Jill model with working head bone
Apr 12, 2020 18:55:51 GMT 10
JTeghius Kittius, Ice[DDZ], and 5 more like this
Post by alphaz on Apr 12, 2020 18:55:51 GMT 10
I have created a version of the Jill demo "pl2000.mesh.1902042334" body model file that has a working head bone by way of hex editing. Normally she has a head bone, but it is not numbered and cannot be rigged to or used.
The head bone replaces the lower right necklace chain bone in the list, "b129:necklaceChain_right_FK_2". When imported into Max, the mesh looks like this:
You can skin things like hats, glasses, earrings, etc by rigging them to bone b129 and then exporting over my mesh file, and in-game they will move perfectly with her real head everywhere it goes. I would not recommend trying to use a necklace with this mesh though, unless you can get it to work without that part of the necklace chain.
pl2000.mesh.1902042334 - Download Here
You will also need the MDF file that goes with this demo version of Jill's model in order to use it, you can download that here:
pl2000.mdf2.13
Replace Jill's pl2000_figure.mdf and pl2000_01.mdf files with copies of this one to get it working through the whole game.
NOTE: It seems that the bone does not work in the dream at the start of the game, as Jill's model there is meant to not have any necklace or non-essential bones. I currently cannot find a way to fix it, but I will continue trying to find a real solution for it. So for the dream, when Jill's model changes to pl2900, I would recommend making a special "pl2900" mesh that lacks the head stuff, or make a special pl2900.MDF file that makes the materials on the head invisible during the dream.
Update 4/16 - I've made new versions of the head bone models.
Here is default Jill from the full game, with her head bone as b128:necklaceChain_right_FK_2
Download Default Costume with Head Bone
Here is a version of Jill's demo mesh where the head bone is set as b001:root instead of b129.
Download Demo Default Costume with head bone (as root)
Here is the Classic costume with working head bone. It replaces b135:cardigan_01_chain_02 in the bones list.
Download Classic Costume with head bone
You should be able to export Demo Jill over full-game Jill to make her into the full game version if you remove Demo Jill's b001:root bone from the list.
The head bone replaces the lower right necklace chain bone in the list, "b129:necklaceChain_right_FK_2". When imported into Max, the mesh looks like this:
You can skin things like hats, glasses, earrings, etc by rigging them to bone b129 and then exporting over my mesh file, and in-game they will move perfectly with her real head everywhere it goes. I would not recommend trying to use a necklace with this mesh though, unless you can get it to work without that part of the necklace chain.
pl2000.mesh.1902042334 - Download Here
You will also need the MDF file that goes with this demo version of Jill's model in order to use it, you can download that here:
pl2000.mdf2.13
Replace Jill's pl2000_figure.mdf and pl2000_01.mdf files with copies of this one to get it working through the whole game.
NOTE: It seems that the bone does not work in the dream at the start of the game, as Jill's model there is meant to not have any necklace or non-essential bones. I currently cannot find a way to fix it, but I will continue trying to find a real solution for it. So for the dream, when Jill's model changes to pl2900, I would recommend making a special "pl2900" mesh that lacks the head stuff, or make a special pl2900.MDF file that makes the materials on the head invisible during the dream.
Update 4/16 - I've made new versions of the head bone models.
Here is default Jill from the full game, with her head bone as b128:necklaceChain_right_FK_2
Download Default Costume with Head Bone
Here is a version of Jill's demo mesh where the head bone is set as b001:root instead of b129.
Download Demo Default Costume with head bone (as root)
Here is the Classic costume with working head bone. It replaces b135:cardigan_01_chain_02 in the bones list.
Download Classic Costume with head bone
You should be able to export Demo Jill over full-game Jill to make her into the full game version if you remove Demo Jill's b001:root bone from the list.