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Post by RobbyJaiel on Feb 28, 2023 16:15:19 GMT 10
HardRain ok so i ask my friend to merge two tpl & it work but why policia face was black ? as far as i know luis texture (p14_01) is containing all of his body so i try to merge policia body + face texture ( r100_31 & r100_34 ). Am i should not just merge it ? extract it into some tpls then merge all of the tpls ( i think this has no different but hasnt try it yet ). So please if you had time maybe you wanna look it up, i will send u pl14 & savedata too so u just load it up ( load no.7 ) www.mediafire.com/file/45ldyqy0cemattn/PROJECT_2.rar/file
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Post by HardRain on Feb 28, 2023 22:47:49 GMT 10
You forgot to update texture index, so it was reading index 00 which is his clothes, but face was index 03. DOWNLOAD LINK
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Post by RobbyJaiel on Mar 1, 2023 0:09:43 GMT 10
You forgot to update texture index, so it was reading index 00 which is his clothes, but face was index 03. DOWNLOAD LINKOh so thats the problem, sorry i didnt knew that. You didnt show it on the video before or in your texture tutorial. Which offset is index place? So i could fix it by myself in the future. Nice bazooka btw.. Edit : nvm i can find the difference with hxd editor
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Post by RobbyJaiel on Mar 9, 2023 19:09:42 GMT 10
HardRain I found a good mod that i want to port it to ps2 here is the video ( my favorites was 04:07 ) So i replace all file in em18 with maria chainsaw and everything seems fine. But turns out in Gabriel Gantz's mod the chainsaw attach with right hand so i decided to merge it with hex editor ( since i dont have pc that could use your new bin tool ). And the result is not in the right position. I was asking if u could help me to fix this. I have the file, right hand attach with chainsaw. I will compress them in zip www.mediafire.com/file/php59sp9vny3kku/merchant_chainsaw.rar/file
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Post by RobbyJaiel on Mar 18, 2023 0:28:09 GMT 10
Okay so i learn milkshape and merging chainsaw & isabel's hand, this is the best i can do right now And the next step is convert this into bin but im about confuse how to make idxbin file. Cuz i dont understand all the value
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Post by HardRain on Mar 18, 2023 2:34:13 GMT 10
And the next step is convert this into bin but im about confuse how to make idxbin file. Cuz i dont understand all the value .idxbin file is generated by bin tool decoder, right after you use it to decode a .bin original model.
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Post by RobbyJaiel on Mar 18, 2023 5:38:45 GMT 10
So its still impossible to create a bin from a new obj ?
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Post by HardRain on Mar 18, 2023 7:19:28 GMT 10
So its still impossible to create a bin from a new obj ? Without having an original model to be used a base, yes. Idxbin file contains information that is inserted at the header of a new .bin model, that information is taken from an original model from the game, and then the tool does its work converting .obj data to .bin format. I will try and do it for ya, wait some min.Unfortunately, the current version of the tool does not have support for skeleton data, so any model parts edited turns into static a model. And I'm can't remember another workaround for it
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Post by RobbyJaiel on Mar 18, 2023 16:50:39 GMT 10
Ah, shoot... well its still alpha version cant complaint anyway. however we still lucky has this tool now. I have few question about this tool, so lets say that i extract an obj with this tool then i edit it just move it little bit or just resize it. Is it still can be converted back to bin ? And also the texture, is there any value should i edit again ? Im still dont understand about texture index like policia before. How do i find it in hxd ? And thank you for spare ur time to try this
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Post by HardRain on Mar 19, 2023 3:26:30 GMT 10
I have few question about this tool, so lets say that i extract an obj with this tool then i edit it just move it little bit or just resize it. Is it still can be converted back to bin ? Yeah, any kind of edit should work, just skeleton rigging that's not documented yet. And also the texture, is there any value should i edit again ? Im still dont understand about texture index like policia before. How do i find it in hxd ?
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Post by RobbyJaiel on Mar 21, 2023 20:20:56 GMT 10
Offset 0A is texture quantity ok got it but the Offset 0C im still confuse what material we talking about ? what hex number 60 00 00 00 referring to ? So the texture index is always beside left "FF FF FF" I just realize that the index u change yesterday was pl14_03 & pl14_04 and i only check on pl14_02 that why im so confuse original is 80 3D fixed is 00 00 ( im still curious about what is these codes )
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Post by HardRain on Mar 21, 2023 21:24:16 GMT 10
Offset 0A is texture quantity ok got it but the Offset 0C im still confuse what material we talking about ? what hex number 60 00 00 00 referring to ? So the texture index is always beside left "FF FF FF" Material is a configuration used in a 3D model, it tells how and what texture should be applied to it. On .bin models it uses 16 bytes for each material (a complete row from 00 to 0F), and the second byte of this row is always texture index, so your picture is correct, though the 3rd, 4th and 5th bytes are not always FF FF FF, so just ignore them if you don't find them in a model. Don't mind aboout this one, I just noticed that there were repeated .bin models inside your .dat, so I downscaled it to zero to hide it (this float value is the submesh scale).
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Post by RobbyJaiel on Mar 22, 2023 22:00:39 GMT 10
Thank you so much for your explanation it really help me a lot, i will come back asking someday if im facing index problem again. Because in my next mod is like to replace ganados with playable character such as leon. But i will use it leon & hunk first cuz their body is already merged not like krauser wesker About index im going to merge leon head, leon body, leon hand tpls into one. So in order to work i must change index like this ? leon head bin = 00 , leon body bin = 01 , leon hand bin = 02 Hey HardRain i found a really good youtube channel that made 3 mods ( ps 2, ubisoft, uhd ) just ignore this if u already knew it Shit.. for a moment i though that these two mods was ps2 turns out its not
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Post by HardRain on Mar 23, 2023 7:36:51 GMT 10
About index im going to merge leon head, leon body, leon hand tpls into one. So in order to work i must change index like this ? leon head bin = 00 , leon body bin = 01 , leon hand bin = 02 Yeah, that if the .bin model parts are in the same order, then it'll work. Haha there's only a few people interested in modding this PS2 version, so we can't expect much surprises.
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Post by RobbyJaiel on Mar 28, 2023 18:04:47 GMT 10
HardRain i need ur help to analysis my mod I was trying to replace first ganado with leon but the game freeze & i think this is probably index problem I merge leon tpls this is the order head, body, hand. I know if i merged them i have to edit all the index depending the order so this is the order em12_440 replace by leon body em12_441 merged tpl em12_442 replace by leon head em12_443 replace by leon neck em12_444 - 452 replace by leon hand leon body original leon body mod Please correct me, i dont change head index cuz i put head tpl in the first order. So i change body index by plusing them 5 since head has 5 tpls so for example first index which is 05 ( list 00000800 ) so i plus 5 which is 10 i convert it to hex 0A. The hands too i plus them 13 since head has 5 tpls & body has 9 tpls. So please help me... ( This is probably just test since i just know that all ganados using same hand model so if i want to have different zombie i have to put hand tpl in the first order, if i put in the last i have to make all ganado into leon ) www.mediafire.com/file/rzsaavodn2gbvx1/em12.dat/file
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