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Post by gotian on Apr 17, 2020 11:04:00 GMT 10
What has been bothering me the whole time is the fact that even though we were at the police station with Carlos and blew up a wall, it still wasn't explained why one floor up is a huge hole in the wall? NOW my idea, you could go to RPD with Jill and NEMESIS blows a hole in the wall. Already an explanation for the hole is created, an answer I did not get from Capcom. Not possible to go there with Jill, since the Carlos' section over there is separately loaded map. RPD building is visible on the game's main map itself, but it's not accessible at all, and there's no front yard to be found. Just checked this out. to add more to this, the way the RPD map is loaded is different as it loads sections of the rpd at a time. So the map is only triggered to render when you hit certain points and then unloads the areas you left.
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Post by gotian on Apr 17, 2020 11:05:18 GMT 10
It would be awesome to be able to add new places such as the clock tower to the game, doubt it could happen but it would be great.
Also opening up the hospital some more would be cool too.
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Post by forksspoons246 on Apr 17, 2020 11:11:33 GMT 10
Not possible to go there with Jill, since the Carlos' section over there is separately loaded map. RPD building is visible on the game's main map itself, but it's not accessible at all, and there's no front yard to be found. Just checked this out. to add more to this, the way the RPD map is loaded is different as it loads sections of the rpd at a time. So the map is only triggered to render when you hit certain points and then unloads the areas you left. Aw man, I hoped there was a way to get into the RPD
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Post by SlaverStudios on Apr 17, 2020 13:27:18 GMT 10
I think the most important thing here is to simply expand as many areas as possible (such as the Stagla Gas Station, etc) and to be SURE to add enemies or items there to give a reason to go there. If you could open the street to Kendo and somehow barricade the entrance to his place while filling that area also with zombies and maybe an item (if the case down near the shutter isn't loaded). You're doing great work here. This can almost fix the length of the game by about 30-40 minutes if you manage to fill these areas up at all with zombies and some ammo here and there.
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Posts: 115
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Post by reiko26 on Apr 17, 2020 14:03:36 GMT 10
just so far with this removable of obstacles makes it worth playing again. hopefully in the future zombies or maybe a hunter could be loaded up to spawn in the stagla area or maybe zombies or licker. i feel that the lickers could have been utilized to appear more since the grave digger and spiders were removed along with brqain sucker beings they morped drain deios and brainsucker as one thing.
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Post by Doze_D on Apr 18, 2020 0:23:35 GMT 10
I think the most important thing here is to simply expand as many areas as possible (such as the Stagla Gas Station, etc) and to be SURE to add enemies or items there to give a reason to go there. If you could open the street to Kendo and somehow barricade the entrance to his place while filling that area also with zombies and maybe an item (if the case down near the shutter isn't loaded). You're doing great work here. This can almost fix the length of the game by about 30-40 minutes if you manage to fill these areas up at all with zombies and some ammo here and there. Yea that's exactly what is important with this. Quite simple changes make the game feel tad bit longer and slower at the beginning, before the more linear action packed sequences begin.
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Posts: 152
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Post by GabrielGeog on Apr 18, 2020 9:57:09 GMT 10
Seeing the drain deimos again somewhere (next to green herbs to help) would be awesome.
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Post by rezipro on Apr 18, 2020 16:01:06 GMT 10
Absolutely incredible work! i really don't care if there's nothing out there, i just like seeing the STAGLA gas station.... as well as the apartment complex earlier on... high five, look forward to playing more of your work!
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Post by SlaverStudios on Apr 19, 2020 2:45:49 GMT 10
I think the most important thing here is to simply expand as many areas as possible (such as the Stagla Gas Station, etc) and to be SURE to add enemies or items there to give a reason to go there. If you could open the street to Kendo and somehow barricade the entrance to his place while filling that area also with zombies and maybe an item (if the case down near the shutter isn't loaded). You're doing great work here. This can almost fix the length of the game by about 30-40 minutes if you manage to fill these areas up at all with zombies and some ammo here and there. Yea that's exactly what is important with this. Quite simple changes make the game feel tad bit longer and slower at the beginning, before the more linear action packed sequences begin. I hate to be redundant but I agree with this so much. I think if it does end up being possible to add zombies and ammo around, you should consider adding more ammo and zombies between Jill and the garage roof elevator in the intro sequence. It would actually make it feel a bit more like the classic RE3 intro instead of a cinematic thing you're encouraged to just run through. It's an action oriented game so for them to ruin the best looking location with running sequences baffles me. For instance 1-2 more zombies in front of the bus before Dario's office and enough ammo inside his building to take care of some more outfront of his place and by the elevator. Just to give something to that sequence if possible since it was an entire 25 minute gameplay section in RE3. I made a post about it in general but no replies from anyone yet.
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Post by zombieboyx620 on Apr 19, 2020 5:06:20 GMT 10
What a badass mod man thank you so much this. I downloaded immediately. and honestly i'd pay for your work good shit man can't wait to see what else you do with this mod.
Long live-nayefk93
seriously amazing work!!!!
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Posts: 152
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Post by GabrielGeog on Apr 19, 2020 15:20:13 GMT 10
I see that you managed to clear the path to Stagla too. Thank you so much for your hard work. Do you think it's possible to move some key item to stagla to make you have a reason to go there? at least some ammo or herb?
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Post by SlaverStudios on Apr 20, 2020 12:13:21 GMT 10
And zombies obviously. But I'm not sure adding enemies is that easy otherwise he'd have done it by now, no?
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Posts: 152
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Post by GabrielGeog on Apr 20, 2020 16:39:34 GMT 10
And zombies obviously. But I'm not sure adding enemies is that easy otherwise he'd have done it by now, no? I think so. Adding enemies there would be great too.
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Post by rexfordab on Apr 20, 2020 23:51:04 GMT 10
some guy was making a level editor for re2 remake, re2 and re3 have the same engine
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Posts: 152
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Post by GabrielGeog on Apr 21, 2020 4:28:12 GMT 10
some guy was making a level editor for re2 remake, re2 and re3 have the same engine This looks promising. Maybe this can be used to help.
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