Hey - thanks for sharing all these. I followed your posts and they are really helpful and get me started.
This may be a dumb question as I totally beginner on this (in 3d and modding).
I had trouble import and export to Blender. I tested by just import and export model without any changes. The model looks very strange (doesn't look like model in game). When I look at the import model in Neosis, the start position is from top view rather than front view like all other model, so I suspected that may be the issue. I tried to verify the import and export parameters and couldn't figure this out. Anyone can advice? I have been successful doing this with 3DS Max script and be able to make some changes). Thanks.
This is a mod file for RE2, and I want to export it as a model in fbx format using noesis. But this file is protected by other encryption software. (Software address: dataguard.bohaisoft.cn/) I don't know how to decrypt it. Hope someone can help me, thanks!
Post by shadowdancer on May 20, 2022 5:33:06 GMT 10
My problemHello everyone, i have this problem - when i export the model from blender in FBX and then load it in to noesis, all looks fine and good mesh and skeleton looks good. But then, when i export model from noesis to RE2 mesh, and then import this re2 mesh back in to noesis to check if all is ok with my model, i have this problem (where skeleton is separated from entire mesh) Please tell me how i can fix this problem, i already check i exported my model from blender with the right settings so the problem must be with noesis... Anyway, any possible help and/or solution is very welcome. Thank you in advance !
Post by UltraGamera on Jun 16, 2022 16:07:29 GMT 10
So with the new update, I can convert meshes to the new format, and work in-game, but it doesn't with textures. It converts them to .34 but they crash the game when installed, in this case being RE2R. What could I be doing wrong?
It seems that at least with Jill Valentine, none of the file names seem to have changed. Gonna see if something else is broken though. Nevermind, the file list just wasn't updated so JV mods are broken.
Post by Jacob "Spade Key" Stewart on Jun 19, 2022 13:53:11 GMT 10
Dec 10, 2021 6:14:32 GMT -7 Jacob "Spade Key" Stewart said:
The game map files appear to be in ".pci.2" format
and only the occlusion files are in the supported format, making the important stuff inaccessible
Can you add compatibility for it?
my main usage for this is specifically for extracting the locations from these games
is there any word on this? I've got no actual way of knowing whether this is actually the game environment meshes or not. I just suspect so due to the large file size compared to the others in the compatible format
someone help me? i am using blender 2.79 and i don't know the correct way to export the FBX file.
with noesis instead I have version 4464 I also installed all plug-ins but, when I convert the FBX file to Mesh I only get a 50 kb file, when i load it in noesis the mesh file is white with no texture, maybe that's the problem?
I wanted to remove the shoulder holster to claire in file mesh pl1003
Last Edit: Jul 5, 2022 2:57:59 GMT 10 by shakeen123
Getting error as well when trying to directly convert non rt mesh to new rt mesh format
Here's full log:
Output extension has set output file type to: .2109108288 - RE2+3 RayTracing MESH -noanims parameter accepted. -notex parameter accepted. Detected file type: RE Engine MESH [PC] 
MESH Material Count: 14
----RE Engine MESH Export v2.99943 by alphaZomega---- Open fmt_RE_MESH.py in your Noesis plugins folder to change global exporter options. Export Options: Input these options in the `Advanced Options` field to use them, or use in CLI mode -flip = OpenGL / flipped handedness (fixes seams and inverted lighting on some models) -bones = save new skeleton from Noesis to the MESH file -bonenumbers = Export with bone numbers, to save a new bone map -meshfile [filename]= Input the location of a [filename] to export over that file -noprompt = Do not show any prompts -rewrite = save new MainMesh and SubMesh order (also saves bones)
Source Mesh: C:\Users\VeilSide\Desktop\(Main) Jill - Bad Cop WIP 05.02.2022_nortx\natives\stm\escape\character\player\pl2000\mesh\pl2000.mesh.1902042334 Rigged mesh detected, exporting with skin weights... From FBX: False Traceback (most recent call last): File "C:\Users\VeilSide\Desktop\wip\noesis\plugins\python\fmt_RE_MESH.py", line 2978, in meshWriteModel f.seek(offsetInfo[ldc]) File "C:\Users\VeilSide\Desktop\wip\noesis\plugins\python\inc_noesis.py", line 188, in seek self.toUnpacker(); r = noeSuper(self).seek(addr, isRelative); self.fromUnpacker(); return r File "C:\Users\VeilSide\Desktop\wip\noesis\plugins\python\inc_noesis.py", line 181, in fromUnpacker self.setOffset(self.byteOfs) File "C:\Users\VeilSide\Desktop\wip\noesis\plugins\python\inc_noesis.py", line 80, in setOffset noesis.bsSetOfs(self.h, ofs) OverflowError: Python int too large to convert to C long
Last Edit: Jul 18, 2022 0:45:28 GMT 10 by veilside
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