Retired for a while
Posts: 184
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Post by HardRain on Mar 30, 2023 7:39:20 GMT 10
I was trying to replace first ganado with leon but the game freeze & i think this is probably index problem Your model is broken, Leon uses a very different skeleton if compared to a ganado, and it seems the game cannot read some bone indices if they're too much bigger/different from original armature. So to solve that, the only way for now is to merge Leon meshes to Ganado .bin model. I have tried it, but it generates creepy bugs, the skeleton links to Leon body somehow. Swapping a .bin model over another one does not work in all cases, so the only workaround I know at the moment is merging. I have even created a tool just to fasten this process, I will leave the link here if you want to make some tests merging models.
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Post by RobbyJaiel on Mar 30, 2023 21:36:08 GMT 10
Is this merging meshes you meaning ? I extract ganado meshes then merge it with leon bin. I do this on all files ( 440 - 452 ) and the game still freeze. Im still not understand why we should merge it with ganado ? btw your tool didnt require net framework 4.7.2 im using 4.5.2 and it still work
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Posts: 37
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Post by christhehero07 on Apr 1, 2023 6:45:57 GMT 10
I liked the tool, I had no problems with it, it opened fine.
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Post by RobbyJaiel on Apr 4, 2023 1:52:00 GMT 10
HardRain i find a bug in your bin tool, when i combine some bin files all the index became 0 and its hard to find the order. ex i try merging all wesker model from head body legs but i dont know which head index which body index and the bytes from 0C - 0F its seems different than the original so its preety difficult to find the different yesterday i trying combine wesker glasses with leon head the index still default so its easy to change them You know what i just found a solution i copy one line (00 - 0F) one line below index then i search it on merged bin and voila i could find the order. lol turns out it follow the default like pl0d_00, pl0d_02, pl0d_04 etc But it will much better if not became 0 index so i can change it easier. Btw could you make a merging / extracting tpl tool like this ? Its work for older windows and its really usefull, since i cannot update my work pc ( too many important apps ) & i cant always borrowing my sister or my friend laptop everytime i want merging a tpl. cheerss
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Retired for a while
Posts: 184
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Post by HardRain on Apr 4, 2023 6:02:38 GMT 10
HardRain i find a bug in your bin tool, when i combine some bin files all the index became 0 and its hard to find the order. Actually this was intentional, because when we merge a new mesh to a model, its texture index will change, as it needs another texture from another .tpl to work 100%, and after merging the .tpl the index can be any number, so leaving it at zero will make the game at least not crash. Example: if I leave the original material that has a texture index of 0A, but the new model only has 04 textures in the .tpl, the game will crash because it didn't find it. But it is quite easy to find if you really need it, as it follows the same order as the mesh filename index: Good workaround too lol Yeah, I have plans on doing that, I just get lazy when I remember of dealing with mipmaps, but anytime soon I will make it.
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Post by RobbyJaiel on Apr 6, 2023 3:18:29 GMT 10
Its okay take your time i will be waiting. Hei i have a question so i try extract obj from bin with your bin tool ( created by JADERLINK ) but when i open it with milkshape it looks broken. This is krauser beret btw, i know whats in ur mind but yes im still trying to get the right beret the second pl0a.dat u share yesterday the beret looks bigger it look more like a helmet than a beret so try to export it to obj adjust it a little bit but is this could be problem ? cuz it doesnt look like beret. the mesh seems disorganized ( still dont know how to delete one mesh ) But i still really thank you for your time to create bin util until i could created something like this ( cant see leon glasses cuz his hat cover it )
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Post by RobbyJaiel on Apr 7, 2023 3:02:54 GMT 10
HardRain i hope im not hurt your feeling yesterday by saying your beret looks like helmet im so sorry for that but now i created a perfect beret. Im not using model from pl0a anymore im using directly from em39 so it will fit just like krauser boss. Your bin util is really usefull, now i understand how to combine, sparate model or texture and im so thank you that you teach me all of them including giving me the tool
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Post by RobbyJaiel on Jun 29, 2023 23:37:01 GMT 10
Its been so long since i post in this thread, already create a bunch of mods but this one is pretty hard but finally i made it Just like u said before ada head model somehow link to leon but when i use ada head from asignmen ada it dont As far as i know All model from asignmen ada can be used only body from mercenairies ada can be used cant use anything from sparate ways ada I havent try with other character, but there is one big bug that i cant solve. I cant open inventory when this moded enemy is in the same room with me, its just black screen even with no cheat activated. Also the birds & traps gone missing
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