WIP - Weapons and Ammo Mod (requesting some help)
May 15, 2020 10:00:50 GMT 10
jagdocelot likes this
Post by aziank on May 15, 2020 10:00:50 GMT 10
I'm trying to mod the assault rifle and more ammo into the harder difficulties. Jill starts out with the same rifle as Carlos on assisted, but she doesn't get to use any of the attachments because they are not loaded into her scenarios. Also the ammo available for her rifle appears only in certain places for her, again assisted only and they disappeared on harder difficulties. Then there are items/cases/breakable boxes issues that i'm having a problem figuring out, mostly where the folders/files sit in natives. Last swapping out an item for a weapon will make nothing appear, and swapping out a weapon for another weapon will cause it not to reload once ammo is depleted even if player has ammo in the inventory. Once I can work out a few things, I will release a mod for those that would like to play with more firepower in the game.
Now this is where you guys come in lol
(oh just want to say, I'm not asking anyone to make a mod for me or even work on this mod with me. just if you can point me to the right folders and files, I can edit the code and strings of codes myself. I still will gladly credit you for any tips/advise you can give.)
1st
2nd
3rd
4nd (and last) just some pictures of what this mod will look like once I'm done
Anyway in short (for those who don't like reading lol) if anyone can point me to where/what folders/files to look and edit, I can finish this mod for anyone interested. What I want to do
add assault rifle in all modes
give Jill more ammo
edit contents in lock cases and breakable boxes
freely change around items and weapons, also have them fully working.
Now this is where you guys come in lol
(oh just want to say, I'm not asking anyone to make a mod for me or even work on this mod with me. just if you can point me to the right folders and files, I can edit the code and strings of codes myself. I still will gladly credit you for any tips/advise you can give.)
1st
{Spoiler}
{click here}Jill starts off with the assault rifle as you can see here (assisted mode). It is already in her inventory when she leaves Brad and heads outside the bar to pick up the G19. I would like to know what I need to edit so she can have it in her inventory for standard/hardcore/nightmare/inferno. I simply don't know where to look and have tried looking into RE2R mods that have Claire/Leon start with different weapon, but I don't know what to spot or the difference in game files. It is being restricted to assisted mode and I would like to remove that restriction. (no I don't want to use the infinite version from the shop and I want to use all of its attachments.)


2nd
{click here}If you have played assisted, then you know about these two boxes of rifle ammo (50 each) when you first get into the subway station. They only appear there in assisted mode and when on other difficulties, they simply disappeared without anything in their place. I have found the file in order to change what the item could be and the amount, but I don't know how to add them in outside of assisted mode. In the pictures, you can see where they sit (subway area) and the folder (es common) that has their coding. notice that it say easy in the decoded text section. (21 being the weapon's ID and 32 in the line right below is the quantity, which is how I know it's rifle ammo and the amount.)


Now this is right before you face the drain deimos, in assisted mode there is a box of assault rifle ammo next to the red herb. In other modes, there is simply nothing there to replace the ammo and just the red herb. It is also 50 count, but I can't find the file that this one sits in. I'm thinking once I figure it out, it can be whatever like shotgun shells or a green herb plant.



Now this is right before you face the drain deimos, in assisted mode there is a box of assault rifle ammo next to the red herb. In other modes, there is simply nothing there to replace the ammo and just the red herb. It is also 50 count, but I can't find the file that this one sits in. I'm thinking once I figure it out, it can be whatever like shotgun shells or a green herb plant.

3rd
{click here}I'm having a problem locating the code for cases, they are not in the locker file unlike...well lockers. The one exception being the wooden drawer next to the safe (handgun sight) is in and its content can be changed. Also when swapping out an item and replaced with a weapon (example green herb to grenade) nothing shows up, and a weapon to replace another weapon (example grenade to samurai edge) the gun won't reload once emptied even if you have spare ammo.
You can see in the picture below, the wooden drawer I changed it to have flame round (something you can't get till the sewer) before it was gunpowder. Next two pictures is the locker in the donuts shop, first I changed it to have 3 hand grenade, which works fine. but changing it to samurai edge (from the shop) it won't reload.



You can see in the picture below, the wooden drawer I changed it to have flame round (something you can't get till the sewer) before it was gunpowder. Next two pictures is the locker in the donuts shop, first I changed it to have 3 hand grenade, which works fine. but changing it to samurai edge (from the shop) it won't reload.



4nd (and last) just some pictures of what this mod will look like once I'm done
{click here}Jill with the assault rifle and two attachments (I didn't mod the extended mag into the game yet).

Here are the two attachments for the assault rifle in the Downtown section, I'm thinking of the third attachment being a nemesis drop item...not sure yet. The grip is in the basket (donuts shop) and the scope next to the dead soldier (outside the garage).


Just giving Jill more ammo to play with (which I feel is needed on inferno mode haha)



Here are the two attachments for the assault rifle in the Downtown section, I'm thinking of the third attachment being a nemesis drop item...not sure yet. The grip is in the basket (donuts shop) and the scope next to the dead soldier (outside the garage).


Just giving Jill more ammo to play with (which I feel is needed on inferno mode haha)


Anyway in short (for those who don't like reading lol) if anyone can point me to where/what folders/files to look and edit, I can finish this mod for anyone interested. What I want to do
add assault rifle in all modes
give Jill more ammo
edit contents in lock cases and breakable boxes
freely change around items and weapons, also have them fully working.