 2014 23:59:05 GMT 10
I don't have access to PS3 files, so I have no idea if textures are of a different size there. I would be surprised if that's the case. Yes, PS3 characters files size are larger. Other compression, excess files or better texture? I tried to check this and extract ARC using of your tool, but I get an empty folder when extracting! I will send you via PM pl character folder PS3 version, maybe you able to extract them.
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Ada... Ada Wong :D
Posts: 9,900
Original Join Date: Aug 21, 2008
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Post by EvilLord on Nov 30, 2014 0:14:39 GMT 10
any idea on how we can view the models ? xD
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Posts: 3,037
Original Join Date: Jun 9, 2010
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Post by Night Furious on Nov 30, 2014 0:28:26 GMT 10
any idea on how we can view the models ? xD Wait until FluffyQuack check PS3 ARC files. If he manages to extract ARC, we will get access to MOD characters files from PS3 version. Thus, if using PS3 MOD file in Noesis, if the model will not be deformed as from Xbox 360, you will easily be able to get the model and convert her into any handy 3D format. (theoretically)
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Ada... Ada Wong :D
Posts: 9,900
Original Join Date: Aug 21, 2008
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Post by EvilLord on Nov 30, 2014 0:50:35 GMT 10
any idea on how we can view the models ? xD Wait until FluffyQuack check PS3 ARC files. If he manages to extract ARC, we will get access to MOD characters files from PS3 version. Thus, if using PS3 MOD file in Noesis, if the model will not be deformed as from Xbox 360, you will easily be able to get the model and convert her into any handy 3D format. (theoretically) yeah cuz i tried the Re6 noises plugin that i suggested but it was still broken XD lets hope he can do something about it if not we have to wait for PC one to come out
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Nov 30, 2014 1:38:54 GMT 10
Wait until FluffyQuack check PS3 ARC files. If he manages to extract ARC, we will get access to MOD characters files from PS3 version. Thus, if using PS3 MOD file in Noesis, if the model will not be deformed as from Xbox 360, you will easily be able to get the model and convert her into any handy 3D format. (theoretically) Textures are the same. File sizes are different because PS3 version uses different compression for ARC files, and TEX files are of a slightly different format. You can extract arc files from PS3 if you remove the first 16 bytes. I don't know why they have an additional header.
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