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Post by forgedinpain on Jun 8, 2020 16:19:05 GMT 10
nice!
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Posts: 17
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Post by billybob3001 on Jun 9, 2020 9:18:22 GMT 10
Adding a small update today which focuses on refining whats already here, download is in the original post. Most notable change is that the model is now using a direct port of the rigging used in MK11. Previously the model was rigged via skin wrapping to Jill and going in manually to tweak some rough spots. This change translates into much smoother bending and flexing in game on regions that deform, its particularly noticeable on the neck, underarm, and metallic bits of her costume that used to stretch unnaturally. Best part is I no longer have to do much for the body rigging , It Just Works (TM). On the flip side, the bones in the MK11 skeleton and the RE3R skeleton are fundamentally different, so I'm in no way saying its 1:1. Originally, this update was going to include improved ribbon physics but I've decided to hold back on this for now until its more mature. I've done some play testing with the new physics setup, and found that while it works great in game play, it does not work in about half of the cut scenes. During these cut scenes, it becomes completely static and looks worse than the way it is now. Gonna take a break from RE mods for a bit after this, full change log in original post. Alternate are also costumes in the works:
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Post by piers19 on Jun 18, 2020 6:10:57 GMT 10
Can you make Noob Saibot instead of Carlos?
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Post by mrc16888 on Jun 28, 2020 2:43:28 GMT 10
This looks very nice! thanks, expect more of this kind.
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Post by jaxx on Jul 5, 2021 19:27:43 GMT 10
nice work
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Post by buffaloshotgun on Nov 25, 2021 6:14:56 GMT 10
Compadre no me sale la contraseña del mod de kitana ninguna de las dos
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Post by simplystimulating on Nov 30, 2022 16:38:57 GMT 10
Really good mod. Thank you
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