BGM LIST
I don't know why some text turned into an emoji, oh well XD
If you need the list without those, download the .txt i mentioned above.
*some audios may repeat in other maps*
sound list for bio4bgm.xwb to be used in .FSE, offset=[80..83]:
list goes as |OFFSET VALUE|AUDIO NAME AT bio4bgm.xwb|AUDIO DESCRIPTION|REFERENCE TO WHERE IT PLAYS|
0x10000 - 00000001.wav village --------------(r101)
0x30000 - 00000002.wav weird sound ----------(
?)
0x40000 - 00000003.wav del lago -------------(r10b)
0x50000 - 00000004.wav el gigante -----------(r119)
0x60000 - 00000005.wav bitores mendez -------(r11f)
0x70000 - 00000006.wav ruins ----------------(r106)
0x80000 - 00000007.wav farm -----------------(r103)
0x90000 - 00000008.wav village night --------(r111)
0xA0000 - 00000009.wav cabin with luis ------(r11c)
0xB0000 - 0000000a.wav waterhall ashley -----(r208)
0xC0000 - 0000000b.wav to the castle --------(r200)
0xD0000 - 0000000c.wav catapultas -----------(r202)
0xE0000 - 0000000d.wav rital room -----------(r204)
0xF0000 - 0000000e.wav main hall ------------(r208)
0x100000 - 0000000f.wav swamp00 --------------(r10a)
0x110000 - 00000010.wav first plaga ----------(r10c)
0x120000 - 00000011.wav skulls cutscene ------(r100)
0x130000 - 00000012.wav sewers ---------------(r205)
0x140000 - 00000013.wav gallery --------------(r209)
0x150000 - 00000014.wav labirynth intro ------(r20b)
0x160000 - 00000015.wav weird sound ----------(
?)
0x180000 - 00000016.wav weird sound ----------(
?)
0x190000 - 00000017.wav saveroom -------------------
0x1A0000 - 00000018.wav armored knights ------(r20e)
0x1B0000 - 00000019.wav novistador nest ------(r213)
0x1C0000 - 0000001a.wav garrador -------------(r218)
0x1D0000 - 0000001b.wav save menu ------------------
0x1E0000 - 0000001c.wav garrador intro -------(r201)
0x1F0000 - 0000001d.wav two garradors --------(r218)
0x200000 - 0000001e.wav ceiling spikes -------(r212)
0x210000 - 0000001f.wav spiked vehicle -------(r212)
0x220000 - 00000020.wav salazar statue -------(r226)
0x230000 - 00000021.wav waiting elevator -----(r221)
0x240000 - 00000022.wav verdugo battle -------(r221)
0x250000 - 00000023.wav before salazar -------(r227)
0x260000 - 00000024.wav salazar --------------(r228)
0x270000 - 00000025.wav island ---------------(r300)
0x280000 - 00000026.wav regenerator ----------(r307)
0x280000 - 00000027.wav regenerator 2---------(r306)
0x2A0000 - 00000028.wav U3 -------------------(r31b)
0x2B0000 - 00000029.wav krauser --------------(r31c)
0x2C0000 - 0000002a.wav before krauser -------(r31c)
0x2D0000 - 0000002b.wav after krauser --------(r320)
0x2E0000 - 0000002c.wav U3 intro cutscene ----(r31b)
0x2F0000 -
??.wav minecart -------------(r21b)
0x300000 - 0000002d.wav truck driving --------(r30f)
0x310000 - 0000002e.wav jet-ski --------------(r333)
0x320000 - 0000002f.wav shooting range -------(r22c)
0x350000 - 00000032.wav salazar statue 2------(r226)
0x360000 - 00000033.wav saddler --------------(r332)
0x370000 - 00000034.wav mercanaries menu -----------
0x380000 - 00000035.wav tension effect -------(
?)
0x3A0000 - 00000037.wav mercenaries score screen ---
0x3B0000 - 00000038.wav after the prison -----------
0x3C0000 - 00000039.wav assignment ada menu --------
0x3D0000 - 0000003a.wav mercenaries wesker theme ---
0x3E0000 - 0000003b.wav shooting range after reload
0x3F0000 - 0000003c.wav mercenaries leon theme -----
0x400000 - 0000003d.wav mercenaries ada theme ------
0x410000 - 0000003e.wav mercenaries krauser theme --
0x420000 - 0000003f.wav mercenaries hunk theme -----
0x430000 - 00000040.wav separate ways menu ---------
0x440000 - 00000041.wav separate ways chapters -(SW)
0x450000 - 00000042.wav village as ada ---------(SW)
0x460000 - 00000043.wav church as ada =---------(SW)
0x470000 - 00000044.wav krauser cutscene 1 ---(r317)
0x480000 - 00000045.wav krauser cutscene 2 ---(r317)
0x490000 - 00000046.wav krauser cutscene 3 ---(r317)
0x4A0000 - 00000047.wav island as ada ----------(SW)
0x4B0000 - 00000048.wav castle as ada ----------(SW)
0x4C0000 - 00000049.wav krauser fight as ada ---(SW)
0x4D0000 - 0000004a.wav way to the red RPG -----(SW)
0x4E0000 - 0000004b.wav chapter 4 --------------(SW)
0x4F0000 - 0000004c.wav battleships area -------(SW)
0x500000 - 0000004d.wav interlude --------------(SW)