Post by JTeghius Kittius on Mar 10, 2023 5:23:11 GMT 10
BEWARE OF SPOILERS!
I will update this thread whenever new stuff is found.
feel free to contribute and I will update to the list and add you to the special thanks list
When posting new contributions please post them in a SPOILER to prevent people getting spoiled and to prevent having gigantic posts
When the modding section for the game gets opened, I'll move this to the tutorial section and sticky it
SPECIAL THANKS TO:
Crazy Potato, loddbbol, FluffyQuack, haisesasaki, shotaaizawa, fimaryn, kreed, junkymana, roach
Character models:
Base folder for all characters:
natives\STM\_Chainsaw\Character\ch\
Leon (no jacket) - cha0\cha000\
00\cha000_00.mesh - no jacket body
10\cha000_10.mesh - head
11\cha000_11.mesh - decapitated head
12\cha000_12.mesh - decapitated neck
13\ - no meshes but has face blend MDF files
20\cha000_20.mesh - hair
21\cha000_21.mesh - scalp for strand hair
Leon Tactical vest cha0\cha001\
00\ - torso/vest only, probably uses regular no jacket as base mesh
Leon (jacket) - cha0\cha002\
00\cha002_00.mesh - jacket body (without jacket)
01\cha002_01.mesh - jacket
02\cha002_02.mesh - jacket, used in some cutscenes
Leon (Mafia) - cha0\cha003\
00\ body with scarf and hat
10\ head (textures only)
13\ face blend mdf only
20\ mafia hair for under the hat
Leon Casual - cha0\cha004\
00\ - body
10\ - face blend textures
13\ - face blend mdf
50\ - arms
Leon Romantic - cha0\cha005\
00\ - body
10\ - face textures and mdfs
13\ - face blend mdf
20\ - hair
21\ - hair strands scalp
50\ - arms
Leon Villain - cha0\cha006\
00\ - body
10\ - face textures and mdfs
13\ - face blend mdf
20\ - hair
21\ - hair strands scalp
30\ - feather accessory on his body
50\ - arms
Leon Hero - cha0\cha007\
00\ - body
10\ - face textures and mdfs
13\ - face blend mdf
20\ - hair
21\ - hair strands scalp
50\ - arms
Leon RPD - cha0\cha008\
00\ - body
10\ - face textures and mdf file
Leon (Arklay sherrif RE2R?) - cha0\cha0z0\
00 - body (textures only?) contains textures from both Arklay Sherrif Leon and RE3R Carlos? probably some leftover test stuff.
10 - head textures only? (only mouth and eye textures)
Ashlet Graham: cha1\
default with jacket: cha100\
00\ - body
01\ - blazer
02\ - blazer again
10\ - head
11\ - face blends
20\ - hair
21\ - hair strands scalp
50\ - hands (infected variant)
92\ - face textures iluminados logo in blood + mask texture for veins
93\ - face textures iluminados logo in blood with black liquid out of mouth + mask texture for veins
no jacket: cha101\
00\ - body
01\ - skort
50\ - Arms (infected variant)
Casual: cha102\
00\ - body
10\ - head
20\ - hair
21\ - hair strands scalp
92\ - face textures iluminados logo in blood + mask texture for veins
93\ - face textures iluminados logo in blood with black liquid out of mouth + mask texture for veins
Romantic: cha103\
00\ - body
20\ - hair
21\ - hair strands scalp
Knight: cha104\
00\ - full suit of armor
01\ - back cape
20\ - hair
Ada Wong (Default) - cha2\cha200\
00\ - body
10\ - face
20\ - hair
21\ - strand hair
Luis Sera - cha3\
cha300\ - default Luis
00\ - body
10\ - face
11\ - face without facial hair (strand hair version)
12\ - bloody face textures
20\ - hair
21\ - strand hair
22\ - strand hair again (maybe strand facial hair?)
cha301\ - body bag you find him in
00\ - full closed bag
cha302\ - body bag again
00\ - top of the bag removed (cutscene version)
cha303\ - body bag again
00\ - top of the bag only (cutscene version)
cha304\ - body bag AGAIN
00\ - ropes that hold the top of the bag closed
cha308\ - body bag again
00\ - full bag partially opened, lying on floor
cha310\ - body bag again again
00\ - full bag, closed, lying on the floor
Albert Wesker (cutscene version) - Cha6\cha600\
00\ - body
10\ - head with sunglasses
20\ - hair
Merchant - cha7\cha700\
00\ - full body
01\ - face mask
10\ - face (no mouth under his mask)
Spanish cop (Guy that gets burned) - chb0\chb000\
00\chb000_00.mesh - full body + hat (non-burned)
10\chb000_10.mesh - head
20\chb000_20.mesh - hair
burned version - chb0\chb001
00\chb001_00.mesh - full body + hat (burned)
10\chb001_10.mesh - head
Spanish Cop (Mario) - chb1\chb100\
00\chb100_00.mesh - full body + hat
10\chb100_10.mesh - head + mustache
20\chb100_20.mesh - hair for under the hat
21\chb100_21.mesh - hair for without the hat
dead Mario - chb1\chb101\
10\chb100_10.mesh - head + mustache
20\ (no mesh) - mostly alternate textures (likely for blood in mustache)
dead Mario again - version that gets dumped in the lake - chb1\chb102\
10\chb102_10.mesh - decapitated neck
Ingrid Hunnigan - chb2\chb200\
00\chb200_00.mesh - body + glasses + earpiece (no jacket)
01\chb200_01.mesh - jacket
10\chb200_10.mesh - head
20\chb200_20.mesh - hair
Verdugo in robes (black) - chb3\chb300\
00\ - full model
Verdugo in robes (Red) - chb4\chb400\
00\ - full model
Bitorez Mendez ("human") - chb5\chb500\
00\ - body model + hat
01\ - coat pieces that have physics
10\ - face
20\ - hair
Ramon Salazar ("Human") - chb6\chb600\
00\ - body model
01\ - coat pieces that have physics
10\ - face
20\ - hair
Jack Krauser - chb7\
default/human - chb700\
00\ - body/w bulletproof vest + earpiece + beret
10\ - face
11\ - alternate face materials
20\ - hair no hat version
21\ - hair for wearing hat version
no vest - chb701\
00\ - torso only (no vest with shirt)
20\ - hair
Osmund Saddler "human" - chb8\
default - chb800\
00\ - body model + robes with hood up
01\ - robes hood down
02\ - arms and some accesories like belt and necklace
10\ - face
11\ - face alt textures
20\ - back of head with parasite deformation
Sadler - some odd cutscene variant? - chb810\
00\ - body base, it's in an odd pose?
01\ - short cloak for over shoulders
02\ - long thin cloak with hood
03\ - long large cloak with hood
Heli pilot - (green) - chb9\chb900\
00\ - full body
10\ - helmet
Heli pilot - (Blue) - chba\chba00
00\ - full body
10\ - helmet
Bound lady (sacrifice in the intro?) - chbb\chbb00\
00\ - full character model
Bloody lady hiker (body model looks reused of RE8 Rose) - chbc\chbc00\
00\ - body model
10\ - face
20\ - hair
30\ - gag
Dead Zelots found down the pit Leon gets dropped in - chbd\chbd00\
(These likely reuse the meshes from the zealot folders, but override the materials/textures with these unique ones
00\ - hands and feet
10\ - face missing an eye and part of cheek
30\ - bloody cloth textures only
40\ - bloody cloth textures only
50\ - bloody cloth textures only
Enemies/animals:
Base folder for all characters
natives\STM\_Chainsaw\Character\ch\
Male ganado base - chc0\chc000\00\
00\chc000_00_00.mesh - male ganado base body in underwear (has tentacles sticking out from various parts for plaga erupt)
01\ - no mesh texture variants for base body
72\chc000_00_72.mesh - ganado hands for doctor salvador
73\ - no mesh texture variants for White Mad Chainsaw Salvador hands
Male Ganado dismemberment pieces chc0\chc000\01\
00 - right arm/shoulder
01 - left arm/shoulder
02 - right Knee/part of lower leg
03 - left knee/part of lower leg
04 - exploded torso with groin area and upper legs
Male ganado heads - chc0\chc000\10\
(not gonna list all of these individually, as I don't know their individual names.)
72\chc000_10_72.mesh - doctor salvador head with bag
73\ (no mesh) white masked dr salvdor variant
ganado gore pieces - chc0\chc000\11\
00 - some random gore chunks
male ganado pants variants - chc0\chc000\30\
72\ - doctor salvador pants
73\ - salvador pants variant textures (white masked dr salvdor)
(there's more here obviously, but salvador is the most interesting to list probably)
male ganado torso variants - chc0\chc0000\40\
72\ - doctor salvador shirt with suspenders
73\ - salvador variant shirt textures (white masked dr salvdor)
(there's more here obviously, but salvador is the most interesting to list probably)
male ganado hats - chc0\chc000\50\
female ganado base - chc0\chc001\00\
00\chc001_00_00.mesh - female ganado base body (has tentacles sticking out from various parts for plaga erupt)
70\chc000_00_72.mesh - Bela sister hands/legs
female Ganado dismemberment pieces chc0\chc0001\01\
00 - right arm/shoulder
01 - left arm/shoulder
02 - right Knee/part of lower leg
03 - left knee/part of lower leg
04 - exploded torso with lower legs
female ganado heads - chc0\chc0001\10\
(not gonna list all of these individually, as I don't know their individual names.)
70\ - bela sister head 1
71\ - bela sister head 2
female ganado dress/skirt variants - chc0\chc0001\30\
female ganado torso variants - chc0\chc0001\40\
female ganado hats - chc0\chc0001\50\
Zealots - chc0\chc002\
body base:
00\
This has a lot of variants for damage textures? maybe for all the shirtless enemies?
gore pieces:
01\
heads:
10\
skirts/robes:
30\
cape/torsos:
40\
head gear/masks: 50\
00\ - full face hood with eye holes
01\ - metal skull helmet with chainmail cowl
02\ - basic cloth mouth mask
03\ - intricate chain necklace
04\ - basic chain necklace
05\ - hood
06\ - head cover with veil
10\ - priest orphrey/scarf thing
70\ - robe hood with skull on top
special Zealots? - chc0\chc003\
body base:
00\
gore pieces:
01\
heads:
10\
skirts/robes:
30\
cape/torsos:
40\
head gear/masks: 50\
00\ - full face hood with eye holes
01\ - metal helmet/cowl
02\ - veiled hood
04\ - simple mouth mask
70\ - female zealot/doll
island ganados - chc\chc004\
base body:
00\
gore pieces:
01\
faces:
10\
lower body/pants:
30\
jackets/torsos:
40\
helmets/accessories: 50\
00\ - Bomb squad chest armor
01\ - welder mask
02\ - scarf
03\ - gas mask
09\ - military bucket helmet
10\ - cowl + scarf + bandana
Beta doctor salvador or beta JJ? - Chc0\chc070\
00\chc070_00.mesh - full character model
Low poly villagers (They look so cursed) - Chc9\
chc900\00 - full male character mesh
chc901\00 - another full male model
chc902\00 - another full male model
chc903\00 - another full male model
chc904\00 - full female model
chc905\00 - another full female model
chc906\00 - another full female model
Garador (normal) - chd0\chd000\
00\ - full character model
10\ - parasite
Garador (armored) - chd0\chd001\
00\ - full character model
Colmillos/wolf - chd2\chd200\
00\ - full model
10\ - back parasite
wolf variant? - chd2\chd201\
00 - colour variant?
Novistador - chd3\chd300\
00 - full character model
regenerador - chd4\chd400\
00 - full model
iron maiden - chd5\chd500\
Armadura (living suit of armor) - chd6\chd600\
Martinico Separate ways special enemy in lab - chd7\chd700\
00\ - full mesh
Plaga spider type - che0\che000
00\ - full model
11\ - tentacles
Plaga type 1 (blade)- che2\che200\
00\ - full model
10\ - variant? Blade + tentacle without the base
11\ - loose tentacles
20\ - low poly version?
Plaga type 2 (eat your face)- che3\che300\
00\ - full model
20\ - mouth inside?
Plaga claw/tentacle? - che4\che400\
00\ - full model
El Gigante (default) - chf0\chf000
00\ - full model
10\ - parasite
Classic El Gigante from 2005 game - chf0\chf0z0\
00\ - full model (missing its textures and materials)
armored El Gigante - chf0\chf001
00\ - full model
separate ways El Gigante - chf9\chf900\
00\ - full model
10\ - parasite
del lago - chf1\
chf100\00 - tentacle?
cchf101\00 - full model
Verdugo boss (non-robed) - chf2\chf200\
00\ - full model
20\ - full model again? (mesh file is smaller filesize)
mutated chief mendez - chf4\chf400\
00\ - body (torso + legs with extended spine and back tentacles)
10\ - face
20\ - hair
30\ - "weakpoint"/eyeball
Mutated chief mendez (torso only) - chf5\chf500\
00\ - tosrso with tentacles on back
mutated salazar - chf6\chf600\
00\ - main part
10\ - wall tentacles?
20\ - salazar's face
30\ - ?
40\ - salazar "body" within the mutation
mutated Krauser - chf7\chf700\
00\ - body
01\ - body alt textures
10\ - face
11\ - face alt textures
Note:
Krauser for mid mutation scene has another version of his head and body in the SM folder:
Body: _Chainsaw\environment\sm\sm6x\sm61\sm61_651
head: _Chainsaw\environment\sm\sm6x\sm61\sm61_652
Mutated sadler - chf8\chf800\
00\ - body
10\ - body?
30\ - weakpoint
40\ - ?
50\ - ?
black robe verdugo (separate ways) - chfa\chfa00\
00\ - full model
03\ - full model again? (maybe the ghost variant? model file size is way smaller)
11\ - tentacles
U3/mutated verdugo - chfb\chfb00\
00\ - full model phase 1?
01\ - full model phase 2?
10\ - ?
20\ - ?
U3/Mutated Verdugo tail - chfg\chfg00\
00\ - tail with pincer claws
Mutated sadler? - chfc\
chfc01\
00 - sadler body with staff in hand?
separate ways saddler fight - chfe\chfe00\
00\ - body
01\ - back tentacles
02\ - robe bottom with small tentacle tendrils
03\ - staff with tentacle arm
04\ - tentacle
10\ - face
11\ - face (reduced number of bones)
12\ - eyeball
20\ - back of the head mutation thing.
chfc02\
00\ - spiral tentacles?
02\ - blob?
Dog/wolf (friendly?) - chg0\chg000\
00\ - full model
Crow - chg1\chg100\
00\chg100_00.mesh - full model
snek (snake) - chg2\chg200\
00\ - full mesh
Cow - chg3\chg300\
00\chg300_00.mesh - full model
Bass\ chg4\
chg400\00\ - full model
chg410\00\ - full model
chg420\00\ - full model
Chickens - chg5\
chg500\00\chg500_00.mesh - white/yellow rooster
chg501\00\chg501_00.mesh - orange chicken
chg502\00\ no mesh just textures - white chicken
Bat - chg6\chg600\
00\chg600_00.mesh - full model
Rat - chg9\chg900\
00\chg900_00.mesh - full model
pig - chga\
chga00\00\chga00_00.mesh - full model
chga01\00\chga01_00.mesh - full model
Roach - chgb\chgb00\
00\chgb00_00.mesh - full model
Mercenaries/seperate ways/other characters:
natives\STM\_mercenaries\character\ch\
Ada (default):
cha8\cha800\
00\ - body
10\ - head
11\ - decapitated head
12\ - decapitated neck
13\ - head and top of body with mouth open? death variant? face covered in bloody bite marks
14\ - black veins texture and mdf
20\ - hair
21\ - scalp for strand hair
Ada classic dress:
cha8\cha801\
00\ - body
01\ - dress
Ada RE2R dress
cha8\cha803\
00\ - body
10\ - head
13\ - head and top of body with mouth open? death variant? face covered in bloody bite marks
Ada zealot disguise (sep ways intro)
cha8\cha804\
00\ - full body + bag over head
Luis: (default)
chi1\chi100\
00\ - body
10\ - head
11\ - decapitated head
12\ - decapitated neck
20\ - hair
Luis classic vest
chi1\chi101\
00\ - body
Krauser:
chi2\chi200\
00\ - body
10\ - head
11\ - decapitated head
12\ - decapitated neck
20\ - hair
HUNK:
chi3\chi300\
00\ - body
10\ - head
11\ - decapitated head
12\ - decapitated neck
50\ - hidden blade
Wesker:
default
chj0\chj000\
00\ - body
10\ - head
11\ - decapitated head
12\ - decapitated neck
20\ - hair
21\ - strands hair scalp
suit wesker:
chj0\chj001\
00\ - body
dead man in t-shirt and jeans, missing one shoe - chj1\chj100\
00\ - body
10\ - head (parts of skin missing)
20\ - hair
Super salvador (Mercenaries)
chk0\chk000\
00\ - unique hands
10\ - bagged head
30\ - pants
40\ - torso
Ganado with Leon's jacket - chl0\chl000\
00\ - hands only
10\ - head with hair
30\ - pants
40\ - torso with Leon's jacket
Ganado with Krauser's beret - chl1\chl100\
00\ - torso
10\ - head with beret
30\ - pants
40\ - vest
ganado with round glasses - chl3\chl300\
00\ - hands
10\ - head with round glasses
30\ - pants
40\ - shirt
Weapons and ammo:
natives\stm\_chainsaw\character\wp\
wp00\wp0090 - HG Casing
wp01\wp0190 - Shotgun Shell
wp04\wp0490 - rifle cartridge
wp06\wp0600 - grenade launcher shell
wp08\wp0800 - crossbow
wp18\wp1800 - crossbow bolt
Wp40\wp4000 - Leon's silver ghost SG-09
Wp40\wp4001 - Punisher
Wp40\wp4002 - Red-9
Wp40\wp4003 - blacktail
Wp40\wp4004 - Matilda
Wp40\wp4005 - Red-9 again maybe Luis' or the minecart ride version
Wp40\wp4090 - handgun bullet again
wp41\wp4100 - Shotgun
wp41\wp4101 - Riotgun
wp41\wp4102 - Striker
wp42\wp4200 - TMP
wp42\wp4200 - Thompson Tommy Gun (Chicago Typewriter)
wp42\wp4200 - LE5 / MP5
wp44\wp4400 - SR M1903
wp44\wp4401 - Semi auto rifle
wp44\wp4402 - CQBR Assault Rifle
wp44\wp4410 - ACOG scope
wp44\wp4411 - Large scope
wp44\wp4412 - Biosensor scope
wp45\wp4500 - Broken Butterfly
wp45\wp4501 - Killer-7
wp45\wp4502 - Hand cannon
wp45\wp4590 - Magnum round
wp46\wp4600 - Bolt Thrower
wp47\wp4701 - Flame thrower
wp48\wp4801 - Bolt?
wp49\wp4900 - Rocket launcher
wp49\wp4901 - Rocket launcher (Special)
wp50\wp5000 - RE2R's Combat Knife (Breakable)
wp50\wp5001 - Fighting Knife
wp50\wp5002 - Kitchen Knife
wp50\wp5003 - Boot Knife
wp50\wp5004 - Pipe
wp50\wp5005 - Rock
wp50\wp5006 - Knife
wp53\wp5300 - Chainsaw (Yellow)
wp54\wp5400 - Hand Grenade
wp54\wp5401 - Heavy Grenade
wp54\wp5402 - Flashbang
wp54\wp5403 - white chicken egg
wp54\wp5404 - brown chicken egg
wp54\wp5405 - yellow/golden egg
wp54\wp5406 - Some kind of spear
wp55\wp5500 - Bolt?
wp55\wp5504 - Cane?
wp55\wp5505 - Shell?
wp58\wp5801 - Small Hand Axe
wp58\wp5802 - Large Kitchen Knife
wp58\wp5803 - Small Sickle/hatchet
wp58\wp5804 - Pitchfork
wp58\wp5805 - Torch
wp58\wp5806 - Dynamite
wp58\wp5807 - Flail
wp58\wp5808 - Wooden shield
wp58\wp5809 - Scythe
wp58\wp5810 - Big industrial hammer
wp58\wp5811 - Stun rod
wp58\wp5813 - Metal shield
wp58\wp5814 - Molotov cocktail
wp58\wp5815 - Crossbow
wp58\wp5816 - Machette
wp58\wp5817 - Battle axe
wp58\wp5818 - Sword
wp58\wp5819 - Tracer?
wp58\wp5820 - Boulder
wp58\wp5821 - Shovel
wp58\wp5822 - Crowbar
wp58\wp5823 - Mace
wp58\wp5824 - Rocket launcher
wp58\wp5825 - Krauser's bow
wp58\wp5826 - Red cultist's staff
wp58\wp5830 - Wrist minigun
wp58\wp5832 - Needle
wp58\wp5836 - Large wood splinter
wp58\wp5837 - Explosive barrel
wp58\wp5890 - Large rock
wp60\wp6000 - Sentinel Nine
Mercs/separate wats weapons: natives\STM\_mercenaries\character\wp\
wp61\wp6100 - Ada's Separate Ways shotgun
wp61\wp6101 - Tommy gun
wp61\wp6102 - Crossbow
wp61\wp6107 - Ada's Knife (which one?)
wp61\wp6108 - Ada's knife
wp61\wp6108 - flamethrower?
wp61\wp6110 - Beretta 92F
wp63\wp6306 - Dynamite
wp64\wp6400 - Double chainsaw (Super Salvador)
items:
natives\STM\_Chainsaw\Environment\sm\sm7X\
sm70\sm70_500\sm70_500_00.mesh - Box of Handgun bullets
sm70\sm70_501\sm70_501_00.mesh - Box of TMP ammo
sm70\sm70_502\sm70_502_00.mesh - Box of Shotgun shells
sm70\sm70_503\sm70_503_00.mesh - Box of rifle bullets
sm70\sm70_504\sm70_504_00.mesh - Box of magnum bullets
sm70\sm70_505\sm70_505_00.mesh - Bundle of bolt thrower ammo
sm71\sm71_500\sm71_500_00.mesh - Green herb world
sm71\sm71_500\sm71_500_10.mesh - Green herb inventory
sm71\sm71_501\sm71_501_00.mesh - red herb world
sm71\sm71_501\sm71_501_10.mesh - red herb inventory
sm71\sm71_502\sm71_502_00.mesh - yellow herb world
sm71\sm71_502\sm71_502_10.mesh - yellow herb inventory
sm71\sm71_503\sm71_503_00.mesh - mixed herb tube
sm71\sm71_504\sm71_504_00.mesh - mixed herb tube
sm71\sm71_505\sm71_505_00.mesh - mixed herb tube
sm71\sm71_506\sm71_506_00.mesh - mixed herb tube
sm71\sm71_507\sm71_507_00.mesh - mixed herb tube
sm71\sm71_508\sm71_508_00.mesh - mixed herb tube
sm71\sm71_509\sm71_509_00.mesh - mixed herb tube
sm71\sm71_510\sm71_510_00.mesh - First aid spray
sm73\sm73_500\sm73_500_00.mesh - gunpowder
sm73\sm73_501\sm73_501_00.mesh - scrap metal
sm73\sm73_502\sm73_502_00.mesh - bolt thrower mines
sm73\sm73_503\sm73_503_00.mesh - broken basic knife (not Leon's RE2R knife!)
sm73\sm73_504\sm73_504_00.mesh - large bag of scrap
sm74\sm74_503\sm74_503_00.mesh - Insignia Key
sm74\sm74_528\sm74_528_00.mesh - old key?
sm74\sm74_535\sm74_535_00.mesh - Insignia puzzle key?
sm74\sm74_500\sm74_503_00.mesh - hunting cabin key
sm75_300 - Leon's jacket (separate ways treasure)
sm75_301 - scarf?
sm75_302 - krauser's beret (Separate ways treasure)
sm75_303 - maid's brooch (U3 phase 1 treasure)
sm75_304 - round glasses (sep ways treasure from special ganado)
sm75_500 - Purple-ish gem
sm75_501 - Necklace
sm75_502 - Same as above, but laying
sm75_506 - Pocket watch
sm75_508 - Moon thing with a big blue gem in the center
sm75_519 - Red gem
sm75_520 - Emerald
sm75_521 - Blue gem
sm75_522 - Yellow gem
sm75_523 - White gem, or the textures just wouldn't load for me.
sm75_524 - Purple gem
sm75_525 - Gold bar
sm75_526 - Long gold chunk
sm75_527 - Thick gold chunk
sm75_529 - Open ornate box.
sm75_531 - Purple gem cluster
sm75_532 - Gold beetle with blue shell
sm75_533 - Mendez's fake eye
sm75_535 - Salazar boss reward
sm76\sm76_508\sm764_508_00.mesh - elegant gemstone necklace
sm77\sm77_500\sm77_500_00.mesh - small bag of pesetas
sm77\sm77_600\sm77_600_00.mesh - attache case
sm77\sm77_601\sm77_601_00.mesh - attache case
sm77\sm77_602\sm77_602_00.mesh - attache case
sm77\sm77_603\sm77_603_00.mesh - attache case
sm77\sm77_604\sm77_604_00.mesh - attache case
Large gemstone -
stages/levels/environments:
st69 - docks mercenaries stage
Accessories:
natives\STM\_Chainsaw\Character\ac\ac00\
ac0000 - Flashlight
ac0200 = Ashley's phone
ac0300 = lantern Full moon
ac0301 = lantern crescent moon
ac0302 = lantern star
ac0400 = sunglasses
ac0401 = sunglasses (blue)
ac0402 = glasses (Wellington)
ac0501 = sunglasses (thin frames)
ac0502 = sunglasses (old school round glasses)
ac0600 = helmet (Hunk's mask for Leon)
ac0600 = "face guard" mask
ac0600 = helmet (Pilot helmet)
ac0600 = helmet (Knight helmet)
ac0700 = Bone face mask
ac0701 = RE Engine/Capcom face mask
ac0702 = White face mask (Stylish mask)
ac0800 = eyepatch
ac0900 = beanie
ac0901 - Flight cap hat
ac1000 = chicken hat
ac1100 = fur tail
ac1200 = antlers
ac1300 = cat ears
ac2101 = Sunglasses (cat eye model)
Separate Ways update:
re_chunk_000.pak.patch_003\natives\STM\_AnotherOrder\Character\ac\
ac3000 - sunglasses (Ada's basic glasses)
ac3001 - round sunglasses Ada
ac3002 - sunglasses Ada
ac3100 - sunglasses blue/red/pink
ac3101 - sunglasses brass
ac3102 - sunglasses dark red
ac3200 - Ada orange butterfly facepaint
ac3300 - necklace with earrings and butterfly hair adornment
ac3301 - necklace with earrings and butterfly hair adornment (same model?)
ac3304 - necklace with earrings and butterfly hair adornment (Same model?)
ac3400 - bear charm earring
ac3500 - black butterfly hairclip with ball on a chain
ac3600 - hair? (probably one of ada's recolours)
ac3601 - hair again? (probably one of ada's recolours)
ac3602 - hair again? (probably one of ada's recolours)
ac3700 - chicken hat
ac3800 - fox ears and tail
ac3900 - cat ears and tail
ac4000 - bear hat
ac5000 - Ada's grapple hook gun
others/cutscene items:
natives\STM\_Chainsaw\Environment\sm\
Stage objects
Tables:
sm3x\sm30\
sm30_538 - merchant table + alternative version?
Chairs/benches, etc:
sm3x\sm31
sm8x\
sm82\sm82_501 - police truck
sm84\sm84_502 - typewriter
sm84\sm84_598 - Merchant blue flame torch
Audio files:
streaming/_chainsaw/Sound/Wwise
To check other languages you must have to see the last letters extension, e.g.
X64.En = English
X64.PtBR = Portuguese
and so on.
List of ganados efforts, attacks, scream, pain/death and grunts sounds
Male
ch_chc0_voice_a
ch_chc0_voice_b
ch_chc0_voice_c
ch_chc0_voice_d
Female
ch_chc1_voice_a
ch_chc1_voice_b
ch_chc1_voice_c
Ganado with chainsaw
ch_csa008_se
ch_csa009_se
ch_csa010_se
ch_csa007_se - Sound effects of Leon being surrounded inside the house in the village
List of ganados voices lines
All male ganado voices
ch_chc0_voice_emo_a
ch_chc0_voice_emo_b
ch_chc0_voice_emo_c
ch_chc0_voice_emo_d
All female ganado voices
ch_chc1_voice_emo_a
ch_chc1_voice_emo_b
ch_chc1_voice_emo_c
ch_chc_cm_voice_emo - Ganados praying
Characters sounds
ch_dialogue_voice - Almost all in-game Leon voice lines but also including a lot Ashley, Luis, Merchant and Salazar lines.
ch_dialogue_voice_1st - More Leon voice lines
ch_cha0_voice_emo - Leon's voice lines commanding Ashley
ch_cha0_voice - Leon screams
Some sound effects mixed
ch_csa153_dialogue - First ganado part (Leon sounds)
ch_csa153_se - First ganado part (Ganado sounds)
ch_csa154_se - Leon saw Policeman dead and some radio noises
ch_csa154_dialogue - Policeman screaming in the radio and leon trying to answer
ch_csa155_se - Ganados trying to find Leon, after first ganado fight
ch_csa155_dialogue - First call with Hunnigan (her voice included)
ch_csa007_dialogue - Leon saying you gotta be kidding me
ch_csa110_dialogue - Policeman being burned to death and Leon reaction (Binoculars view)
ch_csa111_dialogue - Policeman being burned to death but no binoculars view
ch_csa011_se - Bell rings, ganados walking inside the church
ch_csa011_dialogue - where's everyone going, bingo?
Soundtrack and more Sound Effects
ch_bgm_resident - This file contains:
- Classic 1998, I'll never forget it intro ost
- Menu ost
- Leon flashback ost
- Cool Credits song (Don't never look back)
ch_bgm_resident_cp - This file contains:
-Classic Car Drive song and others similar contents
-Classic Car Drive song remixed
-Leon flashback and Car Drive song together
-Merchant Theme (Serenity)
-Save Room Theme
-Menu sound effects
-Suspense and jump scare effects
ch_csa153_bgm
-First ganado ost (starts when Leon kill the first ganado in the cutscene)
ch_csa011_bgm
-Bingo ost (that plays after the bell rings)
ch_csa154_bgm
-Ost when Leon saw the first Policeman dead
ch_csa155_bgm
-First ganado fight, until you get up and contact Hunnigan for the first time
ch_bgm_village
-All related to the rest of game soundtrack
Outro
ch_snd_locxx_env_cm - Environment sounds, wind and stuff
ch_ui_figures - Sounds from the menu figures
ch_ui_keytreasure - Treasure UI sound
I will update this thread whenever new stuff is found.
feel free to contribute and I will update to the list and add you to the special thanks list
When posting new contributions please post them in a SPOILER to prevent people getting spoiled and to prevent having gigantic posts
When the modding section for the game gets opened, I'll move this to the tutorial section and sticky it
SPECIAL THANKS TO:
Crazy Potato, loddbbol, FluffyQuack, haisesasaki, shotaaizawa, fimaryn, kreed, junkymana, roach
Character models:
Base folder for all characters:
natives\STM\_Chainsaw\Character\ch\
Leon (no jacket) - cha0\cha000\
00\cha000_00.mesh - no jacket body
10\cha000_10.mesh - head
11\cha000_11.mesh - decapitated head
12\cha000_12.mesh - decapitated neck
13\ - no meshes but has face blend MDF files
20\cha000_20.mesh - hair
21\cha000_21.mesh - scalp for strand hair
Leon Tactical vest cha0\cha001\
00\ - torso/vest only, probably uses regular no jacket as base mesh
Leon (jacket) - cha0\cha002\
00\cha002_00.mesh - jacket body (without jacket)
01\cha002_01.mesh - jacket
02\cha002_02.mesh - jacket, used in some cutscenes
Leon (Mafia) - cha0\cha003\
00\ body with scarf and hat
10\ head (textures only)
13\ face blend mdf only
20\ mafia hair for under the hat
Leon Casual - cha0\cha004\
00\ - body
10\ - face blend textures
13\ - face blend mdf
50\ - arms
Leon Romantic - cha0\cha005\
00\ - body
10\ - face textures and mdfs
13\ - face blend mdf
20\ - hair
21\ - hair strands scalp
50\ - arms
Leon Villain - cha0\cha006\
00\ - body
10\ - face textures and mdfs
13\ - face blend mdf
20\ - hair
21\ - hair strands scalp
30\ - feather accessory on his body
50\ - arms
Leon Hero - cha0\cha007\
00\ - body
10\ - face textures and mdfs
13\ - face blend mdf
20\ - hair
21\ - hair strands scalp
50\ - arms
Leon RPD - cha0\cha008\
00\ - body
10\ - face textures and mdf file
Leon (Arklay sherrif RE2R?) - cha0\cha0z0\
00 - body (textures only?) contains textures from both Arklay Sherrif Leon and RE3R Carlos? probably some leftover test stuff.
10 - head textures only? (only mouth and eye textures)
Ashlet Graham: cha1\
default with jacket: cha100\
00\ - body
01\ - blazer
02\ - blazer again
10\ - head
11\ - face blends
20\ - hair
21\ - hair strands scalp
50\ - hands (infected variant)
92\ - face textures iluminados logo in blood + mask texture for veins
93\ - face textures iluminados logo in blood with black liquid out of mouth + mask texture for veins
no jacket: cha101\
00\ - body
01\ - skort
50\ - Arms (infected variant)
Casual: cha102\
00\ - body
10\ - head
20\ - hair
21\ - hair strands scalp
92\ - face textures iluminados logo in blood + mask texture for veins
93\ - face textures iluminados logo in blood with black liquid out of mouth + mask texture for veins
Romantic: cha103\
00\ - body
20\ - hair
21\ - hair strands scalp
Knight: cha104\
00\ - full suit of armor
01\ - back cape
20\ - hair
Ada Wong (Default) - cha2\cha200\
00\ - body
10\ - face
20\ - hair
21\ - strand hair
Luis Sera - cha3\
cha300\ - default Luis
00\ - body
10\ - face
11\ - face without facial hair (strand hair version)
12\ - bloody face textures
20\ - hair
21\ - strand hair
22\ - strand hair again (maybe strand facial hair?)
cha301\ - body bag you find him in
00\ - full closed bag
cha302\ - body bag again
00\ - top of the bag removed (cutscene version)
cha303\ - body bag again
00\ - top of the bag only (cutscene version)
cha304\ - body bag AGAIN
00\ - ropes that hold the top of the bag closed
cha308\ - body bag again
00\ - full bag partially opened, lying on floor
cha310\ - body bag again again
00\ - full bag, closed, lying on the floor
Albert Wesker (cutscene version) - Cha6\cha600\
00\ - body
10\ - head with sunglasses
20\ - hair
Merchant - cha7\cha700\
00\ - full body
01\ - face mask
10\ - face (no mouth under his mask)
Spanish cop (Guy that gets burned) - chb0\chb000\
00\chb000_00.mesh - full body + hat (non-burned)
10\chb000_10.mesh - head
20\chb000_20.mesh - hair
burned version - chb0\chb001
00\chb001_00.mesh - full body + hat (burned)
10\chb001_10.mesh - head
Spanish Cop (Mario) - chb1\chb100\
00\chb100_00.mesh - full body + hat
10\chb100_10.mesh - head + mustache
20\chb100_20.mesh - hair for under the hat
21\chb100_21.mesh - hair for without the hat
dead Mario - chb1\chb101\
10\chb100_10.mesh - head + mustache
20\ (no mesh) - mostly alternate textures (likely for blood in mustache)
dead Mario again - version that gets dumped in the lake - chb1\chb102\
10\chb102_10.mesh - decapitated neck
Ingrid Hunnigan - chb2\chb200\
00\chb200_00.mesh - body + glasses + earpiece (no jacket)
01\chb200_01.mesh - jacket
10\chb200_10.mesh - head
20\chb200_20.mesh - hair
Verdugo in robes (black) - chb3\chb300\
00\ - full model
Verdugo in robes (Red) - chb4\chb400\
00\ - full model
Bitorez Mendez ("human") - chb5\chb500\
00\ - body model + hat
01\ - coat pieces that have physics
10\ - face
20\ - hair
Ramon Salazar ("Human") - chb6\chb600\
00\ - body model
01\ - coat pieces that have physics
10\ - face
20\ - hair
Jack Krauser - chb7\
default/human - chb700\
00\ - body/w bulletproof vest + earpiece + beret
10\ - face
11\ - alternate face materials
20\ - hair no hat version
21\ - hair for wearing hat version
no vest - chb701\
00\ - torso only (no vest with shirt)
20\ - hair
Osmund Saddler "human" - chb8\
default - chb800\
00\ - body model + robes with hood up
01\ - robes hood down
02\ - arms and some accesories like belt and necklace
10\ - face
11\ - face alt textures
20\ - back of head with parasite deformation
Sadler - some odd cutscene variant? - chb810\
00\ - body base, it's in an odd pose?
01\ - short cloak for over shoulders
02\ - long thin cloak with hood
03\ - long large cloak with hood
Heli pilot - (green) - chb9\chb900\
00\ - full body
10\ - helmet
Heli pilot - (Blue) - chba\chba00
00\ - full body
10\ - helmet
Bound lady (sacrifice in the intro?) - chbb\chbb00\
00\ - full character model
Bloody lady hiker (body model looks reused of RE8 Rose) - chbc\chbc00\
00\ - body model
10\ - face
20\ - hair
30\ - gag
Dead Zelots found down the pit Leon gets dropped in - chbd\chbd00\
(These likely reuse the meshes from the zealot folders, but override the materials/textures with these unique ones
00\ - hands and feet
10\ - face missing an eye and part of cheek
30\ - bloody cloth textures only
40\ - bloody cloth textures only
50\ - bloody cloth textures only
Enemies/animals:
Base folder for all characters
natives\STM\_Chainsaw\Character\ch\
Male ganado base - chc0\chc000\00\
00\chc000_00_00.mesh - male ganado base body in underwear (has tentacles sticking out from various parts for plaga erupt)
01\ - no mesh texture variants for base body
72\chc000_00_72.mesh - ganado hands for doctor salvador
73\ - no mesh texture variants for White Mad Chainsaw Salvador hands
Male Ganado dismemberment pieces chc0\chc000\01\
00 - right arm/shoulder
01 - left arm/shoulder
02 - right Knee/part of lower leg
03 - left knee/part of lower leg
04 - exploded torso with groin area and upper legs
Male ganado heads - chc0\chc000\10\
(not gonna list all of these individually, as I don't know their individual names.)
72\chc000_10_72.mesh - doctor salvador head with bag
73\ (no mesh) white masked dr salvdor variant
ganado gore pieces - chc0\chc000\11\
00 - some random gore chunks
male ganado pants variants - chc0\chc000\30\
72\ - doctor salvador pants
73\ - salvador pants variant textures (white masked dr salvdor)
(there's more here obviously, but salvador is the most interesting to list probably)
male ganado torso variants - chc0\chc0000\40\
72\ - doctor salvador shirt with suspenders
73\ - salvador variant shirt textures (white masked dr salvdor)
(there's more here obviously, but salvador is the most interesting to list probably)
male ganado hats - chc0\chc000\50\
female ganado base - chc0\chc001\00\
00\chc001_00_00.mesh - female ganado base body (has tentacles sticking out from various parts for plaga erupt)
70\chc000_00_72.mesh - Bela sister hands/legs
female Ganado dismemberment pieces chc0\chc0001\01\
00 - right arm/shoulder
01 - left arm/shoulder
02 - right Knee/part of lower leg
03 - left knee/part of lower leg
04 - exploded torso with lower legs
female ganado heads - chc0\chc0001\10\
(not gonna list all of these individually, as I don't know their individual names.)
70\ - bela sister head 1
71\ - bela sister head 2
female ganado dress/skirt variants - chc0\chc0001\30\
female ganado torso variants - chc0\chc0001\40\
female ganado hats - chc0\chc0001\50\
Zealots - chc0\chc002\
body base:
00\
This has a lot of variants for damage textures? maybe for all the shirtless enemies?
gore pieces:
01\
heads:
10\
skirts/robes:
30\
cape/torsos:
40\
head gear/masks: 50\
00\ - full face hood with eye holes
01\ - metal skull helmet with chainmail cowl
02\ - basic cloth mouth mask
03\ - intricate chain necklace
04\ - basic chain necklace
05\ - hood
06\ - head cover with veil
10\ - priest orphrey/scarf thing
70\ - robe hood with skull on top
special Zealots? - chc0\chc003\
body base:
00\
gore pieces:
01\
heads:
10\
skirts/robes:
30\
cape/torsos:
40\
head gear/masks: 50\
00\ - full face hood with eye holes
01\ - metal helmet/cowl
02\ - veiled hood
04\ - simple mouth mask
70\ - female zealot/doll
island ganados - chc\chc004\
base body:
00\
gore pieces:
01\
faces:
10\
lower body/pants:
30\
jackets/torsos:
40\
helmets/accessories: 50\
00\ - Bomb squad chest armor
01\ - welder mask
02\ - scarf
03\ - gas mask
09\ - military bucket helmet
10\ - cowl + scarf + bandana
Beta doctor salvador or beta JJ? - Chc0\chc070\
00\chc070_00.mesh - full character model
Low poly villagers (They look so cursed) - Chc9\
chc900\00 - full male character mesh
chc901\00 - another full male model
chc902\00 - another full male model
chc903\00 - another full male model
chc904\00 - full female model
chc905\00 - another full female model
chc906\00 - another full female model
Garador (normal) - chd0\chd000\
00\ - full character model
10\ - parasite
Garador (armored) - chd0\chd001\
00\ - full character model
Colmillos/wolf - chd2\chd200\
00\ - full model
10\ - back parasite
wolf variant? - chd2\chd201\
00 - colour variant?
Novistador - chd3\chd300\
00 - full character model
regenerador - chd4\chd400\
00 - full model
iron maiden - chd5\chd500\
Armadura (living suit of armor) - chd6\chd600\
Martinico Separate ways special enemy in lab - chd7\chd700\
00\ - full mesh
Plaga spider type - che0\che000
00\ - full model
11\ - tentacles
Plaga type 1 (blade)- che2\che200\
00\ - full model
10\ - variant? Blade + tentacle without the base
11\ - loose tentacles
20\ - low poly version?
Plaga type 2 (eat your face)- che3\che300\
00\ - full model
20\ - mouth inside?
Plaga claw/tentacle? - che4\che400\
00\ - full model
El Gigante (default) - chf0\chf000
00\ - full model
10\ - parasite
Classic El Gigante from 2005 game - chf0\chf0z0\
00\ - full model (missing its textures and materials)
armored El Gigante - chf0\chf001
00\ - full model
separate ways El Gigante - chf9\chf900\
00\ - full model
10\ - parasite
del lago - chf1\
chf100\00 - tentacle?
cchf101\00 - full model
Verdugo boss (non-robed) - chf2\chf200\
00\ - full model
20\ - full model again? (mesh file is smaller filesize)
mutated chief mendez - chf4\chf400\
00\ - body (torso + legs with extended spine and back tentacles)
10\ - face
20\ - hair
30\ - "weakpoint"/eyeball
Mutated chief mendez (torso only) - chf5\chf500\
00\ - tosrso with tentacles on back
mutated salazar - chf6\chf600\
00\ - main part
10\ - wall tentacles?
20\ - salazar's face
30\ - ?
40\ - salazar "body" within the mutation
mutated Krauser - chf7\chf700\
00\ - body
01\ - body alt textures
10\ - face
11\ - face alt textures
Note:
Krauser for mid mutation scene has another version of his head and body in the SM folder:
Body: _Chainsaw\environment\sm\sm6x\sm61\sm61_651
head: _Chainsaw\environment\sm\sm6x\sm61\sm61_652
Mutated sadler - chf8\chf800\
00\ - body
10\ - body?
30\ - weakpoint
40\ - ?
50\ - ?
black robe verdugo (separate ways) - chfa\chfa00\
00\ - full model
03\ - full model again? (maybe the ghost variant? model file size is way smaller)
11\ - tentacles
U3/mutated verdugo - chfb\chfb00\
00\ - full model phase 1?
01\ - full model phase 2?
10\ - ?
20\ - ?
U3/Mutated Verdugo tail - chfg\chfg00\
00\ - tail with pincer claws
Mutated sadler? - chfc\
chfc01\
00 - sadler body with staff in hand?
separate ways saddler fight - chfe\chfe00\
00\ - body
01\ - back tentacles
02\ - robe bottom with small tentacle tendrils
03\ - staff with tentacle arm
04\ - tentacle
10\ - face
11\ - face (reduced number of bones)
12\ - eyeball
20\ - back of the head mutation thing.
chfc02\
00\ - spiral tentacles?
02\ - blob?
Dog/wolf (friendly?) - chg0\chg000\
00\ - full model
Crow - chg1\chg100\
00\chg100_00.mesh - full model
snek (snake) - chg2\chg200\
00\ - full mesh
Cow - chg3\chg300\
00\chg300_00.mesh - full model
Bass\ chg4\
chg400\00\ - full model
chg410\00\ - full model
chg420\00\ - full model
Chickens - chg5\
chg500\00\chg500_00.mesh - white/yellow rooster
chg501\00\chg501_00.mesh - orange chicken
chg502\00\ no mesh just textures - white chicken
Bat - chg6\chg600\
00\chg600_00.mesh - full model
Rat - chg9\chg900\
00\chg900_00.mesh - full model
pig - chga\
chga00\00\chga00_00.mesh - full model
chga01\00\chga01_00.mesh - full model
Roach - chgb\chgb00\
00\chgb00_00.mesh - full model
Mercenaries/seperate ways/other characters:
natives\STM\_mercenaries\character\ch\
Ada (default):
cha8\cha800\
00\ - body
10\ - head
11\ - decapitated head
12\ - decapitated neck
13\ - head and top of body with mouth open? death variant? face covered in bloody bite marks
14\ - black veins texture and mdf
20\ - hair
21\ - scalp for strand hair
Ada classic dress:
cha8\cha801\
00\ - body
01\ - dress
Ada RE2R dress
cha8\cha803\
00\ - body
10\ - head
13\ - head and top of body with mouth open? death variant? face covered in bloody bite marks
Ada zealot disguise (sep ways intro)
cha8\cha804\
00\ - full body + bag over head
Luis: (default)
chi1\chi100\
00\ - body
10\ - head
11\ - decapitated head
12\ - decapitated neck
20\ - hair
Luis classic vest
chi1\chi101\
00\ - body
Krauser:
chi2\chi200\
00\ - body
10\ - head
11\ - decapitated head
12\ - decapitated neck
20\ - hair
HUNK:
chi3\chi300\
00\ - body
10\ - head
11\ - decapitated head
12\ - decapitated neck
50\ - hidden blade
Wesker:
default
chj0\chj000\
00\ - body
10\ - head
11\ - decapitated head
12\ - decapitated neck
20\ - hair
21\ - strands hair scalp
suit wesker:
chj0\chj001\
00\ - body
dead man in t-shirt and jeans, missing one shoe - chj1\chj100\
00\ - body
10\ - head (parts of skin missing)
20\ - hair
Super salvador (Mercenaries)
chk0\chk000\
00\ - unique hands
10\ - bagged head
30\ - pants
40\ - torso
Ganado with Leon's jacket - chl0\chl000\
00\ - hands only
10\ - head with hair
30\ - pants
40\ - torso with Leon's jacket
Ganado with Krauser's beret - chl1\chl100\
00\ - torso
10\ - head with beret
30\ - pants
40\ - vest
ganado with round glasses - chl3\chl300\
00\ - hands
10\ - head with round glasses
30\ - pants
40\ - shirt
Weapons and ammo:
natives\stm\_chainsaw\character\wp\
wp00\wp0090 - HG Casing
wp01\wp0190 - Shotgun Shell
wp04\wp0490 - rifle cartridge
wp06\wp0600 - grenade launcher shell
wp08\wp0800 - crossbow
wp18\wp1800 - crossbow bolt
Wp40\wp4000 - Leon's silver ghost SG-09
Wp40\wp4001 - Punisher
Wp40\wp4002 - Red-9
Wp40\wp4003 - blacktail
Wp40\wp4004 - Matilda
Wp40\wp4005 - Red-9 again maybe Luis' or the minecart ride version
Wp40\wp4090 - handgun bullet again
wp41\wp4100 - Shotgun
wp41\wp4101 - Riotgun
wp41\wp4102 - Striker
wp42\wp4200 - TMP
wp42\wp4200 - Thompson Tommy Gun (Chicago Typewriter)
wp42\wp4200 - LE5 / MP5
wp44\wp4400 - SR M1903
wp44\wp4401 - Semi auto rifle
wp44\wp4402 - CQBR Assault Rifle
wp44\wp4410 - ACOG scope
wp44\wp4411 - Large scope
wp44\wp4412 - Biosensor scope
wp45\wp4500 - Broken Butterfly
wp45\wp4501 - Killer-7
wp45\wp4502 - Hand cannon
wp45\wp4590 - Magnum round
wp46\wp4600 - Bolt Thrower
wp47\wp4701 - Flame thrower
wp48\wp4801 - Bolt?
wp49\wp4900 - Rocket launcher
wp49\wp4901 - Rocket launcher (Special)
wp50\wp5000 - RE2R's Combat Knife (Breakable)
wp50\wp5001 - Fighting Knife
wp50\wp5002 - Kitchen Knife
wp50\wp5003 - Boot Knife
wp50\wp5004 - Pipe
wp50\wp5005 - Rock
wp50\wp5006 - Knife
wp53\wp5300 - Chainsaw (Yellow)
wp54\wp5400 - Hand Grenade
wp54\wp5401 - Heavy Grenade
wp54\wp5402 - Flashbang
wp54\wp5403 - white chicken egg
wp54\wp5404 - brown chicken egg
wp54\wp5405 - yellow/golden egg
wp54\wp5406 - Some kind of spear
wp55\wp5500 - Bolt?
wp55\wp5504 - Cane?
wp55\wp5505 - Shell?
wp58\wp5801 - Small Hand Axe
wp58\wp5802 - Large Kitchen Knife
wp58\wp5803 - Small Sickle/hatchet
wp58\wp5804 - Pitchfork
wp58\wp5805 - Torch
wp58\wp5806 - Dynamite
wp58\wp5807 - Flail
wp58\wp5808 - Wooden shield
wp58\wp5809 - Scythe
wp58\wp5810 - Big industrial hammer
wp58\wp5811 - Stun rod
wp58\wp5813 - Metal shield
wp58\wp5814 - Molotov cocktail
wp58\wp5815 - Crossbow
wp58\wp5816 - Machette
wp58\wp5817 - Battle axe
wp58\wp5818 - Sword
wp58\wp5819 - Tracer?
wp58\wp5820 - Boulder
wp58\wp5821 - Shovel
wp58\wp5822 - Crowbar
wp58\wp5823 - Mace
wp58\wp5824 - Rocket launcher
wp58\wp5825 - Krauser's bow
wp58\wp5826 - Red cultist's staff
wp58\wp5830 - Wrist minigun
wp58\wp5832 - Needle
wp58\wp5836 - Large wood splinter
wp58\wp5837 - Explosive barrel
wp58\wp5890 - Large rock
wp60\wp6000 - Sentinel Nine
Mercs/separate wats weapons: natives\STM\_mercenaries\character\wp\
wp61\wp6100 - Ada's Separate Ways shotgun
wp61\wp6101 - Tommy gun
wp61\wp6102 - Crossbow
wp61\wp6107 - Ada's Knife (which one?)
wp61\wp6108 - Ada's knife
wp61\wp6108 - flamethrower?
wp61\wp6110 - Beretta 92F
wp63\wp6306 - Dynamite
wp64\wp6400 - Double chainsaw (Super Salvador)
items:
natives\STM\_Chainsaw\Environment\sm\sm7X\
sm70\sm70_500\sm70_500_00.mesh - Box of Handgun bullets
sm70\sm70_501\sm70_501_00.mesh - Box of TMP ammo
sm70\sm70_502\sm70_502_00.mesh - Box of Shotgun shells
sm70\sm70_503\sm70_503_00.mesh - Box of rifle bullets
sm70\sm70_504\sm70_504_00.mesh - Box of magnum bullets
sm70\sm70_505\sm70_505_00.mesh - Bundle of bolt thrower ammo
sm71\sm71_500\sm71_500_00.mesh - Green herb world
sm71\sm71_500\sm71_500_10.mesh - Green herb inventory
sm71\sm71_501\sm71_501_00.mesh - red herb world
sm71\sm71_501\sm71_501_10.mesh - red herb inventory
sm71\sm71_502\sm71_502_00.mesh - yellow herb world
sm71\sm71_502\sm71_502_10.mesh - yellow herb inventory
sm71\sm71_503\sm71_503_00.mesh - mixed herb tube
sm71\sm71_504\sm71_504_00.mesh - mixed herb tube
sm71\sm71_505\sm71_505_00.mesh - mixed herb tube
sm71\sm71_506\sm71_506_00.mesh - mixed herb tube
sm71\sm71_507\sm71_507_00.mesh - mixed herb tube
sm71\sm71_508\sm71_508_00.mesh - mixed herb tube
sm71\sm71_509\sm71_509_00.mesh - mixed herb tube
sm71\sm71_510\sm71_510_00.mesh - First aid spray
sm73\sm73_500\sm73_500_00.mesh - gunpowder
sm73\sm73_501\sm73_501_00.mesh - scrap metal
sm73\sm73_502\sm73_502_00.mesh - bolt thrower mines
sm73\sm73_503\sm73_503_00.mesh - broken basic knife (not Leon's RE2R knife!)
sm73\sm73_504\sm73_504_00.mesh - large bag of scrap
sm74\sm74_503\sm74_503_00.mesh - Insignia Key
sm74\sm74_528\sm74_528_00.mesh - old key?
sm74\sm74_535\sm74_535_00.mesh - Insignia puzzle key?
sm74\sm74_500\sm74_503_00.mesh - hunting cabin key
sm75_300 - Leon's jacket (separate ways treasure)
sm75_301 - scarf?
sm75_302 - krauser's beret (Separate ways treasure)
sm75_303 - maid's brooch (U3 phase 1 treasure)
sm75_304 - round glasses (sep ways treasure from special ganado)
sm75_500 - Purple-ish gem
sm75_501 - Necklace
sm75_502 - Same as above, but laying
sm75_506 - Pocket watch
sm75_508 - Moon thing with a big blue gem in the center
sm75_519 - Red gem
sm75_520 - Emerald
sm75_521 - Blue gem
sm75_522 - Yellow gem
sm75_523 - White gem, or the textures just wouldn't load for me.
sm75_524 - Purple gem
sm75_525 - Gold bar
sm75_526 - Long gold chunk
sm75_527 - Thick gold chunk
sm75_529 - Open ornate box.
sm75_531 - Purple gem cluster
sm75_532 - Gold beetle with blue shell
sm75_533 - Mendez's fake eye
sm75_535 - Salazar boss reward
sm76\sm76_508\sm764_508_00.mesh - elegant gemstone necklace
sm77\sm77_500\sm77_500_00.mesh - small bag of pesetas
sm77\sm77_600\sm77_600_00.mesh - attache case
sm77\sm77_601\sm77_601_00.mesh - attache case
sm77\sm77_602\sm77_602_00.mesh - attache case
sm77\sm77_603\sm77_603_00.mesh - attache case
sm77\sm77_604\sm77_604_00.mesh - attache case
Large gemstone -
stages/levels/environments:
st69 - docks mercenaries stage
Accessories:
natives\STM\_Chainsaw\Character\ac\ac00\
ac0000 - Flashlight
ac0200 = Ashley's phone
ac0300 = lantern Full moon
ac0301 = lantern crescent moon
ac0302 = lantern star
ac0400 = sunglasses
ac0401 = sunglasses (blue)
ac0402 = glasses (Wellington)
ac0501 = sunglasses (thin frames)
ac0502 = sunglasses (old school round glasses)
ac0600 = helmet (Hunk's mask for Leon)
ac0600 = "face guard" mask
ac0600 = helmet (Pilot helmet)
ac0600 = helmet (Knight helmet)
ac0700 = Bone face mask
ac0701 = RE Engine/Capcom face mask
ac0702 = White face mask (Stylish mask)
ac0800 = eyepatch
ac0900 = beanie
ac0901 - Flight cap hat
ac1000 = chicken hat
ac1100 = fur tail
ac1200 = antlers
ac1300 = cat ears
ac2101 = Sunglasses (cat eye model)
Separate Ways update:
re_chunk_000.pak.patch_003\natives\STM\_AnotherOrder\Character\ac\
ac3000 - sunglasses (Ada's basic glasses)
ac3001 - round sunglasses Ada
ac3002 - sunglasses Ada
ac3100 - sunglasses blue/red/pink
ac3101 - sunglasses brass
ac3102 - sunglasses dark red
ac3200 - Ada orange butterfly facepaint
ac3300 - necklace with earrings and butterfly hair adornment
ac3301 - necklace with earrings and butterfly hair adornment (same model?)
ac3304 - necklace with earrings and butterfly hair adornment (Same model?)
ac3400 - bear charm earring
ac3500 - black butterfly hairclip with ball on a chain
ac3600 - hair? (probably one of ada's recolours)
ac3601 - hair again? (probably one of ada's recolours)
ac3602 - hair again? (probably one of ada's recolours)
ac3700 - chicken hat
ac3800 - fox ears and tail
ac3900 - cat ears and tail
ac4000 - bear hat
ac5000 - Ada's grapple hook gun
others/cutscene items:
natives\STM\_Chainsaw\Environment\sm\
Stage objects
Tables:
sm3x\sm30\
sm30_538 - merchant table + alternative version?
Chairs/benches, etc:
sm3x\sm31
sm8x\
sm82\sm82_501 - police truck
sm84\sm84_502 - typewriter
sm84\sm84_598 - Merchant blue flame torch
Audio files:
streaming/_chainsaw/Sound/Wwise
To check other languages you must have to see the last letters extension, e.g.
X64.En = English
X64.PtBR = Portuguese
and so on.
List of ganados efforts, attacks, scream, pain/death and grunts sounds
Male
ch_chc0_voice_a
ch_chc0_voice_b
ch_chc0_voice_c
ch_chc0_voice_d
Female
ch_chc1_voice_a
ch_chc1_voice_b
ch_chc1_voice_c
Ganado with chainsaw
ch_csa008_se
ch_csa009_se
ch_csa010_se
ch_csa007_se - Sound effects of Leon being surrounded inside the house in the village
List of ganados voices lines
All male ganado voices
ch_chc0_voice_emo_a
ch_chc0_voice_emo_b
ch_chc0_voice_emo_c
ch_chc0_voice_emo_d
All female ganado voices
ch_chc1_voice_emo_a
ch_chc1_voice_emo_b
ch_chc1_voice_emo_c
ch_chc_cm_voice_emo - Ganados praying
Characters sounds
ch_dialogue_voice - Almost all in-game Leon voice lines but also including a lot Ashley, Luis, Merchant and Salazar lines.
ch_dialogue_voice_1st - More Leon voice lines
ch_cha0_voice_emo - Leon's voice lines commanding Ashley
ch_cha0_voice - Leon screams
Some sound effects mixed
ch_csa153_dialogue - First ganado part (Leon sounds)
ch_csa153_se - First ganado part (Ganado sounds)
ch_csa154_se - Leon saw Policeman dead and some radio noises
ch_csa154_dialogue - Policeman screaming in the radio and leon trying to answer
ch_csa155_se - Ganados trying to find Leon, after first ganado fight
ch_csa155_dialogue - First call with Hunnigan (her voice included)
ch_csa007_dialogue - Leon saying you gotta be kidding me
ch_csa110_dialogue - Policeman being burned to death and Leon reaction (Binoculars view)
ch_csa111_dialogue - Policeman being burned to death but no binoculars view
ch_csa011_se - Bell rings, ganados walking inside the church
ch_csa011_dialogue - where's everyone going, bingo?
Soundtrack and more Sound Effects
ch_bgm_resident - This file contains:
- Classic 1998, I'll never forget it intro ost
- Menu ost
- Leon flashback ost
- Cool Credits song (Don't never look back)
ch_bgm_resident_cp - This file contains:
-Classic Car Drive song and others similar contents
-Classic Car Drive song remixed
-Leon flashback and Car Drive song together
-Merchant Theme (Serenity)
-Save Room Theme
-Menu sound effects
-Suspense and jump scare effects
ch_csa153_bgm
-First ganado ost (starts when Leon kill the first ganado in the cutscene)
ch_csa011_bgm
-Bingo ost (that plays after the bell rings)
ch_csa154_bgm
-Ost when Leon saw the first Policeman dead
ch_csa155_bgm
-First ganado fight, until you get up and contact Hunnigan for the first time
ch_bgm_village
-All related to the rest of game soundtrack
Outro
ch_snd_locxx_env_cm - Environment sounds, wind and stuff
ch_ui_figures - Sounds from the menu figures
ch_ui_keytreasure - Treasure UI sound