Busy with work + studies. Will be back when I have free time. Please be patient. :)
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Post by moehammered on Jun 5, 2020 17:01:30 GMT 10
Thank you very much! This is extremely helpful! While I'm mostly interested in the regular zombies and zombie dogs, I will see if I can experiment with Nemesis. Does this require more hex editing or is your tool compatible? Nevertheless, hopefully we can delve deeper into figuring out which is which lol thanks, again. Much appreciated My tool isn't compatible with that no. I'll make a different tool for it and the other enemies once I begin and finish studying it. The regular zombies and zombie dogs should be in that folder I mentioned. Speculating though as I haven't tested and confirmed. Yeah it'll need some hex editing. I recommend checking Kitty's tutorial for the DA damage modification to get an idea of what to look for if you want a place to start.
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Post by rain395 on Jun 5, 2020 18:30:43 GMT 10
Thank you very much! This is extremely helpful! While I'm mostly interested in the regular zombies and zombie dogs, I will see if I can experiment with Nemesis. Does this require more hex editing or is your tool compatible? Nevertheless, hopefully we can delve deeper into figuring out which is which lol thanks, again. Much appreciated My tool isn't compatible with that no. I'll make a different tool for it and the other enemies once I begin and finish studying it. The regular zombies and zombie dogs should be in that folder I mentioned. Speculating though as I haven't tested and confirmed. Yeah it'll need some hex editing. I recommend checking Kitty's tutorial for the DA damage modification to get an idea of what to look for if you want a place to start. Understandable. I'll look into that folder. There is a similar mod for RE2 Remake regarding the kind of mod that I wanted to make for RE3 Remake. The headshot mod. I downloaded the folder and looked into the files and I saw that they're all in different folders from the one you told me about. I don't suppose we could reverse engineer that mod? XD XD Either way, I'll keep working on bringing the headshot mod to life for RE3 Remake. Appreciate all your help I'm very thankful you got back to me
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Leap of Faith Master
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Post by aziank on Jun 6, 2020 23:51:07 GMT 10
My tool isn't compatible with that no. I'll make a different tool for it and the other enemies once I begin and finish studying it. The regular zombies and zombie dogs should be in that folder I mentioned. Speculating though as I haven't tested and confirmed. Yeah it'll need some hex editing. I recommend checking Kitty's tutorial for the DA damage modification to get an idea of what to look for if you want a place to start. Understandable. I'll look into that folder. There is a similar mod for RE2 Remake regarding the kind of mod that I wanted to make for RE3 Remake. The headshot mod. I downloaded the folder and looked into the files and I saw that they're all in different folders from the one you told me about. I don't suppose we could reverse engineer that mod? XD XD Either way, I'll keep working on bringing the headshot mod to life for RE3 Remake. Appreciate all your help I'm very thankful you got back to me haha you're doing what i'm doing by breaking down the mods from RE2. i'm trying to edit weapon spawn and how one user got claire/leon starter weapon to be anything other than the default. i forgot which thread i posted in, but i mentioned that the files are different for RE3 versus RE2 and folder locations as well. also when looking at those values, keep in mind that the order could be different in how they're written. example would be in 00 01 02 03 04 for RE2 and 00 02 01 04 03 for RE3, that got me confuse a ton of times lol
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Posts: 543
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Post by rain395 on Jun 10, 2020 19:24:38 GMT 10
Thank you very much! This is extremely helpful! While I'm mostly interested in the regular zombies and zombie dogs, I will see if I can experiment with Nemesis. Does this require more hex editing or is your tool compatible? Nevertheless, hopefully we can delve deeper into figuring out which is which lol thanks, again. Much appreciated My tool isn't compatible with that no. I'll make a different tool for it and the other enemies once I begin and finish studying it. The regular zombies and zombie dogs should be in that folder I mentioned. Speculating though as I haven't tested and confirmed. Yeah it'll need some hex editing. I recommend checking Kitty's tutorial for the DA damage modification to get an idea of what to look for if you want a place to start. Hey, buddy! Sorry to bother you lol I did a thorough look into some of the files I found with someone and we learned that it doesn't affect the damages for the zombies. Hmm... I know you're busy but I was just hoping to ask if you were able to learn something from your end? I'm still hopeful in making this mod come to life lol
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Busy with work + studies. Will be back when I have free time. Please be patient. :)
Posts: 58
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Post by moehammered on Jun 11, 2020 15:18:42 GMT 10
Hey, buddy! Sorry to bother you lol I did a thorough look into some of the files I found with someone and we learned that it doesn't affect the damages for the zombies. Hmm... I know you're busy but I was just hoping to ask if you were able to learn something from your end? I'm still hopeful in making this mod come to life lol Hello there mate. I'm glad to hear you had an attempt with someone to try and figure it out. It makes me happy to hear others joining in to help out! Because you seem like a swell fellow, I took an hour out of my day ( during my lunch break from work ) to do some modding research to help you out. To reward your effort, and to say thank you for making an attempt, I've got a present for you... I've found the file, and the values you're looking to edit ( I also found a lot of interesting files and data. Including what I believe controls their aggression, which is what I've been so excited to find to rebalance the Inferno Final Nemesis fight to let him calm down and allow a tiny bit of breathing space similar to Nightmare... I wanna make so many tools... I bloody hope my life settles down within the next month or so ) (Screenshot is of my personally made hex-viewer to help me hunt for data. It's not released yet. In case anyone wondered what tool I was using.) File and Hex Location for Zombie Body Part Damage MultipliersYou will see in that image I've highlighted the values in blue that are responsible for zombie head damage multipliers. (I just multiplied all of them by a 1000 and tested in game, and yeah, head go boom hehe) You'll need a hex-editor (I recommend hexinator as it has a data panel that allows you to edit values in the form of normal numbers rather than hex alone). - File: natives\stm\escape\userdata\character\enemy\em0000\em0000partsrateuserdata.user.2
- Info: includes damage modifiers for zombie body parts
- Data: for head damage modifiers they're located from 00F4 ~ 0103. They're 4 floating point values(4 bytes each)
- My test: original values at these locations were 1.75, 1.5, 0, 1. I changed them to 1750, 1500, 0, 1000.
- Result: Loaded a hardcore save file at the donut shop with the fire hose. Shot the zombies in the head in front of the shop. All died from 1 shot.
To help you out a bit more, the test numbers I used I'll list their hex values:
- 1750 -> 00C0DA44
- 1500 -> 0080BB44
- 0 -> 00000000
- 1000 -> 00007A44
Similarly, all the other folders have a similar file named emxxxxpartsrateuserdata so you can modify other enemy types too (including lickers, drain deimos, dogs, and even big boi Nemmy). The parasite also shows up multiple times, but I believe the parts rate for zombies with the parasite on their head is located inside of the em0000 folder. That'll point you in the right direction if they give you trouble.
Whenever I get some time, I will modify my damage modification tool to include modifying enemy part damage multipliers. (Note: I don't know exactly what the 4 values do individually, but if you figure it out please let me know. I don't have time to thoroughly test the values individually myself. Thank you.)
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Posts: 543
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Post by rain395 on Jun 11, 2020 19:54:41 GMT 10
Hey, buddy! Sorry to bother you lol I did a thorough look into some of the files I found with someone and we learned that it doesn't affect the damages for the zombies. Hmm... I know you're busy but I was just hoping to ask if you were able to learn something from your end? I'm still hopeful in making this mod come to life lol Hello there mate. I'm glad to hear you had an attempt with someone to try and figure it out. It makes me happy to hear others joining in to help out! Because you seem like a swell fellow, I took an hour out of my day ( during my lunch break from work ) to do some modding research to help you out. To reward your effort, and to say thank you for making an attempt, I've got a present for you... I've found the file, and the values you're looking to edit ( I also found a lot of interesting files and data. Including what I believe controls their aggression, which is what I've been so excited to find to rebalance the Inferno Final Nemesis fight to let him calm down and allow a tiny bit of breathing space similar to Nightmare... I wanna make so many tools... I bloody hope my life settles down within the next month or so ) (Screenshot is of my personally made hex-viewer to help me hunt for data. It's not released yet. In case anyone wondered what tool I was using.) File and Hex Location for Zombie Body Part Damage MultipliersYou will see in that image I've highlighted the values in blue that are responsible for zombie head damage multipliers. (I just multiplied all of them by a 1000 and tested in game, and yeah, head go boom hehe) You'll need a hex-editor (I recommend hexinator as it has a data panel that allows you to edit values in the form of normal numbers rather than hex alone). - File: natives\stm\escape\userdata\character\enemy\em0000\em0000partsrateuserdata.user.2
- Info: includes damage modifiers for zombie body parts
- Data: for head damage modifiers they're located from 00F4 ~ 0103. They're 4 floating point values(4 bytes each)
- My test: original values at these locations were 1.75, 1.5, 0, 1. I changed them to 1750, 1500, 0, 1000.
- Result: Loaded a hardcore save file at the donut shop with the fire hose. Shot the zombies in the head in front of the shop. All died from 1 shot.
To help you out a bit more, the test numbers I used I'll list their hex values:
- 1750 -> 00C0DA44
- 1500 -> 0080BB44
- 0 -> 00000000
- 1000 -> 00007A44
Similarly, all the other folders have a similar file named emxxxxpartsrateuserdata so you can modify other enemy types too (including lickers, drain deimos, dogs, and even big boi Nemmy). The parasite also shows up multiple times, but I believe the parts rate for zombies with the parasite on their head is located inside of the em0000 folder. That'll point you in the right direction if they give you trouble.
Whenever I get some time, I will modify my damage modification tool to include modifying enemy part damage multipliers. (Note: I don't know exactly what the 4 values do individually, but if you figure it out please let me know. I don't have time to thoroughly test the values individually myself. Thank you.) OMG thank you so much. I'm so blessed and grateful for you and this I mostly plan to just do this for the zombies and the dogs. I want to keep the special enemies truly special. LMAO "head go boom" XD XD while I do want the headshot to kill them instantly, I hope I can also figure out to not make their heads explode all the time lol a simple shot to the head and their head is intact to keep it a little realistic haha but the exploding heads would be a real treat to anyone who uses the shotgun but their heads won't even explode all the time lmfao I also plan to edit the aggression values for both Nightmare and Inferno. While I enjoy the increased difficulty, I also wish to play the same game with the same amount of zombies but with the Normal difficulty. You get me? XD XD I want to play the game with amount of enemies+enemy placement in Nightmare/Inferno but without the aggression and difficulty of the enemies. I was able to fix half that part with the Damage Modifier app you made that allowed me to basically kinda give Jill "God Mode" with her health but keeping enemy damage more or less the same. I'm not sure if you're on the RE Modding Discord server but I plan on sharing my mods there. I don't know how to upload mods on this site other than by Google Drive lol I will credit you for all your help. Thank you so much. Now lemme give this zombies the immersive headshot mod lol that will make Nightmare/Inferno a fun run XD EDIT: Wanted to add that I want to pay my respects to you and wish you good luck in settling with your life and stuff lol I'm once again very thankful that you took the time to do this for me. Thank you again
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Posts: 543
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Post by rain395 on Jun 11, 2020 23:16:52 GMT 10
Okay! So I told my other friend about this and he looked into it. We used the 010 Editor to make this work and OMG it finally did!!!!
Thank you so much!!!! Holy moly, finally! This mod came to life! I shared it on the RE Modding Discord but I do plan on sharing it here, too, but through Google Drive since I can't work MediaFire haha
I couldn't have made this mod without you and my other friend. Seriously, you guys did most of the work and you guys deserve all the credit.
Now, hopefully we figure out the aggression for enemies on Nightmare/Inferno (I do not like zombies triple lunging at me lol) and also hopefully be able to do similar damage modifier for RE2 Remake for the adaptive difficulty <3
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Posts: 543
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Post by rain395 on Jun 16, 2020 22:40:34 GMT 10
Hey, buddy!
I'm still working on looking for the files recognizing enemy aggression lol so I'm not giving up on that front. But for now I really wanna get a damage modifier mod working for RE2 Remake. I've been looking at several folders but none of them seem to be similar to what RE3 Remake has. Seems like RE2 Remake determines adaptive difficulty on a different scale, or am I just getting it wrong? lol some other modders were able to get it working for Cheat Engine but I do not want to have to rely on Cheat Engine everytime I want to do damage modifiers.
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dale home
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Post by kTeo on Jul 25, 2021 0:31:24 GMT 10
Hey, buddy! I'm still working on looking for the files recognizing enemy aggression lol so I'm not giving up on that front. But for now I really wanna get a damage modifier mod working for RE2 Remake. I've been looking at several folders but none of them seem to be similar to what RE3 Remake has. Seems like RE2 Remake determines adaptive difficulty on a different scale, or am I just getting it wrong? lol some other modders were able to get it working for Cheat Engine but I do not want to have to rely on Cheat Engine everytime I want to do damage modifiers. hope you're still interested in this a year later friend, because i've just found the agression values for every enemy, in every DA rank :') i'll post a new thread in the tutorials section explaining this later today.
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