Post by billybob3001 on May 25, 2020 13:43:52 GMT 10
Replaces Jill with Kitana from MK11:
Features mostly original assets ripped from Mortal Kombat 11 and ported to RE3R with working animations. I had the original blue story skin, but accidentally overwritten it with this green one, and now I'm too lazy to remake it...
Minor facial animation issues during intense expressions.
Hair tie mostly stiff with only partial physics.
Does not display correctly in model viewer (V1.1).
Dream and hospital bed instances of Jill are not replaced (V1.1).
Love the mod, would it be much harder do make a scopion, the one with the golden mask for Carlos? Maybe also his sword in place of the fire sword from the shop... keep at it, really great work
As for Scorp, it wouldn't be hard now that I know the procedure, just hella tedious, and I don't think I have the willpower to do it all again for a fighter I don't really play... Another thing is that Carlos' movement animations look really off to me, and I feel like putting anything on top of that mess will not yield good results.
Original MK11 rigging for body (Figured out to copy over bone weights from ripped assets, needless to say NRS did a much cleaner job than me. Face still is my home brew rigging since MK11 uses morph system for facial animations)
Completely Standalone (Uses unique head and hair that will not conflict with other costumes)
Hospital bed and intro sequence Jill instances replaced
Model viewer compatibility
Replaces classic (DLC) costume instead of default (I think most mods replaces the default costume, so doing this should reduce conflicts)
Guns are hidden when not in held (No holster anyway, so I figured might as well)
packman: are there any re resistance players?
Sept 29, 2023 14:18:24 GMT 10
Lostdaniel: Hello friend ! I would like to make changes to the story mode of resident evil 4 remaker, modifying the enemies at first, but I don't have the editing tool. Can you send me the tool?
Sept 29, 2023 21:27:30 GMT 10