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Post by Snipz on Oct 10, 2020 18:03:26 GMT 10
lumiereeclair, helpful information, thank you. Editing some individual items can be postponed for later, given that there are not many of them, but I have a more serious problem, which is that I cannot modify the item files in the lab. FluffyManager refuses to accept almost any unpacked lab files, even if they are not modified. I thought that the unpacked files were broken, but re-unpacking did not give any result. The problem is in the Fluffy Mod Manager or RE2Tool Unpacker or something else, what do you think? UPDATE: Screenshot: ibb.co/WDdsXf4 Hello everyone! Joining in on this thread as I messed around with both editing items and gimmicks and talking to Zealot about it, also helped him find some bugs and with more backgrounds! But hes a bit busy atm so next update will be coming along when he can! First off Leguar That issue your having is a rare occurrence with installing mods IIRC uninstall all mods for RE2, go to your RE2 installation and delete the natives folder if it is there. This is a rare bug that happened awhile ago but sometimes a mod will be installed as a folder in windows instead of the file, but deleting the natives folder and starting over should fix your issue To add to Lumiereeclair's findings. - The part about stuff in lockers, safes etc I tested as well while messing with the editor and had spoken to Zealot about it weeks ago. Our theory is that these are "containers" and that somehow the item inside isn't defined in the game until the containers actually being opened. Another container is also the bathroom where you don't see the item prompt until the bathroom stall is opened. My best guess is that in the editor we can see those items locations and attempt to edit them but we're only editing the "nothing" I.D of before its opened and not the "second state" if you will, of when it is opened and you get the item. - This is just a little random thing I did but I also checked every item ID. Oh boy was there ALOT of unused items! x( but in theory if modding re-engine games ever advanced even more, we could potentially turn some of those unused items into usable ones, place them in places and use them for custom purposes! - I also tested the Gas Station item file lists Claire's pistol and her extra ammo, Leon's pistol and the key. So I tried changing Claire's gun to the JMP but she still had the revolver. Then I tried changing her ammo to nothing.. still had her ammo. So perhaps what they start with is defined somewhere else? If you have any questions I've messed around with the editor alot so feel free to tag me and ask if anything pops up! But thats enough from me! Glad to see people are using this amazing tool!
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Post by Leguar on Oct 10, 2020 18:16:31 GMT 10
I didn't have your issue when editing lab files. Just out of curiosity, when you unpacked re_chunk did you unpack it into a separate folder from your main game folder? Try to see if any these steps help the issue. - If the unpacked files are in the main game folder, move them to a separate one. fluffymanager will "invalidate" the files inside re_chunk when you activate the mod. So there is no need to keep the unpacked files inside the main game folder, nor is there a need to repack the files after you edited them. - On fluffymanager, use the option to reread game archives. - Try a different version of fluffymanager. - If all else fails, upload your mod and I will take a look and see if I can replicate the issue on my end. - No, I didn't unpack the files in the same folder as the game located. - I use the option to reread the game archives after every mod update. - I tried another version of Fluffy Mod Manager, but it didn't solve the problem. - As I said, the Mod Manager (MM) generates an error even when using unmodified files. Simply put, MM doesn't allow even replacing the original files with the original files. Maybe for some reason some files get damaged during the unpacking process? Here are my Lab files: drive.google.com/drive/folders/1SieSMR2PwKO5BsISHY4h0slZO0Do4RQI?usp=sharing
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Post by Snipz on Oct 10, 2020 19:26:03 GMT 10
I didn't have your issue when editing lab files. Just out of curiosity, when you unpacked re_chunk did you unpack it into a separate folder from your main game folder? Try to see if any these steps help the issue. - If the unpacked files are in the main game folder, move them to a separate one. fluffymanager will "invalidate" the files inside re_chunk when you activate the mod. So there is no need to keep the unpacked files inside the main game folder, nor is there a need to repack the files after you edited them. - On fluffymanager, use the option to reread game archives. - Try a different version of fluffymanager. - If all else fails, upload your mod and I will take a look and see if I can replicate the issue on my end. Maybe for some reason some files get damaged during the unpacking process? Here are my Lab files: drive.google.com/drive/folders/1SieSMR2PwKO5BsISHY4h0slZO0Do4RQI?usp=sharingLook at my post above to fix your issue
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Post by Leguar on Oct 11, 2020 8:34:22 GMT 10
First off Leguar That issue your having is a rare occurrence with installing mods IIRC uninstall all mods for RE2, go to your RE2 installation and delete the natives folder if it is there. This is a rare bug that happened awhile ago but sometimes a mod will be installed as a folder in windows instead of the file, but deleting the natives folder and starting over should fix your issue Hello there. It works. Thanks for your cooperation.
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Random Modder
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Post by Snipz on Oct 11, 2020 13:36:49 GMT 10
Hello there. It works. Thanks for your cooperation. Your welcome!
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Post by zeveral on Oct 13, 2020 10:51:02 GMT 10
<abbr data-timestamp="1602317006000" title="Oct 10, 2020 4:03:26 GMT -4" class="o-timestamp time">Oct 10, 2020 4:03:26 GMT -4</abbr> Snipz said: - The part about stuff in lockers, safes etc I tested as well while messing with the editor and had spoken to Zealot about it weeks ago. Our theory is that these are "containers" and that somehow the item inside isn't defined in the game until the containers actually being opened. Another container is also the bathroom where you don't see the item prompt until the bathroom stall is opened. My best guess is that in the editor we can see those items locations and attempt to edit them but we're only editing the "nothing" I.D of before its opened and not the "second state" if you will, of when it is opened and you get the item. I looked through a few mods that modify the lockers to see which files they were altering, and in every case it was files in the "fsm" folder (i.e. ...\rpd\fsm\) rather than the "item" folder. After a little digging through those, I discovered a few things: In rpd: s02_0200 is the common items, claire_s02_0100 and leon_s02_0100 are the Claire/Leon items. In laboratory: claire_s05_0400 has Claire's minigun. The common items for the RPD are the scepter (that has the red jewel), the statue hand, and the rpd badge only; the Claire/Leon items are just what's in the storage room. I couldn't find anything for the other lockers spread throughout the RPD; nor could I find entries for any other lockers in the game (sewers/wastewater, laboratory, etc.) so I don't know where those could be.
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Post by rodwolf on Oct 23, 2020 5:18:29 GMT 10
First off, I want to thank you Zealot for making this tool! I've been having great fun modifying item placement and it works great!
I have a question though, I have not been able to place Infinite ammo weapons correctly in the world, as they simply don't spawn in for me. For example, I was trying to spawn an infinite anti-tank rocket outside the rpd for the second scenario, where a red herb usually spawns, but whenever I place it and save the file, no item whatsoever spawns there. However, when I use the normal anti tank rocket (the one with four rockets only) it spawns correctly and I can use it with no issues.
Am I doing something wrong or is it not possible at the time to spawn infinite ammo weapons? I have tried with other variants (Mac 11 and Deagle) and they also don't spawn, but the regular versions do.
P.S.: While I'm at it, I tried spawning a regular MP5 (not infinite variant) but when I pick it up it becomes infinite. Is there any way to make it use Machine Gun ammo in the main game?
Thanks again for the great tool!
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Leap of Faith Master
Posts: 53
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Post by aziank on Dec 13, 2020 11:42:50 GMT 10
oh wow i have been off here for a long time and this was something i needed when i was trying to mod items way back. once i have more time, i would like to post some of my findings on here for you guys...if it's still considered useful. i was able to find the files for editing locker contents in RE3, what i was having problems with was changing a item to a weapon and vice versa. example when you change a herb to a handgun, there is an empty space instead of anything there and when changing a weapon to another weapon, it wouldn't reload after you empty the content
i haven't looked into this for a while, but i have my files saved somewhere. i'll post it once i gather them all together if it helps with this
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Post by Muffins on Dec 14, 2020 0:35:51 GMT 10
I sent this to Zealot, and posted this to a Discord, but for anyone using current versions of the editor on RE2: Here's a full list of the items and weapons used by the editor, which you can use by making use of the new import item list option he implemented. Item ListWeapon ListAgain, this only covers REmake 2 items so far. Names can be a bit too big for the editor, but ah well.
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Post by Leguar on Dec 14, 2020 9:44:12 GMT 10
Hello everyone (again). Thanks to everyone (again) for answering my stupid questions. Took a short break from modding. Last time I ran into the problem that at some point the game stopped loading the next level (global location) during the campaign walkthrough. Moreover, the problem manifests itself only with modified files. Does anyone know how to solve this?
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Post by exhilium on Dec 18, 2020 10:36:20 GMT 10
Hello!
It doesn't work at all with me... I've extract all the files of the chuck000.pak inside the steam game file and located the one to modify with the mod... I've changed everything I wanted ( added 3 pouch in hardcore, added the MAC 11 and the attachements with leon + ammunition here and here ). Then , I saved everything and start a new game with leon but nothing have change.
Edit: I manage to make the item swaping work by adding the files I have edited with Fluffy and the "Natives" files in the game but impossible to get the game work : I can't go through the metal window at the start of the police station
I've been missing something ? Thanks for the help!!
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Post by scoovyhd on Apr 3, 2021 7:36:55 GMT 10
is the enemy placement tool ever coming out? ive been looking forward to that so much
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Post by nicovahkiin on Aug 14, 2021 6:35:51 GMT 10
Hi, I've messed around with the tool and it's amazing, I've achieved almost everything I wanted to... Almost My issue is there's something wrong with the lab. -gunpowders and yellow gunpowders are still there no matter what -some items I removed are instead replaced with 1 shotgun shell packs/handgun ammo packs -I've cleared everything in G3 boss room but same issue, 1 handgun ammo packs everywhere Is there something I'm missing ? I've tried Leon and common files only. If anyone has any idea that would be very helpful, thanks !
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Post by dark8lu3 on Aug 19, 2021 3:56:17 GMT 10
Very cool, was so excited using this tool. I hope that lockers and safes can be customized in the future aswell. Need to replace some weapon attachments
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Post by siccw33d on Apr 7, 2022 22:20:46 GMT 10
Hi, I've messed around with the tool and it's amazing, I've achieved almost everything I wanted to... Almost My issue is there's something wrong with the lab. -gunpowders and yellow gunpowders are still there no matter what -some items I removed are instead replaced with 1 shotgun shell packs/handgun ammo packs -I've cleared everything in G3 boss room but same issue, 1 handgun ammo packs everywhere Is there something I'm missing ? I've tried Leon and common files only. If anyone has any idea that would be very helpful, thanks ! This is a late reply, but the lab is very glitchy, I've had the same problems.
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